Files
tubestation/layout/style/nsTransitionManager.cpp
Hiroyuki Ikezoe 154a2e73aa Bug 1443427 - Don't flush throttled animations in Animation::FlushStyle(). r=birtles
Animation::FlushStyle() gets called only for CSS animations/transitions'
playState changes in JS or ready Promise for CSS animations.  In either case
throttled animation state, which is, to be precise, transformed position or
opacity value on the compositor, doesn't affect those results.

The first test case for CSS animations and the first test case for CSS
transitions in this patch fail without this fix.

MozReview-Commit-ID: EVym4qputL4
2018-04-11 18:01:14 +09:00

903 lines
33 KiB
C++
Executable File

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* Code to start and animate CSS transitions. */
#include "nsTransitionManager.h"
#include "nsAnimationManager.h"
#include "mozilla/dom/CSSTransitionBinding.h"
#include "nsIContent.h"
#include "nsContentUtils.h"
#include "mozilla/ComputedStyle.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/TimeStamp.h"
#include "nsRefreshDriver.h"
#include "nsCSSPropertyIDSet.h"
#include "mozilla/AnimationEventDispatcher.h"
#include "mozilla/EffectCompositor.h"
#include "mozilla/EffectSet.h"
#include "mozilla/EventDispatcher.h"
#include "mozilla/ServoBindings.h"
#include "mozilla/StyleAnimationValue.h"
#include "mozilla/dom/DocumentTimeline.h"
#include "mozilla/dom/Element.h"
#include "nsIFrame.h"
#include "Layers.h"
#include "FrameLayerBuilder.h"
#include "nsCSSProps.h"
#include "nsCSSPseudoElements.h"
#include "nsDisplayList.h"
#include "nsRFPService.h"
#include "nsStyleChangeList.h"
#include "mozilla/RestyleManager.h"
#include "nsDOMMutationObserver.h"
using mozilla::TimeStamp;
using mozilla::TimeDuration;
using mozilla::dom::Animation;
using mozilla::dom::AnimationPlayState;
using mozilla::dom::CSSTransition;
using mozilla::dom::KeyframeEffectReadOnly;
using namespace mozilla;
using namespace mozilla::css;
double
ElementPropertyTransition::CurrentValuePortion() const
{
MOZ_ASSERT(!GetLocalTime().IsNull(),
"Getting the value portion of an animation that's not being "
"sampled");
// Transitions use a fill mode of 'backwards' so GetComputedTiming will
// never return a null time progress due to being *before* the animation
// interval. However, it might be possible that we're behind on flushing
// causing us to get called *after* the animation interval. So, just in
// case, we override the fill mode to 'both' to ensure the progress
// is never null.
TimingParams timingToUse = SpecifiedTiming();
timingToUse.SetFill(dom::FillMode::Both);
ComputedTiming computedTiming = GetComputedTiming(&timingToUse);
MOZ_ASSERT(!computedTiming.mProgress.IsNull(),
"Got a null progress for a fill mode of 'both'");
MOZ_ASSERT(mKeyframes.Length() == 2,
"Should have two animation keyframes for a transition");
return ComputedTimingFunction::GetPortion(mKeyframes[0].mTimingFunction,
computedTiming.mProgress.Value(),
computedTiming.mBeforeFlag);
}
void
ElementPropertyTransition::UpdateStartValueFromReplacedTransition()
{
if (!mReplacedTransition) {
return;
}
MOZ_ASSERT(nsCSSProps::PropHasFlags(TransitionProperty(),
CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR),
"The transition property should be able to be run on the "
"compositor");
MOZ_ASSERT(mTarget && mTarget->mElement->OwnerDoc(),
"We should have a valid document at this moment");
dom::DocumentTimeline* timeline = mTarget->mElement->OwnerDoc()->Timeline();
ComputedTiming computedTiming = GetComputedTimingAt(
dom::CSSTransition::GetCurrentTimeAt(*timeline,
TimeStamp::Now(),
mReplacedTransition->mStartTime,
mReplacedTransition->mPlaybackRate),
