Files
tubestation/gfx/tests/gtest/TestConfigManager.cpp
Emilio Cobos Álvarez de04902104 Bug 1767172 - Remove custom screen info handling from GfxInfo, use ScreenManager for that. r=jrmuizel,handyman,stransky
This removes a bunch of custom code from GfxInfo to obtain screen
information, and instead collects that screen information in
ScreenManager.

This, apart of removing duplicated code, has the extra benefit of
reporting multi-monitor information on GTK (and potentially in the
future reporting scale and refresh rate properly as well, I've kept the
telemetry as it was on that regard).

Differential Revision: https://phabricator.services.mozilla.com/D145178
2022-05-06 23:37:25 +00:00

914 lines
34 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gtest/gtest.h"
#include "gfxFeature.h"
#include "mozilla/gfx/gfxConfigManager.h"
#include "nsIGfxInfo.h"
using namespace mozilla;
using namespace mozilla::gfx;
namespace mozilla {
namespace gfx {
class MockGfxInfo final : public nsIGfxInfo {
public:
NS_DECL_THREADSAFE_ISUPPORTS
int32_t mStatusWr;
int32_t mStatusWrCompositor;
int32_t mStatusWrShaderCache;
int32_t mStatusWrOptimizedShaders;
int32_t mStatusWrPartialPresent;
int32_t mMaxRefreshRate;
bool mHasMixedRefreshRate;
Maybe<bool> mHasBattery;
const char* mVendorId;
const char* mDeviceId;
// Default allows WebRender + compositor, and is desktop NVIDIA.
MockGfxInfo()
: mStatusWr(nsIGfxInfo::FEATURE_ALLOW_ALWAYS),
mStatusWrCompositor(nsIGfxInfo::FEATURE_STATUS_OK),
mStatusWrShaderCache(nsIGfxInfo::FEATURE_STATUS_OK),
mStatusWrOptimizedShaders(nsIGfxInfo::FEATURE_STATUS_OK),
mStatusWrPartialPresent(nsIGfxInfo::FEATURE_STATUS_OK),
mMaxRefreshRate(-1),
mHasMixedRefreshRate(false),
mHasBattery(Some(false)),
mVendorId("0x10de"),
mDeviceId("") {}
NS_IMETHOD GetFeatureStatus(int32_t aFeature, nsACString& aFailureId,
int32_t* _retval) override {
switch (aFeature) {
case nsIGfxInfo::FEATURE_WEBRENDER:
*_retval = mStatusWr;
break;
case nsIGfxInfo::FEATURE_WEBRENDER_COMPOSITOR:
*_retval = mStatusWrCompositor;
break;
case nsIGfxInfo::FEATURE_WEBRENDER_SHADER_CACHE:
*_retval = mStatusWrShaderCache;
break;
case nsIGfxInfo::FEATURE_WEBRENDER_OPTIMIZED_SHADERS:
*_retval = mStatusWrOptimizedShaders;
break;
case nsIGfxInfo::FEATURE_WEBRENDER_PARTIAL_PRESENT:
*_retval = mStatusWrPartialPresent;
break;
default:
return NS_ERROR_NOT_IMPLEMENTED;
}
return NS_OK;
}
NS_IMETHOD GetHasBattery(bool* aHasBattery) override {
if (mHasBattery.isNothing()) {
return NS_ERROR_NOT_IMPLEMENTED;
}
*aHasBattery = *mHasBattery;
return NS_OK;
}
NS_IMETHOD GetAdapterVendorID(nsAString& aAdapterVendorID) override {
if (!mVendorId) {
return NS_ERROR_NOT_IMPLEMENTED;
}
aAdapterVendorID.AssignASCII(mVendorId);
return NS_OK;
}
NS_IMETHOD GetAdapterDeviceID(nsAString& aAdapterDeviceID) override {
if (!mDeviceId) {
return NS_ERROR_NOT_IMPLEMENTED;
}
aAdapterDeviceID.AssignASCII(mDeviceId);
return NS_OK;
}
NS_IMETHOD_(int32_t) GetMaxRefreshRate(bool* aMixed) override {
if (aMixed) {
*aMixed = mHasMixedRefreshRate;
}
return mMaxRefreshRate;
}
NS_IMETHODIMP GetEmbeddedInFirefoxReality(
bool* aEmbeddedInFirefoxReality) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAzureCanvasBackend(nsAString& aBackend) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAzureContentBackend(nsAString& aBackend) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
// The following methods we don't need for testing gfxConfigManager.
