Currently, it tries to synthesize keyboard events on active window for emulating user input as far as possible. However, in the Fission world, it cannot retrieve active window from a content process for OOP iframe. And current behavior does not allow to emulate synthesizing keyboard events in inactive window which may be caused by 3rd party apps like IME. Therefore, this patch makes it synthesize keyboard events in in-process top window from the caller's global object. If we support synthesizing keyboard events via main process, we can change the behavior better. But for now, this must be enough for the Fuzzing API users. Differential Revision: https://phabricator.services.mozilla.com/D111040
370 lines
14 KiB
C++
370 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "FuzzingFunctions.h"
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#include "nsJSEnvironment.h"
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#include "js/GCAPI.h"
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#include "mozilla/dom/KeyboardEvent.h"
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#include "mozilla/ErrorResult.h"
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#include "mozilla/TextEvents.h"
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#include "mozilla/TextInputProcessor.h"
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#include "nsFocusManager.h"
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#include "nsIAccessibilityService.h"
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#include "nsPIDOMWindow.h"
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#include "xpcAccessibilityService.h"
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namespace mozilla {
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namespace dom {
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/* static */
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void FuzzingFunctions::GarbageCollect(const GlobalObject&) {
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nsJSContext::GarbageCollectNow(JS::GCReason::COMPONENT_UTILS,
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nsJSContext::NonIncrementalGC,
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nsJSContext::NonShrinkingGC);
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}
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/* static */
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void FuzzingFunctions::GarbageCollectCompacting(const GlobalObject&) {
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nsJSContext::GarbageCollectNow(JS::GCReason::COMPONENT_UTILS,
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nsJSContext::NonIncrementalGC,
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nsJSContext::ShrinkingGC);
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}
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/* static */
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void FuzzingFunctions::CycleCollect(const GlobalObject&) {
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nsJSContext::CycleCollectNow();
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}
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void FuzzingFunctions::MemoryPressure(const GlobalObject&) {
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nsCOMPtr<nsIObserverService> os = services::GetObserverService();
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os->NotifyObservers(nullptr, "memory-pressure", u"heap-minimize");
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}
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/* static */
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void FuzzingFunctions::EnableAccessibility(const GlobalObject&,
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ErrorResult& aRv) {
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RefPtr<nsIAccessibilityService> a11y;
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nsresult rv;
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rv = NS_GetAccessibilityService(getter_AddRefs(a11y));
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if (NS_FAILED(rv)) {
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aRv.Throw(rv);
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}
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}
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struct ModifierKey final {
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Modifier mModifier;
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KeyNameIndex mKeyNameIndex;
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bool mLockable;
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ModifierKey(Modifier aModifier, KeyNameIndex aKeyNameIndex, bool aLockable)
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: mModifier(aModifier),
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mKeyNameIndex(aKeyNameIndex),
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mLockable(aLockable) {}
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};
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static const ModifierKey kModifierKeys[] = {
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ModifierKey(MODIFIER_ALT, KEY_NAME_INDEX_Alt, false),
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ModifierKey(MODIFIER_ALTGRAPH, KEY_NAME_INDEX_AltGraph, false),
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ModifierKey(MODIFIER_CONTROL, KEY_NAME_INDEX_Control, false),
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ModifierKey(MODIFIER_FN, KEY_NAME_INDEX_Fn, false),
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ModifierKey(MODIFIER_META, KEY_NAME_INDEX_Meta, false),
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ModifierKey(MODIFIER_OS, KEY_NAME_INDEX_OS, false),
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ModifierKey(MODIFIER_SHIFT, KEY_NAME_INDEX_Shift, false),
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ModifierKey(MODIFIER_SYMBOL, KEY_NAME_INDEX_Symbol, false),
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ModifierKey(MODIFIER_CAPSLOCK, KEY_NAME_INDEX_CapsLock, true),
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ModifierKey(MODIFIER_FNLOCK, KEY_NAME_INDEX_FnLock, true),
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ModifierKey(MODIFIER_NUMLOCK, KEY_NAME_INDEX_NumLock, true),
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ModifierKey(MODIFIER_SCROLLLOCK, KEY_NAME_INDEX_ScrollLock, true),
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ModifierKey(MODIFIER_SYMBOLLOCK, KEY_NAME_INDEX_SymbolLock, true),
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};
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/* static */
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Modifiers FuzzingFunctions::ActivateModifiers(
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TextInputProcessor* aTextInputProcessor, Modifiers aModifiers,
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nsIWidget* aWidget, ErrorResult& aRv) {
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MOZ_ASSERT(aTextInputProcessor);
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if (aModifiers == MODIFIER_NONE) {
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return MODIFIER_NONE;
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}
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// We don't want to dispatch modifier key event from here. In strictly
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// speaking, all necessary modifiers should be activated with dispatching
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// each modifier key event. However, we cannot keep storing
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// TextInputProcessor instance for multiple SynthesizeKeyboardEvents() calls.