mReplacedTransition->mTiming,
mReplacedTransition->mPlaybackRate);
if (!computedTiming.mProgress.IsNull()) {
double valuePosition =
ComputedTimingFunction::GetPortion(mReplacedTransition->mTimingFunction,
computedTiming.mProgress.Value(),
computedTiming.mBeforeFlag);
MOZ_ASSERT(mProperties.Length() == 1 &&
mProperties[0].mSegments.Length() == 1,
"The transition should have one property and one segment");
MOZ_ASSERT(mKeyframes.Length() == 2,
"Transitions should have exactly two animation keyframes");
MOZ_ASSERT(mKeyframes[0].mPropertyValues.Length() == 1,
"Transitions should have exactly one property in their first "
"frame");
const AnimationValue& replacedFrom = mReplacedTransition->mFromValue;
const AnimationValue& replacedTo = mReplacedTransition->mToValue;
AnimationValue startValue;
startValue.mServo =
Servo_AnimationValues_Interpolate(replacedFrom.mServo,
replacedTo.mServo,
valuePosition).Consume();
if (startValue.mServo) {
mKeyframes[0].mPropertyValues[0].mServoDeclarationBlock =
Servo_AnimationValue_Uncompute(startValue.mServo).Consume();
mProperties[0].mSegments[0].mFromValue = Move(startValue);
}
}
mReplacedTransition.reset();
}
////////////////////////// CSSTransition ////////////////////////////
JSObject*
CSSTransition::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
{
return dom::CSSTransitionBinding::Wrap(aCx, this, aGivenProto);
}
void
CSSTransition::GetTransitionProperty(nsString& aRetVal) const
{
MOZ_ASSERT(eCSSProperty_UNKNOWN != mTransitionProperty,
"Transition Property should be initialized");
aRetVal =
NS_ConvertUTF8toUTF16(nsCSSProps::GetStringValue(mTransitionProperty));
}
AnimationPlayState
CSSTransition::PlayStateFromJS() const
{
FlushUnanimatedStyle();
return Animation::PlayStateFromJS();
}
bool
CSSTransition::PendingFromJS() const
{
// Transitions don't become pending again after they start running but, if
// while the transition is still pending, style is updated in such a way
// that the transition will be canceled, we need to report false here.
// Hence we need to flush, but only when we're pending.
if (Pending()) {
FlushUnanimatedStyle();
}
return Animation::PendingFromJS();
}
void
CSSTransition::PlayFromJS(ErrorResult& aRv)
{
FlushUnanimatedStyle();
Animation::PlayFromJS(aRv);
}
void
CSSTransition::UpdateTiming(SeekFlag aSeekFlag, SyncNotifyFlag aSyncNotifyFlag)
{
if (mNeedsNewAnimationIndexWhenRun &&
PlayState() != AnimationPlayState::Idle) {
mAnimationIndex = sNextAnimationIndex++;
mNeedsNewAnimationIndexWhenRun = false;
}
Animation::UpdateTiming(aSeekFlag, aSyncNotifyFlag);
}
void
CSSTransition::QueueEvents(const StickyTimeDuration& aActiveTime)
{
if (!mOwningElement.IsSet()) {
return;
}
nsPresContext* presContext = mOwningElement.GetPresContext();
if (!presContext) {
return;
}
static constexpr StickyTimeDuration zeroDuration = StickyTimeDuration();
TransitionPhase currentPhase;
StickyTimeDuration intervalStartTime;
StickyTimeDuration intervalEndTime;
if (!mEffect) {
currentPhase = GetAnimationPhaseWithoutEffect<TransitionPhase>(*this);
} else {
ComputedTiming computedTiming = mEffect->GetComputedTiming();
currentPhase = static_cast<TransitionPhase>(computedTiming.mPhase);
intervalStartTime =
std::max(std::min(StickyTimeDuration(-mEffect->SpecifiedTiming().Delay()),
computedTiming.mActiveDuration), zeroDuration);
intervalEndTime =
std::max(std::min((EffectEnd() - mEffect->SpecifiedTiming().Delay()),
computedTiming.mActiveDuration), zeroDuration);
}
// TimeStamps to use for ordering the events when they are dispatched. We
// use a TimeStamp so we can compare events produced by different elements,
// perhaps even with different timelines.
