Bug 1256693 - Refer to ClientIPCAllocator instead of ISurfaceAllocator where it makes sense. r=sotaro
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@@ -110,7 +110,7 @@ GrallocTextureData::~GrallocTextureData()
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}
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void
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GrallocTextureData::Deallocate(ISurfaceAllocator* aAllocator)
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GrallocTextureData::Deallocate(ClientIPCAllocator* aAllocator)
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{
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MOZ_ASSERT(aAllocator);
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if (aAllocator && aAllocator->IPCOpen()) {
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@@ -122,7 +122,7 @@ GrallocTextureData::Deallocate(ISurfaceAllocator* aAllocator)
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}
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void
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GrallocTextureData::Forget(ISurfaceAllocator* aAllocator)
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GrallocTextureData::Forget(ClientIPCAllocator* aAllocator)
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{
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MOZ_ASSERT(aAllocator);
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if (aAllocator && aAllocator->IPCOpen()) {
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@@ -279,7 +279,7 @@ GrallocTextureData::UpdateFromSurface(gfx::SourceSurface* aSurface)
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GrallocTextureData*
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GrallocTextureData::Create(gfx::IntSize aSize, AndroidFormat aAndroidFormat,
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gfx::BackendType aMoz2dBackend, uint32_t aUsage,
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ISurfaceAllocator* aAllocator)
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ClientIPCAllocator* aAllocator)
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{
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if (!aAllocator || !aAllocator->IPCOpen()) {
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return nullptr;
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@@ -334,7 +334,7 @@ GrallocTextureData::Create(gfx::IntSize aSize, AndroidFormat aAndroidFormat,
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GrallocTextureData*
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GrallocTextureData::CreateForDrawing(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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gfx::BackendType aMoz2dBackend,
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ISurfaceAllocator* aAllocator)
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ClientIPCAllocator* aAllocator)
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{
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if (DisableGralloc(aFormat, aSize)) {
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return nullptr;
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@@ -386,7 +386,7 @@ GrallocTextureData::GetTextureFlags() const
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// static
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GrallocTextureData*
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GrallocTextureData::CreateForYCbCr(gfx::IntSize aYSize, gfx::IntSize aCbCrSize,
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ISurfaceAllocator* aAllocator)
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ClientIPCAllocator* aAllocator)
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{
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MOZ_ASSERT(aYSize.width == aCbCrSize.width * 2);
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MOZ_ASSERT(aYSize.height == aCbCrSize.height * 2);
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@@ -399,7 +399,7 @@ GrallocTextureData::CreateForYCbCr(gfx::IntSize aYSize, gfx::IntSize aCbCrSize,
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// static
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GrallocTextureData*
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GrallocTextureData::CreateForGLRendering(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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ISurfaceAllocator* aAllocator)
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ClientIPCAllocator* aAllocator)
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{
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if (aFormat == gfx::SurfaceFormat::YUV) {
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return nullptr;
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@@ -435,7 +435,7 @@ GrallocTextureData::TextureClientFromSharedSurface(gl::SharedSurface* abstractSu
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}
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TextureData*
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GrallocTextureData::CreateSimilar(ISurfaceAllocator* aAllocator,
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GrallocTextureData::CreateSimilar(ClientIPCAllocator* aAllocator,
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TextureFlags aFlags,
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TextureAllocationFlags aAllocFlags) const
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{
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