Files
tubestation/dom/animation/test/css-animations/test_animation-playstate.html
Brian Birtles eecc3b000d Bug 1382841 - Rename test_XXX_to_rename.html files in dom/animation/test to test_XXX.html; r=hiro
See the description in this changeset's parent which describes why we do this in
two steps.

MozReview-Commit-ID: GtO0SCb0UOF
2018-03-12 16:08:35 +09:00

62 lines
1.8 KiB
HTML

<!doctype html>
<meta charset=utf-8>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="../testcommon.js"></script>
<style>
@keyframes anim { }
</style>
<body>
<div id="log"></div>
<script>
'use strict';
test(function(t) {
var div = addDiv(t);
var cs = getComputedStyle(div);
div.style.animation = 'anim 1000s';
var animation = div.getAnimations()[0];
assert_equals(animation.playState, 'running');
}, 'Animation returns correct playState when running');
test(function(t) {
var div = addDiv(t);
var cs = getComputedStyle(div);
div.style.animation = 'anim 1000s paused';
var animation = div.getAnimations()[0];
assert_equals(animation.playState, 'paused');
}, 'Animation returns correct playState when paused');
test(function(t) {
var div = addDiv(t);
var cs = getComputedStyle(div);
div.style.animation = 'anim 1000s';
var animation = div.getAnimations()[0];
animation.pause();
assert_equals(animation.playState, 'paused');
}, 'Animation.playState updates when paused by script');
test(function(t) {
var div = addDiv(t);
var cs = getComputedStyle(div);
div.style.animation = 'anim 1000s paused';
var animation = div.getAnimations()[0];
div.style.animationPlayState = 'running';
// This test also checks that calling playState flushes style
assert_equals(animation.playState, 'running',
'Animation.playState reports running after updating'
+ ' animation-play-state (got: ' + animation.playState + ')');
}, 'Animation.playState updates when resumed by setting style');
test(function(t) {
var div = addDiv(t);
div.style.animation = 'anim 1000s';
var animation = div.getAnimations()[0];
animation.cancel();
assert_equals(animation.playState, 'idle');
}, 'Animation returns correct playState when cancelled');
</script>
</body>