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tubestation/servo/components/script/dom/webidls/HTMLCanvasElement.webidl
Imanol Fernandez 69874dd2fd servo: Merge #19028 - Kick off WebGL 2.0 implementation (from MortimerGoro:webgl2); r=emilio
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This PR kicks off the WebGL 2.0 implementation:

- Include WebGL2RenderingContext.webidl and comment unimplemented methods
- Create WebGL2 struct hierarchy with WebGL 1.0 backwards compatibility
- Add WebGL 2.0 entry points to canvas
- Select the correct GL Version on GLContext backends (related PR https://github.com/emilio/rust-offscreen-rendering-context/pull/108)
- Add WebGL version selection in shader compilations
- Create a WebGL 2.0 preference

I tried a complex three.js demo using canvas.getContext("webgl2") and the backwards compatibility worked great.

Next steps:

- I'll add WebGLVersion selection/filtering to WebGLExtensions and move some extensions to core in WebGL 2.0 (e.g. VAOs)
- I'll add the WebGL 2.0 conformance WPT
- I'll create a mega-issue with a the list of all TODO methods for a complete WebGL 2.0 implementation (as @emilio did with WebGL 1.0), so we can start start getting community involvement.

---
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [ ] These changes fix #__ (github issue number if applicable).

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- [ ] There are tests for these changes OR
- [x] These changes do not require tests because I will add the entire webgl 2.0 WPT in a different PR

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Source-Repo: https://github.com/servo/servo
Source-Revision: d21657a9e5cfdb858c1a99a246001ceac05bb982
2017-10-27 05:56:12 -05:00

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// https://html.spec.whatwg.org/multipage/#htmlcanvaselement
typedef (CanvasRenderingContext2D or WebGLRenderingContext or WebGL2RenderingContext) RenderingContext;
[HTMLConstructor]
interface HTMLCanvasElement : HTMLElement {
[CEReactions, Pure]
attribute unsigned long width;
[CEReactions, Pure]
attribute unsigned long height;
RenderingContext? getContext(DOMString contextId, any... arguments);
//boolean probablySupportsContext(DOMString contextId, any... arguments);
//void setContext(RenderingContext context);
//CanvasProxy transferControlToProxy();
[Throws]
DOMString toDataURL(optional DOMString type, any... arguments);
//void toBlob(FileCallback? _callback, optional DOMString type, any... arguments);
};