Files
tubestation/gfx/thebes/DeviceManagerDx.cpp
Brad Werth 480af05c6a Bug 1887703 Part 3: Protect more cases where mDeviceStatus is dereferenced, and avoid double-locks. r=aosmond
This adds a method IsWARPLocked to cover the cases where the lock is
already held, and the DeviceManagerDx methods are preferred over the
direct access to the Device (to handle this case correctly).

Differential Revision: https://phabricator.services.mozilla.com/D240794
2025-03-11 17:02:38 +00:00

1494 lines
43 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "DeviceManagerDx.h"
#include "D3D11Checks.h"
#include "gfxConfig.h"
#include "GfxDriverInfo.h"
#include "gfxWindowsPlatform.h"
#include "mozilla/D3DMessageUtils.h"
#include "mozilla/StaticPrefs_gfx.h"
#include "mozilla/StaticPrefs_layers.h"
#include "mozilla/Telemetry.h"
#include "mozilla/gfx/GPUParent.h"
#include "mozilla/gfx/GPUProcessManager.h"
#include "mozilla/gfx/GraphicsMessages.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/layers/CompositorBridgeChild.h"
#include "mozilla/layers/CompositorThread.h"
#include "mozilla/layers/DeviceAttachmentsD3D11.h"
#include "mozilla/Preferences.h"
#include "nsPrintfCString.h"
#include "nsString.h"
// -
#include <d3d11.h>
#include <dcomp.h>
#include <ddraw.h>
#include <dxgi.h>
namespace mozilla {
namespace gfx {
using namespace mozilla::widget;
using namespace mozilla::layers;
StaticAutoPtr<DeviceManagerDx> DeviceManagerDx::sInstance;
// We don't have access to the D3D11CreateDevice type in gfxWindowsPlatform.h,
// since it doesn't include d3d11.h, so we use a static here. It should only
// be used within InitializeD3D11.
decltype(D3D11CreateDevice)* sD3D11CreateDeviceFn = nullptr;
// It should only be used within CreateDirectCompositionDevice.
decltype(DCompositionCreateDevice2)* sDcompCreateDevice2Fn = nullptr;
decltype(DCompositionCreateDevice3)* sDcompCreateDevice3Fn = nullptr;
// It should only be used within CreateDCompSurfaceHandle
decltype(DCompositionCreateSurfaceHandle)* sDcompCreateSurfaceHandleFn =
nullptr;
/* static */
void DeviceManagerDx::Init() { sInstance = new DeviceManagerDx(); }
/* static */
void DeviceManagerDx::Shutdown() { sInstance = nullptr; }
DeviceManagerDx::DeviceManagerDx()
: mDeviceLock("gfxWindowsPlatform.mDeviceLock"),
mCompositorDeviceSupportsVideo(false) {
// Set up the D3D11 feature levels we can ask for.
mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_11_1);
mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_11_0);
mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_10_1);
mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_10_0);
MOZ_COUNT_CTOR(DeviceManagerDx);
}
DeviceManagerDx::~DeviceManagerDx() { MOZ_COUNT_DTOR(DeviceManagerDx); }
bool DeviceManagerDx::LoadD3D11() {
FeatureState& d3d11 = gfxConfig::GetFeature(Feature::D3D11_COMPOSITING);
MOZ_ASSERT(d3d11.IsEnabled());
if (sD3D11CreateDeviceFn) {
return true;
}
nsModuleHandle module(LoadLibrarySystem32(L"d3d11.dll"));
if (!module) {
d3d11.SetFailed(FeatureStatus::Unavailable,
"Direct3D11 not available on this computer",
"FEATURE_FAILURE_D3D11_LIB"_ns);
return false;
}
sD3D11CreateDeviceFn =
(decltype(D3D11CreateDevice)*)GetProcAddress(module, "D3D11CreateDevice");
if (!sD3D11CreateDeviceFn) {
// We should just be on Windows Vista or XP in this case.
d3d11.SetFailed(FeatureStatus::Unavailable,
"Direct3D11 not available on this computer",
"FEATURE_FAILURE_D3D11_FUNCPTR"_ns);
return false;
}
mD3D11Module.steal(module);
return true;
}
bool DeviceManagerDx::LoadDcomp() {
MOZ_ASSERT(gfxConfig::GetFeature(Feature::D3D11_COMPOSITING).IsEnabled());
MOZ_ASSERT(gfxVars::UseWebRenderANGLE());
MOZ_ASSERT(gfxVars::UseWebRenderDCompWin());
if (sDcompCreateDevice2Fn) {
return true; // Already loaded.
}
nsModuleHandle module(LoadLibrarySystem32(L"dcomp.dll"));
if (!module) {
return false;
}
sDcompCreateDevice2Fn = (decltype(DCompositionCreateDevice2)*)GetProcAddress(
module, "DCompositionCreateDevice2");
sDcompCreateDevice3Fn = (decltype(DCompositionCreateDevice3)*)GetProcAddress(
module, "DCompositionCreateDevice3");
if (!sDcompCreateDevice2Fn) {
return false;
}
// Load optional API for external compositing
sDcompCreateSurfaceHandleFn =
(decltype(DCompositionCreateSurfaceHandle)*)::GetProcAddress(
module, "DCompositionCreateSurfaceHandle");
mDcompModule.steal(module);
return true;
}
void DeviceManagerDx::ReleaseD3D11() {
MOZ_ASSERT(!mCompositorDevice);
MOZ_ASSERT(!mContentDevice);
MOZ_ASSERT(!mVRDevice);
MOZ_ASSERT(!mDecoderDevice);
mD3D11Module.reset();
sD3D11CreateDeviceFn = nullptr;
}
nsTArray<DXGI_OUTPUT_DESC1> DeviceManagerDx::EnumerateOutputs() {
RefPtr<IDXGIAdapter> adapter = GetDXGIAdapter();
if (!adapter) {
NS_WARNING("Failed to acquire a DXGI adapter for enumerating outputs.");
return nsTArray<DXGI_OUTPUT_DESC1>();
}
nsTArray<DXGI_OUTPUT_DESC1> outputs;
for (UINT i = 0;; ++i) {
RefPtr<IDXGIOutput> output = nullptr;
if (FAILED(adapter->EnumOutputs(i, getter_AddRefs(output)))) {
break;
}
RefPtr<IDXGIOutput6> output6 = nullptr;
if (FAILED(output->QueryInterface(__uuidof(IDXGIOutput6),
getter_AddRefs(output6)))) {
break;
}
DXGI_OUTPUT_DESC1 desc;
if (FAILED(output6->GetDesc1(&desc))) {
break;
}
outputs.AppendElement(desc);
}
return outputs;
}
bool DeviceManagerDx::GetOutputFromMonitor(HMONITOR monitor,
RefPtr<IDXGIOutput>* aOutOutput) {
RefPtr<IDXGIAdapter> adapter = GetDXGIAdapter();
if (!adapter) {
NS_WARNING("Failed to acquire a DXGI adapter for GetOutputFromMonitor.");
return false;
}
for (UINT i = 0;; ++i) {
RefPtr<IDXGIOutput> output = nullptr;
if (FAILED(adapter->EnumOutputs(i, getter_AddRefs(output)))) {
break;
}
DXGI_OUTPUT_DESC desc;
if (FAILED(output->GetDesc(&desc))) {
continue;
}
if (desc.Monitor == monitor) {
*aOutOutput = output;
return true;
}
}
return false;
}
void DeviceManagerDx::PostUpdateMonitorInfo() {
MOZ_ASSERT(XRE_IsGPUProcess());
MOZ_ASSERT(NS_IsMainThread());
MutexAutoLock lock(mDeviceLock);
// Reduce frequency of UpdateMonitorInfo() call.
