Files
tubestation/gfx/layers/opengl/TextureHostOGL.cpp
Doug Thayer a786b427cc Bug 1265824 - Wait on texture handles with IPC r=jld,mattwoodrow
There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.

There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.

Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.

MozReview-Commit-ID: IYQLwUqMxg2
2018-05-05 15:46:26 -07:00

885 lines
25 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureHostOGL.h"
#include "EGLUtils.h"
#include "GLContext.h" // for GLContext, etc
#include "GLLibraryEGL.h" // for GLLibraryEGL
#include "GLUploadHelpers.h"
#include "GLReadTexImageHelper.h"
#include "gfx2DGlue.h" // for ContentForFormat, etc
#include "mozilla/gfx/2D.h" // for DataSourceSurface
#include "mozilla/gfx/BaseSize.h" // for BaseSize
#include "mozilla/gfx/Logging.h" // for gfxCriticalError
#include "mozilla/layers/ISurfaceAllocator.h"
#include "nsRegion.h" // for nsIntRegion
#include "AndroidSurfaceTexture.h"
#include "GfxTexturesReporter.h" // for GfxTexturesReporter
#include "GLBlitTextureImageHelper.h"
#include "GeckoProfiler.h"
#ifdef XP_MACOSX
#include "mozilla/layers/MacIOSurfaceTextureHostOGL.h"
#endif
using namespace mozilla::gl;
using namespace mozilla::gfx;
namespace mozilla {
namespace layers {
class Compositor;
already_AddRefed<TextureHost>
CreateTextureHostOGL(const SurfaceDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
LayersBackend aBackend,
TextureFlags aFlags)
{
RefPtr<TextureHost> result;
switch (aDesc.type()) {
#ifdef MOZ_WIDGET_ANDROID
case SurfaceDescriptor::TSurfaceTextureDescriptor: {
const SurfaceTextureDescriptor& desc = aDesc.get_SurfaceTextureDescriptor();
java::GeckoSurfaceTexture::LocalRef surfaceTexture = java::GeckoSurfaceTexture::Lookup(desc.handle());
result = new SurfaceTextureHost(aFlags,
surfaceTexture,
desc.size(),
desc.format(),
desc.continuous(),
desc.ignoreTransform());
break;
}
#endif
case SurfaceDescriptor::TEGLImageDescriptor: {
const EGLImageDescriptor& desc = aDesc.get_EGLImageDescriptor();
result = new EGLImageTextureHost(aFlags,
(EGLImage)desc.image(),
(EGLSync)desc.fence(),
desc.size(),
desc.hasAlpha());
break;
}
#ifdef XP_MACOSX
case SurfaceDescriptor::TSurfaceDescriptorMacIOSurface: {
const SurfaceDescriptorMacIOSurface& desc =
aDesc.get_SurfaceDescriptorMacIOSurface();
result = new MacIOSurfaceTextureHostOGL(aFlags, desc);
break;
}
#endif
case SurfaceDescriptor::TSurfaceDescriptorSharedGLTexture: {
const auto& desc = aDesc.get_SurfaceDescriptorSharedGLTexture();
result = new GLTextureHost(aFlags, desc.texture(),
desc.target(),
(GLsync)desc.fence(),
desc.size(),
desc.hasAlpha());
break;
}
default: {
MOZ_ASSERT_UNREACHABLE("Unsupported SurfaceDescriptor type");
break;
}
}
return result.forget();
}
static gl::TextureImage::Flags
FlagsToGLFlags(TextureFlags aFlags)
{
uint32_t result = TextureImage::NoFlags;
if (aFlags & TextureFlags::USE_NEAREST_FILTER)
result |= TextureImage::UseNearestFilter;
if (aFlags & TextureFlags::ORIGIN_BOTTOM_LEFT)
result |= TextureImage::OriginBottomLeft;
if (aFlags & TextureFlags::DISALLOW_BIGIMAGE)
result |= TextureImage::DisallowBigImage;
return static_cast<gl::TextureImage::Flags>(result);
}
bool
TextureImageTextureSourceOGL::Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion,
gfx::IntPoint* aSrcOffset)
{
GLContext *gl = mGL;
MOZ_ASSERT(gl);
if (!gl || !gl->MakeCurrent()) {
NS_WARNING("trying to update TextureImageTextureSourceOGL without a GLContext");
return false;
}
if (!aSurface) {
gfxCriticalError() << "Invalid surface for OGL update";
return false;
}
MOZ_ASSERT(aSurface);
IntSize size = aSurface->GetSize();
if (!mTexImage ||
(mTexImage->GetSize() != size && !aSrcOffset) ||
mTexImage->GetContentType() != gfx::ContentForFormat(aSurface->GetFormat())) {
if (mFlags & TextureFlags::DISALLOW_BIGIMAGE) {
GLint maxTextureSize;
gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &maxTextureSize);
if (size.width > maxTextureSize || size.height > maxTextureSize) {
NS_WARNING("Texture exceeds maximum texture size, refusing upload");
return false;
}
// Explicitly use CreateBasicTextureImage instead of CreateTextureImage,
// because CreateTextureImage might still choose to create a tiled
// texture image.
