This fixes a regression caused by the glutin update. We now are creating EGL contexts in Linux Wayland, instead of X context, so the GLContextFactory assumption of one GL back-end per platform is broken. This just works around it, for now, but in general I think not relying on available WebGL state is a good thing, and we do that already for WebVR anyway. Source-Repo: https://github.com/servo/servo Source-Revision: 95f9e14e67766b36a8b72e62925a34b1818be2c8
26 KiB
26 KiB