NS_IMETHOD GetFeatureSuggestedDriverVersion(int32_t aFeature,
nsAString& _retval) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetMonitors(JSContext* cx,
JS::MutableHandleValue _retval) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetFailures(nsTArray<int32_t>& indices,
nsTArray<nsCString>& failures) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD_(void) LogFailure(const nsACString& failure) override {}
NS_IMETHOD GetInfo(JSContext*, JS::MutableHandle<JS::Value>) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetFeatures(JSContext*, JS::MutableHandle<JS::Value>) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetFeatureLog(JSContext*, JS::MutableHandle<JS::Value>) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetActiveCrashGuards(JSContext*,
JS::MutableHandle<JS::Value>) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetContentBackend(nsAString& aContentBackend) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetUsingGPUProcess(bool* aOutValue) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetWebRenderEnabled(bool* aWebRenderEnabled) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetIsHeadless(bool* aIsHeadless) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetTargetFrameRate(uint32_t* aTargetFrameRate) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetD2DEnabled(bool* aD2DEnabled) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetDWriteEnabled(bool* aDWriteEnabled) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetDWriteVersion(nsAString& aDwriteVersion) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetCleartypeParameters(nsAString& aCleartypeParams) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetWindowProtocol(nsAString& aWindowProtocol) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetDesktopEnvironment(nsAString& aDesktopEnvironment) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetTestType(nsAString& aTestType) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDescription(nsAString& aAdapterDescription) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDriver(nsAString& aAdapterDriver) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterSubsysID(nsAString& aAdapterSubsysID) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterRAM(uint32_t* aAdapterRAM) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDriverVendor(nsAString& aAdapterDriverVendor) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDriverVersion(
nsAString& aAdapterDriverVersion) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDriverDate(nsAString& aAdapterDriverDate) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDescription2(nsAString& aAdapterDescription) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDriver2(nsAString& aAdapterDriver) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterVendorID2(nsAString& aAdapterVendorID) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDeviceID2(nsAString& aAdapterDeviceID) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterSubsysID2(nsAString& aAdapterSubsysID) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterRAM2(uint32_t* aAdapterRAM) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDriverVendor2(nsAString& aAdapterDriverVendor) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDriverVersion2(
nsAString& aAdapterDriverVersion) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDriverDate2(nsAString& aAdapterDriverDate) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetIsGPU2Active(bool* aIsGPU2Active) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetDrmRenderDevice(nsACString& aDrmRenderDevice) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD ControlGPUProcessForXPCShell(bool aEnable,
bool* _retval) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD KillGPUProcessForTests() override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD CrashGPUProcessForTests() override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD_(void) GetData() override {}
private:
virtual ~MockGfxInfo() = default;
};
NS_IMPL_ISUPPORTS(MockGfxInfo, nsIGfxInfo)
class GfxConfigManager : public ::testing::Test, public gfxConfigManager {
public:
GfxConfigManager() {
mFeatureWr = &mFeatures.mWr;
mFeatureWrQualified = &mFeatures.mWrQualified;
mFeatureWrCompositor = &mFeatures.mWrCompositor;
mFeatureWrAngle = &mFeatures.mWrAngle;
mFeatureWrDComp = &mFeatures.mWrDComp;
mFeatureWrPartial = &mFeatures.mWrPartial;
mFeatureWrShaderCache = &mFeatures.mWrShaderCache;
mFeatureWrOptimizedShaders = &mFeatures.mWrOptimizedShaders;
mFeatureHwCompositing = &mFeatures.mHwCompositing;
mFeatureGPUProcess = &mFeatures.mGPUProcess;
mFeatureWrSoftware = &mFeatures.mWrSoftware;
}
void SetUp() override {
mMockGfxInfo = new MockGfxInfo();
mGfxInfo = mMockGfxInfo;
mFeatureD3D11HwAngle = &mFeatures.mD3D11HwAngle;
mFeatureD3D11Compositing = &mFeatures.mD3D11Compositing;
// By default, turn everything on. This effectively assumes we are on
// qualified nightly Windows 10 with DirectComposition support.
