<!-- Please describe your changes on the following line: -->
```
│ │ │ │ │ │ │ floatspec-out=L 0px R 0px
│ │ │ │ │ │ │ overflow=Overflow { scroll: TypedRect(0px×0px at (0px,0px)), paint: TypedRect(0px×0px at (0px,0px)) }
│ │ │ │ │ │ │ damage=BUBBLE_ISIZES
│ │ │ │ │ │ │ └─ ↑↑ Fragment for block:
│ │ │ │ │ │ │ │ SpecificFragmentInfo::Table(2671) []
│ │ │ │ │ │ │ │ border_box=LogicalRect(H LTR, i0px×b0px, @ (i0px,b0px))
│ │ │ │ │ │ │ │ damage=REPOSITION | STORE_OVERFLOW | BUBBLE_ISIZES | REFLOW_OUT_OF_FLOW | REFLOW
│ │ │ │ ├─ Block(1268a9710)
│ │ │ │ │ sc=StackingContextId(0)
│ │ │ │ │ pos=LogicalRect(H LTR, i720px×b36px, @ (i152px,b2636.883333333333px))
│ │ │ │ │ floatspec-in=L 0px R 0px
│ │ │ │ │ floatspec-out=L 0px R 0px
│ │ │ │ │ overflow=Overflow { scroll: TypedRect(750px×36px at (-15px,0px)), paint: TypedRect(750px×36px at (-15px,0px)) }
│ │ │ │ │ children=1
│ │ │ │ │ damage=BUBBLE_ISIZES
│ │ │ │ │ ├─ ↑↑ Fragment for block:
│ │ │ │ │ │ SpecificFragmentInfo::Generic(2673) []
│ │ │ │ │ │ border_box=LogicalRect(H LTR, i720px×b36px, @ (i0px,b0px))
│ │ │ │ │ │ border_padding=LogicalMargin(H LTR, i:0px..0px b:6px..0px)
│ │ │ │ │ │ damage=REPOSITION | STORE_OVERFLOW
│ │ │ │ │ ├─ Block(128554f10)
│ │ │ │ │ │ sc=StackingContextId(0)
│ │ │ │ │ │ pos=LogicalRect(H LTR, i750px×b30px, @ (i0px,b6px))
│ │ │ │ │ │ floatspec-in=L 0px R 0px
│ │ │ │ │ │ floatspec-out=L 0px R 0px
│ │ │ │ │ │ overflow=Overflow { scroll: TypedRect(750px×30px at (-15px,0px)), paint: TypedRect(750px×30px at (-15px,0px)) }
│ │ │ │ │ │ children=6
│ │ │ │ │ │ damage=BUBBLE_ISIZES
│ │ │ │ │ │ ├─ ↑↑ Fragment for block:
│ │ │ │ │ │ │ SpecificFragmentInfo::Generic(2361) []
│ │ │ │ │ │ │ border_box=LogicalRect(H LTR, i750px×b30px, @ (i-15px,b0px))
│ │ │ │ │ │ │ margin=LogicalMargin(H LTR, i:-15px..-15px b:0px..0px)
│ │ │ │ │ │ │ damage=REPOSITION | STORE_OVERFLOW
│ │ │ │ │ │ ├─ TableWrapperFlow: Block(128555410)
│ │ │ │ │ │ │ sc=StackingContextId(0)
│ │ │ │ │ │ │ pos=LogicalRect(H LTR, i750px×b0px, @ (i-15px,b0px))
│ │ │ │ │ │ │ floatspec-in=L 0px R 0px
│ │ │ │ │ │ │ floatspec-out=L 0px R 0px
│ │ │ │ │ │ │ overflow=Overflow { scroll: TypedRect(0px×0px at (0px,0px)), paint: TypedRect(0px×0px at (0px,0px)) }
│ │ │ │ │ │ │ children=1
│ │ │ │ │ │ │ damage=BUBBLE_ISIZES
```
---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: -->
- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix #12675 (github issue number if applicable).
<!-- Either: -->
- [ ] There are tests for these changes OR
- [ ] These changes do not require tests because _____
<!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.-->
<!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. -->
Source-Repo: https://github.com/servo/servo
Source-Revision: 7aae164fcdb8ab308bfa0806e1123e9b7eb73a7c
90 lines
2.6 KiB
Rust
90 lines
2.6 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/// A struct that makes it easier to print out a pretty tree of data, which
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/// can be visually scanned more easily.
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pub struct PrintTree {
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/// The current level of recursion.
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level: u32,
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/// An item which is queued up, so that we can determine if we need
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/// a mid-tree prefix or a branch ending prefix.
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queued_item: Option<String>,
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}
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impl PrintTree {
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pub fn new(title: String) -> PrintTree {
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println!("\u{250c} {}", title);
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PrintTree {
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level: 1,
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queued_item: None,
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}
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}
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/// Descend one level in the tree with the given title string.
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pub fn new_level(&mut self, queued_title: String) {
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self.flush_queued_item("\u{251C}\u{2500}");
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self.print_level_prefix();
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let items: Vec<&str> = queued_title.split("\n").collect();
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println!("\u{251C}\u{2500} {}", items[0]);
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for i in 1..items.len() {
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self.print_level_child_indentation();
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print!("{}", items[i]);
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if i < items.len() {
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print!("\n");
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}
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}
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self.level = self.level + 1;
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}
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/// Ascend one level in the tree.
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pub fn end_level(&mut self) {
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self.flush_queued_item("\u{2514}\u{2500}");
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self.level -= 1;
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}
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/// Add an item to the current level in the tree.
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pub fn add_item(&mut self, text: String) {
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self.flush_queued_item("\u{251C}\u{2500}");
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self.queued_item = Some(text);
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}
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fn print_level_prefix(&self) {
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for _ in 0..self.level {
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print!("\u{2502} ");
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}
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}
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fn print_level_child_indentation(&self) {
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for _ in 0..(self.level + 1) {
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print!("\u{2502} ");
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}
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print!("{}", " ".repeat(7));
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}
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fn flush_queued_item(&mut self, prefix: &str) {
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if let Some(queued_item) = self.queued_item.take() {
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self.print_level_prefix();
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let items: Vec<&str> = queued_item.split("\n").collect();
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println!("{} {}", prefix, items[0]);
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for i in 1..items.len() {
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self.print_level_child_indentation();
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print!("{}", items[i]);
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if i < items.len() {
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print!("\n");
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}
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}
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}
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}
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}
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impl Drop for PrintTree {
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fn drop(&mut self) {
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self.flush_queued_item("\u{9492}\u{9472}");
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}
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}
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