Files
tubestation/layout/generic/nsGfxScrollFrame.h
Emilio Cobos Álvarez f9e7ddcde4 Bug 1824236 - Stop using XUL layout for scrollbars. r=jwatt
This rewrites scrollbar layout to work with regular reflow rather than
box layout.

Overall it's about the same amount of code (mostly because
nsScrollbarFrame::Reflow is sorta hand-rolled), but it cleans up a bit
and it is progress towards removing XUL layout altogether, without
getting into much deeper refactoring.

This also blocks some other performance improvements and refactorings I
want to make in this code.

We make some assumptions to simplify the code that to some extent were
made already before, both explicitly and by virtue of using XUL layout.

In particular, we assume that scrollbar / slider / thumb has no border or
padding and that the writing-mode is horizontal ltr.

Differential Revision: https://phabricator.services.mozilla.com/D173489
2023-03-27 20:54:53 +00:00

1101 lines
44 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* rendering object to wrap rendering objects that should be scrollable */
#ifndef nsGfxScrollFrame_h___
#define nsGfxScrollFrame_h___
#include "mozilla/Attributes.h"
#include "nsContainerFrame.h"
#include "nsIAnonymousContentCreator.h"
#include "nsBoxFrame.h"
#include "nsIScrollableFrame.h"
#include "nsIScrollbarMediator.h"
#include "nsIStatefulFrame.h"
#include "nsThreadUtils.h"
#include "nsIReflowCallback.h"
#include "nsBoxLayoutState.h"
#include "nsQueryFrame.h"
#include "nsExpirationTracker.h"
#include "TextOverflow.h"
#include "ScrollVelocityQueue.h"
#include "mozilla/ScrollTypes.h"
#include "mozilla/PresState.h"
#include "mozilla/layout/ScrollAnchorContainer.h"
#include "mozilla/TypedEnumBits.h"
class nsPresContext;
class nsIContent;
class nsAtom;
class nsIScrollPositionListener;
class AutoContainsBlendModeCapturer;
namespace mozilla {
class PresShell;
struct ScrollReflowInput;
struct StyleScrollSnapAlign;
namespace layers {
class Layer;
class WebRenderLayerManager;
} // namespace layers
namespace layout {
class ScrollbarActivity;
} // namespace layout
} // namespace mozilla
/**
* The scroll frame creates and manages the scrolling view
*
* It only supports having a single child frame that typically is an area
* frame, but doesn't have to be. The child frame must have a view, though
*
* Scroll frames don't support incremental changes, i.e. you can't replace
* or remove the scrolled frame
*/
class nsHTMLScrollFrame : public nsContainerFrame,
public nsIScrollableFrame,
public nsIAnonymousContentCreator,
public nsIReflowCallback,
public nsIStatefulFrame {
public:
using Sides = nsIFrame::Sides;
using ScrollbarActivity = mozilla::layout::ScrollbarActivity;
using ScrollSnapFlags = mozilla::ScrollSnapFlags;
using ScrollTriggeredByScript = mozilla::ScrollTriggeredByScript;
using ScrollSnapTargetIds = mozilla::ScrollSnapTargetIds;
using FrameMetrics = mozilla::layers::FrameMetrics;
using ScrollableLayerGuid = mozilla::layers::ScrollableLayerGuid;
using ScrollSnapInfo = mozilla::layers::ScrollSnapInfo;
using WebRenderLayerManager = mozilla::layers::WebRenderLayerManager;
using APZScrollAnimationType = mozilla::APZScrollAnimationType;
using ScrollDirections = mozilla::layers::ScrollDirections;
using ScrollDirection = mozilla::layers::ScrollDirection;
using Element = mozilla::dom::Element;
using SnapTargetSet = nsTHashSet<RefPtr<nsIContent>>;
using InScrollingGesture = nsIScrollableFrame::InScrollingGesture;
using CSSIntPoint = mozilla::CSSIntPoint;
using ScrollReflowInput = mozilla::ScrollReflowInput;
using ScrollAnchorContainer = mozilla::layout::ScrollAnchorContainer;
friend nsHTMLScrollFrame* NS_NewHTMLScrollFrame(
mozilla::PresShell* aPresShell, ComputedStyle* aStyle, bool aIsRoot);
friend class mozilla::layout::ScrollAnchorContainer;
NS_DECL_QUERYFRAME
NS_DECL_FRAMEARENA_HELPERS(nsHTMLScrollFrame)
void BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists) override;
bool TryLayout(ScrollReflowInput& aState, ReflowOutput* aKidMetrics,
bool aAssumeHScroll, bool aAssumeVScroll, bool aForce);
// Return true if ReflowScrolledFrame is going to do something different based
// on the presence of a horizontal scrollbar in a horizontal writing mode or a
// vertical scrollbar in a vertical writing mode.
bool ScrolledContentDependsOnBSize(const ScrollReflowInput& aState) const;
void ReflowScrolledFrame(ScrollReflowInput& aState, bool aAssumeHScroll,
bool aAssumeVScroll, ReflowOutput* aMetrics);
void ReflowContents(ScrollReflowInput& aState,
const ReflowOutput& aDesiredSize);
void PlaceScrollArea(ScrollReflowInput& aState,
const nsPoint& aScrollPosition);
// Return the sum of inline-size of the scrollbar gutters (if any) at the
// inline-start and inline-end edges of the scroll frame (for a potential
// scrollbar that scrolls in the block axis).
