Now that we have both AnimationPlayer and Animation in use we need to clarify
which object we are referring to. This patch renames a number of member and
local variables to better reflect whether they point to an AnimationPlayer or an
Animation.
This patch is mostly renaming only with one exception. Since we are touching
a number of local variables used in loops (for looping over the array of
animation players) we take the opportunity to replace a number of instances of
uint32_t with size_t since that is the preferred type for array indices now.
This patch makes AnimationPlayers pass their current time down to the Animation
they are playing.
Since all Animations need from their players is their time, this avoids adding
a pointer back to their AnimationPlayer.
This patch renames mozilla::ElementAnimations to mozilla::dom::AnimationPlayer
and moves the code from layout/style/AnimationCommon.cpp to
dom/animation/AnimationPlayer.cpp.
It also moves various helper classes needed by AnimationPlayer to
AnimationPlayer.cpp and moves them from the mozilla::css namespace to the
mozilla namespace.
Beyond that, there are no functional changes contained in this patch.
The renaming of various members and variables that used to refer to
ElementAnimation objects but now refer to AnimationPlayer objects--to give them
a more appropriate name--is performed in a subsequent patch.
This patch changes the order in which we look for matches when updating existing
animations. Previously we would iterate through new animations in a forwards
direction but match old animations by going through the list of animations
backwards.
This patch makes us iterate through both lists in a backwards direction. That
means that if we have:
animation: anim 100s
and later we make it
animation: anim 100s, anim 100s
Then the new animation will be added to the *start* of the list, i.e. prepended,
and the resulting animation will not restart.
Previously when updating animations we'd generate a new list of animation
objects then try to match up animations from the existing list and copy across
state such as start times and notification flags. However, this means that from
the API we end up returning different objects.
This patch makes us maintain the same object identity when updating an existing
animation. It does this by looking for matching animations in both lists. If it
finds a match it copies the necessary information from the *new* animation to
the *existing* animation (but preserving the start time, last notification
etc.). Then, finally, it puts the *existing* animation in the list of *new*
animations and removes the corresponding *new* animation. The existing
animation is also removed from the list of existing animations so that it only
matches once.
The method used for matching is probably not intuitive but this is addressed in
a subsequent patch in this series.
This patch introduces a method GetComputedTiming that calls GetComputedTimingAt
supplying the current time of the animation's timeline.
We still keep the GetComputedTimingAt static method since it is used for
off-main thread animation. Furthermore, we keep the second argument to
GetComputedTiming--the animation's timing properties--since on some occasions we
want to override those properties (ElementPropertyTransition::ValuePortionFor
does this). We could also add another overload that also supplies the
animation's timing properties but that can happen as a separate step.
This patch changes ElementAnimation::GetLocalTimeAt so that instead of taking
the current time as input, it uses the animation's mTimeline member to look up
the current time of the associated timeline. As a result of this, it is possible
to remove a few instances of querying the refresh driver for the current time.
Further instances are removed in subsequent patches.
Furthermore, in order to keep the use of time sources consistent, the mStartTime
of new transitions and animations is initialized with the current time from the
animation's timeline rather than with the latest refresh driver tick.
Since this time could, in future, be null, GetLocalTime(At) is updated to check
for a null start time.
GetLocalTimeAt is also renamed to GetLocalTime in the process.
Once we support arbitrary timelines which can return null current time values,
the local time of an animation can also become null so this patch updates
ElementAnimation::GetLocalTimeAt to return a Nullable<TimeDuration>.
Doing this also allows us to pass the result of GetLocalTimeAt directly to
GetComputedTimingAt.
In order to support arbitrary timelines which may provide a "null" current time,
we need a suitable value to return from GetComputedTimingAt for the animation's
phase when the timeline time is null.
This patch introduces a null animation phase for this purpose.
When we expose ElementAnimation objects to script they need to have a parent
object so they can be associated with a Window.
This patch adds a pointer from an ElementAnimation to its AnimationTimeline.
When animation-name does not match a keyframes rule, we should not dispatch
animation events as per:
"Any animation for which both a valid keyframe rule and a non-zero duration
are defined will run and generate events; this includes animations with empty
keyframe rules."
http://dev.w3.org/csswg/css-animations/#events
Since bug 1004377, however, we started dispatching events in this case because
we no longer ignore animations whose set of keyframes is empty.
This patch checks for a matching keyframes rule in BuildAnimations and if one is
not found, no corresponding animation is generated.
This patch causes animations whose corresponding animation-name is "none" to be
dropped from the list of generated ElementAnimation objects. This means we avoid
generating events for these animations.