if (mUpdateMonitorInfoRunnable) {
return;
}
auto* holder = CompositorThreadHolder::GetSingleton();
if (!holder) {
return;
}
mUpdateMonitorInfoRunnable = NS_NewRunnableFunction(
"DeviceManagerDx::PostUpdateMonitorInfo::Runnable", []() -> void {
auto* dm = gfx::DeviceManagerDx::Get();
if (dm) {
dm->UpdateMonitorInfo();
}
});
const uint32_t kDelayMS = 100;
RefPtr<Runnable> runnable = mUpdateMonitorInfoRunnable;
holder->GetCompositorThread()->DelayedDispatch(runnable.forget(), kDelayMS);
}
static bool ColorSpaceIsHDR(const DXGI_OUTPUT_DESC1& aDesc) {
// Set isHDR to true if the output has a BT2020 colorspace with EOTF2084
// gamma curve, this indicates the system is sending an HDR format to
// this monitor. The colorspace returned by DXGI is very vague - we only
// see DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 for HDR and
// DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 for SDR modes, even if the
// monitor is using something like YCbCr444 according to Settings
// (System -> Display Settings -> Advanced Display). To get more specific
// info we would need to query the DISPLAYCONFIG values in WinGDI.
//
// Note that we don't check bit depth here, since as of Windows 11 22H2,
// HDR is supported with 8bpc for lower bandwidth, where DWM converts to
// dithered RGB8 rather than RGB10, which doesn't really matter here.
//
// Since RefreshScreens(), the caller of this function, is triggered
// by WM_DISPLAYCHANGE, this will pick up changes to the monitors in
// all the important cases (resolution/color changes by the user).
//
// Further reading:
// https://learn.microsoft.com/en-us/windows/win32/direct3darticles/high-dynamic-range
// https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-displayconfig_sdr_white_level
bool isHDR = (aDesc.ColorSpace == DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020);
return isHDR;
}
void DeviceManagerDx::UpdateMonitorInfo() {
bool systemHdrEnabled = false;
std::set<HMONITOR> hdrMonitors;
for (const auto desc : EnumerateOutputs()) {
if (ColorSpaceIsHDR(desc)) {
systemHdrEnabled = true;
hdrMonitors.emplace(desc.Monitor);
}
}
{
MutexAutoLock lock(mDeviceLock);
mSystemHdrEnabled = Some(systemHdrEnabled);
mHdrMonitors.swap(hdrMonitors);
mUpdateMonitorInfoRunnable = nullptr;
}
}
bool DeviceManagerDx::SystemHDREnabled() {
{
MutexAutoLock lock(mDeviceLock);
if (mSystemHdrEnabled.isSome()) {
return mSystemHdrEnabled.ref();
}
}
UpdateMonitorInfo();
MutexAutoLock lock(mDeviceLock);
return mSystemHdrEnabled.ref();
}
bool DeviceManagerDx::WindowHDREnabled(HWND aWindow) {
MOZ_ASSERT(aWindow);
HMONITOR monitor = ::MonitorFromWindow(aWindow, MONITOR_DEFAULTTONEAREST);
return MonitorHDREnabled(monitor);
}
bool DeviceManagerDx::MonitorHDREnabled(HMONITOR aMonitor) {
if (!aMonitor) {
return false;
}
bool needInit = false;
{
MutexAutoLock lock(mDeviceLock);
if (mSystemHdrEnabled.isNothing()) {
needInit = true;
}
}
if (needInit) {
UpdateMonitorInfo();
}
MutexAutoLock lock(mDeviceLock);
MOZ_ASSERT(mSystemHdrEnabled.isSome());
auto it = mHdrMonitors.find(aMonitor);
if (it == mHdrMonitors.end()) {
return false;
}
return true;
}
void DeviceManagerDx::CheckHardwareStretchingSupport(HwStretchingSupport& aRv) {
RefPtr<IDXGIAdapter> adapter = GetDXGIAdapter();
if (!adapter) {
NS_WARNING(
"Failed to acquire a DXGI adapter for checking hardware stretching "
"support.");
++aRv.mError;
return;
}
for (UINT i = 0;; ++i) {
RefPtr<IDXGIOutput> output = nullptr;
HRESULT result = adapter->EnumOutputs(i, getter_AddRefs(output));
if (result == DXGI_ERROR_NOT_FOUND) {
// No more outputs to check.
