Commit Graph

203 Commits

Author SHA1 Message Date
Hiroyuki Ikezoe
57ae304351 Bug 1350754 - Convert pseudo nsIAtom to CSSPseudoElementType in Gecko_UpdateAnimations(). r=heycam
MozReview-Commit-ID: 38ZyRyxB73z
2017-03-27 19:43:13 +09:00
Hiroyuki Ikezoe
1f0798fbb1 Bug 1350754 - Use ServoComputedValuesWithParent for nsAnimationManager::UpdateAnimations(). r=birtles
MozReview-Commit-ID: GkLoACgqVON
2017-03-27 19:43:09 +09:00
Hiroyuki Ikezoe
86a7d15844 Bug 1344603 - Make Stop{Animations|Transitions}ForElement as a member function of CommonAnimationManager. r=boris
MozReview-Commit-ID: LSSpWYjoPn9
2017-03-06 13:19:09 +09:00
Hiroyuki Ikezoe
701883463d Bug 1340322 - Part 12: Add another variant of nsAnimationManager::UpdateAnimations for stylo. r=birtles
This function updates CSS Animations with servo's computed values.

In bug 1341985, this function will be called with null servo's computed values
in the case where the target element is in display:none subtree.

MozReview-Commit-ID: GzOYy57hYho
2017-03-06 09:54:06 +09:00
Hiroyuki Ikezoe
0686e44b9e Bug 1340322 - Part 9: Templatize functions that will be used with servo's computed values. r=birtles
MozReview-Commit-ID: 8d5wHBhF4y9
2017-03-06 09:51:16 +09:00
Hiroyuki Ikezoe
5c2e9a691e Bug 1340322 - Part 8: Split off some processes that will be used for servo's computed values in UpdateAnimations(). r=birtles
MozReview-Commit-ID: LkWqhGsMCPf
2017-03-06 09:50:09 +09:00
Hiroyuki Ikezoe
7f99401324 Bug 1340322 - Part 3: Make BuildAnimations static function. r=birtles
This function will be also a template function.

MozReview-Commit-ID: 4SbzEw8YzIZ
2017-03-06 09:48:36 +09:00
Hiroyuki Ikezoe
082667cfb1 Bug 1340322 - Part 2: Use NonOwningAnimationTarget instead of Element and aStyleContext()->GetPseudoType(). r=birtles
MozReview-Commit-ID: JOBBGUs8kJd
2017-03-06 09:47:22 +09:00
Mantaroh Yoshinaga
246a4a50cb Bug 1302648 part 5 - Queue animationcancel when animation status is idle. r=birtles
MozReview-Commit-ID: DRjWboQwR0A
2017-02-10 12:32:44 +09:00
Mantaroh Yoshinaga
1831b55c4b Bug 1302648 part 4 - Call UpdateTiming() after removing the animation from the timeline. r=birtles
We will need to remove animation from timeline before calling Animation::UpdateTiming() in order to fire the cancel event.
In bug 1264125, we request one more tick after calling Animation::Cancel(), however we won't need to call this request if we apply this changeset.

MozReview-Commit-ID: h0dxUdtgkl
2017-02-10 12:32:44 +09:00
Mantaroh Yoshinaga
f9c9debf69 Bug 1302648 part 3 - Change order of releasing owning element when cancel animation. r=birtles
The first step of Animation::Cancel(), it will release owning element.
However we will use owning element for queueing the CSS-Animations event, So we will need to release owning element after calling Animation::Cancel() in order to fire the animationcancel event.

MozReview-Commit-ID: ATqkIGkqREx
2017-02-10 12:32:44 +09:00
Mantaroh Yoshinaga
7cf3d2b8b4 Bug 1308099 part 1 - Rename AnimationPhase::Null to AnimationPhase::Idle. r=hiro
In Web Animations specification, if the animation effect is in none of the any phase, it define as 'Idle' phase. [1]
But, in the gecko, it defined as 'Null' phase.

So we will need to use 'Idle' phase for consistency.

[1] https://w3c.github.io/web-animations/#idle-phase

MozReview-Commit-ID: FlPpYOqdM4X
2017-01-25 15:43:57 +09:00
Mantaroh Yoshinaga
2c4227d412 Bug 1202333 part 2 - Update the CSSTransition::QueueEvents to specification. r=birtles
MozReview-Commit-ID: BxkZ359g7JR
2016-12-20 15:57:20 +09:00
Mantaroh Yoshinaga
0249279370 Bug 1287983 part 6 - Integrate ElapsedTimeToTimeStamp function to the Animation class. r=birtles
MozReview-Commit-ID: 43AGaTYQoqn
2016-10-19 15:16:52 +09:00
Hiroyuki Ikezoe
594310cc53 Bug 1304922 - Part 3: Request restyle for layer when CSS animation's index is changed. r=birtles
In the case when the animation index is changed, we have to update the layer
because the index affects composite order.
Currently UpdateCascadeResult() does it but the function will check
only which cascade level wins in the cascade level and request restyle
only when the winner is changed, e.g. when a CSS animation overrides a
CSS transition, etc. So we should call request restyle respectively when the index
is changed inside each Animation class.