nscoord IntrinsicScrollbarGutterSizeAtInlineEdges(
gfxContext* aRenderingContext);
bool GetBorderRadii(const nsSize& aFrameSize, const nsSize& aBorderArea,
Sides aSkipSides, nscoord aRadii[8]) const final;
nscoord GetMinISize(gfxContext* aRenderingContext) override;
nscoord GetPrefISize(gfxContext* aRenderingContext) override;
nsresult GetXULPadding(nsMargin& aPadding) final;
bool IsXULCollapsed() final;
void Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize,
const ReflowInput& aReflowInput,
nsReflowStatus& aStatus) override;
void DidReflow(nsPresContext* aPresContext,
const ReflowInput* aReflowInput) override;
bool ComputeCustomOverflow(mozilla::OverflowAreas& aOverflowAreas) final;
BaselineSharingGroup GetDefaultBaselineSharingGroup() const override;
nscoord SynthesizeFallbackBaseline(
mozilla::WritingMode aWM,
BaselineSharingGroup aBaselineGroup) const override;
Maybe<nscoord> GetNaturalBaselineBOffset(
mozilla::WritingMode aWM,
BaselineSharingGroup aBaselineGroup) const override;
// Recomputes the scrollable overflow area we store in the helper to take
// children that are affected by perpsective set on the outer frame and scroll
// at different rates.
void AdjustForPerspective(nsRect& aScrollableOverflow);
// Called to set the child frames. We typically have three: the scroll area,
// the vertical scrollbar, and the horizontal scrollbar.
void SetInitialChildList(ChildListID aListID,
nsFrameList&& aChildList) override;
void AppendFrames(ChildListID aListID, nsFrameList&& aFrameList) final;
void InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
const nsLineList::iterator* aPrevFrameLine,
nsFrameList&& aFrameList) final;
void RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) final;
void DidSetComputedStyle(ComputedStyle* aOldComputedStyle) final;
void DestroyFrom(nsIFrame* aDestructRoot, PostDestroyData&) override;
nsIScrollableFrame* GetScrollTargetFrame() const final {
return const_cast<nsHTMLScrollFrame*>(this);
}
nsContainerFrame* GetContentInsertionFrame() override {
return GetScrolledFrame()->GetContentInsertionFrame();
}
bool DoesClipChildrenInBothAxes() final { return true; }
nsPoint GetPositionOfChildIgnoringScrolling(const nsIFrame* aChild) final {
nsPoint pt = aChild->GetPosition();
if (aChild == GetScrolledFrame()) {
pt += GetScrollPosition();
}
return pt;
}
// nsIAnonymousContentCreator
nsresult CreateAnonymousContent(nsTArray<ContentInfo>&) final;
void AppendAnonymousContentTo(nsTArray<nsIContent*>&, uint32_t aFilter) final;
// nsIScrollableFrame
nsIFrame* GetScrolledFrame() const final { return mScrolledFrame; }
mozilla::ScrollStyles GetScrollStyles() const final;
bool IsForTextControlWithNoScrollbars() const final;
bool HasAllNeededScrollbars() const final {
return GetCurrentAnonymousContent().contains(GetNeededAnonymousContent());
}
mozilla::layers::OverscrollBehaviorInfo GetOverscrollBehaviorInfo()
const final;
ScrollDirections GetAvailableScrollingDirectionsForUserInputEvents()
const final;
ScrollDirections GetScrollbarVisibility() const final {
ScrollDirections result;
if (mHasHorizontalScrollbar) {
result += ScrollDirection::eHorizontal;
}
if (mHasVerticalScrollbar) {
result += ScrollDirection::eVertical;
}
return result;
}
nsMargin GetActualScrollbarSizes(
nsIScrollableFrame::ScrollbarSizesOptions aOptions =
nsIScrollableFrame::ScrollbarSizesOptions::NONE) const final;
nsMargin GetDesiredScrollbarSizes() const final;
nsSize GetLayoutSize() const final {
if (mIsUsingMinimumScaleSize) {
return mICBSize;
}
return mScrollPort.Size();
}
/**
* GetScrolledRect is designed to encapsulate deciding which
* directions of overflow should be reachable by scrolling and which
* should not. Callers should NOT depend on it having any particular
* behavior.
*
* This should only be called when the scrolled frame has been
* reflowed with the scroll port size given in mScrollPort.
*
* Currently it allows scrolling down and to the right for
* nsHTMLScrollFrames with LTR directionality, and allows scrolling down and
* to the left for nsHTMLScrollFrames with RTL directionality.
*/
nsRect GetScrolledRect() const final;
nsRect GetScrollPortRect() const final { return mScrollPort; }
nsPoint GetScrollPosition() const final {
return mScrollPort.TopLeft() - mScrolledFrame->GetPosition();
}
/**
* For LTR frames, the logical scroll position is the offset of the top left
* corner of the frame from the top left corner of the scroll port (same as
* GetScrollPosition).
* For RTL frames, it is the offset of the top right corner of the frame from
* the top right corner of the scroll port
*/
nsPoint GetLogicalScrollPosition() const final {
nsPoint pt;
pt.x = IsPhysicalLTR()
? mScrollPort.x - mScrolledFrame->GetPosition().x
: mScrollPort.XMost() - mScrolledFrame->GetRect().XMost();
pt.y = mScrollPort.y - mScrolledFrame->GetPosition().y;
return pt;
}
nsRect GetScrollRange() const final { return GetLayoutScrollRange(); }
nsSize GetVisualViewportSize() const final;
nsPoint GetVisualViewportOffset() const final;
bool SetVisualViewportOffset(const nsPoint& aOffset, bool aRepaint) final;
nsRect GetVisualScrollRange() const final;
nsRect GetScrollRangeForUserInputEvents() const final;
nsSize GetLineScrollAmount() const final;
nsSize GetPageScrollAmount() const final;
nsMargin GetScrollPadding() const final;
/**
* @note This method might destroy the frame, pres shell and other objects.
*/
void ScrollTo(nsPoint aScrollPosition, ScrollMode aMode,
const nsRect* aRange = nullptr,
ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled,
ScrollTriggeredByScript aTriggeredByScript =
ScrollTriggeredByScript::No) final {
return ScrollToInternal(aScrollPosition, aMode, ScrollOrigin::Other, aRange,
aSnapFlags, aTriggeredByScript);
}
/**
* @note This method might destroy the frame, pres shell and other objects.