break;
}
if (FAILED(result)) {
++aRv.mError;
break;
}
RefPtr<IDXGIOutput6> output6 = nullptr;
if (FAILED(output->QueryInterface(__uuidof(IDXGIOutput6),
getter_AddRefs(output6)))) {
++aRv.mError;
continue;
}
UINT flags = 0;
if (FAILED(output6->CheckHardwareCompositionSupport(&flags))) {
++aRv.mError;
continue;
}
bool fullScreen = flags & DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_FULLSCREEN;
bool window = flags & DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_WINDOWED;
if (fullScreen && window) {
++aRv.mBoth;
} else if (fullScreen) {
++aRv.mFullScreenOnly;
} else if (window) {
++aRv.mWindowOnly;
} else {
++aRv.mNone;
}
}
}
#ifdef DEBUG
static inline bool ProcessOwnsCompositor() {
return XRE_GetProcessType() == GeckoProcessType_GPU ||
XRE_GetProcessType() == GeckoProcessType_VR ||
(XRE_IsParentProcess() && !gfxConfig::IsEnabled(Feature::GPU_PROCESS));
}
#endif
bool DeviceManagerDx::CreateCompositorDevices() {
MutexAutoLock lock(mDeviceLock);
return CreateCompositorDevicesLocked();
}
bool DeviceManagerDx::CreateCompositorDevicesLocked() {
MOZ_ASSERT(ProcessOwnsCompositor());
FeatureState& d3d11 = gfxConfig::GetFeature(Feature::D3D11_COMPOSITING);
MOZ_ASSERT(d3d11.IsEnabled());
if (int32_t sleepSec =
StaticPrefs::gfx_direct3d11_sleep_on_create_device_AtStartup()) {
printf_stderr("Attach to PID: %lu\n", GetCurrentProcessId());
Sleep(sleepSec * 1000);
}
if (!LoadD3D11()) {
return false;
}
CreateCompositorDevice(d3d11);
if (!d3d11.IsEnabled()) {
MOZ_ASSERT(!mCompositorDevice);
ReleaseD3D11();
return false;
}
// We leak these everywhere and we need them our entire runtime anyway, let's
// leak it here as well. We keep the pointer to sD3D11CreateDeviceFn around
// as well for D2D1 and device resets.
mD3D11Module.disown();
MOZ_ASSERT(mCompositorDevice);
if (!d3d11.IsEnabled()) {
return false;
}
// When WR is used, do not preload attachments for D3D11 Non-WR compositor.
//
// Fallback from WR to D3D11 Non-WR compositor without re-creating gpu process
// could happen when WR causes error. In this case, the attachments are loaded
// synchronously.
if (gfx::gfxVars::UseSoftwareWebRender()) {
PreloadAttachmentsOnCompositorThread();
}
return true;
}
bool DeviceManagerDx::CreateVRDevice() {
MOZ_ASSERT(ProcessOwnsCompositor());
if (mVRDevice) {
return true;
}
if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) {
NS_WARNING("Direct3D11 Compositing required for VR");
return false;
}
if (!LoadD3D11()) {
return false;
}
RefPtr<IDXGIAdapter1> adapter = GetDXGIAdapterLocked();
if (!adapter) {
NS_WARNING("Failed to acquire a DXGI adapter for VR");
return false;
}
UINT flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
HRESULT hr;
if (!CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, flags, hr, mVRDevice)) {
gfxCriticalError() << "Crash during D3D11 device creation for VR";
return false;
}
if (FAILED(hr) || !mVRDevice) {
NS_WARNING("Failed to acquire a D3D11 device for VR");
return false;
}
return true;
}
bool DeviceManagerDx::CreateCanvasDevice() {
MutexAutoLock lock(mDeviceLock);
return CreateCanvasDeviceLocked();
}
bool DeviceManagerDx::CreateCanvasDeviceLocked() {
MOZ_ASSERT(ProcessOwnsCompositor());
if (mCanvasDevice) {
return true;
}
if (!LoadD3D11()) {
return false;
}
RefPtr<IDXGIAdapter1> adapter = GetDXGIAdapterLocked();
if (!adapter) {
NS_WARNING("Failed to acquire a DXGI adapter for Canvas");
return false;
}
UINT flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
HRESULT hr;
if (!CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, flags, hr,
mCanvasDevice)) {
gfxCriticalError() << "Crash during D3D11 device creation for Canvas";
return false;
}
if (StaticPrefs::
gfx_direct2d_target_independent_rasterization_disabled_AtStartup()) {
int creationFlags = 0x2; // disable target independent rasterization
const GUID D2D_INTERNAL_DEVICE_CREATION_OPTIONS = {
0xfb3a8e1a,
0x2e3c,
0x4de1,
{0x84, 0x42, 0x40, 0x43, 0xe0, 0xb0, 0x94, 0x95}};
mCanvasDevice->SetPrivateData(D2D_INTERNAL_DEVICE_CREATION_OPTIONS,
sizeof(creationFlags), &creationFlags);
}
if (FAILED(hr) || !mCanvasDevice) {
NS_WARNING("Failed to acquire a D3D11 device for Canvas");
return false;
}
if (!D3D11Checks::DoesTextureSharingWork(mCanvasDevice)) {
mCanvasDevice = nullptr;
return false;
}
if (XRE_IsGPUProcess()) {
Factory::SetDirect3D11Device(mCanvasDevice);
}
return true;
}
void DeviceManagerDx::CreateDirectCompositionDevice() {
MutexAutoLock lock(mDeviceLock);
CreateDirectCompositionDeviceLocked();
}
void DeviceManagerDx::CreateDirectCompositionDeviceLocked() {
if (!gfxVars::UseWebRenderDCompWin()) {
return;
}
if (!mCompositorDevice) {
return;
}
if (!LoadDcomp()) {
return;
}
RefPtr<IDXGIDevice> dxgiDevice;
if (mCompositorDevice->QueryInterface(
IID_PPV_ARGS((IDXGIDevice**)getter_AddRefs(dxgiDevice))) != S_OK) {
return;
}
HRESULT hr;
RefPtr<IDCompositionDesktopDevice> desktopDevice;
MOZ_SEH_TRY {
hr = sDcompCreateDevice3Fn(
dxgiDevice.get(),
IID_PPV_ARGS(
(IDCompositionDesktopDevice**)getter_AddRefs(desktopDevice)));
if (!desktopDevice) {
hr = sDcompCreateDevice2Fn(
dxgiDevice.get(),
IID_PPV_ARGS(
(IDCompositionDesktopDevice**)getter_AddRefs(desktopDevice)));
}
}
MOZ_SEH_EXCEPT(EXCEPTION_EXECUTE_HANDLER) { return; }
if (!SUCCEEDED(hr)) {
return;
}
RefPtr<IDCompositionDevice2> compositionDevice;
if (desktopDevice->QueryInterface(IID_PPV_ARGS(
(IDCompositionDevice2**)getter_AddRefs(compositionDevice))) != S_OK) {
return;
}
mDirectCompositionDevice = compositionDevice;
}
/* static */
HANDLE DeviceManagerDx::CreateDCompSurfaceHandle() {
if (!sDcompCreateSurfaceHandleFn) {
return 0;
}
HANDLE handle = 0;
HRESULT hr = sDcompCreateSurfaceHandleFn(COMPOSITIONOBJECT_ALL_ACCESS,
nullptr, &handle);
if (FAILED(hr)) {
return 0;
}
return handle;
}
void DeviceManagerDx::ImportDeviceInfo(const D3D11DeviceStatus& aDeviceStatus) {
MOZ_ASSERT(!ProcessOwnsCompositor());
MutexAutoLock lock(mDeviceLock);
mDeviceStatus = Some(aDeviceStatus);
}
bool DeviceManagerDx::ExportDeviceInfo(D3D11DeviceStatus* aOut) {
MutexAutoLock lock(mDeviceLock);
if (mDeviceStatus) {
*aOut = mDeviceStatus.value();
return true;
}
return false;
}
void DeviceManagerDx::CreateContentDevices() {
MutexAutoLock lock(mDeviceLock);
CreateContentDevicesLocked();
}
void DeviceManagerDx::CreateContentDevicesLocked() {
MOZ_ASSERT(gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING));
if (!LoadD3D11()) {
return;
}
// We should have been assigned a DeviceStatus from the parent process,
// GPU process, or the same process if using in-process compositing.