mTexImage = CreateBasicTextureImage(gl, size,
gfx::ContentForFormat(aSurface->GetFormat()),
LOCAL_GL_CLAMP_TO_EDGE,
FlagsToGLFlags(mFlags));
} else {
// XXX - clarify which size we want to use. IncrementalContentHost will
// require the size of the destination surface to be different from
// the size of aSurface.
// See bug 893300 (tracks the implementation of ContentHost for new textures).
mTexImage = CreateTextureImage(gl,
size,
gfx::ContentForFormat(aSurface->GetFormat()),
LOCAL_GL_CLAMP_TO_EDGE,
FlagsToGLFlags(mFlags),
SurfaceFormatToImageFormat(aSurface->GetFormat()));
}
ClearCachedFilter();
if (aDestRegion &&
!aSrcOffset &&
!aDestRegion->IsEqual(gfx::IntRect(0, 0, size.width, size.height))) {
// UpdateFromDataSource will ignore our specified aDestRegion since the texture
// hasn't been allocated with glTexImage2D yet. Call Resize() to force the
// allocation (full size, but no upload), and then we'll only upload the pixels
// we care about below.
mTexImage->Resize(size);
}
}
return mTexImage->UpdateFromDataSource(aSurface, aDestRegion, aSrcOffset);
}
void
TextureImageTextureSourceOGL::EnsureBuffer(const IntSize& aSize,
gfxContentType aContentType)
{
if (!mTexImage ||
mTexImage->GetSize() != aSize ||
mTexImage->GetContentType() != aContentType) {
mTexImage = CreateTextureImage(mGL,
aSize,
aContentType,
LOCAL_GL_CLAMP_TO_EDGE,
FlagsToGLFlags(mFlags));
}
mTexImage->Resize(aSize);
}
void
TextureImageTextureSourceOGL::SetTextureSourceProvider(TextureSourceProvider* aProvider)
{
GLContext* newGL = aProvider ? aProvider->GetGLContext() : nullptr;
if (!newGL || mGL != newGL) {
DeallocateDeviceData();
}
mGL = newGL;
}
gfx::IntSize
TextureImageTextureSourceOGL::GetSize() const
{
if (mTexImage) {
if (mIterating) {
return mTexImage->GetTileRect().Size();
}
return mTexImage->GetSize();
}
NS_WARNING("Trying to query the size of an empty TextureSource.");
return gfx::IntSize(0, 0);
}
gfx::SurfaceFormat
TextureImageTextureSourceOGL::GetFormat() const
{
if (mTexImage) {
return mTexImage->GetTextureFormat();
}
NS_WARNING("Trying to query the format of an empty TextureSource.");
return gfx::SurfaceFormat::UNKNOWN;
}
gfx::IntRect TextureImageTextureSourceOGL::GetTileRect()
{
return mTexImage->GetTileRect();
}
void
TextureImageTextureSourceOGL::BindTexture(GLenum aTextureUnit,
gfx::SamplingFilter aSamplingFilter)
{
MOZ_ASSERT(mTexImage,
"Trying to bind a TextureSource that does not have an underlying GL texture.");
mTexImage->BindTexture(aTextureUnit);
SetSamplingFilter(mGL, aSamplingFilter);
}
////////////////////////////////////////////////////////////////////////
// GLTextureSource
GLTextureSource::GLTextureSource(TextureSourceProvider* aProvider,
GLuint aTextureHandle,
GLenum aTarget,
gfx::IntSize aSize,
gfx::SurfaceFormat aFormat)
: mGL(aProvider->GetGLContext())
, mTextureHandle(aTextureHandle)
, mTextureTarget(aTarget)
, mSize(aSize)
, mFormat(aFormat)
{
MOZ_COUNT_CTOR(GLTextureSource);
}
GLTextureSource::~GLTextureSource()
{
MOZ_COUNT_DTOR(GLTextureSource);
DeleteTextureHandle();
}
void
GLTextureSource::DeallocateDeviceData()
