TransformedCopyToBuilder is called any time in Canvas2D the transform is modified and then a path op is used. On cases that repeatedly change the transform while building paths, this leads to fairly significant expense in repeatedly copying the path contents as well as allocating and deallocating paths. To work around this, a new primitive TransformedMoveToBuilder is provided that allows in-place transforming of the path contents. Because paths that are "finished" and referenced externally can't be safely modified, extra static methods (i.e. ToBuilder) are added to guarantee that there are no other refs to the path before modifying its contents. One snag is that ArcParams could previously not handle transforms, so it is modified to allow a transform to be supplied to an Arc op, which is only flattened out when it is streamed to a sink. Differential Revision: https://phabricator.services.mozilla.com/D225548
303 lines
9.5 KiB
C++
303 lines
9.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "PathSkia.h"
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#include "HelpersSkia.h"
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#include "PathHelpers.h"
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#include "mozilla/UniquePtr.h"
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#include "skia/include/core/SkPathUtils.h"
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#include "skia/src/core/SkGeometry.h"
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namespace mozilla::gfx {
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already_AddRefed<PathBuilder> PathBuilderSkia::Create(FillRule aFillRule) {
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return MakeAndAddRef<PathBuilderSkia>(aFillRule);
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}
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PathBuilderSkia::PathBuilderSkia(SkPath&& aPath, FillRule aFillRule,
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const Point& aCurrentPoint,
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const Point& aBeginPoint)
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: mPath(aPath) {
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SetFillRule(aFillRule);
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SetCurrentPoint(aCurrentPoint);
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SetBeginPoint(aBeginPoint);
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}
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PathBuilderSkia::PathBuilderSkia(FillRule aFillRule) { SetFillRule(aFillRule); }
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void PathBuilderSkia::SetFillRule(FillRule aFillRule) {
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mFillRule = aFillRule;
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if (mFillRule == FillRule::FILL_WINDING) {
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mPath.setFillType(SkPathFillType::kWinding);
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} else {
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mPath.setFillType(SkPathFillType::kEvenOdd);
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}
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}
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void PathBuilderSkia::MoveTo(const Point& aPoint) {
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mPath.moveTo(SkFloatToScalar(aPoint.x), SkFloatToScalar(aPoint.y));
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mCurrentPoint = aPoint;
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mBeginPoint = aPoint;
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}
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void PathBuilderSkia::LineTo(const Point& aPoint) {
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if (!mPath.countPoints()) {
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MoveTo(aPoint);
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} else {
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mPath.lineTo(SkFloatToScalar(aPoint.x), SkFloatToScalar(aPoint.y));
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}
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mCurrentPoint = aPoint;
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}
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void PathBuilderSkia::BezierTo(const Point& aCP1, const Point& aCP2,
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const Point& aCP3) {
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if (!mPath.countPoints()) {
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MoveTo(aCP1);
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}
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mPath.cubicTo(SkFloatToScalar(aCP1.x), SkFloatToScalar(aCP1.y),
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SkFloatToScalar(aCP2.x), SkFloatToScalar(aCP2.y),
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SkFloatToScalar(aCP3.x), SkFloatToScalar(aCP3.y));
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mCurrentPoint = aCP3;
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}
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void PathBuilderSkia::QuadraticBezierTo(const Point& aCP1, const Point& aCP2) {
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if (!mPath.countPoints()) {
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MoveTo(aCP1);
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}
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mPath.quadTo(SkFloatToScalar(aCP1.x), SkFloatToScalar(aCP1.y),
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SkFloatToScalar(aCP2.x), SkFloatToScalar(aCP2.y));
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mCurrentPoint = aCP2;
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}
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void PathBuilderSkia::Close() {
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mPath.close();
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mCurrentPoint = mBeginPoint;
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}
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void PathBuilderSkia::Arc(const Point& aOrigin, float aRadius,
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float aStartAngle, float aEndAngle,
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bool aAntiClockwise) {
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ArcToBezier(this, aOrigin, Size(aRadius, aRadius), aStartAngle, aEndAngle,
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aAntiClockwise);
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}
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already_AddRefed<Path> PathBuilderSkia::Finish() {
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RefPtr<Path> path =
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MakeAndAddRef<PathSkia>(mPath, mFillRule, mCurrentPoint, mBeginPoint);
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mCurrentPoint = Point(0.0, 0.0);
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mBeginPoint = Point(0.0, 0.0);
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return path.forget();
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}
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void PathBuilderSkia::AppendPath(const SkPath& aPath) { mPath.addPath(aPath); }
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already_AddRefed<PathBuilder> PathSkia::CopyToBuilder(
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FillRule aFillRule) const {
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return MakeAndAddRef<PathBuilderSkia>(SkPath(mPath), aFillRule, mCurrentPoint,
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mBeginPoint);
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}
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already_AddRefed<PathBuilder> PathSkia::TransformedCopyToBuilder(
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const Matrix& aTransform, FillRule aFillRule) const {