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// So, if some callers need to emulate modifier key events, they should do
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// it by themselves.
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uint32_t flags = nsITextInputProcessor::KEY_NON_PRINTABLE_KEY |
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nsITextInputProcessor::KEY_DONT_DISPATCH_MODIFIER_KEY_EVENT;
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Modifiers activatedModifiers = MODIFIER_NONE;
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Modifiers activeModifiers = aTextInputProcessor->GetActiveModifiers();
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for (const ModifierKey& kModifierKey : kModifierKeys) {
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if (!(kModifierKey.mModifier & aModifiers)) {
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continue; // Not requested modifier.
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}
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if (kModifierKey.mModifier & activeModifiers) {
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continue; // Already active, do nothing.
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}
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WidgetKeyboardEvent event(true, eVoidEvent, aWidget);
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// mKeyCode will be computed by TextInputProcessor automatically.
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event.mKeyNameIndex = kModifierKey.mKeyNameIndex;
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aRv = aTextInputProcessor->Keydown(event, flags);
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if (NS_WARN_IF(aRv.Failed())) {
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return activatedModifiers;
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}
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if (kModifierKey.mLockable) {
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aRv = aTextInputProcessor->Keyup(event, flags);
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if (NS_WARN_IF(aRv.Failed())) {
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return activatedModifiers;
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}
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}
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activatedModifiers |= kModifierKey.mModifier;
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}
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return activatedModifiers;
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}
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/* static */
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Modifiers FuzzingFunctions::InactivateModifiers(
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TextInputProcessor* aTextInputProcessor, Modifiers aModifiers,
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nsIWidget* aWidget, ErrorResult& aRv) {
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MOZ_ASSERT(aTextInputProcessor);
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if (aModifiers == MODIFIER_NONE) {
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return MODIFIER_NONE;
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}
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// We don't want to dispatch modifier key event from here. In strictly
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// speaking, all necessary modifiers should be activated with dispatching
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// each modifier key event. However, we cannot keep storing
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// TextInputProcessor instance for multiple SynthesizeKeyboardEvents() calls.
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// So, if some callers need to emulate modifier key events, they should do
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// it by themselves.
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uint32_t flags = nsITextInputProcessor::KEY_NON_PRINTABLE_KEY |
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nsITextInputProcessor::KEY_DONT_DISPATCH_MODIFIER_KEY_EVENT;
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Modifiers inactivatedModifiers = MODIFIER_NONE;
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Modifiers activeModifiers = aTextInputProcessor->GetActiveModifiers();
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for (const ModifierKey& kModifierKey : kModifierKeys) {
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if (!(kModifierKey.mModifier & aModifiers)) {
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continue; // Not requested modifier.
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}
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if (kModifierKey.mModifier & activeModifiers) {
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continue; // Already active, do nothing.
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}
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WidgetKeyboardEvent event(true, eVoidEvent, aWidget);
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// mKeyCode will be computed by TextInputProcessor automatically.
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event.mKeyNameIndex = kModifierKey.mKeyNameIndex;
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if (kModifierKey.mLockable) {
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aRv = aTextInputProcessor->Keydown(event, flags);
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if (NS_WARN_IF(aRv.Failed())) {
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return inactivatedModifiers;
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}
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}
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aRv = aTextInputProcessor->Keyup(event, flags);
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if (NS_WARN_IF(aRv.Failed())) {
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return inactivatedModifiers;
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}
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inactivatedModifiers |= kModifierKey.mModifier;
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}
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return inactivatedModifiers;
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}
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/* static */
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void FuzzingFunctions::SynthesizeKeyboardEvents(
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const GlobalObject& aGlobalObject, const nsAString& aKeyValue,
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const KeyboardEventInit& aDict, ErrorResult& aRv) {
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// Prepare keyboard event to synthesize first.
