466 lines
16 KiB
JavaScript
466 lines
16 KiB
JavaScript
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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"use strict";
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const Cu = Components.utils;
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const {gDevTools} = Cu.import("resource:///modules/devtools/gDevTools.jsm", {});
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const {devtools} = Cu.import("resource://gre/modules/devtools/Loader.jsm", {});
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const {require} = devtools;
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const {Promise: promise} = Cu.import("resource://gre/modules/Promise.jsm", {});
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const TargetFactory = devtools.TargetFactory;
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const {console} = Cu.import("resource://gre/modules/devtools/Console.jsm", {});
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const {ViewHelpers} = Cu.import("resource:///modules/devtools/ViewHelpers.jsm", {});
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const DevToolsUtils = devtools.require("devtools/toolkit/DevToolsUtils");
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// All tests are asynchronous
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waitForExplicitFinish();
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const TEST_URL_ROOT = "http://example.com/browser/browser/devtools/animationinspector/test/";
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const ROOT_TEST_DIR = getRootDirectory(gTestPath);
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const FRAME_SCRIPT_URL = ROOT_TEST_DIR + "doc_frame_script.js";
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const COMMON_FRAME_SCRIPT_URL = "chrome://browser/content/devtools/frame-script-utils.js";
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const NEW_UI_PREF = "devtools.inspector.animationInspectorV3";
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// Auto clean-up when a test ends
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registerCleanupFunction(function*() {
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yield closeAnimationInspector();
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while (gBrowser.tabs.length > 1) {
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gBrowser.removeCurrentTab();
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}
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});
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// Make sure the new UI is off by default.
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Services.prefs.setBoolPref(NEW_UI_PREF, false);
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// Uncomment this pref to dump all devtools emitted events to the console.
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// Services.prefs.setBoolPref("devtools.dump.emit", true);
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// Uncomment this pref to dump all devtools protocol traffic
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// Services.prefs.setBoolPref("devtools.debugger.log", true);
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// Set the testing flag on DevToolsUtils and reset it when the test ends
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DevToolsUtils.testing = true;
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registerCleanupFunction(() => DevToolsUtils.testing = false);
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// Clean-up all prefs that might have been changed during a test run
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// (safer here because if the test fails, then the pref is never reverted)
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registerCleanupFunction(() => {
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Services.prefs.clearUserPref("devtools.dump.emit");
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Services.prefs.clearUserPref("devtools.debugger.log");
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Services.prefs.clearUserPref(NEW_UI_PREF);
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});
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/**
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* Add a new test tab in the browser and load the given url.
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* @param {String} url The url to be loaded in the new tab
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* @return a promise that resolves to the tab object when the url is loaded
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*/
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function addTab(url) {
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info("Adding a new tab with URL: '" + url + "'");
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let def = promise.defer();
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window.focus();
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let tab = window.gBrowser.selectedTab = window.gBrowser.addTab(url);
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let browser = tab.linkedBrowser;
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info("Loading the helper frame script " + FRAME_SCRIPT_URL);
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browser.messageManager.loadFrameScript(FRAME_SCRIPT_URL, false);
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info("Loading the helper frame script " + COMMON_FRAME_SCRIPT_URL);
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browser.messageManager.loadFrameScript(COMMON_FRAME_SCRIPT_URL, false);
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browser.addEventListener("load", function onload() {
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browser.removeEventListener("load", onload, true);
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info("URL '" + url + "' loading complete");
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def.resolve(tab);
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}, true);
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return def.promise;
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}
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/**
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* Switch ON the new UI pref.
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*/
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function enableNewUI() {
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Services.prefs.setBoolPref(NEW_UI_PREF, true);
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}
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/**
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* Reload the current tab location.
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*/
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function reloadTab() {
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return executeInContent("devtools:test:reload", {}, {}, false);
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}
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/**
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* Get the NodeFront for a given css selector, via the protocol
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* @param {String} selector
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* @param {InspectorPanel} inspector The instance of InspectorPanel currently
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* loaded in the toolbox
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* @return {Promise} Resolves to the NodeFront instance
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*/
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function getNodeFront(selector, {walker}) {
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return walker.querySelector(walker.rootNode, selector);
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}
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/*
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* Set the inspector's current selection to a node or to the first match of the
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* given css selector.