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SkMatrix matrix;
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GfxMatrixToSkiaMatrix(aTransform, matrix);
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SkPath path(mPath);
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path.transform(matrix);
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return MakeAndAddRef<PathBuilderSkia>(
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std::move(path), aFillRule, aTransform.TransformPoint(mCurrentPoint),
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aTransform.TransformPoint(mBeginPoint));
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}
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already_AddRefed<PathBuilder> PathSkia::MoveToBuilder(FillRule aFillRule) {
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return MakeAndAddRef<PathBuilderSkia>(std::move(mPath), aFillRule,
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mCurrentPoint, mBeginPoint);
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}
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already_AddRefed<PathBuilder> PathSkia::TransformedMoveToBuilder(
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const Matrix& aTransform, FillRule aFillRule) {
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SkMatrix matrix;
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GfxMatrixToSkiaMatrix(aTransform, matrix);
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mPath.transform(matrix);
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return MakeAndAddRef<PathBuilderSkia>(
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std::move(mPath), aFillRule, aTransform.TransformPoint(mCurrentPoint),
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aTransform.TransformPoint(mBeginPoint));
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}
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static bool SkPathContainsPoint(const SkPath& aPath, const Point& aPoint,
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const Matrix& aTransform) {
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Matrix inverse = aTransform;
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if (!inverse.Invert()) {
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return false;
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}
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SkPoint point = PointToSkPoint(inverse.TransformPoint(aPoint));
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return aPath.contains(point.fX, point.fY);
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}
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bool PathSkia::ContainsPoint(const Point& aPoint,
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const Matrix& aTransform) const {
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if (!mPath.isFinite()) {
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return false;
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}
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return SkPathContainsPoint(mPath, aPoint, aTransform);
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}
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bool PathSkia::GetFillPath(const StrokeOptions& aStrokeOptions,
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const Matrix& aTransform, SkPath& aFillPath,
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const Maybe<Rect>& aClipRect) const {
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SkPaint paint;
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if (!StrokeOptionsToPaint(paint, aStrokeOptions)) {
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return false;
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}
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SkMatrix skiaMatrix;
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GfxMatrixToSkiaMatrix(aTransform, skiaMatrix);
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Maybe<SkRect> cullRect;
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if (aClipRect.isSome()) {
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cullRect = Some(RectToSkRect(aClipRect.ref()));
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}
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return skpathutils::FillPathWithPaint(mPath, paint, &aFillPath,
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cullRect.ptrOr(nullptr), skiaMatrix);
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}
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bool PathSkia::StrokeContainsPoint(const StrokeOptions& aStrokeOptions,
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const Point& aPoint,
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const Matrix& aTransform) const {
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if (!mPath.isFinite()) {
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return false;
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}
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SkPath strokePath;
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if (!GetFillPath(aStrokeOptions, aTransform, strokePath)) {
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return false;
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}
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return SkPathContainsPoint(strokePath, aPoint, aTransform);
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}
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Rect PathSkia::GetBounds(const Matrix& aTransform) const {
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if (!mPath.isFinite()) {
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return Rect();
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}
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Rect bounds = SkRectToRect(mPath.computeTightBounds());
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return aTransform.TransformBounds(bounds);
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}
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Rect PathSkia::GetStrokedBounds(const StrokeOptions& aStrokeOptions,
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const Matrix& aTransform) const {
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if (!mPath.isFinite()) {
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return Rect();
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}
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SkPath fillPath;
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if (!GetFillPath(aStrokeOptions, aTransform, fillPath)) {
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return Rect();
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}
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Rect bounds = SkRectToRect(fillPath.computeTightBounds());
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return aTransform.TransformBounds(bounds);
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}
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Rect PathSkia::GetFastBounds(const Matrix& aTransform,
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const StrokeOptions* aStrokeOptions) const {
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if (!mPath.isFinite()) {
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return Rect();
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}
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SkRect bounds = mPath.getBounds();
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if (aStrokeOptions) {
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// If the path is stroked, ensure that the bounds are inflated by any
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// relevant options such as line width. Avoid using dash path effects
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// for performance and to ensure computeFastStrokeBounds succeeds.