MOZ_RELEASE_ASSERT(mDeviceStatus);
if (CreateContentDevice() == FeatureStatus::CrashedInHandler) {
DisableD3D11AfterCrash();
}
}
already_AddRefed<IDXGIAdapter1> DeviceManagerDx::GetDXGIAdapter() {
MutexAutoLock lock(mDeviceLock);
return do_AddRef(GetDXGIAdapterLocked());
}
IDXGIAdapter1* DeviceManagerDx::GetDXGIAdapterLocked() {
if (mAdapter && mFactory && mFactory->IsCurrent()) {
return mAdapter;
}
mAdapter = nullptr;
mFactory = nullptr;
nsModuleHandle dxgiModule(LoadLibrarySystem32(L"dxgi.dll"));
decltype(CreateDXGIFactory1)* createDXGIFactory1 =
(decltype(CreateDXGIFactory1)*)GetProcAddress(dxgiModule,
"CreateDXGIFactory1");
if (!createDXGIFactory1) {
return nullptr;
}
static const auto fCreateDXGIFactory2 =
(decltype(CreateDXGIFactory2)*)GetProcAddress(dxgiModule,
"CreateDXGIFactory2");
// Try to use a DXGI 1.1 adapter in order to share resources
// across processes.
if (StaticPrefs::gfx_direct3d11_enable_debug_layer_AtStartup()) {
if (fCreateDXGIFactory2) {
auto hr = fCreateDXGIFactory2(DXGI_CREATE_FACTORY_DEBUG,
__uuidof(IDXGIFactory2),
getter_AddRefs(mFactory));
MOZ_ALWAYS_TRUE(!FAILED(hr));
} else {
NS_WARNING(
"fCreateDXGIFactory2 not loaded, cannot create debug IDXGIFactory2.");
}
}
if (!mFactory) {
HRESULT hr =
createDXGIFactory1(__uuidof(IDXGIFactory1), getter_AddRefs(mFactory));
if (FAILED(hr) || !mFactory) {
// This seems to happen with some people running the iZ3D driver.
// They won't get acceleration.
return nullptr;
}
}
if (mDeviceStatus) {
// Match the adapter to our mDeviceStatus, if possible.
for (UINT index = 0;; index++) {
RefPtr<IDXGIAdapter1> adapter;
if (FAILED(mFactory->EnumAdapters1(index, getter_AddRefs(adapter)))) {
break;
}
const DxgiAdapterDesc& preferred = mDeviceStatus->adapter();
DXGI_ADAPTER_DESC desc;
if (SUCCEEDED(adapter->GetDesc(&desc)) &&
desc.AdapterLuid.HighPart == preferred.AdapterLuid.HighPart &&
desc.AdapterLuid.LowPart == preferred.AdapterLuid.LowPart &&
desc.VendorId == preferred.VendorId &&
desc.DeviceId == preferred.DeviceId) {
mAdapter = adapter.forget();
break;
}
}
}
if (!mAdapter) {
mDeviceStatus.reset();
// Pick the first adapter available.
mFactory->EnumAdapters1(0, getter_AddRefs(mAdapter));
}
// We leak this module everywhere, we might as well do so here as well.
dxgiModule.disown();
return mAdapter;
}
bool DeviceManagerDx::CreateCompositorDeviceHelper(
FeatureState& aD3d11, IDXGIAdapter1* aAdapter, bool aAttemptVideoSupport,
RefPtr<ID3D11Device>& aOutDevice) {
// Check if a failure was injected for testing.
if (StaticPrefs::gfx_testing_device_fail()) {
aD3d11.SetFailed(FeatureStatus::Failed,
"Direct3D11 device failure simulated by preference",
"FEATURE_FAILURE_D3D11_SIM"_ns);
return false;
}
UINT flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
DXGI_ADAPTER_DESC desc;
aAdapter->GetDesc(&desc);
if (desc.VendorId != 0x1414) {
// 0x1414 is Microsoft (e.g. WARP)
// When not using WARP, use
// D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS to prevent
// bug 1092260. IE 11 also uses this flag.
