The problem we're solving here: getting/entering the realm/global of a cross-compartment wrapper doesn't make sense once there are multiple realms in a compartment and the CCW will be shared by all of them. Because nsXPCWrappedJS can store a CCW, we will no longer be able to use this JSObject to enter the target realm.
What this patch does: we pass a JSContext* to nsXPCWrappedJS::GetNewOrUsed and we use this to store a global object in nsXPCWrappedJS (with the invariant that the object and global stored in nsXPCWrappedJS are same-compartment). Then when we want to enter the nsXPCWrappedJS's target realm, we use this global object instead of the maybe-CCW object. Because we currently still have one realm per compartment and the objects are same-compartment, this is guaranteed to preserve behavior for now.
nsXPCWrappedJS has some code to deal with weak pointers. Fortunately this applies only to root wrappers and root wrappers always store an unwrapped JSObject, so the extra global we store is guaranteed to be marked by the GC in that case (a global object is never collected when there are live JSObjects belonging to the same realm).