MozReview-Commit-ID: KcEFyBpALDA
2016-10-05 14:26:29 +09:00
Hiroyuki Ikezoe
1d619e9838 Bug 1300701 - Notify changedAnimations to mutation observer when priority of CSS animations on an element is changed. r=birtles
MozReview-Commit-ID: GXv4c2DiRij
2016-09-12 15:04:33 +09:00
Tetsuharu OHZEKI
79f3803c9f Bug 1259676 - part3: rename from 'InternalAnimationEvent.pseudoElement' to 'InternalAnimationEvent.mPseudoElement'. r=masayuki
MozReview-Commit-ID: GBJtFdobipj
2016-03-26 13:37:20 +09:00
Tetsuharu OHZEKI
6b809dbece Bug 1259676 - part2: rename from 'InternalAnimationEvent.elapsedTime' to 'InternalAnimationEvent.mElapsedTime'. r=masayuki
MozReview-Commit-ID: 4n5YQwxLeAx
2016-03-26 13:37:19 +09:00
Tetsuharu OHZEKI
38c6d81740 Bug 1259676 - part1: rename from 'InternalAnimationEvent.animationName' to 'InternalAnimationEvent.mAnimationName'. r=masayuki
MozReview-Commit-ID: DK5Q477WoXu
2016-03-26 13:37:19 +09:00
Brian Birtles
3ad43fba1f Bug 1239945 part 7 - Move GetAnimationCollection to AnimationCollection; r=dholbert
By moving GetAnimationCollection to AnimationCollection itself, we can remove
a bunch of virtual methods on the animation managers, simplify call sites,
and provide better type safety by ensuring a correspondence between element
property names and concrete animation types.

One change in behavior, however, is that in doing this we can no longer
add any newly-created AnimationCollection to the corresponding manager's linked
list of collections inside GetAnimationCollection. Instead we take a bool
outparam to indicate if a new collection was created and leave managing the
linked list to the manager. This is just a temporary measure, however, since
by the end of this patch series will will eliminate this linked list altogether
along with this flag.

MozReview-Commit-ID: 1jsc4QcmVDg
2016-03-09 12:55:39 +09:00
Brian Birtles
bd2759cad0 Bug 1239945 part 6 - Templatize AnimationCollection based on the concrete type of Animation stored; r=dholbert
This patch templatizes the type of Animation stored in an AnimationCollection.
This allows us to remove a number AsCSSAnimation() calls in nsAnimationManager.

This patch also removes the AnimationPtrArray typedef. In its place we
introduce OwningCSSAnimationPtrArray and OwningCSSTransitionPtrArray but we
don't use these as widely. There was some comment previously that the typedefs
in animation code make it hard to read, particularly when these typedefs don't
make it clear if the data type is an owning reference or not.

In doing this we need to templatize CommonAnimationManager as well and move the
implementation of its (few) methods to the header file. We may be able to
remove the need for templatizing CommonAnimationManager later in this patch
series depending on how we ultimately decide to handle the lifetime of
AnimationCollection objects.

CommonAnimationManager::GetAnimationCollection is a bit messy but this will be
significantly tidied up in subsequent patches in this series.

MozReview-Commit-ID: 3ywatY53pRR
2016-03-09 12:55:39 +09:00
Brian Birtles
2b1e865f3d Bug 1239945 part 1 - Drop a number of animation manager/collection-related methods that are unused (and in some cases undefined); r=dholbert 2016-02-24 13:41:16 +09:00
Hiroyuki Ikezoe
8305721610 Bug 1242872 - Part 7: Eliminate creation of temporary animations. r=dbaron
This patch removes a loop for the new temporary animation collection in
CheckAnimationRule.  The old collection is passed to CSSAnimationBuilder,
and CSSAnimationBuilder removes each animation which matches to new animation
name in it.
:birtles took care of storing animations in AnimationCollection in reverse order.
Thanks so much!