This patch makes the active duration a property of the ComputedTiming struct and
returns this as part of calculating GetComputedTimingAt. GetComputedTimingAt was
already calling the method to calculate the ActiveDuration and the only other
callers of ActiveDuration() were also calling GetComputedTimingAt so this
doesn't make us do any unnecessary calculation.
I've left ActiveDuration as a public method on ElementAnimation for now since
it's a struct and just about everything there is public. At some point in the
future we'll probably make this more class-like to hide some details but that
can happen as a separate step. This patch does, however, move the definition of
ActiveDuration inside the .cpp file.
In tidying up GetComputedTimingAt we also replace all the references to
TimeDuration() and TimeDuration(0) with a single local variable representing
zero duration. This should be easier to read and possibly a little faster.
We don't use a function static variable since this method is called from
different threads and the initialization of function statics is not guaranteed
to be thread-safe until C++0x.
This patch also moves the static methods defined on nsStyleAnimation so that
they are part of StyleAnimationValue class.
Renaming nsStyleAnimation.h to StyleAnimationValue.h is performed in a separate
patch to simplify the diff (since some tools may not handle file renames
elegantly).
This patch takes the two static methods ElementAnimationsPropertyDtor and
ElementTransitionsPropertyDtor and replaces them with a class static on
CommonElementAnimationData.
This patch removes ElementAnimations and replaces all references to
ElementAnimations with references to CommonElementAnimationData.
We don't bother to rename variables like 'ea' or methods like
GetElementAnimations to correspond with the data type
(CommonElementAnimationData) since CommonElementAnimationData will soon be
renamed in bug 1010067 and we'll rename these things then.
The ElementAnimationsPropertyDtor function is renamed and merged in a subsequent
patch in this series.
In order to unify ElementAnimations with CommonElementAnimationData we need to
find another home for GetEventsAt which is specific to queueing CSS Animation
events. For now nsAnimationManager seems an appropriate place and corresponds
more closely to the arrangement for transitions (where nsTransitionManager is
responsible for queueing the events by iterating over the list of animations).
In future we may reintroduce a subclass of animation specific to CSS Animations
that does this event queueing but for now nsAnimationManager seems to be a
suitable place.
This patch simply moves the code and replaces references to "mAnimation" with
"eEA->mAnimation". There are no functional changes.
This patch moves HasAnimationOfProperty to CommonElementAnimationData. It also
takes the chance to start removing some redundancy from nsLayoutUtils
/ ActiveLayerTracker. Some of this should never have been added in the first
place and some could have been removed earlier on but while we're fixing up
HasAnimationOfProperty it seems like an appropriate time to fix up its call
sites too.
Also, since HasAnimationOrTransition actually returns an object, not a bool, we
this patch renames it to GetAnimationsOrTransitions.
In a number of places in nsAnimationManager we have the following sequence of
calls:
CommonElementAnimationData::EnsureStyleRuleFor
ElementAnimations::GetEventsAt
nsAnimationManager::CheckNeedsRefresh
nsAnimationManager::EnsureStyleRuleFor already does exactly that so we should
just reuse it.
At the same time we rename EnsureStyleRuleFor to UpdateStyleAndEvents since
that's a bit more accurate. It's also confusing to have two methods of the same
name (but on different objects) that don't exactly correspond in terms of
the scope of what they do.
Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method.
The ElementAnimations version is a more general of the ElementTransitions one
with the exception that the ElementTransitions version checks for finished
transitions. This patch moves the code from ElementAnimations to
CommonElementAnimationData with one minor change: adding the checks for finished
transitions. The ElementTransitions version is removed.
Since the ElementAnimations version contains a second parameter, aIsThrottled,
callers of ElementTransitions must include this extra parameter. In
a subsequent patch we add an enum for this parameter to make call sites easier
to read.
The ElementAnimations version also sets the mNeedsRefreshes member so at the
same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore,
since the ElementAnimations version which we have adopted returns early if
mNeedsRefreshes is false, this patch ensures that when we call
EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set
mNeedsRefreshes to true first.
Another difference to account for is that the ElementTransitions version of
EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to
it) where as the ElementAnimations version only creates the rule when necessary
so we need to add a check to ElementTransitions::WalkTransitionRule that
mStyleRule is actually set before using it.
Now that an animation's delay is part of AnimationTiming--the struct we pass to
GetComputedTimingAt--it makes sense to act on it in GetComputedTimingAt.
This also happens to bring the procedures here closer to the algorithm
definitions in Web Animations.