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* @param {String|NodeFront}
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* data The node to select
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* @param {InspectorPanel} inspector
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* The instance of InspectorPanel currently
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* loaded in the toolbox
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* @param {String} reason
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* Defaults to "test" which instructs the inspector not
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* to highlight the node upon selection
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* @return {Promise} Resolves when the inspector is updated with the new node
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*/
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let selectNode = Task.async(function*(data, inspector, reason="test") {
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info("Selecting the node for '" + data + "'");
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let nodeFront = data;
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if (!data._form) {
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nodeFront = yield getNodeFront(data, inspector);
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}
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let updated = inspector.once("inspector-updated");
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inspector.selection.setNodeFront(nodeFront, reason);
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yield updated;
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});
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/**
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* Check if there are the expected number of animations being displayed in the
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* panel right now.
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* @param {AnimationsPanel} panel
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* @param {Number} nbAnimations The expected number of animations.
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* @param {String} msg An optional string to be used as the assertion message.
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*/
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function assertAnimationsDisplayed(panel, nbAnimations, msg="") {
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let isNewUI = Services.prefs.getBoolPref(NEW_UI_PREF);
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msg = msg || `There are ${nbAnimations} animations in the panel`;
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if (isNewUI) {
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is(panel.animationsTimelineComponent.animationsEl.childNodes.length,
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nbAnimations, msg);
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} else {
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is(panel.playersEl.querySelectorAll(".player-widget").length,
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nbAnimations, msg);
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}
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}
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/**
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* Takes an Inspector panel that was just created, and waits
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* for a "inspector-updated" event as well as the animation inspector
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* sidebar to be ready. Returns a promise once these are completed.
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*
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* @param {InspectorPanel} inspector
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* @return {Promise}
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*/
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let waitForAnimationInspectorReady = Task.async(function*(inspector) {
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let win = inspector.sidebar.getWindowForTab("animationinspector");
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let updated = inspector.once("inspector-updated");
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// In e10s, if we wait for underlying toolbox actors to
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// load (by setting DevToolsUtils.testing to true), we miss the
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// "animationinspector-ready" event on the sidebar, so check to see if the
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// iframe is already loaded.
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let tabReady = win.document.readyState === "complete" ?
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promise.resolve() :
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inspector.sidebar.once("animationinspector-ready");
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return promise.all([updated, tabReady]);
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});
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/**
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* Open the toolbox, with the inspector tool visible and the animationinspector
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* sidebar selected.
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* @return a promise that resolves when the inspector is ready.
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*/
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let openAnimationInspector = Task.async(function*() {
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let target = TargetFactory.forTab(gBrowser.selectedTab);
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info("Opening the toolbox with the inspector selected");
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let toolbox = yield gDevTools.showToolbox(target, "inspector");
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info("Switching to the animationinspector");
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let inspector = toolbox.getPanel("inspector");
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let panelReady = waitForAnimationInspectorReady(inspector);
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info("Waiting for toolbox focus");
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yield waitForToolboxFrameFocus(toolbox);
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inspector.sidebar.select("animationinspector");
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info("Waiting for the inspector and sidebar to be ready");
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yield panelReady;
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let win = inspector.sidebar.getWindowForTab("animationinspector");
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let {AnimationsController, AnimationsPanel} = win;
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info("Waiting for the animation controller and panel to be ready");
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if (AnimationsPanel.initialized) {
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yield AnimationsPanel.initialized;
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} else {
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yield AnimationsPanel.once(AnimationsPanel.PANEL_INITIALIZED);
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}
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return {
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toolbox: toolbox,
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inspector: inspector,
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controller: AnimationsController,
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panel: AnimationsPanel,
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window: win
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};
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});
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/**
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* Turn on the new timeline-based UI pref ON, and then open the toolbox, with
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* the inspector tool visible and the animationinspector sidebar selected.