// The zero timestamp is for transitionrun events where we ignore the delay
// for the purpose of ordering events.
TimeStamp zeroTimeStamp = AnimationTimeToTimeStamp(zeroDuration);
TimeStamp startTimeStamp = ElapsedTimeToTimeStamp(intervalStartTime);
TimeStamp endTimeStamp = ElapsedTimeToTimeStamp(intervalEndTime);
if (mPendingState != PendingState::NotPending &&
(mPreviousTransitionPhase == TransitionPhase::Idle ||
mPreviousTransitionPhase == TransitionPhase::Pending))
{
currentPhase = TransitionPhase::Pending;
}
AutoTArray<AnimationEventInfo, 3> events;
auto appendTransitionEvent = [&](EventMessage aMessage,
const StickyTimeDuration& aElapsedTime,
const TimeStamp& aTimeStamp) {
double elapsedTime = aElapsedTime.ToSeconds();
if (aMessage == eTransitionCancel) {
// 0 is an inappropriate value for this callsite. What we need to do is
// use a single random value for all increasing times reportable.
// That is to say, whenever elapsedTime goes negative (because an
// animation restarts, something rewinds the animation, or otherwise)
// a new random value for the mix-in must be generated.
elapsedTime = nsRFPService::ReduceTimePrecisionAsSecs(elapsedTime, 0, TimerPrecisionType::RFPOnly);
}
events.AppendElement(AnimationEventInfo(TransitionProperty(),
mOwningElement.Target(),
aMessage,
elapsedTime,
aTimeStamp,
this));
};
// Handle cancel events first
if ((mPreviousTransitionPhase != TransitionPhase::Idle &&
mPreviousTransitionPhase != TransitionPhase::After) &&
currentPhase == TransitionPhase::Idle) {
TimeStamp activeTimeStamp = ElapsedTimeToTimeStamp(aActiveTime);
appendTransitionEvent(eTransitionCancel, aActiveTime, activeTimeStamp);
}
// All other events
switch (mPreviousTransitionPhase) {
case TransitionPhase::Idle:
if (currentPhase == TransitionPhase::Pending ||
currentPhase == TransitionPhase::Before) {
appendTransitionEvent(eTransitionRun, intervalStartTime, zeroTimeStamp);
} else if (currentPhase == TransitionPhase::Active) {
appendTransitionEvent(eTransitionRun, intervalStartTime, zeroTimeStamp);
appendTransitionEvent(eTransitionStart,
intervalStartTime,
startTimeStamp);
} else if (currentPhase == TransitionPhase::After) {
appendTransitionEvent(eTransitionRun, intervalStartTime, zeroTimeStamp);
appendTransitionEvent(eTransitionStart,
intervalStartTime,
startTimeStamp);
appendTransitionEvent(eTransitionEnd, intervalEndTime, endTimeStamp);
}
break;
case TransitionPhase::Pending:
case TransitionPhase::Before:
if (currentPhase == TransitionPhase::Active) {
appendTransitionEvent(eTransitionStart,
intervalStartTime,
startTimeStamp);
} else if (currentPhase == TransitionPhase::After) {
appendTransitionEvent(eTransitionStart,
intervalStartTime,
startTimeStamp);
appendTransitionEvent(eTransitionEnd, intervalEndTime, endTimeStamp);
}
break;
case TransitionPhase::Active:
if (currentPhase == TransitionPhase::After) {
appendTransitionEvent(eTransitionEnd, intervalEndTime, endTimeStamp);
} else if (currentPhase == TransitionPhase::Before) {
appendTransitionEvent(eTransitionEnd,
intervalStartTime,
startTimeStamp);
}
break;
case TransitionPhase::After:
if (currentPhase == TransitionPhase::Active) {