As part of this refactoring, this patch converts ElementAnimation::IsRunningAt
to use GetComputedTiming since the previous approach no longer works now that
GetLocalTimeAt (nee ElapsedDurationAt) no longer handles delays. This also
removes duplicated logic.
Also, previously ElapsedDurationAt would assert if called on a finished
transition since TimeDuration's - operator wouldn't like the null mStartTime.
This patch adds an assertion for this case to GetLocalTimeAt to ease debugging.
This patch is the first part in preparing the way to merge ElementTransitions
with CommonElementAnimationData (which we'll eventually rename to something
nicer).
Here we move mTiming from CommonElementAnimationData to the AnimationTiming
struct. While this is not strictly necessary in order to do the later
refactoring it makes it simpler since it:
- Divides time calculation into calculation based on dynamic play state (the
responsibility of animation players in Web Animations terms) and static
author-specified timing parameters (a property of animations in Web Animations
terms).
- In future we will probably put animations on the compositor during their
delay phase so we will want the delay to be present in the AnimationTiming
struct then.
- Makes AnimationTiming line up with the dictionary of the same name in Web
Animations.
This patch removes the check that skipped queueing events for animations
without keyframes since the spec indicates such animations should dispatch
events.
There is a further correctness fix here for the case where a keyframes rule
is modified using the CSSOM so that it becomes empty. Previously when we
came to create the new animation rules we would end up setting
ElementAnimations::mNeedRefreshes to false since we check if the keyframes
rule is empty and if it is we would skip all further processing (including
setting mNeedsRefreshes).
That means that:
(a) We may end up unregistering from the refresh observer so we would never
dispatch the end event for such an animation.
(b) If the animation was running on the compositor we may never remove it from
the compositor or may not do it in a timely fashion.
To fix both these problems, this patch removes the check for an empty keyframes
rule so that mNeedsRefreshes is set in this case.
This patch also makes ElementAnimation::ActiveDuration a static method that
takes timing parameters as an argument. This is so that this method can be
used within ElementAnimations::GetComputedTimingAt (a static method) in a
future patch.
We could also make ActiveDuration() a method of AnimationTiming. I suspect
this logic belongs together in ElementAnimation however.
In a future patch we could also add the active duration to the ComputedTiming
struct which would simplify the only other place this is currently used
which is ElementAnimations::GetEventsAt.
Also shuffle the initialization of members in
nsAnimationManager::BuildAnimations to roughly match the order in which they
are declared (with the exception that mPlayState needs to be set before calling
IsPaused() which is used to set mPauseStart).
This was only needed when we were inspecting the returned time fraction but now
that we inspect the phase it's not necessary to force the fill mode to "both".
This patch simply moves the code from ElementAnimations to ElementAnimation so
that it can later be used in transitions code and so we can later move
EnsureStyleRuleFor to ElementAnimation.
This patch shuffles the code in ElementAnimations::GetEventsAt to make it easier
to follow.
It also removes a check for whether or not the animation is paused.
Previously we would not dispatch events if the animation was paused and in its
active phase (but we would if the animation had finished). There doesn't seem to
be any reason for this. If the animation was paused between the last sample and
the current sample and the boundary of an iteration also occurred in that time
then I expect we should dispatch that event. Removing this check for the pause
state does not cause any tests fail.
Separating out the event logic here makes it clear that we do not dispatch start
events in the situation where one sample falls before the active interval and
one sample falls after it (filed as bug 1004361). This patch adds a comment to
this effect.
This patch simply shifts the event-related code from GetPositionInIteration to
GetEventsAt. Although there are simplifications that could be done to
GetEventsAt, they are deferred to a subsequent patch so as not to obscure the
translation of code from one function to another.
As a result of moving event-related handling from GetPositionInIteration it no
longer needs to support different main-thread vs compositor modes.
This patch makes ElementAnimations::GetPositionInIteration return
a ComputedTiming object instead of just a time portion (time fraction).
Since the ComputedTiming object includes phase information, we can fix those
parts of EnsureStyleRule and GetEventsAt that were temporarily using the time
portion to guess if the animation might have finished or not.
This patch moves the FillsForwards/FillsBackwards methods previously defined on
ElementAnimations to the structure contain the fill mode: AnimationTiming. It
also changes GetPositionInIteration to use these methods.
Introduces a struct to store timing parameters for passing to
GetPositionInIteration. In future this struct is expected to be expanded to
include other timing parameters as well (based roughly on Web Animations'
"Timing" interface, hence the name AnimationTiming).