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* @return a promise that resolves when the inspector is ready.
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*/
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function openAnimationInspectorNewUI() {
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enableNewUI();
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return openAnimationInspector();
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}
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/**
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* Close the toolbox.
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* @return a promise that resolves when the toolbox has closed.
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*/
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let closeAnimationInspector = Task.async(function*() {
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let target = TargetFactory.forTab(gBrowser.selectedTab);
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yield gDevTools.closeToolbox(target);
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});
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/**
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* During the time period we migrate from the playerWidgets-based UI to the new
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* AnimationTimeline UI, we'll want to run certain tests against both UI.
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* This closes the toolbox, switch the new UI pref ON, and opens the toolbox
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* again, with the animation inspector panel selected.
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* @param {Boolean} reload Optionally reload the page after the toolbox was
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* closed and before it is opened again.
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* @return a promise that resolves when the animation inspector is ready.
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*/
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let closeAnimationInspectorAndRestartWithNewUI = Task.async(function*(reload) {
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info("Close the toolbox and test again with the new UI");
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yield closeAnimationInspector();
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if (reload) {
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yield reloadTab();
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}
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enableNewUI();
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return yield openAnimationInspector();
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});
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/**
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* Wait for the toolbox frame to receive focus after it loads
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* @param {Toolbox} toolbox
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* @return a promise that resolves when focus has been received
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*/
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function waitForToolboxFrameFocus(toolbox) {
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info("Making sure that the toolbox's frame is focused");
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let def = promise.defer();
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let win = toolbox.frame.contentWindow;
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waitForFocus(def.resolve, win);
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return def.promise;
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}
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/**
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* Checks whether the inspector's sidebar corresponding to the given id already
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* exists
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* @param {InspectorPanel}
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* @param {String}
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* @return {Boolean}
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*/
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function hasSideBarTab(inspector, id) {
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return !!inspector.sidebar.getWindowForTab(id);
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}
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/**
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* Wait for eventName on target.
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* @param {Object} target An observable object that either supports on/off or
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* addEventListener/removeEventListener
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* @param {String} eventName
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* @param {Boolean} useCapture Optional, for add/removeEventListener
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* @return A promise that resolves when the event has been handled
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*/
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function once(target, eventName, useCapture=false) {
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info("Waiting for event: '" + eventName + "' on " + target + ".");
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let deferred = promise.defer();
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for (let [add, remove] of [
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["addEventListener", "removeEventListener"],
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["addListener", "removeListener"],
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["on", "off"]
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]) {
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if ((add in target) && (remove in target)) {
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target[add](eventName, function onEvent(...aArgs) {
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target[remove](eventName, onEvent, useCapture);
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deferred.resolve.apply(deferred, aArgs);
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}, useCapture);
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break;
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}
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}
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return deferred.promise;
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}
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/**
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* Wait for a content -> chrome message on the message manager (the window
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* messagemanager is used).
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* @param {String} name The message name
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* @return {Promise} A promise that resolves to the response data when the
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* message has been received
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*/
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function waitForContentMessage(name) {
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info("Expecting message " + name + " from content");
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let mm = gBrowser.selectedBrowser.messageManager;
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let def = promise.defer();
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mm.addMessageListener(name, function onMessage(msg) {
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mm.removeMessageListener(name, onMessage);
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def.resolve(msg.data);
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});
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return def.promise;
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}
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/**
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* Send an async message to the frame script (chrome -> content) and wait for a
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* response message with the same name (content -> chrome).
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* @param {String} name The message name. Should be one of the messages defined
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* in doc_frame_script.js
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* @param {Object} data Optional data to send along
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* @param {Object} objects Optional CPOW objects to send along
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* @param {Boolean} expectResponse If set to false, don't wait for a response
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* with the same name from the content script. Defaults to true.