flags |= D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS;
}
if (aAttemptVideoSupport) {
flags |= D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
}
HRESULT hr;
RefPtr<ID3D11Device> device;
if (!CreateDevice(aAdapter, D3D_DRIVER_TYPE_UNKNOWN, flags, hr, device)) {
if (!aAttemptVideoSupport) {
gfxCriticalError() << "Crash during D3D11 device creation";
aD3d11.SetFailed(FeatureStatus::CrashedInHandler,
"Crashed trying to acquire a D3D11 device",
"FEATURE_FAILURE_D3D11_DEVICE1"_ns);
}
return false;
}
if (FAILED(hr) || !device) {
if (!aAttemptVideoSupport) {
aD3d11.SetFailed(FeatureStatus::Failed,
"Failed to acquire a D3D11 device",
"FEATURE_FAILURE_D3D11_DEVICE2"_ns);
}
return false;
}
if (!D3D11Checks::DoesDeviceWork()) {
if (!aAttemptVideoSupport) {
aD3d11.SetFailed(FeatureStatus::Broken,
"Direct3D11 device was determined to be broken",
"FEATURE_FAILURE_D3D11_BROKEN"_ns);
}
return false;
}
aOutDevice = device;
return true;
}
// Note that it's enough for us to just use a counter for a unique ID,
// even though the counter isn't synchronized between processes. If we
// start in the GPU process and wind up in the parent process, the
// whole graphics stack is blown away anyway. But just in case, we
// make gpu process IDs negative and parent process IDs positive.
static inline int32_t GetNextDeviceCounter() {
static int32_t sDeviceCounter = 0;
return XRE_IsGPUProcess() ? --sDeviceCounter : ++sDeviceCounter;
}
void DeviceManagerDx::CreateCompositorDevice(FeatureState& d3d11) {
if (StaticPrefs::layers_d3d11_force_warp_AtStartup()) {
CreateWARPCompositorDevice();
return;
}
RefPtr<IDXGIAdapter1> adapter = GetDXGIAdapterLocked();
if (!adapter) {
d3d11.SetFailed(FeatureStatus::Unavailable,
"Failed to acquire a DXGI adapter",
"FEATURE_FAILURE_D3D11_DXGI"_ns);
return;
}
if (XRE_IsGPUProcess() && !D3D11Checks::DoesRemotePresentWork(adapter)) {
d3d11.SetFailed(FeatureStatus::Unavailable,
"DXGI does not support out-of-process presentation",
"FEATURE_FAILURE_D3D11_REMOTE_PRESENT"_ns);
return;
}
RefPtr<ID3D11Device> device;
if (!CreateCompositorDeviceHelper(d3d11, adapter, true, device)) {
// Try again without video support and record that it failed.
mCompositorDeviceSupportsVideo = false;
if (!CreateCompositorDeviceHelper(d3d11, adapter, false, device)) {
return;
}
} else {
mCompositorDeviceSupportsVideo = true;
}
// Only test this when not using WARP since it can fail and cause
// GetDeviceRemovedReason to return weird values.
bool textureSharingWorks = D3D11Checks::DoesTextureSharingWork(device);
DXGI_ADAPTER_DESC desc;
PodZero(&desc);
adapter->GetDesc(&desc);
if (!textureSharingWorks) {
gfxConfig::SetFailed(Feature::D3D11_HW_ANGLE, FeatureStatus::Broken,
"Texture sharing doesn't work",
"FEATURE_FAILURE_HW_ANGLE_NEEDS_TEXTURE_SHARING"_ns);
}
if (D3D11Checks::DoesRenderTargetViewNeedRecreating(device)) {
gfxConfig::SetFailed(Feature::D3D11_HW_ANGLE, FeatureStatus::Broken,
"RenderTargetViews need recreating",
"FEATURE_FAILURE_HW_ANGLE_NEEDS_RTV_RECREATION"_ns);
}
if (XRE_IsParentProcess()) {
// It seems like this may only happen when we're using the NVIDIA gpu
D3D11Checks::WarnOnAdapterMismatch(device);
}
RefPtr<ID3D10Multithread> multi;
HRESULT hr = device->QueryInterface(__uuidof(ID3D10Multithread),
getter_AddRefs(multi));
if (SUCCEEDED(hr) && multi) {
multi->SetMultithreadProtected(TRUE);
}
uint32_t featureLevel = device->GetFeatureLevel();
auto formatOptions = D3D11Checks::FormatOptions(device);
mCompositorDevice = device;
int32_t sequenceNumber = GetNextDeviceCounter();
mDeviceStatus = Some(D3D11DeviceStatus(
false, textureSharingWorks, featureLevel, DxgiAdapterDesc::From(desc),
sequenceNumber, formatOptions));
mCompositorDevice->SetExceptionMode(0);
}
bool DeviceManagerDx::CreateDevice(IDXGIAdapter* aAdapter,
D3D_DRIVER_TYPE aDriverType, UINT aFlags,
HRESULT& aResOut,
RefPtr<ID3D11Device>& aOutDevice) {
if (StaticPrefs::gfx_direct3d11_enable_debug_layer_AtStartup() ||
StaticPrefs::gfx_direct3d11_break_on_error_AtStartup()) {
aFlags |= D3D11_CREATE_DEVICE_DEBUG;
}
MOZ_SEH_TRY {
aResOut = sD3D11CreateDeviceFn(
aAdapter, aDriverType, nullptr, aFlags, mFeatureLevels.Elements(),
mFeatureLevels.Length(), D3D11_SDK_VERSION, getter_AddRefs(aOutDevice),
nullptr, nullptr);
}
MOZ_SEH_EXCEPT(EXCEPTION_EXECUTE_HANDLER) { return false; }
if (StaticPrefs::gfx_direct3d11_break_on_error_AtStartup()) {
do {
if (!aOutDevice) break;
RefPtr<ID3D11Debug> debug;
if (!SUCCEEDED(aOutDevice->QueryInterface(__uuidof(ID3D11Debug),
getter_AddRefs(debug))))
break;
RefPtr<ID3D11InfoQueue> infoQueue;
if (!SUCCEEDED(debug->QueryInterface(__uuidof(ID3D11InfoQueue),
getter_AddRefs(infoQueue))))
break;
D3D11_INFO_QUEUE_FILTER filter;
PodZero(&filter);
// Disable warnings caused by Advanced Layers that are known and not
// problematic.
D3D11_MESSAGE_ID blockIDs[] = {
D3D11_MESSAGE_ID_DEVICE_DRAW_CONSTANT_BUFFER_TOO_SMALL};
filter.DenyList.NumIDs = std::size(blockIDs);
filter.DenyList.pIDList = blockIDs;
infoQueue->PushStorageFilter(&filter);
infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, true);
} while (false);
}
return true;
}
void DeviceManagerDx::CreateWARPCompositorDevice() {
ScopedGfxFeatureReporter reporterWARP(
"D3D11-WARP", StaticPrefs::layers_d3d11_force_warp_AtStartup());
FeatureState& d3d11 = gfxConfig::GetFeature(Feature::D3D11_COMPOSITING);
HRESULT hr;
RefPtr<ID3D11Device> device;
// Use D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
// to prevent bug 1092260. IE 11 also uses this flag.
