This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test. Complementary ecosystem tracker - https://github.com/gfx-rs/wgpu/issues/374 Current status: - [x] General - [x] figure out the IPC story - [ ] move wgpu crates into a dedicated folder (postponed as https://bugzilla.mozilla.org/show_bug.cgi?id=1594182) - [x] neko rebasing disaster - [x] Linux - [x] avoid depending on spirv_cross - [x] macOS - [x] due to cross-compiling shaders - [x] need the dependency update - [x] stop using gcc - [x] unexpected SSL header collision - https://phabricator.services.mozilla.com/D51148 - [x] undefined Metal symbols - [x] missing webrtc headers for IPDL magic - https://phabricator.services.mozilla.com/D51558 - [x] spirv-cross linking failure in ASAN - https://phabricator.services.mozilla.com/D52688 - [x] Windows - [x] due to "ipc-channel" not supporting Windows yet - [x] due to some exceptional stuff - [x] undefined symbol: `D3D12CreateDevice` - [x] d3d12.dll is not found, dxgi1_4 doesn't present - [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - [x] libbacktrace fails to link on win32 mingw - [x] cc mislinking C++ standard library - [x] Android - [x] spirv-cross fails to build due to exceptions Update-1: We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build. Update-2: It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 . Update-3: InstanceProvider is also removed. Update-4: All set, the try is green, waiting for dependent changes to go in. Differential Revision: https://phabricator.services.mozilla.com/D49458
46 lines
1.2 KiB
Rust
46 lines
1.2 KiB
Rust
#[macro_use]
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extern crate objc;
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use objc::Encode;
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use objc::rc::StrongPtr;
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use objc::runtime::{Class, Object};
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fn main() {
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// Get a class
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let cls = class!(NSObject);
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println!("NSObject size: {}", cls.instance_size());
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// Inspect its ivars
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println!("NSObject ivars:");
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for ivar in cls.instance_variables().iter() {
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println!("{}", ivar.name());
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}
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// Allocate an instance
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let obj = unsafe {
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let obj: *mut Object = msg_send![cls, alloc];
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let obj: *mut Object = msg_send![obj, init];
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StrongPtr::new(obj)
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};
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println!("NSObject address: {:p}", obj);
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// Access an ivar of the object
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let isa: *const Class = unsafe {
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*(**obj).get_ivar("isa")
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};
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println!("NSObject isa: {:?}", isa);
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// Inspect a method of the class
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let hash_sel = sel!(hash);
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let hash_method = cls.instance_method(hash_sel).unwrap();
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let hash_return = hash_method.return_type();
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println!("-[NSObject hash] return type: {:?}", hash_return);
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assert!(hash_return == usize::encode());
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// Invoke a method on the object
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let hash: usize = unsafe {
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msg_send![*obj, hash]
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};
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println!("NSObject hash: {}", hash);
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}
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