{
DeleteTextureHandle();
}
void
GLTextureSource::DeleteTextureHandle()
{
GLContext* gl = this->gl();
if (mTextureHandle != 0 && gl && gl->MakeCurrent()) {
gl->fDeleteTextures(1, &mTextureHandle);
}
mTextureHandle = 0;
}
void
GLTextureSource::BindTexture(GLenum aTextureUnit,
gfx::SamplingFilter aSamplingFilter)
{
MOZ_ASSERT(mTextureHandle != 0);
GLContext* gl = this->gl();
if (!gl || !gl->MakeCurrent()) {
return;
}
gl->fActiveTexture(aTextureUnit);
gl->fBindTexture(mTextureTarget, mTextureHandle);
ApplySamplingFilterToBoundTexture(gl, aSamplingFilter, mTextureTarget);
}
void
GLTextureSource::SetTextureSourceProvider(TextureSourceProvider* aProvider)
{
GLContext* newGL = aProvider ? aProvider->GetGLContext() : nullptr;
if (!newGL) {
mGL = newGL;
} else if (mGL != newGL) {
gfxCriticalError() << "GLTextureSource does not support changing compositors";
}
if (mNextSibling) {
mNextSibling->SetTextureSourceProvider(aProvider);
}
}
bool
GLTextureSource::IsValid() const
{
return !!gl() && mTextureHandle != 0;
}
////////////////////////////////////////////////////////////////////////
// DirectMapTextureSource
DirectMapTextureSource::DirectMapTextureSource(TextureSourceProvider* aProvider,
gfx::DataSourceSurface* aSurface)
: GLTextureSource(aProvider,
0,
LOCAL_GL_TEXTURE_2D,
aSurface->GetSize(),
aSurface->GetFormat())
{
MOZ_ASSERT(aSurface);
UpdateInternal(aSurface, nullptr, nullptr, true);
}
bool
DirectMapTextureSource::Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion,
gfx::IntPoint* aSrcOffset)
{
if (!aSurface) {
return false;
}
return UpdateInternal(aSurface, aDestRegion, aSrcOffset, false);
}
bool
DirectMapTextureSource::Sync(bool aBlocking)
{
gl()->MakeCurrent();
if (!gl()->IsDestroyed()) {
if (aBlocking) {
gl()->fFinishObjectAPPLE(LOCAL_GL_TEXTURE, mTextureHandle);
} else {
return gl()->fTestObjectAPPLE(LOCAL_GL_TEXTURE, mTextureHandle);
}
}
return true;
}
bool
DirectMapTextureSource::UpdateInternal(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion,
gfx::IntPoint* aSrcOffset,
bool aInit)
{
gl()->MakeCurrent();
if (aInit) {
gl()->fGenTextures(1, &mTextureHandle);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mTextureHandle);
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D,
LOCAL_GL_TEXTURE_STORAGE_HINT_APPLE,
LOCAL_GL_STORAGE_CACHED_APPLE);
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D,
LOCAL_GL_TEXTURE_WRAP_S,
LOCAL_GL_CLAMP_TO_EDGE);
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D,
LOCAL_GL_TEXTURE_WRAP_T,
LOCAL_GL_CLAMP_TO_EDGE);
}
MOZ_ASSERT(mTextureHandle);
// APPLE_client_storage
gl()->fPixelStorei(LOCAL_GL_UNPACK_CLIENT_STORAGE_APPLE, LOCAL_GL_TRUE);
nsIntRegion destRegion = aDestRegion ? *aDestRegion
: IntRect(0, 0,
aSurface->GetSize().width,
aSurface->GetSize().height);
gfx::IntPoint srcPoint = aSrcOffset ? *aSrcOffset
: gfx::IntPoint(0, 0);
mFormat = gl::UploadSurfaceToTexture(gl(),
aSurface,
destRegion,
mTextureHandle,
aSurface->GetSize(),
nullptr,
aInit,
srcPoint,
LOCAL_GL_TEXTURE0,
LOCAL_GL_TEXTURE_2D);
gl()->fPixelStorei(LOCAL_GL_UNPACK_CLIENT_STORAGE_APPLE, LOCAL_GL_FALSE);