mFeatureHwCompositing->EnableByDefault();
mFeatureD3D11HwAngle->EnableByDefault();
mFeatureD3D11Compositing->EnableByDefault();
mFeatureGPUProcess->EnableByDefault();
mWrCompositorEnabled.emplace(true);
mWrPartialPresent = true;
mWrShaderCache.emplace(true);
mWrOptimizedShaders = true;
mWrForceAngle = true;
mWrDCompWinEnabled = true;
mWrCompositorDCompRequired = true;
++mHwStretchingSupport.mBoth;
mIsWin10OrLater = true;
mIsNightly = true;
mIsEarlyBetaOrEarlier = true;
}
void TearDown() override {
mFeatures.mWr.Reset();
mFeatures.mWrQualified.Reset();
mFeatures.mWrCompositor.Reset();
mFeatures.mWrAngle.Reset();
mFeatures.mWrDComp.Reset();
mFeatures.mWrPartial.Reset();
mFeatures.mWrShaderCache.Reset();
mFeatures.mWrOptimizedShaders.Reset();
mFeatures.mHwCompositing.Reset();
mFeatures.mD3D11HwAngle.Reset();
mFeatures.mD3D11Compositing.Reset();
mFeatures.mGPUProcess.Reset();
mFeatures.mWrSoftware.Reset();
}
struct {
FeatureState mWr;
FeatureState mWrQualified;
FeatureState mWrCompositor;
FeatureState mWrAngle;
FeatureState mWrDComp;
FeatureState mWrPartial;
FeatureState mWrShaderCache;
FeatureState mWrOptimizedShaders;
FeatureState mHwCompositing;
FeatureState mD3D11HwAngle;
FeatureState mD3D11Compositing;
FeatureState mGPUProcess;
FeatureState mWrSoftware;
} mFeatures;
RefPtr<MockGfxInfo> mMockGfxInfo;
};
} // namespace gfx
} // namespace mozilla
TEST_F(GfxConfigManager, WebRenderDefault) {
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderNoPartialPresent) {
mWrPartialPresent = false;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_FALSE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderPartialBlocked) {
mWrPartialPresent = true;
mMockGfxInfo->mStatusWrPartialPresent = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
ConfigureWebRender();
EXPECT_FALSE(mFeatures.mWrPartial.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderForcePartialBlocked) {
mWrForcePartialPresent = true;
mMockGfxInfo->mStatusWrPartialPresent = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderScaledResolutionWithHwStretching) {
mScaledResolution = true;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderScaledResolutionNoHwStretching) {
++mHwStretchingSupport.mNone;
mScaledResolution = true;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderEnabledWithDisableHwCompositingNoWr) {
mDisableHwCompositingNoWr = true;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderDisabledWithDisableHwCompositingNoWr) {
mDisableHwCompositingNoWr = true;
mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_DENIED;
ConfigureWebRender();
EXPECT_FALSE(mFeatures.mWrQualified.IsEnabled());
EXPECT_FALSE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_FALSE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_FALSE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderDisabledWithAllowSoftwareGPUProcess) {
mDisableHwCompositingNoWr = true;
mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_DENIED;
mGPUProcessAllowSoftware = true;
ConfigureWebRender();
EXPECT_FALSE(mFeatures.mWrQualified.IsEnabled());
EXPECT_FALSE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_FALSE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderSafeMode) {
mSafeMode = true;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_FALSE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderEarlierThanWindows10) {
mIsWin10OrLater = false;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderDCompDisabled) {
mWrDCompWinEnabled = false;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderDCompNotRequired) {
mWrDCompWinEnabled = false;
mWrCompositorDCompRequired = false;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderForceAngleDisabled) {
mWrForceAngle = false;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderD3D11HwAngleDisabled) {
mFeatures.mD3D11HwAngle.UserDisable("", ""_ns);
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_FALSE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_FALSE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderD3D11HwAngleAndForceAngleDisabled) {