UINT flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
if (!CreateDevice(nullptr, D3D_DRIVER_TYPE_WARP, flags, hr, device)) {
gfxCriticalError() << "Exception occurred initializing WARP D3D11 device!";
d3d11.SetFailed(FeatureStatus::CrashedInHandler,
"Crashed creating a D3D11 WARP device",
"FEATURE_FAILURE_D3D11_WARP_DEVICE"_ns);
}
if (FAILED(hr) || !device) {
// This should always succeed... in theory.
gfxCriticalError() << "Failed to initialize WARP D3D11 device! "
<< hexa(hr);
d3d11.SetFailed(FeatureStatus::Failed,
"Failed to create a D3D11 WARP device",
"FEATURE_FAILURE_D3D11_WARP_DEVICE2"_ns);
return;
}
bool textureSharingWorks = D3D11Checks::DoesTextureSharingWork(device);
RefPtr<ID3D10Multithread> multi;
hr = device->QueryInterface(__uuidof(ID3D10Multithread),
getter_AddRefs(multi));
if (SUCCEEDED(hr) && multi) {
multi->SetMultithreadProtected(TRUE);
}
DXGI_ADAPTER_DESC desc;
D3D11Checks::GetDxgiDesc(device, &desc);
int featureLevel = device->GetFeatureLevel();
auto formatOptions = D3D11Checks::FormatOptions(device);
mCompositorDevice = device;
int32_t sequenceNumber = GetNextDeviceCounter();
mDeviceStatus = Some(D3D11DeviceStatus(
true, textureSharingWorks, featureLevel, DxgiAdapterDesc::From(desc),
sequenceNumber, formatOptions));
mCompositorDevice->SetExceptionMode(0);
reporterWARP.SetSuccessful();
}
FeatureStatus DeviceManagerDx::CreateContentDevice() {
RefPtr<IDXGIAdapter1> adapter;
if (!IsWARPLocked()) {
adapter = GetDXGIAdapterLocked();
if (!adapter) {
gfxCriticalNote << "Could not get a DXGI adapter";
return FeatureStatus::Unavailable;
}
}
HRESULT hr;
RefPtr<ID3D11Device> device;
UINT flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
D3D_DRIVER_TYPE type =
IsWARPLocked() ? D3D_DRIVER_TYPE_WARP : D3D_DRIVER_TYPE_UNKNOWN;
if (!CreateDevice(adapter, type, flags, hr, device)) {
gfxCriticalNote
<< "Recovered from crash while creating a D3D11 content device";
gfxWindowsPlatform::RecordContentDeviceFailure(
TelemetryDeviceCode::Content);
return FeatureStatus::CrashedInHandler;
}
if (FAILED(hr) || !device) {
gfxCriticalNote << "Failed to create a D3D11 content device: " << hexa(hr);
gfxWindowsPlatform::RecordContentDeviceFailure(
TelemetryDeviceCode::Content);
return FeatureStatus::Failed;
}
// InitializeD2D() will abort early if the compositor device did not support
// texture sharing. If we're in the content process, we can't rely on the
// parent device alone: some systems have dual GPUs that are capable of
// binding the parent and child processes to different GPUs. As a safety net,
// we re-check texture sharing against the newly created D3D11 content device.
// If it fails, we won't use Direct2D.
if (XRE_IsContentProcess()) {
if (!D3D11Checks::DoesTextureSharingWork(device)) {
return FeatureStatus::Failed;
}
DebugOnly<bool> ok = ContentAdapterIsParentAdapter(device);
MOZ_ASSERT(ok);
}
mContentDevice = device;
mContentDevice->SetExceptionMode(0);
RefPtr<ID3D10Multithread> multi;
hr = mContentDevice->QueryInterface(__uuidof(ID3D10Multithread),
getter_AddRefs(multi));
if (SUCCEEDED(hr) && multi) {
multi->SetMultithreadProtected(TRUE);
}
return FeatureStatus::Available;
}
RefPtr<ID3D11Device> DeviceManagerDx::CreateDecoderDevice(
DeviceFlagSet aFlags) {
MutexAutoLock lock(mDeviceLock);
if (!mDeviceStatus) {
return nullptr;
}
bool isAMD = mDeviceStatus->adapter().VendorId == 0x1002;
bool reuseDevice = false;
if (gfxVars::ReuseDecoderDevice()) {
reuseDevice = true;
} else if (isAMD) {
reuseDevice = true;
gfxCriticalNoteOnce << "Always have to reuse decoder device on AMD";
}
if (reuseDevice) {
// Use mCompositorDevice for decoder device only for hardware WebRender.
if (aFlags.contains(DeviceFlag::isHardwareWebRenderInUse) &&
mCompositorDevice && mCompositorDeviceSupportsVideo &&
!mDecoderDevice) {
mDecoderDevice = mCompositorDevice;
RefPtr<ID3D10Multithread> multi;
mDecoderDevice->QueryInterface(__uuidof(ID3D10Multithread),
getter_AddRefs(multi));
if (multi) {
MOZ_ASSERT(multi->GetMultithreadProtected());
}
}
if (mDecoderDevice) {
RefPtr<ID3D11Device> dev = mDecoderDevice;
return dev.forget();
}
}
if (!sD3D11CreateDeviceFn) {
// We should just be on Windows Vista or XP in this case.
return nullptr;
}
RefPtr<IDXGIAdapter1> adapter = GetDXGIAdapterLocked();
if (!adapter) {
return nullptr;
}
HRESULT hr;
RefPtr<ID3D11Device> device;
UINT flags = D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS |
D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
if (!CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, flags, hr, device)) {
return nullptr;
}
if (FAILED(hr) || !device || !D3D11Checks::DoesDeviceWork()) {
return nullptr;
}
RefPtr<ID3D10Multithread> multi;
device->QueryInterface(__uuidof(ID3D10Multithread), getter_AddRefs(multi));
if (multi) {
multi->SetMultithreadProtected(TRUE);
}
if (reuseDevice) {
mDecoderDevice = device;
}
return device;
}
// ID3D11DeviceChild, IDXGIObject and ID3D11Device implement SetPrivateData with
// the exact same parameters.
