See the description in this changeset's parent which describes why we do this in two steps. MozReview-Commit-ID: GtO0SCb0UOF
133 lines
4.4 KiB
HTML
133 lines
4.4 KiB
HTML
<!doctype html>
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<meta charset=utf-8>
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src='../testcommon.js'></script>
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<style>
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@keyframes anim {
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from {
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margin-left: 0px;
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}
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to {
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margin-left: 100px;
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}
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}
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</style>
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<body>
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<div id="log"></div>
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<script>
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'use strict';
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = 'anim 100s';
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var watcher = new EventWatcher(t, div, [ 'animationend',
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'animationcancel' ]);
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var animation = div.getAnimations()[0];
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return animation.ready.then(function() {
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animation.currentTime = 50 * MS_PER_SEC;
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animation.effect = null;
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assert_equals(animation.playState, 'finished');
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assert_equals(getComputedStyle(div).marginLeft, '0px');
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return watcher.wait_for('animationend');
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});
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}, 'Setting a null effect on a running animation fires an animationend event');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = 'anim 100s';
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var animation = div.getAnimations()[0];
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return animation.ready.then(function() {
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animation.currentTime = 50 * MS_PER_SEC;
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animation.effect = new KeyframeEffect(div,
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{ left: [ '0px' , '100px'] },
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100 * MS_PER_SEC);
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assert_equals(animation.playState, 'running');
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assert_equals(getComputedStyle(div).marginLeft, '0px');
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assert_equals(getComputedStyle(div).left, '50px');
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});
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}, 'Replacing an animation\'s effect with an effect that targets a different ' +
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'property should update both properties');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = 'anim 100s';
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var animation = div.getAnimations()[0];
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return animation.ready.then(function() {
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animation.currentTime = 50 * MS_PER_SEC;
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animation.effect = new KeyframeEffect(div,
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{ left: [ '0px' , '100px'] },
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20 * MS_PER_SEC);
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assert_equals(animation.playState, 'finished');
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});
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}, 'Replacing an animation\'s effect with a shorter one that should have ' +
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'already finished, the animation finishes immediately');
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promise_test(function(t) {
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var div = addDiv(t);
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div.style.animation = 'anim 100s';
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var animation = div.getAnimations()[0];
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assert_true(animation.pending);
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animation.effect = new KeyframeEffect(div,
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{ left: [ '0px' , '100px'] },
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100 * MS_PER_SEC);
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assert_true(animation.pending);
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return animation.ready.then(function() {
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assert_false(animation.pending);
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});
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}, 'A play-pending animation\'s effect whose effect is replaced still exits ' +
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'the pending state');
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promise_test(function(t) {
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var div1 = addDiv(t);
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var div2 = addDiv(t);
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var watcher1 = new EventWatcher(t, div1, 'animationstart');
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// Watch |div2| as well to ensure it does *not* get events.
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var watcher2 = new EventWatcher(t, div2, 'animationstart');
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div1.style.animation = 'anim 100s';
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var animation = div1.getAnimations()[0];
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animation.effect = new KeyframeEffect(div2,
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{ left: [ '0px', '100px' ] },
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100 * MS_PER_SEC);
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return watcher1.wait_for('animationstart').then(function() {
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assert_equals(animation.effect.target, div2);
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// Then wait a couple of frames and check that no event was dispatched.
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return waitForAnimationFrames(2);
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});
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}, 'The event is dispatched at the original element even after setting an ' +
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'effect with a different target element');
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promise_test(function(t) {
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var div = addDiv(t);
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var watcher = new EventWatcher(t, div, [ 'animationstart',
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'animationend',
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'animationcancel' ]);
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div.style.animation = 'anim 100s';
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var animation = div.getAnimations()[0];
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animation.finish();
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return watcher.wait_for([ 'animationstart',
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'animationend' ]).then(function(evt) {
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// Set a longer effect
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animation.effect = new KeyframeEffect(div,
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{ left: [ '0px', '100px' ] },
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200 * MS_PER_SEC);
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return watcher.wait_for('animationstart');
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});
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}, 'After replacing a finished animation\'s effect with a longer one ' +
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'it fires an animationstart event');
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</script>
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</body>
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