Commit Graph

274 Commits

Author SHA1 Message Date
Sylvestre Ledru
e5a134f73a Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
# ignore-this-changeset
2018-11-30 11:46:48 +01:00
sotaro
a2e44a90bc Bug 1510174 - Fix WrExternalImageBufferType in SurfaceTextureHost::CreateRenderTexture() r=kats
By accident, WrExternalImageBufferType::TextureRectHandle was set in SurfaceTextureHost::CreateRenderTexture() instead of WrExternalImageBufferType::TextureExternalHandle in Bug 1499255.

Differential Revision: https://phabricator.services.mozilla.com/D13050
2018-11-29 15:39:51 +00:00
sotaro
64b69aa348 Bug 1499255 - Make SurfaceTextureHost to support WebRender r=nical 2018-11-16 11:22:15 +09:00
Doug Thayer
091e4b54ce Bug 1483533 - Switch to glClientWaitSync for texture syncing r=jrmuizel
glFenceSync/glClientWaitSync just seem to be more well supported
on nvidia hardware, and they work fine as well on AMD/intel, so
I'm transitioning to that.

Depends on D6463

Differential Revision: https://phabricator.services.mozilla.com/D6464
2018-09-25 13:41:25 +00:00
Nicolas Silva
dbe2598583 Bug 1484624 - Don't create texture sources if the compositor doesn't have a GL context. r=sotaro 2018-08-22 13:59:15 +02:00
Doug Thayer
f962ba53fa Bug 1478704 - Use GL_TEXTURE_RECTANGLE_ARB for client storage r=jrmuizel
Now that the shader problems are fixed it's a simple switch.

MozReview-Commit-ID: 6MJlEVITwii
2018-07-26 16:55:55 -07:00
Andreea Pavel
87d56d9dfb Backed out 3 changesets (bug 1478704) on request by dthayer for breaking video
Backed out changeset c57be31d3c06 (bug 1478704)
Backed out changeset c77acf366e1c (bug 1478704)
Backed out changeset 3329c8f5582a (bug 1478704)
2018-07-28 01:23:16 +03:00
Doug Thayer
aee310dd82 Bug 1478704 - Use GL_TEXTURE_RECTANGLE_ARB for client storage r=jrmuizel
Now that the shader problems are fixed it's a simple switch.

MozReview-Commit-ID: 6MJlEVITwii
2018-07-26 16:55:55 -07:00
Doug Thayer
577b4daf2d Bug 1265824 - Wait on texture handles with IPC r=jld,mattwoodrow
There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.

There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.

Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.

MozReview-Commit-ID: IYQLwUqMxg2
2018-05-05 15:46:26 -07:00
Doug Thayer
2ed2b12b20 Bug 1265824 - Add a new texture source type "DirectMapTextureSource" r=mattwoodrow
The DirectMapTextureSource could let the compositor to read the buffer directly.
That could get rid of some memory copy operations during texture uploading.

MozReview-Commit-ID: CHhoR96P7VG
2018-05-02 18:20:10 -07:00
Doug Thayer
c1529e018f Bug 1265824 - Remove the unsed member in GLTextureSource r=mattwoodrow
The "mExternallyOwned" is used for gralloc buffer. We don't use the gralloc buffer now.

MozReview-Commit-ID: 7Gurpa3kdp0
2018-05-02 18:19:54 -07:00
Cosmin Sabou
6919bdcb41 Backed out 10 changesets (bug 1265824) for causing reftests failures on global-composite-operation.html. CLOSED TREE
Backed out changeset 391c8e7897df (bug 1265824)
Backed out changeset 27c7daabd1a3 (bug 1265824)
Backed out changeset 7c90215a2eca (bug 1265824)
Backed out changeset c141fb67cf9a (bug 1265824)
Backed out changeset 239ab9f9ef52 (bug 1265824)
Backed out changeset 39ae151b3d8c (bug 1265824)
Backed out changeset 71b23fbe1fec (bug 1265824)
Backed out changeset 295dd1a6a09f (bug 1265824)
Backed out changeset 6aecd088e02c (bug 1265824)
Backed out changeset bf9d73b214fc (bug 1265824)
2018-07-23 19:36:37 +03:00
Doug Thayer
a786b427cc Bug 1265824 - Wait on texture handles with IPC r=jld,mattwoodrow
There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.

There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.

Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.

MozReview-Commit-ID: IYQLwUqMxg2
2018-05-05 15:46:26 -07:00
Doug Thayer
f6c2a5f203 Bug 1265824 - Add a new texture source type "DirectMapTextureSource" r=mattwoodrow
The DirectMapTextureSource could let the compositor to read the buffer directly.
That could get rid of some memory copy operations during texture uploading.

MozReview-Commit-ID: CHhoR96P7VG
2018-05-02 18:20:10 -07:00
Doug Thayer
0da3ddeb61 Bug 1265824 - Remove the unsed member in GLTextureSource r=mattwoodrow
The "mExternallyOwned" is used for gralloc buffer. We don't use the gralloc buffer now.