appendTransitionEvent(eTransitionStart,
intervalEndTime,
startTimeStamp);
} else if (currentPhase == TransitionPhase::Before) {
appendTransitionEvent(eTransitionStart,
intervalEndTime,
startTimeStamp);
appendTransitionEvent(eTransitionEnd,
intervalStartTime,
endTimeStamp);
}
break;
}
mPreviousTransitionPhase = currentPhase;
if (!events.IsEmpty()) {
presContext->AnimationEventDispatcher()->QueueEvents(Move(events));
}
}
void
CSSTransition::Tick()
{
Animation::Tick();
QueueEvents();
}
nsCSSPropertyID
CSSTransition::TransitionProperty() const
{
MOZ_ASSERT(eCSSProperty_UNKNOWN != mTransitionProperty,
"Transition property should be initialized");
return mTransitionProperty;
}
AnimationValue
CSSTransition::ToValue() const
{
MOZ_ASSERT(!mTransitionToValue.IsNull(),
"Transition ToValue should be initialized");
return mTransitionToValue;
}
bool
CSSTransition::HasLowerCompositeOrderThan(const CSSTransition& aOther) const
{
MOZ_ASSERT(IsTiedToMarkup() && aOther.IsTiedToMarkup(),
"Should only be called for CSS transitions that are sorted "
"as CSS transitions (i.e. tied to CSS markup)");
// 0. Object-equality case
if (&aOther == this) {
return false;
}
// 1. Sort by document order
if (!mOwningElement.Equals(aOther.mOwningElement)) {
return mOwningElement.LessThan(aOther.mOwningElement);
}
// 2. (Same element and pseudo): Sort by transition generation
if (mAnimationIndex != aOther.mAnimationIndex) {
return mAnimationIndex < aOther.mAnimationIndex;
}
// 3. (Same transition generation): Sort by transition property
return nsCSSProps::GetStringValue(TransitionProperty()) <
nsCSSProps::GetStringValue(aOther.TransitionProperty());
}
/* static */ Nullable<TimeDuration>
CSSTransition::GetCurrentTimeAt(const dom::DocumentTimeline& aTimeline,
const TimeStamp& aBaseTime,
const TimeDuration& aStartTime,
double aPlaybackRate)
{
Nullable<TimeDuration> result;
Nullable<TimeDuration> timelineTime = aTimeline.ToTimelineTime(aBaseTime);
if (!timelineTime.IsNull()) {
result.SetValue((timelineTime.Value() - aStartTime)
.MultDouble(aPlaybackRate));
}
return result;
}
void
CSSTransition::SetEffectFromStyle(dom::AnimationEffectReadOnly* aEffect)
{
Animation::SetEffectNoUpdate(aEffect);
// Initialize transition property.
ElementPropertyTransition* pt = aEffect ? aEffect->AsTransition() : nullptr;
if (eCSSProperty_UNKNOWN == mTransitionProperty && pt) {
mTransitionProperty = pt->TransitionProperty();
mTransitionToValue = pt->ToValue();
}
}
////////////////////////// nsTransitionManager ////////////////////////////
static inline bool
ExtractNonDiscreteComputedValue(nsCSSPropertyID aProperty,
const ComputedStyle& aComputedStyle,
AnimationValue& aAnimationValue)
{
if (Servo_Property_IsDiscreteAnimatable(aProperty) &&
aProperty != eCSSProperty_visibility) {
return false;
}
aAnimationValue.mServo =
Servo_ComputedValues_ExtractAnimationValue(&aComputedStyle,
aProperty).Consume();
return !!aAnimationValue.mServo;
}
bool
nsTransitionManager::UpdateTransitions(
dom::Element *aElement,
CSSPseudoElementType aPseudoType,
const ComputedStyle& aOldStyle,
const ComputedStyle& aNewStyle)
{
if (!mPresContext->IsDynamic()) {
// For print or print preview, ignore transitions.