return true;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// SurfaceTextureHost
#ifdef MOZ_WIDGET_ANDROID
SurfaceTextureSource::SurfaceTextureSource(TextureSourceProvider* aProvider,
mozilla::java::GeckoSurfaceTexture::Ref& aSurfTex,
gfx::SurfaceFormat aFormat,
GLenum aTarget,
GLenum aWrapMode,
gfx::IntSize aSize,
bool aIgnoreTransform)
: mGL(aProvider->GetGLContext())
, mSurfTex(aSurfTex)
, mFormat(aFormat)
, mTextureTarget(aTarget)
, mWrapMode(aWrapMode)
, mSize(aSize)
, mIgnoreTransform(aIgnoreTransform)
{
}
void
SurfaceTextureSource::BindTexture(GLenum aTextureUnit,
gfx::SamplingFilter aSamplingFilter)
{
MOZ_ASSERT(mSurfTex);
GLContext* gl = this->gl();
if (!gl || !gl->MakeCurrent()) {
NS_WARNING("Trying to bind a texture without a GLContext");
return;
}
gl->fActiveTexture(aTextureUnit);
gl->fBindTexture(mTextureTarget, mSurfTex->GetTexName());
ApplySamplingFilterToBoundTexture(gl, aSamplingFilter, mTextureTarget);
}
void
SurfaceTextureSource::SetTextureSourceProvider(TextureSourceProvider* aProvider)
{
GLContext* newGL = aProvider->GetGLContext();
if (!newGL || mGL != newGL) {
DeallocateDeviceData();
return;
}
mGL = newGL;
}
bool
SurfaceTextureSource::IsValid() const
{
return !!gl();
}
gfx::Matrix4x4
SurfaceTextureSource::GetTextureTransform()
{
MOZ_ASSERT(mSurfTex);
gfx::Matrix4x4 ret;
// GetTransformMatrix() returns the transform set by the producer side of
// the SurfaceTexture. We should ignore this if we know the transform should
// be identity but the producer couldn't set it correctly, like is the
// case for AndroidNativeWindowTextureData.
if (!mIgnoreTransform) {
const auto& surf = java::sdk::SurfaceTexture::LocalRef(java::sdk::SurfaceTexture::Ref::From(mSurfTex));
AndroidSurfaceTexture::GetTransformMatrix(surf, &ret);
}
return ret;
}
void
SurfaceTextureSource::DeallocateDeviceData()
{
mSurfTex = nullptr;
}
////////////////////////////////////////////////////////////////////////
SurfaceTextureHost::SurfaceTextureHost(TextureFlags aFlags,
mozilla::java::GeckoSurfaceTexture::Ref& aSurfTex,
gfx::IntSize aSize,
gfx::SurfaceFormat aFormat,
bool aContinuousUpdate,
bool aIgnoreTransform)
: TextureHost(aFlags)
, mSurfTex(aSurfTex)
, mSize(aSize)
, mFormat(aFormat)
, mContinuousUpdate(aContinuousUpdate)
, mIgnoreTransform(aIgnoreTransform)
{
if (!mSurfTex) {
return;
}
// Continuous update makes no sense with single buffer mode
MOZ_ASSERT(!mSurfTex->IsSingleBuffer() || !mContinuousUpdate);
mSurfTex->IncrementUse();
}
SurfaceTextureHost::~SurfaceTextureHost()
{
if (mSurfTex) {
mSurfTex->DecrementUse();
mSurfTex = nullptr;
}
}
void
SurfaceTextureHost::PrepareTextureSource(CompositableTextureSourceRef& aTexture)
{
if (!mContinuousUpdate && mSurfTex) {
if (!EnsureAttached()) {
return;
}
// UpdateTexImage() advances the internal buffer queue, so we only want to call this
// once per transactionwhen we are not in continuous mode (as we are here). Otherwise,
// the SurfaceTexture content will be de-synced from the rest of the page in subsequent
// compositor passes.