MozReview-Commit-ID: 7Gurpa3kdp0
2018-05-02 18:19:54 -07:00
Margareta Eliza Balazs
dcdc0b15d9 Backed out 8 changesets (bug 1265824) for bustage in /builds/worker/workspace/build/src/gfx/layers/opengl/CompositorOGL.cpp on a CLOSED TREE
Backed out changeset 1099d6f15f9f (bug 1265824)
Backed out changeset b5ba15b1a70f (bug 1265824)
Backed out changeset 51795de4adaf (bug 1265824)
Backed out changeset be68741ff4ce (bug 1265824)
Backed out changeset 4731dc56702d (bug 1265824)
Backed out changeset 984133e9614b (bug 1265824)
Backed out changeset efce316a4425 (bug 1265824)
Backed out changeset 367abce30668 (bug 1265824)
2018-07-19 09:33:28 +03:00
Doug Thayer
f9bbb0f7c3 Bug 1265824 - Wait on texture handles with IPC r=jld,mattwoodrow
There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.

There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.

Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.

MozReview-Commit-ID: IYQLwUqMxg2
2018-05-05 15:46:26 -07:00
Doug Thayer
121922df68 Bug 1265824 - Add a new texture source type "DirectMapTextureSource" r=mattwoodrow
The DirectMapTextureSource could let the compositor to read the buffer directly.
That could get rid of some memory copy operations during texture uploading.

MozReview-Commit-ID: CHhoR96P7VG
2018-05-02 18:20:10 -07:00
Doug Thayer
f324aab9ef Bug 1265824 - Remove the unsed member in GLTextureSource r=mattwoodrow
The "mExternallyOwned" is used for gralloc buffer. We don't use the gralloc buffer now.

MozReview-Commit-ID: 7Gurpa3kdp0
2018-05-02 18:19:54 -07:00
sotaro
5aba73a801 Bug 1451183 - Make EGLLibrary destroyable r=jgilbert 2018-06-04 11:09:29 +09:00
Andrew Osmond
7265e9ca3e Bug 1388020. r=nical 2018-04-06 09:01:17 -04:00
Andrew Osmond
3b917267f8 Bug 1388020. r=nical 2018-02-07 09:33:12 -05:00
Andrew Osmond
86c9b2632b Backed out changeset d078b56f0fa6 (bug 1388020) for OS X crashtest failures. r=backout 2018-02-06 22:18:29 -05:00
Andrew Osmond
4008b148fe Bug 1388020. r=nical 2018-02-06 20:14:17 -05:00
James Willcox
ac4717bc2e Bug 1413230 - Ensure we are attached to the GL context in SurfaceTextureHostOGL::PrepareTextureSource() r=jnicol,nical
MozReview-Commit-ID: BxDng9OG3RF
2017-11-06 09:30:13 -06:00
Sebastian Hengst
4c3e66715b merge mozilla-inbound to mozilla-central. r=merge a=merge
MozReview-Commit-ID: 4PW6ESqLL73
2017-10-30 23:52:23 +01:00
Jeff Gilbert
98247a9b08 Bug 1395497 - Add AndroidSurfaceTexture support to GLBlitHelper. - r=snorp
MozReview-Commit-ID: JttqOoDCE4O
2017-10-30 10:58:56 -05:00
James Willcox
225b560d32 Bug 1395497 - Create SurfaceTexture in detached state, attach on first use r=jgilbert
MozReview-Commit-ID: HfkEUH9aiBo
2017-10-30 10:58:56 -05:00
Jamie Nicol
5376706d27 Bug 1092294 - Use SurfaceTextures for painted content on android (preffed off). r=nical,snorp
Add a new TextureClientData type, AndroidNativeWindowTextureData,
backed by a SurfaceTexture in single-buffer mode. It uses the
NativeWindow API, which provides producer-side access to the buffer.
This provides a DrawTarget which can be used to paint directly in to
the SurfaceTexture, which can then be composited using a SurfaceTextureHost.

Due to API restrictions it is not possible to read from a NativeWindow
while the corresponding SurfaceTexture has ownership of the
buffer. TiledContentClient now handles that by painting the additional
region that it cannot copy from the front buffer, if required.

MozReview-Commit-ID: 1NZq6MQqwFq
2017-10-28 11:59:58 +01:00
Daniel Holbert
bb0a8b6602 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl
2017-10-27 16:10:06 -07:00
Daniel Holbert
36801ac182 Bug 1412427 part 4: Indent under-indented MPL boilerplate comments by 1 space, for consistency & alignment. (whitespace-only) r=jrmuizel
This patch was automatically generated. I found the files to be fixed in this
patch with the following command:
grep -r "^\* This Source Code" gfx

...and then I modified each of these files with the following script
(where $1 is the filename to be modified):
###
line1="\* This Source Code Form is subject to the terms of the Mozilla Public"
line2="\* License, v\. 2\.0\. If a copy of the MPL was not distributed with this"
line3="\* file, You can obtain one at http://mozilla\.org/MPL/2\.0/\. \*/"

# Insert 1 space at beginning:
sed -i s%"^$line1"%" $line1"% $1
sed -i s%"^$line2"%" $line2"% $1
sed -i s%"^$line3"%" $line3"% $1
###