*/
void ScrollToCSSPixels(const CSSIntPoint& aScrollPosition,
ScrollMode aMode = ScrollMode::Instant) final;
void ScrollToCSSPixelsForApz(const mozilla::CSSPoint& aScrollPosition,
ScrollSnapTargetIds&& aLastSnapTargetIds) final;
/**
* @note This method might destroy the frame, pres shell and other objects.
*/
CSSIntPoint GetScrollPositionCSSPixels() final;
/**
* @note This method might destroy the frame, pres shell and other objects.
*/
void ScrollBy(nsIntPoint aDelta, mozilla::ScrollUnit aUnit, ScrollMode aMode,
nsIntPoint* aOverflow,
ScrollOrigin aOrigin = ScrollOrigin::NotSpecified,
nsIScrollableFrame::ScrollMomentum aMomentum =
nsIScrollableFrame::NOT_MOMENTUM,
ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled) final;
void ScrollByCSSPixels(const CSSIntPoint& aDelta,
ScrollMode aMode = ScrollMode::Instant) final {
return ScrollByCSSPixelsInternal(aDelta, aMode);
}
void ScrollByCSSPixelsInternal(
const CSSIntPoint& aDelta, ScrollMode aMode = ScrollMode::Instant,
// This ScrollByCSSPixels is mainly used for Element.scrollBy and
// Window.scrollBy. An exception is the transmogrification of
// ScrollToCSSPixels.
ScrollSnapFlags aSnapFlags = ScrollSnapFlags::IntendedDirection |
ScrollSnapFlags::IntendedEndPosition);
/**
* @note This method might destroy the frame, pres shell and other objects.
*/
void ScrollToRestoredPosition() final;
/**
* @note This method might destroy the frame, pres shell and other objects.
*/
void CurPosAttributeChanged(nsIContent* aChild) final {
return CurPosAttributeChangedInternal(aChild);
}
NS_IMETHOD PostScrolledAreaEventForCurrentArea() final {
PostScrolledAreaEvent();
return NS_OK;
}
bool IsScrollingActive() const final;
bool IsMaybeAsynchronouslyScrolled() const final {
// If this is true, then we'll build an ASR, and that's what we want
// to know I think.
return mWillBuildScrollableLayer;
}
bool DidHistoryRestore() const final { return mDidHistoryRestore; }
void ClearDidHistoryRestore() final { mDidHistoryRestore = false; }
void MarkEverScrolled() final;
bool IsRectNearlyVisible(const nsRect& aRect) const final;
nsRect ExpandRectToNearlyVisible(const nsRect& aRect) const final;
ScrollOrigin LastScrollOrigin() const final { return mLastScrollOrigin; }
using AnimationState = nsIScrollableFrame::AnimationState;
mozilla::EnumSet<AnimationState> ScrollAnimationState() const final;
mozilla::MainThreadScrollGeneration CurrentScrollGeneration() const final {
return mScrollGeneration;
}
mozilla::APZScrollGeneration ScrollGenerationOnApz() const final {
return mScrollGenerationOnApz;
}
nsPoint LastScrollDestination() final { return mDestination; }
nsTArray<mozilla::ScrollPositionUpdate> GetScrollUpdates() const final;
bool HasScrollUpdates() const final { return !mScrollUpdates.IsEmpty(); }
void ResetScrollInfoIfNeeded(
const mozilla::MainThreadScrollGeneration& aGeneration,
const mozilla::APZScrollGeneration& aGenerationOnApz,
mozilla::APZScrollAnimationType aAPZScrollAnimationType,
InScrollingGesture aInScrollingGesture) final;
bool WantAsyncScroll() const final;
mozilla::Maybe<mozilla::layers::ScrollMetadata> ComputeScrollMetadata(
mozilla::layers::WebRenderLayerManager* aLayerManager,
const nsIFrame* aItemFrame,
const nsPoint& aOffsetToReferenceFrame) const final;
void MarkScrollbarsDirtyForReflow() const final;
void InvalidateScrollbars() const final;
/**
* @note This method might destroy the frame, pres shell and other objects.
* Update scrollbar curpos attributes to reflect current scroll position
*/
void UpdateScrollbarPosition() final;
bool DecideScrollableLayer(nsDisplayListBuilder* aBuilder,
nsRect* aVisibleRect, nsRect* aDirtyRect,
bool aSetBase) final {
return DecideScrollableLayer(aBuilder, aVisibleRect, aDirtyRect, aSetBase,
nullptr);
}
void NotifyApzTransaction() final;
void NotifyApproximateFrameVisibilityUpdate(bool aIgnoreDisplayPort) final;
bool GetDisplayPortAtLastApproximateFrameVisibilityUpdate(
nsRect* aDisplayPort) final;
void TriggerDisplayPortExpiration() final;
// nsIStatefulFrame
mozilla::UniquePtr<mozilla::PresState> SaveState() final;
NS_IMETHOD RestoreState(mozilla::PresState* aState) final;
// nsIScrollbarMediator
void ScrollByPage(
nsScrollbarFrame* aScrollbar, int32_t aDirection,
ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled) final;
void ScrollByWhole(
nsScrollbarFrame* aScrollbar, int32_t aDirection,
ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled) final;
void ScrollByLine(nsScrollbarFrame* aScrollbar, int32_t aDirection,
ScrollSnapFlags = ScrollSnapFlags::Disabled) final;
void ScrollByUnit(nsScrollbarFrame* aScrollbar, ScrollMode aMode,
int32_t aDirection, mozilla::ScrollUnit aUnit,
ScrollSnapFlags = ScrollSnapFlags::Disabled) final;
void RepeatButtonScroll(nsScrollbarFrame* aScrollbar) final;
void ThumbMoved(nsScrollbarFrame* aScrollbar, nscoord aOldPos,
nscoord aNewPos) final;
void ScrollbarReleased(nsScrollbarFrame* aScrollbar) final;
void VisibilityChanged(bool aVisible) final {}