mSurfTex->UpdateTexImage();
}
}
gl::GLContext*
SurfaceTextureHost::gl() const
{
return mProvider ? mProvider->GetGLContext() : nullptr;
}
bool
SurfaceTextureHost::EnsureAttached()
{
GLContext* gl = this->gl();
if (!gl || !gl->MakeCurrent()) {
return false;
}
if (!mSurfTex) {
return false;
}
if (!mSurfTex->IsAttachedToGLContext((int64_t)gl)) {
GLuint texName;
gl->fGenTextures(1, &texName);
if (NS_FAILED(mSurfTex->AttachToGLContext((int64_t)gl, texName))) {
return false;
}
}
return true;
}
bool
SurfaceTextureHost::Lock()
{
if (!EnsureAttached()) {
return false;
}
if (mContinuousUpdate) {
mSurfTex->UpdateTexImage();
}
if (!mTextureSource) {
GLenum target = LOCAL_GL_TEXTURE_EXTERNAL; // This is required by SurfaceTexture
GLenum wrapMode = LOCAL_GL_CLAMP_TO_EDGE;
mTextureSource = new SurfaceTextureSource(mProvider,
mSurfTex,
mFormat,
target,
wrapMode,
mSize,
mIgnoreTransform);
}
return true;
}
void
SurfaceTextureHost::SetTextureSourceProvider(TextureSourceProvider* aProvider)
{
if (mProvider != aProvider) {
if (!aProvider || !aProvider->GetGLContext()) {
DeallocateDeviceData();
return;
}
mProvider = aProvider;
}
if (mTextureSource) {
mTextureSource->SetTextureSourceProvider(aProvider);
}
}
void
SurfaceTextureHost::NotifyNotUsed()
{
if (mSurfTex && mSurfTex->IsSingleBuffer()) {
mSurfTex->ReleaseTexImage();
}
TextureHost::NotifyNotUsed();
}
gfx::SurfaceFormat
SurfaceTextureHost::GetFormat() const
{
return mFormat;
}
void
SurfaceTextureHost::DeallocateDeviceData()
{
if (mTextureSource) {
mTextureSource->DeallocateDeviceData();
}
if (mSurfTex) {
mSurfTex->DecrementUse();
mSurfTex = nullptr;
}
}
#endif // MOZ_WIDGET_ANDROID
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// EGLImage
EGLImageTextureSource::EGLImageTextureSource(TextureSourceProvider* aProvider,
EGLImage aImage,
gfx::SurfaceFormat aFormat,
GLenum aTarget,
GLenum aWrapMode,
gfx::IntSize aSize)
: mImage(aImage)
, mFormat(aFormat)
, mTextureTarget(aTarget)
, mWrapMode(aWrapMode)
, mSize(aSize)
{
MOZ_ASSERT(mTextureTarget == LOCAL_GL_TEXTURE_2D ||
mTextureTarget == LOCAL_GL_TEXTURE_EXTERNAL);
SetTextureSourceProvider(aProvider);
}
void
EGLImageTextureSource::BindTexture(GLenum aTextureUnit,
gfx::SamplingFilter aSamplingFilter)
{
GLContext* gl = this->gl();
if (!gl || !gl->MakeCurrent()) {
NS_WARNING("Trying to bind a texture without a GLContext");
return;
}
MOZ_ASSERT(DoesEGLContextSupportSharingWithEGLImage(gl),
"EGLImage not supported or disabled in runtime");
GLuint tex = mCompositor->GetTemporaryTexture(mTextureTarget, aTextureUnit);
gl->fActiveTexture(aTextureUnit);
gl->fBindTexture(mTextureTarget, tex);
gl->fEGLImageTargetTexture2D(mTextureTarget, mImage);
ApplySamplingFilterToBoundTexture(gl, aSamplingFilter, mTextureTarget);
}
void
EGLImageTextureSource::SetTextureSourceProvider(TextureSourceProvider* aProvider)
{
if (mCompositor == aProvider) {
return;
}
if (!aProvider) {
mGL = nullptr;
mCompositor = nullptr;
return;
}
mGL = aProvider->GetGLContext();
if (Compositor* compositor = aProvider->AsCompositor()) {
mCompositor = compositor->AsCompositorOGL();
}
}
bool
EGLImageTextureSource::IsValid() const
{
return !!gl();
}
gfx::Matrix4x4
EGLImageTextureSource::GetTextureTransform()
{
gfx::Matrix4x4 ret;
return ret;
}
