f60d94e923cdda7f0f83ae9a428f9ef42734b2cc
* Use clearer pref names. * Default (and only support) IPDL dispatching. * Make DispatchCommands async-only. * Sync ipdl command per sync webgl entrypoint. * Eat the boilerplate cost, since there's not too many. * Run SerializedSize off same path as Serialize. * All shmem uploads go through normal DispatchCommands. * Defer pruning of dead code for now so we can iterate quickly. * Use Read/Write(begin,end) instead of (begin,size). * This would have prevented a bug where we read/wrote N*sizeof(T)*sizeof(T). Differential Revision: https://phabricator.services.mozilla.com/D81495
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An explanation of the Mozilla Source Code Directory Structure and links to
project pages with documentation can be found at:
https://firefox-source-docs.mozilla.org/contributing/directory_structure.html
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https://firefox-source-docs.mozilla.org/contributing/how_to_contribute_firefox.html
If you have a question about developing Mozilla, and can't find the solution
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Keep in mind that nightly builds, which are used by Mozilla developers for
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