<!-- Please describe your changes on the following line: --> This PR kicks off the WebGL 2.0 implementation: - Include WebGL2RenderingContext.webidl and comment unimplemented methods - Create WebGL2 struct hierarchy with WebGL 1.0 backwards compatibility - Add WebGL 2.0 entry points to canvas - Select the correct GL Version on GLContext backends (related PR https://github.com/emilio/rust-offscreen-rendering-context/pull/108) - Add WebGL version selection in shader compilations - Create a WebGL 2.0 preference I tried a complex three.js demo using canvas.getContext("webgl2") and the backwards compatibility worked great. Next steps: - I'll add WebGLVersion selection/filtering to WebGLExtensions and move some extensions to core in WebGL 2.0 (e.g. VAOs) - I'll add the WebGL 2.0 conformance WPT - I'll create a mega-issue with a the list of all TODO methods for a complete WebGL 2.0 implementation (as @emilio did with WebGL 1.0), so we can start start getting community involvement. --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: --> - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [ ] These changes fix #__ (github issue number if applicable). <!-- Either: --> - [ ] There are tests for these changes OR - [x] These changes do not require tests because I will add the entire webgl 2.0 WPT in a different PR <!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.--> <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. --> Source-Repo: https://github.com/servo/servo Source-Revision: d21657a9e5cfdb858c1a99a246001ceac05bb982
25 lines
967 B
Plaintext
25 lines
967 B
Plaintext
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// https://html.spec.whatwg.org/multipage/#htmlcanvaselement
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typedef (CanvasRenderingContext2D or WebGLRenderingContext or WebGL2RenderingContext) RenderingContext;
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[HTMLConstructor]
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interface HTMLCanvasElement : HTMLElement {
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[CEReactions, Pure]
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attribute unsigned long width;
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[CEReactions, Pure]
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attribute unsigned long height;
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RenderingContext? getContext(DOMString contextId, any... arguments);
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//boolean probablySupportsContext(DOMString contextId, any... arguments);
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//void setContext(RenderingContext context);
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//CanvasProxy transferControlToProxy();
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[Throws]
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DOMString toDataURL(optional DOMString type, any... arguments);
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//void toBlob(FileCallback? _callback, optional DOMString type, any... arguments);
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};
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