MozReview-Commit-ID: HXBMrfnhlVr
2017-10-27 15:55:37 -07:00
James Willcox
5c761cec67 Bug 1372060 - Relax assertions when missing SurfaceTexture in compositor r=jgilbert
MozReview-Commit-ID: heJALqGBLV
2017-06-26 09:48:43 -05:00
James Willcox
ff0480f091 Bug 1367287 - Reference count GeckoSurfaceTexture r=jchen
MozReview-Commit-ID: 1JJVzCmANyH
2017-06-02 10:14:20 -05:00
James Willcox
a410996279 Bug 1322650 - Support a 'continuous' mode for SurfaceTexture r=jgilbert
This is needed to support Flash on Android

MozReview-Commit-ID: 5yNIoZHonla
2017-05-15 09:37:50 -05:00
James Willcox
d860d36ae0 Bug 1322650 - Use SurfaceTexture for WebGL on Android in E10S r=jgilbert
The main advantage here is that it works cross-process.

MozReview-Commit-ID: 7YUTVB4Bydg
2017-05-15 09:37:44 -05:00
Iris Hsiao
3cea13a680 Backed out 11 changesets (bug 1322650) for media test failures on android. a=backout
Backed out changeset 31bd912fba54 (bug 1322650)
Backed out changeset 4d486c7469eb (bug 1322650)
Backed out changeset 4cf8f4d5064c (bug 1322650)
Backed out changeset 3cb108f7492f (bug 1322650)
Backed out changeset bd53533c108e (bug 1322650)
Backed out changeset 3522917d8f10 (bug 1322650)
Backed out changeset 2c2c1e33eccc (bug 1322650)
Backed out changeset 2f19977cd6ab (bug 1322650)
Backed out changeset 4519296a323e (bug 1322650)
Backed out changeset e56e5e1c8786 (bug 1322650)
Backed out changeset 96fe52231b57 (bug 1322650)
2017-05-12 10:21:14 +08:00
James Willcox
ccb36b4158 Bug 1322650 - Support a 'continuous' mode for SurfaceTexture r=jgilbert
This is needed to support Flash on Android

MozReview-Commit-ID: 5yNIoZHonla
2017-05-11 15:42:44 -05:00
James Willcox
9f0c7ce5fc Bug 1322650 - Use SurfaceTexture for WebGL on Android in E10S r=jgilbert
The main advantage here is that it works cross-process.

MozReview-Commit-ID: 7YUTVB4Bydg
2017-05-11 15:42:42 -05:00
Sebastian Hengst
7700b0dbdc Backed out changeset 9badb2705567 (bug 1322650) 2017-05-05 18:54:09 +02:00
Sebastian Hengst
542e53c5ea Backed out changeset 0c01bf8a1bd9 (bug 1322650) 2017-05-05 18:53:45 +02:00
James Willcox
cfc584ce3c Bug 1322650 - Support a 'continuous' mode for SurfaceTexture r=jgilbert
This is needed to support Flash on Android

MozReview-Commit-ID: 5yNIoZHonla
2017-05-05 08:56:35 -05:00
James Willcox
c385f42ceb Bug 1322650 - Use SurfaceTexture for WebGL on Android in E10S r=jgilbert
The main advantage here is that it works cross-process.

MozReview-Commit-ID: 7YUTVB4Bydg
2017-05-05 08:56:28 -05:00
David Anderson
dd9507885a Fix not deallocating device data after changing OGL compositors. (bug 1350259, r=mattwoodrow) 2017-03-27 14:03:59 -07:00
David Anderson
b346f548c2 Material changes for TextureHost TextureSourceProvider support. (bug 1343814 part 3.2, r=mattwoodrow) 2017-03-21 20:32:54 -07:00
David Anderson
6e57f3f879 Change TextureSource::SetCompositor to use TextureSourceProvider. (bug 1343814 part 2, r=mattwoodrow) 2017-03-21 20:32:53 -07:00
sotaro
e4aa155f04 Bug 1343764 - Add ExternalBuffer handling r=nical 2017-03-07 19:37:28 +09:00
Matt Woodrow
16f8a8bdeb Bug 1308363 - Remove GONK specific code from gfx/. r=jrmuizel,sotaro 2016-10-27 13:17:10 +13:00
Jamie Nicol
3a2786f6bf Bug 1311642 - Remove BeginUpdate and EndUpdate from GLTextureImage. r=nical
Only DirectUpdate was actually being used, so remove the dead
code. TextureImageCGL does't do anything over BasicTextureImage any more
so remove it too.

MozReview-Commit-ID: D7jpC9M7aTT
2016-10-20 17:11:00 +01:00
Edwin Flores
a99d10788a Bug 1264505 - Target EGLImage to GL_TEXTURE_2D if OES_EGL_image_external extension is not available - r=jgilbert 2016-07-13 11:16:54 +01:00
Jonathan Watt
356d59cd2f Bug 1277862, part 2 - Rename Moz2D's Filter to SamplingFilter in the rest of gfx/. r=Bas 2016-05-25 17:01:18 +01:00