MozReview-Commit-ID: KmlnjFptKdv
2016-02-19 14:10:43 +09:00
Hiroyuki Ikezoe
190519c209 Bug 1242872 - Part 2: Set timeline in CSSAnimationBuilder::Build. r=dbaron
MozReview-Commit-ID: 6bisME1VK0d
2016-02-19 09:16:15 +09:00
Hiroyuki Ikezoe
c0b29736ae Bug 1242872 - Part 1: Introduce CSSAnimationBuilder to factor a bunch of stuff in BuildAnimations and CheckAnimationRule out. r=dbaron
MozReview-Commit-ID: 7921De3IVA6
2016-02-19 09:16:15 +09:00
Boris Chiou
32cdf253b7 Bug 1244049 - Part 2: Replace nsCSSPseudoElements::Type with CSSPseudoElementType. r=dbaron
Also, try to use forward declaraions for CSSPseudoElementType;
2016-02-17 21:37:00 +01:00
Brian Birtles
19070757e2 Bug 1246046 part 1 - Get the animation rule in nsStyleSet::GetContext even if there are no CSS animations; r=heycam
Without this patch, when we have script-generated animations but *no* CSS
animations, nsStyleSet::GetContext will not use the updated animation rule.
2016-02-15 16:08:33 +09:00
Carsten "Tomcat" Book
b2ebb90866 Bug 1244250 - r=mats 2016-02-10 14:17:05 +01:00
Brian Birtles
0cc26e3047 Bug 1235112 - Move animation style rule processors to EffectCompositor; r=heycam 2016-01-15 15:15:47 +09:00
Boris Chiou
427e00a9b4 Bug 1214536 - Part 7: Rename AnimationTiming as TimingParams. r=birtles, r=smaug
1. struct AnimationTiming -> struct TimingParams
2. AnimationEffectReadOnly::TimingAsObject() -> AnimationEffectReadOnly::Timing()
3. KeyframeEffectReadOnly::Timing() -> KeyframeEffectReadOnly::SpecifiedTiming()
2016-01-13 18:41:00 +01:00
Boris Chiou
83ce6bf5ce Bug 1214536 - Part 5: Add AnimationEffectTimingReadOnly interface. r=birtles, r=smaug
1. Add AnimationEffectTimingReadOnly.webidl.
2. Add AnimationEffectTimingReadOnly cpp files.
3. Use AnimationEffectTimingReadOnly as KeyframeEffectReadOnly::mTiming.
2016-01-13 18:37:00 +01:00
Nigel Babu
517be4569b Backed out 5 changesets (bug 1235112, bug 1237467) for nsRuleNode::Transition crashes
Backed out changeset ac21baf87df2 (bug 1235112)
Backed out changeset c47a6e0a6d95 (bug 1237467)
Backed out changeset 7609ca218902 (bug 1237467)
Backed out changeset d63ca2677bd5 (bug 1237467)
Backed out changeset 5a3d7e16b1e0 (bug 1237467)
2016-01-14 11:35:06 +05:30
Brian Birtles
a189b22f06 Bug 1234095 - Rework sorting to handle to script-generated animations; r=heycam 2016-01-14 10:24:24 +09:00
Brian Birtles
c904a0daa8 Bug 1235112 - Move animation style rule processors to EffectCompositor; r=heycam 2016-01-14 08:02:39 +09:00
Brian Birtles
a1de676a86 Bug 1238660 part 2 - Preserve "wins in cascade" state when updating animations; r=hiro
When updating animations, we shouldn't unnecessarily clobber the "wins in
cascade" state of their properties since this can lead to unnecessary restyles
when we then decide we need to update the cascade.
2016-01-13 13:38:16 +09:00
Brian Birtles
d7c3a1756f Bug 1232577 part 12 - Move the remainder of RequestRestyle from AnimationCollection to EffectCompositor; r=heycam
This also allows us to remove all references to AnimationCollection and the
animation managers from Animation.
2016-01-13 07:54:54 +09:00
Brian Birtles
73d9bd2996 Bug 1228229 part 10 - Remove no-longer-used cascade functions; r=dbaron 2016-01-06 11:04:05 +09:00
Hiroyuki Ikezoe
d8d92c7336 Bug 1219543 - Part 2: Avoid the period that mIsRunningOnCompositor is false between restyling and building display list. r=bbirtles
Without this fix, mIsRunningOnCompositor will be unpredictable in
MutationObserver callbacks.

For example:

 mIsRunningOnCompositor will be false if the micro task for
 the MutationObserver is processed before building display list.

 mIsRunningOnCompositor will be true if there is no room to process
 the micro task before building display list.
2015-12-20 14:17:00 +01:00
Nathan Froyd
4e6d8f6705 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
2015-10-18 01:24:48 -04:00
Brian Birtles
7e33bc96fd Bug 1208938 part 2 - Remove Animation::HasEndEventToQueue; r=heycam 2015-10-07 14:30:28 +09:00
Brian Birtles
c3cd586937 Bug 1195180 part 10 - Remove refresh driver observing machinery from CommonAnimationManager; r=heycam
This patch removes a lot of code involved with observing the refresh driver from
nsAnimationManager and nsTransitionManager now that we no longer need to do
this.