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* @return {Promise} Resolves to the response data if a response is expected,
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* immediately resolves otherwise
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*/
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function executeInContent(name, data={}, objects={}, expectResponse=true) {
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info("Sending message " + name + " to content");
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let mm = gBrowser.selectedBrowser.messageManager;
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mm.sendAsyncMessage(name, data, objects);
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if (expectResponse) {
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return waitForContentMessage(name);
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}
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return promise.resolve();
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}
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function onceNextPlayerRefresh(player) {
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let onRefresh = promise.defer();
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player.once(player.AUTO_REFRESH_EVENT, onRefresh.resolve);
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return onRefresh.promise;
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}
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/**
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* Simulate a click on the playPause button of a playerWidget.
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*/
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let togglePlayPauseButton = Task.async(function*(widget) {
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let nextState = widget.player.state.playState === "running"
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? "paused"
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: "running";
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// Note that instead of simulating a real event here, the callback is just
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// called. This is better because the callback returns a promise, so we know
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// when the player is paused, and we don't really care to test that simulating
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// a DOM event actually works.
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let onClicked = widget.onPlayPauseBtnClick();
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// Verify that the button's state is changed immediately, even if it will be
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// changed anyway with the next auto-refresh.
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ok(widget.el.classList.contains(nextState),
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"The button's state was changed in the UI before the request was sent");
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yield onClicked;
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// Wait until the state changes.
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yield waitForPlayState(widget.player, nextState);
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});
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/**
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* Wait for a player's auto-refresh events and stop when a condition becomes
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* truthy.
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* @param {AnimationPlayerFront} player
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* @param {Function} conditionCheck Will be called over and over again when the
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* player state changes, passing the state as argument. This method must return
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* a truthy value to stop waiting.
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* @param {String} desc If provided, this will be logged with info(...) every
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* time the state is refreshed, until the condition passes.
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* @return {Promise} Resolves when the condition passes.
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*/
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let waitForStateCondition = Task.async(function*(player, conditionCheck, desc="") {
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if (desc) {
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desc = "(" + desc + ")";
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}
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info("Waiting for a player's auto-refresh event " + desc);
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let def = promise.defer();
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player.on(player.AUTO_REFRESH_EVENT, function onNewState() {
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info("State refreshed, checking condition ... " + desc);
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if (conditionCheck(player.state)) {
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player.off(player.AUTO_REFRESH_EVENT, onNewState);
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def.resolve();
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}
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});
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return def.promise;
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});
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/**
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* Wait for a player's auto-refresh events and stop when the playState is the
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* provided string.
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* @param {AnimationPlayerFront} player
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* @param {String} playState The playState to expect.
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* @return {Promise} Resolves when the playState has changed to the expected
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* value.
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*/
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function waitForPlayState(player, playState) {
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return waitForStateCondition(player, state => {
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return state.playState === playState;
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}, "Waiting for animation to be " + playState);
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}
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/**
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* Wait for the player's auto-refresh events until the animation is paused.
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* When done, check its currentTime.
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* @param {PlayerWidget} widget.
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* @param {Numer} time.
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* @return {Promise} Resolves when the animation is paused and tests have ran.
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*/
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let checkPausedAt = Task.async(function*(widget, time) {
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info("Wait for the next auto-refresh");
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yield waitForStateCondition(widget.player, state => {
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return state.playState === "paused" && state.currentTime === time;
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}, "Waiting for animation to pause at " + time + "ms");
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ok(widget.el.classList.contains("paused"), "The widget is in paused mode");
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is(widget.player.state.currentTime, time,
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"The player front's currentTime was set to " + time);
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is(widget.currentTimeEl.value, time, "The input's value was set to " + time);
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});
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/**
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* Get the current playState of an animation player on a given node.
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*/
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let getAnimationPlayerState = Task.async(function*(selector, animationIndex=0) {
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let playState = yield executeInContent("Test:GetAnimationPlayerState",
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{selector, animationIndex});
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return playState;
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});
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/**
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* Is the given node visible in the page (rendered in the frame tree).
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* @param {DOMNode}
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* @return {Boolean}
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*/
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function isNodeVisible(node) {
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return !!node.getClientRects().length;
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}
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