Bug 1964426 - Always assign an interactionId to keydown events r=sefeng
Differential Revision: https://phabricator.services.mozilla.com/D247840
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canaltinova@gmail.com
parent
2abdbf6fd2
commit
e1b7ee8a01
@@ -90,16 +90,12 @@ Maybe<uint64_t> PerformanceInteractionMetrics::ComputeInteractionId(
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auto code = keyEvent->mKeyCode;
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auto entry = mPendingKeyDowns.MaybeGet(code);
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if (entry) {
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if (code != 229) {
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uint64_t interactionId = IncreaseInteractionValueAndCount();
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(*entry)->SetInteractionId(interactionId);
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}
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}
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// This is not part of the spec yet, but it's being discussed and will be
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// added to the spec soon.
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// See: https://github.com/w3c/event-timing/issues/153
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mPendingKeyDowns.InsertOrUpdate(code, aEventTiming);
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return Nothing();
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uint64_t interactionId = IncreaseInteractionValueAndCount();
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return Some(interactionId);
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}
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// Step 8. If type is keyup:
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@@ -120,12 +116,7 @@ Maybe<uint64_t> PerformanceInteractionMetrics::ComputeInteractionId(
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return Some(0);
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}
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// Step 8.5. Increase interaction count on window.
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// Step 8.6. Let interactionId be window’s user interaction value value.
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uint64_t interactionId = IncreaseInteractionValueAndCount();
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// Step 8.7. Set entry’s interactionId to interactionId.
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(*entry)->SetInteractionId(interactionId);
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uint64_t interactionId = (*entry)->InteractionId();
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// Step 8.9. Remove pendingKeyDowns[code].
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mPendingKeyDowns.Remove(code);
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