nsScrollbarFrame* GetScrollbarBox(bool aVertical) final {
return aVertical ? mVScrollbarBox : mHScrollbarBox;
}
void ScrollbarActivityStarted() const final;
void ScrollbarActivityStopped() const final;
bool IsScrollbarOnRight() const final;
bool ShouldSuppressScrollbarRepaints() const final {
return mSuppressScrollbarRepaints;
}
void SetTransformingByAPZ(bool aTransforming) final;
bool IsTransformingByAPZ() const final { return mTransformingByAPZ; }
void SetScrollableByAPZ(bool aScrollable) final;
void SetZoomableByAPZ(bool aZoomable) final;
void SetHasOutOfFlowContentInsideFilter() final;
ScrollSnapInfo GetScrollSnapInfo() final;
void TryResnap() final;
void PostPendingResnapIfNeeded(const nsIFrame* aFrame) final;
void PostPendingResnap() final;
using PhysicalScrollSnapAlign = nsIScrollableFrame::PhysicalScrollSnapAlign;
PhysicalScrollSnapAlign GetScrollSnapAlignFor(
const nsIFrame* aFrame) const final;
bool DragScroll(mozilla::WidgetEvent* aEvent) final;
void AsyncScrollbarDragInitiated(
uint64_t aDragBlockId, mozilla::layers::ScrollDirection aDirection) final;
void AsyncScrollbarDragRejected() final;
bool IsRootScrollFrameOfDocument() const final { return mIsRoot; }
Maybe<uint32_t> IsFirstScrollableFrameSequenceNumber() const final {
return mIsFirstScrollableFrameSequenceNumber;
}
void SetIsFirstScrollableFrameSequenceNumber(Maybe<uint32_t> aValue) final {
mIsFirstScrollableFrameSequenceNumber = aValue;
}
const ScrollAnchorContainer* Anchor() const final { return &mAnchor; }
ScrollAnchorContainer* Anchor() final { return &mAnchor; }
// Return the scrolled frame.
void AppendDirectlyOwnedAnonBoxes(nsTArray<OwnedAnonBox>& aResult) final {
aResult.AppendElement(OwnedAnonBox(GetScrolledFrame()));
}
bool SmoothScrollVisual(
const nsPoint& aVisualViewportOffset,
mozilla::layers::FrameMetrics::ScrollOffsetUpdateType aUpdateType) final;
bool IsSmoothScroll(mozilla::dom::ScrollBehavior aBehavior) const final;
#ifdef DEBUG_FRAME_DUMP
nsresult GetFrameName(nsAString& aResult) const override;
#endif
#ifdef ACCESSIBILITY
mozilla::a11y::AccType AccessibleType() override;
#endif
protected:
nsHTMLScrollFrame(ComputedStyle* aStyle, nsPresContext* aPresContext,
bool aIsRoot)
: nsHTMLScrollFrame(aStyle, aPresContext, kClassID, aIsRoot) {}
nsHTMLScrollFrame(ComputedStyle* aStyle, nsPresContext* aPresContext,
nsIFrame::ClassID aID, bool aIsRoot);
~nsHTMLScrollFrame();
void SetSuppressScrollbarUpdate(bool aSuppress) {
mSuppressScrollbarUpdate = aSuppress;
}
bool GuessHScrollbarNeeded(const ScrollReflowInput& aState);
bool GuessVScrollbarNeeded(const ScrollReflowInput& aState);
bool IsScrollbarUpdateSuppressed() const { return mSuppressScrollbarUpdate; }
// Return whether we're in an "initial" reflow. Some reflows with
// NS_FRAME_FIRST_REFLOW set are NOT "initial" as far as we're concerned.
bool InInitialReflow() const;
/**
* Override this to return false if computed bsize/min-bsize/max-bsize
* should NOT be propagated to child content.
* nsListControlFrame uses this.
*/
virtual bool ShouldPropagateComputedBSizeToScrolledContent() const {
return true;
}
private:
class AsyncScroll;
class AsyncSmoothMSDScroll;
enum class AnonymousContentType {
VerticalScrollbar,
HorizontalScrollbar,
Resizer,
};
mozilla::EnumSet<AnonymousContentType> GetNeededAnonymousContent() const;
mozilla::EnumSet<AnonymousContentType> GetCurrentAnonymousContent() const;
// If a child frame was added or removed on the scrollframe,
// reload our child frame list.
// We need this if a scrollbar frame is recreated.
void ReloadChildFrames();
public:
enum class OverflowState : uint32_t {
None = 0,
Vertical = (1 << 0),
Horizontal = (1 << 1),
};
protected:
OverflowState GetOverflowState() const;
MOZ_CAN_RUN_SCRIPT nsresult FireScrollPortEvent();
void PostScrollEndEvent();
MOZ_CAN_RUN_SCRIPT void FireScrollEndEvent();
void PostOverflowEvent();
// Add display items for the top-layer (which includes things like
// the fullscreen element, its backdrop, and text selection carets)
// to |aLists|.
// This is a no-op for scroll frames other than the viewport's
// root scroll frame.
// This should be called with an nsDisplayListSet that will be
// wrapped in the async zoom container, if we're building one.
// It should not be called with an ASR setter on the stack, as the
// top-layer items handle setting up their own ASRs.
void MaybeCreateTopLayerAndWrapRootItems(
nsDisplayListBuilder*, mozilla::nsDisplayListCollection&,
bool aCreateAsyncZoom,
AutoContainsBlendModeCapturer* aAsyncZoomBlendCapture,
const nsRect& aAsyncZoomClipRect, nscoord* aRadii);
void AppendScrollPartsTo(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists, bool aCreateLayer,
bool aPositioned);
// nsIReflowCallback
bool ReflowFinished() final;
void ReflowCallbackCanceled() final;
/**
* @note This method might destroy the frame, pres shell and other objects.
* Called when the 'curpos' attribute on one of the scrollbars changes.