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uint32_t flags = 0;
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// Don't modify the given dictionary since caller may want to modify
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// a part of it and call this with it again.
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WidgetKeyboardEvent event(true, eVoidEvent, nullptr);
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event.mKeyCode = aDict.mKeyCode;
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event.mCharCode = 0; // Ignore.
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event.mKeyNameIndex = WidgetKeyboardEvent::GetKeyNameIndex(aKeyValue);
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if (event.mKeyNameIndex == KEY_NAME_INDEX_USE_STRING) {
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event.mKeyValue = aKeyValue;
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}
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// code value should be empty string or one of valid code value.
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event.mCodeNameIndex =
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aDict.mCode.IsEmpty()
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? CODE_NAME_INDEX_UNKNOWN
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: WidgetKeyboardEvent::GetCodeNameIndex(aDict.mCode);
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if (NS_WARN_IF(event.mCodeNameIndex == CODE_NAME_INDEX_USE_STRING)) {
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// Meaning that the code value is specified but it's not a known code
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// value. TextInputProcessor does not support synthesizing keyboard
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// events with unknown code value. So, returns error now.
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aRv.Throw(NS_ERROR_INVALID_ARG);
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return;
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}
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event.mLocation = aDict.mLocation;
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event.mIsRepeat = aDict.mRepeat;
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#define SET_MODIFIER(aName, aValue) \
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if (aDict.m##aName) { \
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event.mModifiers |= aValue; \
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}
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SET_MODIFIER(CtrlKey, MODIFIER_CONTROL)
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SET_MODIFIER(ShiftKey, MODIFIER_SHIFT)
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SET_MODIFIER(AltKey, MODIFIER_ALT)
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SET_MODIFIER(MetaKey, MODIFIER_META)
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SET_MODIFIER(ModifierAltGraph, MODIFIER_ALTGRAPH)
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SET_MODIFIER(ModifierCapsLock, MODIFIER_CAPSLOCK)
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SET_MODIFIER(ModifierFn, MODIFIER_FN)
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SET_MODIFIER(ModifierFnLock, MODIFIER_FNLOCK)
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SET_MODIFIER(ModifierNumLock, MODIFIER_NUMLOCK)
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SET_MODIFIER(ModifierOS, MODIFIER_OS)
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SET_MODIFIER(ModifierScrollLock, MODIFIER_SCROLLLOCK)
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SET_MODIFIER(ModifierSymbol, MODIFIER_SYMBOL)
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SET_MODIFIER(ModifierSymbolLock, MODIFIER_SYMBOLLOCK)
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#undef SET_MODIFIER
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// If we could distinguish whether the caller specified 0 explicitly or
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// not, we would skip computing the key location when it's specified
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// explicitly. However, this caller probably won't test tricky keyboard
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// events, so, it must be enough even though caller cannot set location
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// to 0.
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Maybe<uint32_t> maybeNonStandardLocation;
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if (!event.mLocation) {
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maybeNonStandardLocation = mozilla::Some(event.mLocation);
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}
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// If the key is a printable key and |.code| and/or |.keyCode| value is
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// not specified as non-zero explicitly, let's assume that the caller
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// emulates US-English keyboard's behavior (because otherwise, caller
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// should set both values.
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if (event.mKeyNameIndex == KEY_NAME_INDEX_USE_STRING) {
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if (event.mCodeNameIndex == CODE_NAME_INDEX_UNKNOWN) {
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event.mCodeNameIndex =
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TextInputProcessor::GuessCodeNameIndexOfPrintableKeyInUSEnglishLayout(
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event.mKeyValue, maybeNonStandardLocation);
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MOZ_ASSERT(event.mCodeNameIndex != CODE_NAME_INDEX_USE_STRING);
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}
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if (!event.mKeyCode) {
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event.mKeyCode =
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TextInputProcessor::GuessKeyCodeOfPrintableKeyInUSEnglishLayout(
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event.mKeyValue, maybeNonStandardLocation);
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if (!event.mKeyCode) {
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// Prevent to recompute keyCode in TextInputProcessor.
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flags |= nsITextInputProcessor::KEY_KEEP_KEYCODE_ZERO;
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}
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}
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}
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// If the key is a non-printable key, we can compute |.code| value of
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// usual keyboard of the platform. Note that |.keyCode| value for
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// non-printable key will be computed by TextInputProcessor. So, we need
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// to take care only |.code| value here.