return false;
}
CSSTransitionCollection* collection =
CSSTransitionCollection::GetAnimationCollection(aElement, aPseudoType);
const nsStyleDisplay* disp =
aNewStyle.ComputedData()->GetStyleDisplay();
return DoUpdateTransitions(*disp,
aElement, aPseudoType,
collection,
aOldStyle, aNewStyle);
}
bool
nsTransitionManager::DoUpdateTransitions(
const nsStyleDisplay& aDisp,
dom::Element* aElement,
CSSPseudoElementType aPseudoType,
CSSTransitionCollection*& aElementTransitions,
const ComputedStyle& aOldStyle,
const ComputedStyle& aNewStyle)
{
MOZ_ASSERT(!aElementTransitions ||
aElementTransitions->mElement == aElement, "Element mismatch");
// Per http://lists.w3.org/Archives/Public/www-style/2009Aug/0109.html
// I'll consider only the transitions from the number of items in
// 'transition-property' on down, and later ones will override earlier
// ones (tracked using |whichStarted|).
bool startedAny = false;
nsCSSPropertyIDSet whichStarted;
for (uint32_t i = aDisp.mTransitionPropertyCount; i-- != 0; ) {
// Check the combined duration (combination of delay and duration)
// first, since it defaults to zero, which means we can ignore the
// transition.
if (aDisp.GetTransitionCombinedDuration(i) > 0.0f) {
// We might have something to transition. See if any of the
// properties in question changed and are animatable.
// FIXME: Would be good to find a way to share code between this
// interpretation of transition-property and the one below.
nsCSSPropertyID property = aDisp.GetTransitionProperty(i);
if (property == eCSSPropertyExtra_no_properties ||
property == eCSSPropertyExtra_variable ||
property == eCSSProperty_UNKNOWN) {
// Nothing to do, but need to exclude this from cases below.
} else if (property == eCSSPropertyExtra_all_properties) {
for (nsCSSPropertyID p = nsCSSPropertyID(0);
p < eCSSProperty_COUNT_no_shorthands;
p = nsCSSPropertyID(p + 1)) {
ConsiderInitiatingTransition(p, aDisp, i, aElement, aPseudoType,
aElementTransitions,
aOldStyle, aNewStyle,
&startedAny, &whichStarted);
}
} else if (nsCSSProps::IsShorthand(property)) {
CSSPROPS_FOR_SHORTHAND_SUBPROPERTIES(subprop, property,
CSSEnabledState::eForAllContent)
{
ConsiderInitiatingTransition(*subprop, aDisp, i, aElement, aPseudoType,
aElementTransitions,
aOldStyle, aNewStyle,
&startedAny, &whichStarted);
}
} else {
ConsiderInitiatingTransition(property, aDisp, i, aElement, aPseudoType,
aElementTransitions,
aOldStyle, aNewStyle,
&startedAny, &whichStarted);
}
}
}
// Stop any transitions for properties that are no longer in
// 'transition-property', including finished transitions.
// Also stop any transitions (and remove any finished transitions)
// for properties that just changed (and are still in the set of
// properties to transition), but for which we didn't just start the
// transition. This can happen delay and duration are both zero, or
// because the new value is not interpolable.
// Note that we also do the latter set of work in
// nsTransitionManager::PruneCompletedTransitions.
if (aElementTransitions) {
bool checkProperties =
aDisp.GetTransitionProperty(0) != eCSSPropertyExtra_all_properties;
nsCSSPropertyIDSet allTransitionProperties;
if (checkProperties) {
for (uint32_t i = aDisp.mTransitionPropertyCount; i-- != 0; ) {
// FIXME: Would be good to find a way to share code between this
// interpretation of transition-property and the one above.
nsCSSPropertyID property = aDisp.GetTransitionProperty(i);
if (property == eCSSPropertyExtra_no_properties ||
property == eCSSPropertyExtra_variable ||
property == eCSSProperty_UNKNOWN) {
// Nothing to do, but need to exclude this from cases below.