*/
void CurPosAttributeChangedInternal(nsIContent*, bool aDoScroll = true);
void PostScrollEvent(bool aDelayed = false);
MOZ_CAN_RUN_SCRIPT void FireScrollEvent();
void PostScrolledAreaEvent();
MOZ_CAN_RUN_SCRIPT void FireScrolledAreaEvent();
static bool IsSmoothScrollingEnabled();
/**
* @note This method might destroy the frame, pres shell and other objects.
*/
void FinishReflowForScrollbar(Element* aElement, nscoord aMinXY,
nscoord aMaxXY, nscoord aCurPosXY,
nscoord aPageIncrement, nscoord aIncrement);
/**
* @note This method might destroy the frame, pres shell and other objects.
*/
void SetScrollbarEnabled(Element* aElement, nscoord aMaxPos);
/**
* @note This method might destroy the frame, pres shell and other objects.
*/
void SetCoordAttribute(Element* aElement, nsAtom* aAtom, nscoord aSize);
nscoord GetCoordAttribute(nsIFrame* aFrame, nsAtom* aAtom,
nscoord aDefaultValue, nscoord* aRangeStart,
nscoord* aRangeLength);
nsRect GetLayoutScrollRange() const;
// Get the scroll range assuming the viewport has size (aWidth, aHeight).
nsRect GetScrollRange(nscoord aWidth, nscoord aHeight) const;
const nsRect& ScrollPort() const { return mScrollPort; }
void SetScrollPort(const nsRect& aNewScrollPort) {
if (!mScrollPort.IsEqualEdges(aNewScrollPort)) {
mMayScheduleScrollAnimations = true;
}
mScrollPort = aNewScrollPort;
}
/**
* Return the 'optimal viewing region' as a rect suitable for use by
* scroll anchoring. This rect is in the same coordinate space as
* 'GetScrollPortRect', and accounts for 'scroll-padding' as defined by:
*
* https://drafts.csswg.org/css-scroll-snap-1/#optimal-viewing-region
*/
nsRect GetVisualOptimalViewingRect() const;
/**
* For LTR frames, this is the same as GetVisualViewportOffset().
* For RTL frames, we take the offset from the top right corner of the frame
* to the top right corner of the visual viewport.
*/
nsPoint GetLogicalVisualViewportOffset() const {
nsPoint pt = GetVisualViewportOffset();
if (!IsPhysicalLTR()) {
pt.x += GetVisualViewportSize().width - mScrolledFrame->GetRect().width;
}
return pt;
}
void ScrollSnap() final { return ScrollSnap(ScrollMode::SmoothMsd); }
void ScrollSnap(ScrollMode aMode);
void ScrollSnap(const nsPoint& aDestination,
ScrollMode aMode = ScrollMode::SmoothMsd);
bool HasPendingScrollRestoration() const {
return mRestorePos != nsPoint(-1, -1);
}
bool IsProcessingScrollEvent() const { return mProcessingScrollEvent; }
public:
static void AsyncScrollCallback(nsHTMLScrollFrame* aInstance,
mozilla::TimeStamp aTime);
static void AsyncSmoothMSDScrollCallback(nsHTMLScrollFrame* aInstance,
mozilla::TimeDuration aDeltaTime);
/**
* @note This method might destroy the frame, pres shell and other objects.
* aRange is the range of allowable scroll positions around the desired
* aScrollPosition. Null means only aScrollPosition is allowed.
* This is a closed-ended range --- aRange.XMost()/aRange.YMost() are allowed.
*/
void ScrollToInternal(
nsPoint aScrollPosition, ScrollMode aMode,
ScrollOrigin aOrigin = ScrollOrigin::NotSpecified,
const nsRect* aRange = nullptr,
ScrollSnapFlags aSnapFlags = ScrollSnapFlags::Disabled,
ScrollTriggeredByScript aTriggeredByScript = ScrollTriggeredByScript::No);
/**
* @note This method might destroy the frame, pres shell and other objects.
*/
void ScrollToImpl(
nsPoint aPt, const nsRect& aRange,
ScrollOrigin aOrigin = ScrollOrigin::NotSpecified,
ScrollTriggeredByScript aTriggeredByScript = ScrollTriggeredByScript::No);
void ScrollVisual();
enum class LoadingState { Loading, Stopped, Loaded };
LoadingState GetPageLoadingState();
/**
* GetSnapPointForDestination determines which point to snap to after
* scrolling. aStartPos gives the position before scrolling and aDestination
* gives the position after scrolling, with no snapping. Behaviour is
* dependent on the value of aUnit.
* Returns true if a suitable snap point could be found and aDestination has
* been updated to a valid snapping position.
*/
Maybe<mozilla::SnapTarget> GetSnapPointForDestination(
mozilla::ScrollUnit aUnit, ScrollSnapFlags aFlags,
const nsPoint& aStartPos, const nsPoint& aDestination);
Maybe<mozilla::SnapTarget> GetSnapPointForResnap();
bool NeedsResnap();
void SetLastSnapTargetIds(mozilla::UniquePtr<ScrollSnapTargetIds> aId);
void AddScrollPositionListener(nsIScrollPositionListener* aListener) final {
mListeners.AppendElement(aListener);
}
void RemoveScrollPositionListener(
nsIScrollPositionListener* aListener) final {
mListeners.RemoveElement(aListener);
}
static void SetScrollbarVisibility(nsIFrame* aScrollbar, bool aVisible);
/**
* GetUnsnappedScrolledRectInternal is designed to encapsulate deciding which
* directions of overflow should be reachable by scrolling and which
* should not. Callers should NOT depend on it having any particular
* behavior.
*
* Currently it allows scrolling down and to the right for
* nsHTMLScrollFrames with LTR directionality, and allows scrolling down and
* to the left for nsHTMLScrollFrames with RTL directionality.