mWrForceAngle = false;
mFeatures.mD3D11HwAngle.UserDisable("", ""_ns);
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_FALSE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderGPUProcessDisabled) {
mFeatures.mGPUProcess.UserDisable("", ""_ns);
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_FALSE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_FALSE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderQualifiedAndBlocklistAllowQualified) {
mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_ALLOW_QUALIFIED;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderQualifiedAndBlocklistAllowAlways) {
mIsNightly = mIsEarlyBetaOrEarlier = false;
mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_ALLOW_ALWAYS;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderIntelBatteryNoHwStretchingNotNightly) {
mIsNightly = mIsEarlyBetaOrEarlier = false;
++mHwStretchingSupport.mNone;
mScaledResolution = true;
mMockGfxInfo->mHasBattery.ref() = true;
mMockGfxInfo->mVendorId = "0x8086";
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderNvidiaHighMixedRefreshRateNightly) {
mIsNightly = true;
mMockGfxInfo->mMaxRefreshRate = 120;
mMockGfxInfo->mHasMixedRefreshRate = true;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderNvidiaHighMixedRefreshRateNotNightly) {
mIsNightly = mIsEarlyBetaOrEarlier = false;
mMockGfxInfo->mMaxRefreshRate = 120;
mMockGfxInfo->mHasMixedRefreshRate = true;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderNvidiaHighRefreshRateNotNightly) {
mMockGfxInfo->mMaxRefreshRate = 120;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderNvidiaLowMixedRefreshRateNotNightly) {
mMockGfxInfo->mMaxRefreshRate = 60;
mMockGfxInfo->mHasMixedRefreshRate = true;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderSofwareAndNotQualified) {
mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_DENIED;
ConfigureWebRender();
EXPECT_FALSE(mFeatures.mWrQualified.IsEnabled());
EXPECT_FALSE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderForceEnabledEnvvar) {
mWrEnvForceEnabled = true;
mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_DENIED;
ConfigureWebRender();
EXPECT_FALSE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderSoftwareAllowedForceEnabledPref) {
mWrForceEnabled = true;
mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_DENIED;
ConfigureWebRender();
EXPECT_FALSE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderForceSoftwareForceEnabledEnvvar) {
mWrEnvForceEnabled = true;
mWrSoftwareForceEnabled = true;
mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_DENIED;
ConfigureWebRender();
EXPECT_FALSE(mFeatures.mWrQualified.IsEnabled());
EXPECT_FALSE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderSoftwareReleaseWindowsGPUProcessDisabled) {
mIsNightly = mIsEarlyBetaOrEarlier = false;
mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_DENIED;
mFeatures.mGPUProcess.UserDisable("", ""_ns);
ConfigureWebRender();
EXPECT_FALSE(mFeatures.mWrQualified.IsEnabled());
EXPECT_FALSE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_FALSE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderSoftwareReleaseGPUProcessDisabled) {
mIsNightly = mIsEarlyBetaOrEarlier = false;
mIsWin10OrLater = false;
mFeatureD3D11Compositing = nullptr;
mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_DENIED;
mFeatures.mGPUProcess.UserDisable("", ""_ns);
ConfigureWebRender();
EXPECT_FALSE(mFeatures.mWrQualified.IsEnabled());
EXPECT_FALSE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_FALSE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderShaderCacheDisabled) {
mWrShaderCache = Some(false);
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderShaderCacheBlocked) {
mMockGfxInfo->mStatusWrShaderCache = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrQualified.IsEnabled());
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrSoftware.IsEnabled());
}