template <typename T>
static HRESULT SetDebugName(T* d3d11Object, const char* debugString) {
return d3d11Object->SetPrivateData(WKPDID_D3DDebugObjectName,
strlen(debugString), debugString);
}
RefPtr<ID3D11Device> DeviceManagerDx::CreateMediaEngineDevice() {
MutexAutoLock lock(mDeviceLock);
if (!LoadD3D11()) {
return nullptr;
}
HRESULT hr;
RefPtr<ID3D11Device> device;
UINT flags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT |
D3D11_CREATE_DEVICE_BGRA_SUPPORT |
D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS;
if (!CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, flags, hr, device)) {
return nullptr;
}
if (FAILED(hr) || !device || !D3D11Checks::DoesDeviceWork()) {
return nullptr;
}
Unused << SetDebugName(device.get(), "MFMediaEngineDevice");
RefPtr<ID3D10Multithread> multi;
device->QueryInterface(__uuidof(ID3D10Multithread), getter_AddRefs(multi));
if (multi) {
multi->SetMultithreadProtected(TRUE);
}
return device;
}
void DeviceManagerDx::ResetDevices() {
MutexAutoLock lock(mDeviceLock);
ResetDevicesLocked();
}
void DeviceManagerDx::ResetDevicesLocked() {
mAdapter = nullptr;
mCompositorAttachments = nullptr;
mCompositorDevice = nullptr;
mContentDevice = nullptr;
mCanvasDevice = nullptr;
mImageDevice = nullptr;
mVRDevice = nullptr;
mDecoderDevice = nullptr;
mDirectCompositionDevice = nullptr;
mDeviceStatus = Nothing();
mDeviceResetReason = Nothing();
Factory::SetDirect3D11Device(nullptr);
}
bool DeviceManagerDx::MaybeResetAndReacquireDevices() {
MutexAutoLock lock(mDeviceLock);
DeviceResetReason resetReason;
if (!HasDeviceResetLocked(&resetReason)) {
return false;
}
GPUProcessManager::RecordDeviceReset(resetReason);
bool createCompositorDevice = !!mCompositorDevice;
bool createContentDevice = !!mContentDevice;
bool createCanvasDevice = !!mCanvasDevice;
bool createDirectCompositionDevice = !!mDirectCompositionDevice;
ResetDevicesLocked();
if (createCompositorDevice && !CreateCompositorDevicesLocked()) {
// Just stop, don't try anything more
return true;
}
if (createContentDevice) {
CreateContentDevicesLocked();
}
if (createCanvasDevice) {
CreateCanvasDeviceLocked();
}
if (createDirectCompositionDevice) {
CreateDirectCompositionDeviceLocked();
}
return true;
}
bool DeviceManagerDx::ContentAdapterIsParentAdapter(ID3D11Device* device) {
DXGI_ADAPTER_DESC desc;
if (!D3D11Checks::GetDxgiDesc(device, &desc)) {
gfxCriticalNote << "Could not query device DXGI adapter info";
return false;
}
if (!mDeviceStatus) {
return false;
}
const DxgiAdapterDesc& preferred = mDeviceStatus->adapter();
if (desc.VendorId != preferred.VendorId ||
desc.DeviceId != preferred.DeviceId ||
desc.SubSysId != preferred.SubSysId ||
desc.AdapterLuid.HighPart != preferred.AdapterLuid.HighPart ||
desc.AdapterLuid.LowPart != preferred.AdapterLuid.LowPart) {
gfxCriticalNote << "VendorIDMismatch P " << hexa(preferred.VendorId) << " "
<< hexa(desc.VendorId);
return false;
}
return true;
}
static DeviceResetReason HResultToResetReason(HRESULT hr) {
switch (hr) {
case DXGI_ERROR_DEVICE_HUNG:
return DeviceResetReason::HUNG;
case DXGI_ERROR_DEVICE_REMOVED:
return DeviceResetReason::REMOVED;
case DXGI_ERROR_DEVICE_RESET:
return DeviceResetReason::RESET;
case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
return DeviceResetReason::DRIVER_ERROR;
case DXGI_ERROR_INVALID_CALL:
return DeviceResetReason::INVALID_CALL;
case E_OUTOFMEMORY:
return DeviceResetReason::OUT_OF_MEMORY;
default:
MOZ_ASSERT(false);
}
return DeviceResetReason::OTHER;
}
bool DeviceManagerDx::HasDeviceReset(DeviceResetReason* aOutReason) {
MutexAutoLock lock(mDeviceLock);
return HasDeviceResetLocked(aOutReason);
}
bool DeviceManagerDx::HasDeviceResetLocked(DeviceResetReason* aOutReason) {
if (mDeviceResetReason) {
if (aOutReason) {
*aOutReason = mDeviceResetReason.value();
}
return true;
}
DeviceResetReason reason;
if (GetAnyDeviceRemovedReason(&reason)) {
mDeviceResetReason = Some(reason);
if (aOutReason) {
*aOutReason = reason;
}
return true;
}
return false;
}
static inline bool DidDeviceReset(const RefPtr<ID3D11Device>& aDevice,
DeviceResetReason* aOutReason) {
if (!aDevice) {
return false;
}
HRESULT hr = aDevice->GetDeviceRemovedReason();
if (hr == S_OK) {
return false;
}
*aOutReason = HResultToResetReason(hr);
return true;
}
bool DeviceManagerDx::GetAnyDeviceRemovedReason(DeviceResetReason* aOutReason) {
if (DidDeviceReset(mCompositorDevice, aOutReason) ||
DidDeviceReset(mContentDevice, aOutReason) ||
DidDeviceReset(mCanvasDevice, aOutReason)) {
return true;
}
if (XRE_IsParentProcess() && NS_IsMainThread() &&
StaticPrefs::gfx_testing_device_reset()) {
Preferences::SetInt("gfx.testing.device-reset", 0);
*aOutReason = DeviceResetReason::FORCED_RESET;
return true;
}
return false;
}
void DeviceManagerDx::ForceDeviceReset(ForcedDeviceResetReason aReason) {