*/
nsRect GetUnsnappedScrolledRectInternal(const nsRect& aScrolledOverflowArea,
const nsSize& aScrollPortSize) const;
bool IsPhysicalLTR() const { return GetWritingMode().IsPhysicalLTR(); }
bool IsBidiLTR() const { return GetWritingMode().IsBidiLTR(); }
private:
// NOTE: Use GetScrollStylesFromFrame() if you want to know `overflow`
// and `overflow-behavior` properties.
nsIFrame* GetFrameForStyle() const;
// Compute all scroll snap related information and store eash snap target
// element in |mSnapTargets|.
ScrollSnapInfo ComputeScrollSnapInfo();
bool NeedsScrollSnap() const;
// Returns the snapport size of this scroll container.
// https://drafts.csswg.org/css-scroll-snap/#scroll-snapport
nsSize GetSnapportSize() const;
// Schedule the scroll-driven animations.
void ScheduleScrollAnimations();
void TryScheduleScrollAnimations() {
if (!mMayScheduleScrollAnimations) {
return;
}
ScheduleScrollAnimations();
mMayScheduleScrollAnimations = false;
}
public:
void UpdateSticky();
void UpdatePrevScrolledRect();
// adjust the scrollbar rectangle aRect to account for any visible resizer.
// aHasResizer specifies if there is a content resizer, however this method
// will also check if a widget resizer is present as well.
void AdjustScrollbarRectForResizer(
nsIFrame* aFrame, nsPresContext* aPresContext, nsRect& aRect,
bool aHasResizer, mozilla::layers::ScrollDirection aDirection);
void LayoutScrollbars(ScrollReflowInput& aState,
const nsRect& aInsideBorderArea,
const nsRect& aOldScrollPort);
void LayoutScrollbarPartAtRect(const ScrollReflowInput&,
ReflowInput& aKidReflowInput, const nsRect&);
bool IsAlwaysActive() const;
void MarkRecentlyScrolled();
void MarkNotRecentlyScrolled();
nsExpirationState* GetExpirationState() { return &mActivityExpirationState; }
bool UsesOverlayScrollbars() const;
bool IsLastSnappedTarget(const nsIFrame* aFrame) const;
static bool ShouldActivateAllScrollFrames();
nsRect RestrictToRootDisplayPort(const nsRect& aDisplayportBase);
bool DecideScrollableLayer(nsDisplayListBuilder* aBuilder,
nsRect* aVisibleRect, nsRect* aDirtyRect,
bool aSetBase,
bool* aDirtyRectHasBeenOverriden = nullptr);
bool AllowDisplayPortExpiration();
void ResetDisplayPortExpiryTimer();
void ScheduleSyntheticMouseMove();
static void ScrollActivityCallback(nsITimer* aTimer, void* anInstance);
void HandleScrollbarStyleSwitching();
bool IsApzAnimationInProgress() const {
return mCurrentAPZScrollAnimationType != APZScrollAnimationType::No;
}
nsPoint LastScrollDestination() const { return mDestination; }
bool IsLastScrollUpdateAnimating() const;
bool IsLastScrollUpdateTriggeredByScriptAnimating() const;
// Update minimum-scale size. The minimum-scale size will be set/used only
// if there is overflow-x:hidden region.
void UpdateMinimumScaleSize(const nsRect& aScrollableOverflow,
const nsSize& aICBSize);
// Return the scroll frame's "true outer size".
// This is GetSize(), except when we've been sized to reflect a virtual
// (layout) viewport in which case this returns the outer size used to size
// the physical (visual) viewport.
nsSize TrueOuterSize(nsDisplayListBuilder* aBuilder) const;
already_AddRefed<Element> MakeScrollbar(mozilla::dom::NodeInfo* aNodeInfo,
bool aVertical,
mozilla::AnonymousContentKey& aKey);
void AppendScrollUpdate(const mozilla::ScrollPositionUpdate& aUpdate);
// owning references to the nsIAnonymousContentCreator-built content
nsCOMPtr<Element> mHScrollbarContent;
nsCOMPtr<Element> mVScrollbarContent;
nsCOMPtr<Element> mScrollCornerContent;
nsCOMPtr<Element> mResizerContent;
class ScrollEvent;
class ScrollEndEvent;
class AsyncScrollPortEvent;
class ScrolledAreaEvent;
RefPtr<ScrollEvent> mScrollEvent;
RefPtr<ScrollEndEvent> mScrollEndEvent;
nsRevocableEventPtr<AsyncScrollPortEvent> mAsyncScrollPortEvent;
nsRevocableEventPtr<ScrolledAreaEvent> mScrolledAreaEvent;
nsScrollbarFrame* mHScrollbarBox;
nsScrollbarFrame* mVScrollbarBox;
nsIFrame* mScrolledFrame;
nsIFrame* mScrollCornerBox;
nsIFrame* mResizerBox;
const nsIFrame* mReferenceFrameDuringPainting;
RefPtr<AsyncScroll> mAsyncScroll;
RefPtr<AsyncSmoothMSDScroll> mAsyncSmoothMSDScroll;
RefPtr<ScrollbarActivity> mScrollbarActivity;
nsTArray<nsIScrollPositionListener*> mListeners;
ScrollOrigin mLastScrollOrigin;
Maybe<nsPoint> mApzSmoothScrollDestination;
mozilla::MainThreadScrollGeneration mScrollGeneration;
mozilla::APZScrollGeneration mScrollGenerationOnApz;
nsTArray<mozilla::ScrollPositionUpdate> mScrollUpdates;
nsSize mMinimumScaleSize;
// Stores the ICB size for the root document if this frame is using the
// minimum scale size for |mScrollPort|.
nsSize mICBSize;
// Where we're currently scrolling to, if we're scrolling asynchronously.
// If we're not in the middle of an asynchronous scroll then this is
// just the current scroll position. ScrollBy will choose its
// destination based on this value.
nsPoint mDestination;
// A goal position to try to scroll to as content loads. As long as mLastPos
// matches the current logical scroll position, we try to scroll to
// mRestorePos after every reflow --- because after each time content is
// loaded/added to the scrollable element, there will be a reflow.