} else if (property == eCSSPropertyExtra_all_properties) {
for (nsCSSPropertyID p = nsCSSPropertyID(0);
p < eCSSProperty_COUNT_no_shorthands;
p = nsCSSPropertyID(p + 1)) {
allTransitionProperties.AddProperty(p);
}
} else if (nsCSSProps::IsShorthand(property)) {
CSSPROPS_FOR_SHORTHAND_SUBPROPERTIES(
subprop, property, CSSEnabledState::eForAllContent) {
allTransitionProperties.AddProperty(*subprop);
}
} else {
allTransitionProperties.AddProperty(property);
}
}
}
OwningCSSTransitionPtrArray& animations = aElementTransitions->mAnimations;
size_t i = animations.Length();
MOZ_ASSERT(i != 0, "empty transitions list?");
AnimationValue currentValue;
do {
--i;
CSSTransition* anim = animations[i];
// properties no longer in 'transition-property'
if ((checkProperties &&
!allTransitionProperties.HasProperty(anim->TransitionProperty())) ||
// properties whose computed values changed but for which we
// did not start a new transition (because delay and
// duration are both zero, or because the new value is not
// interpolable); a new transition would have anim->ToValue()
// matching currentValue
!ExtractNonDiscreteComputedValue(anim->TransitionProperty(),
aNewStyle, currentValue) ||
currentValue != anim->ToValue()) {
// stop the transition
if (anim->HasCurrentEffect()) {
EffectSet* effectSet =
EffectSet::GetEffectSet(aElement, aPseudoType);
if (effectSet) {
effectSet->UpdateAnimationGeneration(mPresContext);
}
}
anim->CancelFromStyle();
animations.RemoveElementAt(i);
}
} while (i != 0);
if (animations.IsEmpty()) {
aElementTransitions->Destroy();
aElementTransitions = nullptr;
}
}
return startedAny;
}
static Keyframe&
AppendKeyframe(double aOffset,
nsCSSPropertyID aProperty,
AnimationValue&& aValue,
nsTArray<Keyframe>& aKeyframes)
{
Keyframe& frame = *aKeyframes.AppendElement();
frame.mOffset.emplace(aOffset);
if (aValue.mServo) {
RefPtr<RawServoDeclarationBlock> decl =
Servo_AnimationValue_Uncompute(aValue.mServo).Consume();
frame.mPropertyValues.AppendElement(
Move(PropertyValuePair(aProperty, Move(decl))));
} else {
MOZ_CRASH("old style system disabled");
}
return frame;
}
static nsTArray<Keyframe>
GetTransitionKeyframes(nsCSSPropertyID aProperty,
AnimationValue&& aStartValue,
AnimationValue&& aEndValue,
const nsTimingFunction& aTimingFunction)
{
nsTArray<Keyframe> keyframes(2);
Keyframe& fromFrame = AppendKeyframe(0.0, aProperty, Move(aStartValue),
keyframes);
if (aTimingFunction.mType != nsTimingFunction::Type::Linear) {
fromFrame.mTimingFunction.emplace();
fromFrame.mTimingFunction->Init(aTimingFunction);
}
AppendKeyframe(1.0, aProperty, Move(aEndValue), keyframes);
return keyframes;
}
static bool
IsTransitionable(nsCSSPropertyID aProperty)
{
return Servo_Property_IsTransitionable(aProperty);
}
void
nsTransitionManager::ConsiderInitiatingTransition(
nsCSSPropertyID aProperty,
const nsStyleDisplay& aStyleDisplay,
uint32_t transitionIdx,
dom::Element* aElement,
CSSPseudoElementType aPseudoType,
CSSTransitionCollection*& aElementTransitions,
const ComputedStyle& aOldStyle,
const ComputedStyle& aNewStyle,
bool* aStartedAny,
nsCSSPropertyIDSet* aWhichStarted)
{
// IsShorthand itself will assert if aProperty is not a property.
MOZ_ASSERT(!nsCSSProps::IsShorthand(aProperty),
"property out of range");
NS_ASSERTION(!aElementTransitions ||
aElementTransitions->mElement == aElement, "Element mismatch");
// Ignore disabled properties. We can arrive here if the transition-property
// is 'all' and the disabled property has a default value which derives value
// from another property, e.g. color.
if (!nsCSSProps::IsEnabled(aProperty, CSSEnabledState::eForAllContent)) {
return;
}
if (aWhichStarted->HasProperty(aProperty)) {
// A later item in transition-property already started a
// transition for this property, so we ignore this one.
