In modern C++, static constexpr member variables are automatically inline (aka weak) so the template trick is not needed. This also avoid duplication and reduces the amount of parsed code. No impact on generated binary (actually: smaller debuginfo, close to identical binary). Differential Revision: https://phabricator.services.mozilla.com/D247825
135 lines
3.9 KiB
C++
135 lines
3.9 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef HttpConnectionUDP_h__
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#define HttpConnectionUDP_h__
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#include "HttpConnectionBase.h"
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#include "nsHttpConnectionInfo.h"
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#include "nsHttpResponseHead.h"
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#include "nsAHttpTransaction.h"
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#include "nsCOMPtr.h"
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#include "nsProxyRelease.h"
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#include "prinrval.h"
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#include "mozilla/Mutex.h"
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#include "ARefBase.h"
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#include "TimingStruct.h"
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#include "HttpTrafficAnalyzer.h"
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#include "nsIAsyncInputStream.h"
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#include "nsIAsyncOutputStream.h"
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#include "nsISupportsPriority.h"
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#include "nsIInterfaceRequestor.h"
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#include "nsITimer.h"
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#include "Http3Session.h"
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class nsIDNSRecord;
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class nsISocketTransport;
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class nsITLSSocketControl;
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namespace mozilla {
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namespace net {
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class nsHttpHandler;
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class ASpdySession;
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// 1dcc863e-db90-4652-a1fe-13fea0b54e46
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#define HTTPCONNECTIONUDP_IID \
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{0xb97d2036, 0xb441, 0x48be, {0xb3, 0x1e, 0x25, 0x3e, 0xe8, 0x32, 0xdd, 0x67}}
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//-----------------------------------------------------------------------------
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// HttpConnectionUDP - represents a connection to a HTTP3 server
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//
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// NOTE: this objects lives on the socket thread only. it should not be
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// accessed from any other thread.
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//-----------------------------------------------------------------------------
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class HttpConnectionUDP final : public HttpConnectionBase,
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public nsIUDPSocketSyncListener,
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public nsIInterfaceRequestor {
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private:
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virtual ~HttpConnectionUDP();
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public:
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NS_INLINE_DECL_STATIC_IID(HTTPCONNECTIONUDP_IID)
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NS_DECL_HTTPCONNECTIONBASE
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NS_DECL_THREADSAFE_ISUPPORTS
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NS_DECL_NSIUDPSOCKETSYNCLISTENER
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NS_DECL_NSIINTERFACEREQUESTOR
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HttpConnectionUDP();
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[[nodiscard]] nsresult Init(nsHttpConnectionInfo* info,
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nsIDNSRecord* dnsRecord, nsresult status,
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nsIInterfaceRequestor* callbacks, uint32_t caps);
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friend class HttpConnectionUDPForceIO;
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[[nodiscard]] static nsresult ReadFromStream(nsIInputStream*, void*,
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const char*, uint32_t, uint32_t,
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uint32_t*);
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bool UsingHttp3() override { return true; }
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void OnQuicTimeoutExpired();
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int64_t BytesWritten() override;
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nsresult GetSelfAddr(NetAddr* addr) override;
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nsresult GetPeerAddr(NetAddr* addr) override;
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bool ResolvedByTRR() override;
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nsIRequest::TRRMode EffectiveTRRMode() override;
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TRRSkippedReason TRRSkipReason() override;
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bool GetEchConfigUsed() override { return false; }
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void NotifyDataRead();
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void NotifyDataWrite();
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Http3Stats GetStats();
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private:
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[[nodiscard]] nsresult OnTransactionDone(nsresult reason);
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nsresult RecvData();
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nsresult SendData();
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private:
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RefPtr<nsHttpHandler> mHttpHandler; // keep gHttpHandler alive
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RefPtr<nsIAsyncInputStream> mInputOverflow;
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bool mConnectedTransport = false;
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bool mDontReuse = false;
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bool mIsReused = false;
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bool mLastTransactionExpectedNoContent = false;
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int32_t mPriority = nsISupportsPriority::PRIORITY_NORMAL;
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private:
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// For ForceSend()
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static void ForceSendIO(nsITimer* aTimer, void* aClosure);
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[[nodiscard]] nsresult MaybeForceSendIO();
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bool mForceSendPending = false;
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nsCOMPtr<nsITimer> mForceSendTimer;
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PRIntervalTime mLastRequestBytesSentTime = 0;
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nsCOMPtr<nsIUDPSocket> mSocket;
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nsCOMPtr<nsINetAddr> mSelfAddr;
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nsCOMPtr<nsINetAddr> mPeerAddr;
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bool mResolvedByTRR = false;
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nsIRequest::TRRMode mEffectiveTRRMode = nsIRequest::TRR_DEFAULT_MODE;
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TRRSkippedReason mTRRSkipReason = nsITRRSkipReason::TRR_UNSET;
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private:
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// Http3
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RefPtr<Http3Session> mHttp3Session;
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nsCString mAlpnToken;
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};
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} // namespace net
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} // namespace mozilla
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#endif // HttpConnectionUDP_h__
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