// Note that for frames where layout and visual viewport aren't one and the
// same thing, this scroll position will be the logical scroll position of
// the *visual* viewport, as its position will be more relevant to the user.
nsPoint mRestorePos;
// The last logical position we scrolled to while trying to restore
// mRestorePos, or 0,0 when this is a new frame. Set to -1,-1 once we've
// scrolled for any reason other than trying to restore mRestorePos.
// Just as with mRestorePos, this position will be the logical position of
// the *visual* viewport where available.
nsPoint mLastPos;
// The latest scroll position we've sent or received from APZ. This
// represents the main thread's best knowledge of the APZ scroll position,
// and is used to calculate relative scroll offset updates.
nsPoint mApzScrollPos;
nsExpirationState mActivityExpirationState;
nsCOMPtr<nsITimer> mScrollActivityTimer;
// The scroll position where we last updated frame visibility.
nsPoint mLastUpdateFramesPos;
nsRect mDisplayPortAtLastFrameUpdate;
nsRect mPrevScrolledRect;
ScrollableLayerGuid::ViewID mScrollParentID;
// Timer to remove the displayport some time after scrolling has stopped
nsCOMPtr<nsITimer> mDisplayPortExpiryTimer;
ScrollAnchorContainer mAnchor;
// We keep holding a strong reference for each snap target element until the
// next snapping happens so that it avoids using the same nsIContent* pointer
// for newly created contents in this scroll container. Otherwise we will try
// to match different nsIContent(s) generated at the same address during
// re-snapping.
SnapTargetSet mSnapTargets;
// Representing there's an APZ animation is in progress and what caused the
// animation. Note that this is only set when repainted via APZ, which means
// that there may be a request for an APZ animation in flight for example,
// while this is still `No`. In order to answer "is an APZ animation in the
// process of starting or in progress" you need to check mScrollUpdates,
// mApzAnimationRequested, and this type.
APZScrollAnimationType mCurrentAPZScrollAnimationType;
// The paint sequence number if the scroll frame is the first scrollable frame
// encountered.
Maybe<uint32_t> mIsFirstScrollableFrameSequenceNumber;
// Representing whether the APZC corresponding to this frame is now in the
// middle of handling a gesture (e.g. a pan gesture).
InScrollingGesture mInScrollingGesture : 1;
bool mAllowScrollOriginDowngrade : 1;
bool mHadDisplayPortAtLastFrameUpdate : 1;
// True if the most recent reflow of the scroll container frame has
// the vertical scrollbar shown.
bool mHasVerticalScrollbar : 1;
// True if the most recent reflow of the scroll container frame has the
// horizontal scrollbar shown.
bool mHasHorizontalScrollbar : 1;
// If mHas(Vertical|Horizontal)Scrollbar is true then
// mOnlyNeed(V|H)ScrollbarToScrollVVInsideLV indicates if the only reason we
// need that scrollbar is to scroll the visual viewport inside the layout
// viewport. These scrollbars are special in that even if they are layout
// scrollbars they do not take up any layout space.
bool mOnlyNeedVScrollbarToScrollVVInsideLV : 1;
bool mOnlyNeedHScrollbarToScrollVVInsideLV : 1;
bool mFrameIsUpdatingScrollbar : 1;
bool mDidHistoryRestore : 1;
// Is this the scrollframe for the document's viewport?
bool mIsRoot : 1;
// If true, don't try to layout the scrollbars in Reflow(). This can be
// useful if multiple passes are involved, because we don't want to place the
// scrollbars at the wrong size.
bool mSuppressScrollbarUpdate : 1;
// If true, we skipped a scrollbar layout due to mSuppressScrollbarUpdate
// being set at some point. That means we should lay out scrollbars even if
// it might not strictly be needed next time mSuppressScrollbarUpdate is
// false.
bool mSkippedScrollbarLayout : 1;
bool mHadNonInitialReflow : 1;
// Initially true; first call to ReflowFinished() sets it to false.
bool mFirstReflow : 1;
// State used only by PostScrollEvents so we know
// which overflow states have changed.
bool mHorizontalOverflow : 1;
bool mVerticalOverflow : 1;
bool mPostedReflowCallback : 1;
bool mMayHaveDirtyFixedChildren : 1;
// If true, need to actually update our scrollbar attributes in the
// reflow callback.
bool mUpdateScrollbarAttributes : 1;
// If true, we should be prepared to scroll using this scrollframe
// by placing descendant content into its own layer(s)
bool mHasBeenScrolledRecently : 1;
// If true, the scroll frame should always be active because we always build
// a scrollable layer. Used for asynchronous scrolling.
bool mWillBuildScrollableLayer : 1;
// If true, the scroll frame is an ancestor of other "active" scrolling
// frames, where "active" means has a non-minimal display port if
// ShouldActivateAllScrollFrames is true, or has a display port if
// ShouldActivateAllScrollFrames is false. And this means that we shouldn't
// expire the display port (if ShouldActivateAllScrollFrames is true then
// expiring a display port means making it minimal, otherwise it means
// removing the display port). If those descendant scrollframes have their
// display ports removed or made minimal, then we expire our display port.
bool mIsParentToActiveScrollFrames : 1;
// True if this frame has been scrolled at least once
bool mHasBeenScrolled : 1;
// True if the events synthesized by OSX to produce momentum scrolling should
// be ignored. Reset when the next real, non-synthesized scroll event occurs.
bool mIgnoreMomentumScroll : 1;
// True if the APZ is in the process of async-transforming this scrollframe,
// (as best as we can tell on the main thread, anyway).
bool mTransformingByAPZ : 1;
// True if APZ can scroll this frame asynchronously (i.e. it has an APZC
// set up for this frame and it's not a scrollinfo layer).
bool mScrollableByAPZ : 1;
// True if the APZ is allowed to zoom this scrollframe.
bool mZoomableByAPZ : 1;
// True if the scroll frame contains out-of-flow content and is inside
// a CSS filter.