////////////////////////////////////////////////////////////////////////
EGLImageTextureHost::EGLImageTextureHost(TextureFlags aFlags,
EGLImage aImage,
EGLSync aSync,
gfx::IntSize aSize,
bool hasAlpha)
: TextureHost(aFlags)
, mImage(aImage)
, mSync(aSync)
, mSize(aSize)
, mHasAlpha(hasAlpha)
{}
EGLImageTextureHost::~EGLImageTextureHost()
{}
gl::GLContext*
EGLImageTextureHost::gl() const
{
return mProvider ? mProvider ->GetGLContext() : nullptr;
}
bool
EGLImageTextureHost::Lock()
{
GLContext* gl = this->gl();
if (!gl || !gl->MakeCurrent()) {
return false;
}
auto* egl = gl::GLLibraryEGL::Get();
EGLint status = LOCAL_EGL_CONDITION_SATISFIED;
if (mSync) {
MOZ_ASSERT(egl->IsExtensionSupported(GLLibraryEGL::KHR_fence_sync));
status = egl->fClientWaitSync(EGL_DISPLAY(), mSync, 0, LOCAL_EGL_FOREVER);
}
if (status != LOCAL_EGL_CONDITION_SATISFIED) {
MOZ_ASSERT(status != 0,
"ClientWaitSync generated an error. Has mSync already been destroyed?");
return false;
}
if (!mTextureSource) {
gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::R8G8B8A8
: gfx::SurfaceFormat::R8G8B8X8;
GLenum target = gl->GetPreferredEGLImageTextureTarget();
GLenum wrapMode = LOCAL_GL_CLAMP_TO_EDGE;
mTextureSource = new EGLImageTextureSource(mProvider,
mImage,
format,
target,
wrapMode,
mSize);
}
return true;
}
void
EGLImageTextureHost::Unlock()
{
}
void
EGLImageTextureHost::SetTextureSourceProvider(TextureSourceProvider* aProvider)
{
if (mProvider != aProvider) {
if (!aProvider || !aProvider->GetGLContext()) {
mProvider = nullptr;
mTextureSource = nullptr;
return;
}
mProvider = aProvider;
}
if (mTextureSource) {
mTextureSource->SetTextureSourceProvider(aProvider);
}
}
gfx::SurfaceFormat
EGLImageTextureHost::GetFormat() const
{
MOZ_ASSERT(mTextureSource);
return mTextureSource ? mTextureSource->GetFormat() : gfx::SurfaceFormat::UNKNOWN;
}
//
GLTextureHost::GLTextureHost(TextureFlags aFlags,
GLuint aTextureHandle,
GLenum aTarget,
GLsync aSync,
gfx::IntSize aSize,
bool aHasAlpha)
: TextureHost(aFlags)
, mTexture(aTextureHandle)
, mTarget(aTarget)
, mSync(aSync)
, mSize(aSize)
, mHasAlpha(aHasAlpha)
{}
GLTextureHost::~GLTextureHost()
{}
gl::GLContext*
GLTextureHost::gl() const
{
return mProvider ? mProvider->GetGLContext() : nullptr;
}
bool
GLTextureHost::Lock()
{
GLContext* gl = this->gl();
if (!gl || !gl->MakeCurrent()) {
return false;
}
if (mSync) {
if (!gl->MakeCurrent()) {
return false;
}
gl->fWaitSync(mSync, 0, LOCAL_GL_TIMEOUT_IGNORED);
gl->fDeleteSync(mSync);
mSync = 0;
}
if (!mTextureSource) {
gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::R8G8B8A8
: gfx::SurfaceFormat::R8G8B8X8;
mTextureSource = new GLTextureSource(mProvider,
mTexture,
mTarget,
mSize,
format);
}
return true;
}
void
GLTextureHost::SetTextureSourceProvider(TextureSourceProvider* aProvider)
{
if (mProvider != aProvider) {
if (!aProvider || !aProvider->GetGLContext()) {
mProvider = nullptr;
mTextureSource = nullptr;
return;
}
mProvider = aProvider;
}
if (mTextureSource) {
mTextureSource->SetTextureSourceProvider(aProvider);
}
}
gfx::SurfaceFormat
GLTextureHost::GetFormat() const
{
MOZ_ASSERT(mTextureSource);
return mTextureSource ? mTextureSource->GetFormat() : gfx::SurfaceFormat::UNKNOWN;
}
} // namespace layers
} // namespace mozilla