// See comment above and
// http://lists.w3.org/Archives/Public/www-style/2009Aug/0109.html .
return;
}
if (!IsTransitionable(aProperty)) {
return;
}
dom::DocumentTimeline* timeline = aElement->OwnerDoc()->Timeline();
AnimationValue startValue, endValue;
bool haveValues =
ExtractNonDiscreteComputedValue(aProperty, aOldStyle, startValue) &&
ExtractNonDiscreteComputedValue(aProperty, aNewStyle, endValue);
bool haveChange = startValue != endValue;
bool shouldAnimate =
haveValues &&
haveChange &&
startValue.IsInterpolableWith(aProperty, endValue);
bool haveCurrentTransition = false;
size_t currentIndex = nsTArray<ElementPropertyTransition>::NoIndex;
const ElementPropertyTransition *oldPT = nullptr;
if (aElementTransitions) {
OwningCSSTransitionPtrArray& animations = aElementTransitions->mAnimations;
for (size_t i = 0, i_end = animations.Length(); i < i_end; ++i) {
if (animations[i]->TransitionProperty() == aProperty) {
haveCurrentTransition = true;
currentIndex = i;
oldPT = animations[i]->GetEffect()
? animations[i]->GetEffect()->AsTransition()
: nullptr;
break;
}
}
}
// If we got a style change that changed the value to the endpoint
// of the currently running transition, we don't want to interrupt
// its timing function.
// This needs to be before the !shouldAnimate && haveCurrentTransition
// case below because we might be close enough to the end of the
// transition that the current value rounds to the final value. In
// this case, we'll end up with shouldAnimate as false (because
// there's no value change), but we need to return early here rather
// than cancel the running transition because shouldAnimate is false!
//
// Likewise, if we got a style change that changed the value to the
// endpoint of our finished transition, we also don't want to start
// a new transition for the reasons described in
// https://lists.w3.org/Archives/Public/www-style/2015Jan/0444.html .
if (haveCurrentTransition && haveValues &&
aElementTransitions->mAnimations[currentIndex]->ToValue() == endValue) {
// GetAnimationRule already called RestyleForAnimation.
return;
}
if (!shouldAnimate) {
if (haveCurrentTransition) {
// We're in the middle of a transition, and just got a non-transition
// style change to something that we can't animate. This might happen
// because we got a non-transition style change changing to the current
// in-progress value (which is particularly easy to cause when we're
// currently in the 'transition-delay'). It also might happen because we
// just got a style change to a value that can't be interpolated.
OwningCSSTransitionPtrArray& animations =
aElementTransitions->mAnimations;
animations[currentIndex]->CancelFromStyle();
oldPT = nullptr; // Clear pointer so it doesn't dangle
animations.RemoveElementAt(currentIndex);
EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType);
if (effectSet) {
effectSet->UpdateAnimationGeneration(mPresContext);
}
if (animations.IsEmpty()) {
aElementTransitions->Destroy();
// |aElementTransitions| is now a dangling pointer!
aElementTransitions = nullptr;
}
// GetAnimationRule already called RestyleForAnimation.
}
return;
}
const nsTimingFunction &tf =
aStyleDisplay.GetTransitionTimingFunction(transitionIdx);
float delay = aStyleDisplay.GetTransitionDelay(transitionIdx);
float duration = aStyleDisplay.GetTransitionDuration(transitionIdx);
if (duration < 0.0) {
// The spec says a negative duration is treated as zero.
duration = 0.0;
}
AnimationValue startForReversingTest = startValue;
double reversePortion = 1.0;
// If the new transition reverses an existing one, we'll need to
// handle the timing differently.
// FIXME: Move mStartForReversingTest, mReversePortion to CSSTransition,
// and set the timing function on transitions as an effect-level
// easing (rather than keyframe-level easing). (Bug 1292001)
if (haveCurrentTransition &&
aElementTransitions->mAnimations[currentIndex]->HasCurrentEffect() &&
oldPT &&
oldPT->mStartForReversingTest == endValue) {
// Compute the appropriate negative transition-delay such that right
// now we'd end up at the current position.
double valuePortion =
oldPT->CurrentValuePortion() * oldPT->mReversePortion +
(1.0 - oldPT->mReversePortion);
// A timing function with negative y1 (or y2!) might make
// valuePortion negative. In this case, we still want to apply our
// reversing logic based on relative distances, not make duration
// negative.