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else if (event.mCodeNameIndex == CODE_NAME_INDEX_UNKNOWN) {
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event.mCodeNameIndex =
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WidgetKeyboardEvent::ComputeCodeNameIndexFromKeyNameIndex(
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event.mKeyNameIndex, maybeNonStandardLocation);
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}
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// Synthesize keyboard events in a DOM window which is in-process top one.
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// For emulating user input, this is better than dispatching the events in
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// the caller's DOM window because this approach can test the path redirecting
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// the events to focused subdocument too. However, for now, we cannot
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// dispatch it via another process without big changes. Therefore, we should
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// use in-process top window instead. If you need to test the path in the
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// parent process to, please file a feature request bug.
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nsCOMPtr<nsPIDOMWindowInner> windowInner =
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do_QueryInterface(aGlobalObject.GetAsSupports());
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if (!windowInner) {
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aRv.Throw(NS_ERROR_NOT_AVAILABLE);
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return;
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}
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nsPIDOMWindowOuter* inProcessTopWindowOuter =
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windowInner->GetInProcessScriptableTop();
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if (NS_WARN_IF(!inProcessTopWindowOuter)) {
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aRv.Throw(NS_ERROR_FAILURE);
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return;
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}
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nsIDocShell* docShell = inProcessTopWindowOuter->GetDocShell();
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if (NS_WARN_IF(!docShell)) {
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aRv.Throw(NS_ERROR_FAILURE);
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return;
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}
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RefPtr<nsPresContext> presContext = docShell->GetPresContext();
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if (NS_WARN_IF(!presContext)) {
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aRv.Throw(NS_ERROR_FAILURE);
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return;
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}
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event.mWidget = presContext->GetRootWidget();
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if (NS_WARN_IF(!event.mWidget)) {
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aRv.Throw(NS_ERROR_FAILURE);
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return;
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}
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nsCOMPtr<nsPIDOMWindowInner> inProcessTopWindowInner =
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inProcessTopWindowOuter->EnsureInnerWindow();
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if (NS_WARN_IF(!inProcessTopWindowInner)) {
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aRv.Throw(NS_ERROR_FAILURE);
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return;
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}
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RefPtr<TextInputProcessor> textInputProcessor = new TextInputProcessor();
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bool beganInputTransaction = false;
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aRv = textInputProcessor->BeginInputTransactionForFuzzing(
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inProcessTopWindowInner, nullptr, &beganInputTransaction);
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if (NS_WARN_IF(aRv.Failed())) {
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return;
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}
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if (NS_WARN_IF(!beganInputTransaction)) {
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// This is possible if a keyboard event listener or something tries to
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// dispatch next keyboard events during dispatching a keyboard event via
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// TextInputProcessor.
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aRv.Throw(NS_ERROR_FAILURE);
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return;
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}
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// First, activate necessary modifiers.
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// MOZ_KnownLive(event.mWidget) is safe because `event` is an instance in
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// the stack, and `mWidget` is `nsCOMPtr<nsIWidget>`.
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Modifiers activatedModifiers = ActivateModifiers(
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textInputProcessor, event.mModifiers, MOZ_KnownLive(event.mWidget), aRv);
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if (NS_WARN_IF(aRv.Failed())) {
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return;
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}
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// Then, dispatch keydown and keypress.
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aRv = textInputProcessor->Keydown(event, flags);
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if (NS_WARN_IF(aRv.Failed())) {
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return;
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}
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// Then, dispatch keyup.
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aRv = textInputProcessor->Keyup(event, flags);
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if (NS_WARN_IF(aRv.Failed())) {
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return;
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}
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// Finally, inactivate some modifiers which are activated by this call.
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// MOZ_KnownLive(event.mWidget) is safe because `event` is an instance in
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// the stack, and `mWidget` is `nsCOMPtr<nsIWidget>`.
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InactivateModifiers(textInputProcessor, activatedModifiers,
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MOZ_KnownLive(event.mWidget), aRv);
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if (NS_WARN_IF(aRv.Failed())) {
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return;
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}
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// Unfortunately, we cannot keep storing modifier state in the
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// TextInputProcessor since if we store it into a static variable,
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// we need to take care of resetting it when the caller wants.
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// However, that makes API more complicated. So, until they need
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// to want
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}
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} // namespace dom
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} // namespace mozilla
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