bool mHasOutOfFlowContentInsideFilter : 1;
// True if we don't want the scrollbar to repaint itself right now.
bool mSuppressScrollbarRepaints : 1;
// True if we are using the minimum scale size instead of ICB for scroll port.
bool mIsUsingMinimumScaleSize : 1;
// True if the minimum scale size has been changed since the last reflow.
bool mMinimumScaleSizeChanged : 1;
// True if we're processing an scroll event.
bool mProcessingScrollEvent : 1;
// This is true from the time a scroll animation is requested of APZ to the
// time that APZ responds with an up-to-date repaint request. More precisely,
// this is flipped to true if a repaint request is dispatched to APZ where
// the most recent scroll request is a smooth scroll, and it is cleared when
// mApzAnimationInProgress is updated.
bool mApzAnimationRequested : 1;
// Similar to above mApzAnimationRequested but the request came from script,
// e.g., scrollBy().
bool mApzAnimationTriggeredByScriptRequested : 1;
// Whether we need to reclamp the visual viewport offset in ReflowFinished.
bool mReclampVVOffsetInReflowFinished : 1;
// Whether we need to schedule the scroll-driven animations.
bool mMayScheduleScrollAnimations : 1;
#ifdef MOZ_WIDGET_ANDROID
// True if this scrollable frame was vertically overflowed on the last reflow.
bool mHasVerticalOverflowForDynamicToolbar : 1;
#endif
mozilla::layout::ScrollVelocityQueue mVelocityQueue;
protected:
class AutoScrollbarRepaintSuppression;
friend class AutoScrollbarRepaintSuppression;
class AutoScrollbarRepaintSuppression {
public:
AutoScrollbarRepaintSuppression(nsHTMLScrollFrame* aFrame,
AutoWeakFrame& aWeakOuter, bool aSuppress)
: mFrame(aFrame),
mWeakOuter(aWeakOuter),
mOldSuppressValue(aFrame->mSuppressScrollbarRepaints) {
mFrame->mSuppressScrollbarRepaints = aSuppress;
}
~AutoScrollbarRepaintSuppression() {
if (mWeakOuter.IsAlive()) {
mFrame->mSuppressScrollbarRepaints = mOldSuppressValue;
}
}
private:
nsHTMLScrollFrame* mFrame;
AutoWeakFrame& mWeakOuter;
bool mOldSuppressValue;
};
struct ScrollOperationParams {
ScrollOperationParams(const ScrollOperationParams&) = delete;
ScrollOperationParams(ScrollMode aMode, ScrollOrigin aOrigin)
: mMode(aMode), mOrigin(aOrigin) {}
ScrollOperationParams(ScrollMode aMode, ScrollOrigin aOrigin,
ScrollSnapTargetIds&& aSnapTargetIds)
: ScrollOperationParams(aMode, aOrigin) {
mTargetIds = std::move(aSnapTargetIds);
}
ScrollOperationParams(ScrollMode aMode, ScrollOrigin aOrigin,
ScrollSnapFlags aSnapFlags,
ScrollTriggeredByScript aTriggeredByScript)
: ScrollOperationParams(aMode, aOrigin) {
mSnapFlags = aSnapFlags;
mTriggeredByScript = aTriggeredByScript;
}
ScrollMode mMode;
ScrollOrigin mOrigin;
ScrollSnapFlags mSnapFlags = ScrollSnapFlags::Disabled;
ScrollTriggeredByScript mTriggeredByScript = ScrollTriggeredByScript::No;
ScrollSnapTargetIds mTargetIds;
bool IsInstant() const { return mMode == ScrollMode::Instant; }
bool IsSmoothMsd() const { return mMode == ScrollMode::SmoothMsd; }
bool IsSmooth() const { return mMode == ScrollMode::Smooth; }
bool IsScrollSnapDisabled() const {
return mSnapFlags == ScrollSnapFlags::Disabled;
}
};
/**
* @note This method might destroy the frame, pres shell and other objects.
*
* A caller can ask this ScrollToWithOrigin() function to perform snapping by
* passing in aParams.mSnapFlags != ScrollSnapFlags::Disabled. Alternatively,
* a caller may want to do its own snapping, in which case it should pass
* ScrollSnapFlags::Disabled and populate aParams.mTargetIds based on the
* result of the snapping.
*/
void ScrollToWithOrigin(nsPoint aScrollPosition, const nsRect* aRange,
ScrollOperationParams&& aParams);
void CompleteAsyncScroll(
const nsPoint& aScrollPosition, const nsRect& aRange,
mozilla::UniquePtr<ScrollSnapTargetIds> aSnapTargetIds,
ScrollOrigin aOrigin = ScrollOrigin::NotSpecified);
bool HasPerspective() const { return ChildrenHavePerspective(); }
bool HasBgAttachmentLocal() const;
mozilla::StyleDirection GetScrolledFrameDir() const;
// Ask APZ to smooth scroll to |aDestination|.
// This method does not clamp the destination; callers should clamp it to
// either the layout or the visual scroll range (APZ will happily smooth
// scroll to either).
void ApzSmoothScrollTo(
const nsPoint& aDestination, ScrollOrigin,
mozilla::ScrollTriggeredByScript,
mozilla::UniquePtr<ScrollSnapTargetIds> aSnapTargetIds);
// Check whether APZ can scroll in the provided directions, keeping in mind
// that APZ currently cannot scroll along axes which are overflow:hidden.
bool CanApzScrollInTheseDirections(
mozilla::layers::ScrollDirections aDirections);
// Removes any RefreshDriver observers we might have registered.
void RemoveObservers();
private:
// NOTE: On mobile this value might be factoring into overflow:hidden region
// in the case of the top level document.
nsRect mScrollPort;
mozilla::UniquePtr<ScrollSnapTargetIds> mLastSnapTargetIds;
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(nsHTMLScrollFrame::OverflowState)
#endif /* nsGfxScrollFrame_h___ */