if (valuePortion < 0.0) {
valuePortion = -valuePortion;
}
// A timing function with y2 (or y1!) greater than one might
// advance past its terminal value. It's probably a good idea to
// clamp valuePortion to be at most one to preserve the invariant
// that a transition will complete within at most its specified
// time.
if (valuePortion > 1.0) {
valuePortion = 1.0;
}
// Negative delays are essentially part of the transition
// function, so reduce them along with the duration, but don't
// reduce positive delays.
if (delay < 0.0f) {
delay *= valuePortion;
}
duration *= valuePortion;
startForReversingTest = oldPT->ToValue();
reversePortion = valuePortion;
}
TimingParams timing =
TimingParamsFromCSSParams(duration, delay,
1.0 /* iteration count */,
dom::PlaybackDirection::Normal,
dom::FillMode::Backwards);
// aElement is non-null here, so we emplace it directly.
Maybe<OwningAnimationTarget> target;
target.emplace(aElement, aPseudoType);
KeyframeEffectParams effectOptions;
RefPtr<ElementPropertyTransition> pt =
new ElementPropertyTransition(aElement->OwnerDoc(), target, timing,
startForReversingTest, reversePortion,
effectOptions);
pt->SetKeyframes(GetTransitionKeyframes(aProperty,
Move(startValue), Move(endValue), tf),
&aNewStyle);
RefPtr<CSSTransition> animation =
new CSSTransition(mPresContext->Document()->GetScopeObject());
animation->SetOwningElement(OwningElementRef(*aElement, aPseudoType));
animation->SetTimelineNoUpdate(timeline);
animation->SetCreationSequence(
mPresContext->RestyleManager()->GetAnimationGeneration());
animation->SetEffectFromStyle(pt);
animation->PlayFromStyle();
if (!aElementTransitions) {
bool createdCollection = false;
aElementTransitions =
CSSTransitionCollection::GetOrCreateAnimationCollection(
aElement, aPseudoType, &createdCollection);
if (!aElementTransitions) {
MOZ_ASSERT(!createdCollection, "outparam should agree with return value");
NS_WARNING("allocating collection failed");
return;
}
if (createdCollection) {
AddElementCollection(aElementTransitions);
}
}
OwningCSSTransitionPtrArray& animations = aElementTransitions->mAnimations;
#ifdef DEBUG
for (size_t i = 0, i_end = animations.Length(); i < i_end; ++i) {
MOZ_ASSERT(
i == currentIndex || animations[i]->TransitionProperty() != aProperty,
"duplicate transitions for property");
}
#endif
if (haveCurrentTransition) {
// If this new transition is replacing an existing transition that is running
// on the compositor, we store select parameters from the replaced transition
// so that later, once all scripts have run, we can update the start value
// of the transition using TimeStamp::Now(). This allows us to avoid a
// large jump when starting a new transition when the main thread lags behind
// the compositor.
if (oldPT &&
oldPT->IsCurrent() &&
oldPT->IsRunningOnCompositor() &&
!oldPT->GetAnimation()->GetStartTime().IsNull() &&
timeline == oldPT->GetAnimation()->GetTimeline()) {
const AnimationPropertySegment& segment =
oldPT->Properties()[0].mSegments[0];
pt->mReplacedTransition.emplace(
ElementPropertyTransition::ReplacedTransitionProperties({
oldPT->GetAnimation()->GetStartTime().Value(),
oldPT->GetAnimation()->PlaybackRate(),
oldPT->SpecifiedTiming(),
segment.mTimingFunction,
segment.mFromValue,
segment.mToValue
})
);
}
animations[currentIndex]->CancelFromStyle();
oldPT = nullptr; // Clear pointer so it doesn't dangle
animations[currentIndex] = animation;
} else {
if (!animations.AppendElement(animation)) {
NS_WARNING("out of memory");
return;
}
}
EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType);
if (effectSet) {
effectSet->UpdateAnimationGeneration(mPresContext);
}
*aStartedAny = true;
aWhichStarted->AddProperty(aProperty);
}