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SkPaint paint;
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if (!StrokeOptionsToPaint(paint, *aStrokeOptions, false)) {
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return Rect();
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}
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SkRect outBounds = SkRect::MakeEmpty();
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bounds = paint.computeFastStrokeBounds(bounds, &outBounds);
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}
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return aTransform.TransformBounds(SkRectToRect(bounds));
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}
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int ConvertConicToQuads(const Point& aP0, const Point& aP1, const Point& aP2,
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float aWeight, std::vector<Point>& aQuads) {
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SkConic conic(PointToSkPoint(aP0), PointToSkPoint(aP1), PointToSkPoint(aP2),
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aWeight);
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int pow2 = conic.computeQuadPOW2(0.25f);
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aQuads.resize(1 + 2 * (1 << pow2));
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int numQuads =
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conic.chopIntoQuadsPOW2(reinterpret_cast<SkPoint*>(&aQuads[0]), pow2);
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if (numQuads < 1 << pow2) {
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aQuads.resize(1 + 2 * numQuads);
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}
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return numQuads;
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}
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void PathSkia::StreamToSink(PathSink* aSink) const {
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SkPath::RawIter iter(mPath);
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SkPoint points[4];
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SkPath::Verb currentVerb;
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while ((currentVerb = iter.next(points)) != SkPath::kDone_Verb) {
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switch (currentVerb) {
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case SkPath::kMove_Verb:
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aSink->MoveTo(SkPointToPoint(points[0]));
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break;
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case SkPath::kLine_Verb:
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aSink->LineTo(SkPointToPoint(points[1]));
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break;
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case SkPath::kCubic_Verb:
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aSink->BezierTo(SkPointToPoint(points[1]), SkPointToPoint(points[2]),
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SkPointToPoint(points[3]));
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break;
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case SkPath::kQuad_Verb:
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aSink->QuadraticBezierTo(SkPointToPoint(points[1]),
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SkPointToPoint(points[2]));
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break;
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case SkPath::kConic_Verb: {
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std::vector<Point> quads;
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int numQuads = ConvertConicToQuads(
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SkPointToPoint(points[0]), SkPointToPoint(points[1]),
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SkPointToPoint(points[2]), iter.conicWeight(), quads);
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for (int i = 0; i < numQuads; i++) {
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aSink->QuadraticBezierTo(quads[2 * i + 1], quads[2 * i + 2]);
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}
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break;
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}
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case SkPath::kClose_Verb:
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aSink->Close();
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break;
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default:
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MOZ_ASSERT(false);
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// Unexpected verb found in path!
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}
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}
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}
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Maybe<Rect> PathSkia::AsRect() const {
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SkRect skiaRect;
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if (mPath.isRect(&skiaRect)) {
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Rect rect = SkRectToRect(skiaRect);
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// Ensure that the conversion between Skia rect and Moz2D rect is not lossy
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// due to floating-point precision errors.
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if (RectToSkRect(rect) == skiaRect) {
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return Some(rect);
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}
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}
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return Nothing();
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}
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bool PathSkia::IsEmpty() const {
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// Move/Close/Done segments are not included in the mask so as long as any
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// flag is set, we know that the path is non-empty.
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return mPath.getSegmentMasks() == 0;
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}
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} // namespace mozilla::gfx
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