The one piece it does not remove, however, is
AnimationCollection::mNeedsRefreshes since this flag actually serves a secondary
purpose in telling us when the animation style has not changed and so does
not need to be updated. A subsequent patch in this series will rename this
and update the code that makes use of it.
2015-09-28 12:38:41 +09:00
Brian Birtles
73c7d64d21 Bug 1183461 part 7 - Add EventInfoComparator and sort events; r=heycam
This patch also reworks the dispatch of events in nsRefreshDriver. Previously
the refresh driver would dispatch the transition events for all subdocuments
then the animation events. This arrangement is complicated and not obviously
necessary. This patch simplifies this arrangement by dispatching transition
events and animation events for each document before proceeding to
subdocuments.
2015-09-15 14:05:49 +09:00
Brian Birtles
2eb21902e8 Bug 1183461 part 6 - Store the generating animation on the event; r=heycam
In order to sort between events that have the same timestamp we use the
sort order of the corresponding animations so we need to store a pointer
to the animation along with the event.
2015-09-15 14:05:44 +09:00
Brian Birtles
121ddb9279 Bug 1183461 part 5 - Store event TimeStamp along with event info; r=heycam 2015-09-15 14:04:53 +09:00
Brian Birtles
bbc7cf3830 Bug 1183461 part 4 - Add CSSAnimation::ElapsedTimeToTimeStamp; r=heycam
The elapsedTime member reported on AnimationEvents measures the time from
the *end* of the delay phase (i.e. the beginning of the active interval) to
when the event occurred. However, the AnimationTimeToTimeStamp method
introduced in the previous patch expects a time relative to the animation's
start time (i.e. the *start* of the delay phase). This patch adds a method
that performs the necessary conversion from an elapsedTime to an animation
time before calling AnimationTimeToTimeStamp. It also provides extra handling
for cases such as when the animation's start time has not yet been resolved or
when animation effect has disappeared.
2015-09-15 14:04:08 +09:00
Brian Birtles
466613ddf4 Bug 1183461 part 2 - Reorder the parameters to EventInfo constructors; r=heycam
This patch lines up the parameters of AnimationEventInfo and
TransitionEventInfo constructors so that they are more logical and consistent.
Specifically, it groups the element and pseudo type together since they
form a logical pair denoting the event target. For AnimationEventInfo this
patch also places the type of event before the common event parameters since
the event type seems to be more significant.

This patch also performs some miscelleaneous housekeeping: removing some
unnecessary namespace prefixes, whitespace fixes, and making
TransitionEventInfo use the same concrete type to store the target element
as AnimationEventInfo (dom::Element instead of nsIContent).
2015-09-15 14:04:05 +09:00
Brian Birtles
a815b23dbb Bug 1183461 part 1 - Move InitialAdvance to CSSAnimation; r=heycam
Currently we define a helper method, InitialAdvance, on KeyframeEffectReadOnly.
However, this method is only used for filling out the elapsedTime member of
AnimationEvents (which are generated by CSS animations). This patch moves this
method to CSSAnimation since it is unneeded for other types of Animations.
2015-09-15 14:03:24 +09:00
Brian Birtles
0305f283e2 Bug 1203009 part 5 - Remove IsUsingCustomCompositeOrder; r=heycam 2015-09-15 13:32:12 +09:00
Brian Birtles
44c3f46227 Bug 1203009 part 4 - Implement new composite ordering; r=heycam 2015-09-15 11:20:56 +09:00
Brian Birtles
2209e72e5a Bug 1203009 part 3 - Add mNeedsNewAnimationIndexWhenRun flag to CSSAnimation and CSSTransition; r=heycam
In the new composite order arrangement CSSAnimations and CSSTransition have the
following life-cycle:

1. Animation created by markup
   => composite order determined by markup
      (e.g. CSS animations use tree order and animation-name order;
            CSS transitions use transition trigger order)

2. Animation cancelled by changing markup
   => composite order is undefined

3. Animation is played again using the API
   => composite order is defined by when the animation is first played.
      Another way of saying this is that, at the point when the animation is
      played, it is appended to the "global animation list".

4. Animation is subsequently cancelled / played => no change

We need a way to know when we are going from 2 to 3. It would seem like we
could do that by setting mAnimationIndex to some sentinel value while it is
in 2. However, even when in 2, although the spec doesn't define the composite
order animations at this point (from an API point of view you can't access these
objects and they don't contribute to style so it doesn't need to be defined), we
sometimes will need to establish an order.

This can happen, for example, when an animation queues events and then is later
cancelled before the events are dispatched. Because we sort events based on
their associated animation at the time of dispatch (for performance reasons) we
need a deterministic order for these idle animations.

We do that (in a subsequent patch in this series) by setting mAnimationIndex
when we transition from 1 to 2. That is, these idle animations are effectively
ordered by when they became idle (which always happens in a deterministic
fashion).
2015-09-15 11:20:33 +09:00