Telemetry::Accumulate(Telemetry::FORCED_DEVICE_RESET_REASON,
uint32_t(aReason));
{
MutexAutoLock lock(mDeviceLock);
if (!mDeviceResetReason) {
mDeviceResetReason = Some(DeviceResetReason::FORCED_RESET);
}
}
}
void DeviceManagerDx::DisableD3D11AfterCrash() {
gfxConfig::Disable(Feature::D3D11_COMPOSITING,
FeatureStatus::CrashedInHandler,
"Crashed while acquiring a Direct3D11 device",
"FEATURE_FAILURE_D3D11_CRASH"_ns);
ResetDevices();
}
RefPtr<ID3D11Device> DeviceManagerDx::GetCompositorDevice() {
/// ID3D11Device is thread-safe. We need the lock to read the
/// mDeviceLockPointer, but manipulating the pointee outside of the lock is
/// safe. See
/// https://learn.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-render-multi-thread-intro
MutexAutoLock lock(mDeviceLock);
return mCompositorDevice;
}
RefPtr<ID3D11Device> DeviceManagerDx::GetContentDevice() {
MOZ_ASSERT(XRE_IsGPUProcess() ||
gfxPlatform::GetPlatform()->DevicesInitialized());
MutexAutoLock lock(mDeviceLock);
return mContentDevice;
}
RefPtr<ID3D11Device> DeviceManagerDx::GetImageDevice() {
MutexAutoLock lock(mDeviceLock);
if (mImageDevice) {
return mImageDevice;
}
RefPtr<ID3D11Device> device = mContentDevice;
if (!device) {
device = mCompositorDevice;
}
if (!device) {
return nullptr;
}
RefPtr<ID3D10Multithread> multi;
HRESULT hr =
device->QueryInterface((ID3D10Multithread**)getter_AddRefs(multi));
if (FAILED(hr) || !multi) {
gfxWarning() << "Multithread safety interface not supported. " << hr;
return nullptr;
} else {
MOZ_ASSERT(multi->GetMultithreadProtected());
}
mImageDevice = device;
return mImageDevice;
}
RefPtr<ID3D11Device> DeviceManagerDx::GetVRDevice() {
MutexAutoLock lock(mDeviceLock);
if (!mVRDevice) {
CreateVRDevice();
}
return mVRDevice;
}
RefPtr<ID3D11Device> DeviceManagerDx::GetCanvasDevice() {
MutexAutoLock lock(mDeviceLock);
return mCanvasDevice;
}
RefPtr<IDCompositionDevice2> DeviceManagerDx::GetDirectCompositionDevice() {
MutexAutoLock lock(mDeviceLock);
return mDirectCompositionDevice;
}
unsigned DeviceManagerDx::GetCompositorFeatureLevel() const {
MutexAutoLock lock(mDeviceLock);
if (!mDeviceStatus) {
return 0;
}
return mDeviceStatus->featureLevel();
}
bool DeviceManagerDx::TextureSharingWorks() {
MutexAutoLock lock(mDeviceLock);
if (!mDeviceStatus) {
return false;
}
return mDeviceStatus->textureSharingWorks();
}
bool DeviceManagerDx::CanInitializeKeyedMutexTextures() {
MutexAutoLock lock(mDeviceLock);
return mDeviceStatus && StaticPrefs::gfx_direct3d11_allow_keyed_mutex() &&
gfxVars::AllowD3D11KeyedMutex();
}
bool DeviceManagerDx::IsWARP() {
MutexAutoLock lock(mDeviceLock);
return IsWARPLocked();
}
bool DeviceManagerDx::IsWARPLocked() {
if (!mDeviceStatus) {
return false;
}
return mDeviceStatus->isWARP();
}
bool DeviceManagerDx::CanUseNV12() {
MutexAutoLock lock(mDeviceLock);
if (!mDeviceStatus) {
return false;
}
return mDeviceStatus->formatOptions().contains(
D3D11Checks::VideoFormatOption::NV12);
}
bool DeviceManagerDx::CanUseP010() {
MutexAutoLock lock(mDeviceLock);
if (!mDeviceStatus) {
return false;
}
return mDeviceStatus->formatOptions().contains(
D3D11Checks::VideoFormatOption::P010);
}
bool DeviceManagerDx::CanUseP016() {
MutexAutoLock lock(mDeviceLock);
if (!mDeviceStatus) {
return false;
}
return mDeviceStatus->formatOptions().contains(
D3D11Checks::VideoFormatOption::P016);
}
bool DeviceManagerDx::CanUseDComp() {
MutexAutoLock lock(mDeviceLock);
return !!mDirectCompositionDevice;
}
void DeviceManagerDx::GetCompositorDevices(
RefPtr<ID3D11Device>* aOutDevice,
RefPtr<layers::DeviceAttachmentsD3D11>* aOutAttachments) {
RefPtr<ID3D11Device> device;
{
MutexAutoLock lock(mDeviceLock);
if (!mCompositorDevice) {
return;
}
if (mCompositorAttachments) {
*aOutDevice = mCompositorDevice;
*aOutAttachments = mCompositorAttachments;
return;
}
// Otherwise, we'll try to create attachments outside the lock.
device = mCompositorDevice;
}
// We save the attachments object even if it fails to initialize, so the
// compositor can grab the failure ID.
RefPtr<layers::DeviceAttachmentsD3D11> attachments =
layers::DeviceAttachmentsD3D11::Create(device);
{
MutexAutoLock lock(mDeviceLock);
if (device != mCompositorDevice) {
return;
}
mCompositorAttachments = attachments;
}
*aOutDevice = device;
*aOutAttachments = attachments;
}
/* static */
void DeviceManagerDx::PreloadAttachmentsOnCompositorThread() {
if (!CompositorThread()) {
return;
}
RefPtr<Runnable> task = NS_NewRunnableFunction(
"DeviceManagerDx::PreloadAttachmentsOnCompositorThread", []() -> void {
if (DeviceManagerDx* dm = DeviceManagerDx::Get()) {
RefPtr<ID3D11Device> device;
RefPtr<layers::DeviceAttachmentsD3D11> attachments;
dm->GetCompositorDevices(&device, &attachments);
}
});
CompositorThread()->Dispatch(task.forget());
}
} // namespace gfx
} // namespace mozilla