Files
tubestation/xpcom/build/PoisonIOInterposerBase.cpp
Nathan Froyd c3e1f810e7 Bug 1312087 - part 1 - move mozilla::{Mutex,CondVar} to use mozglue locking primitives; r=erahm
This change moves us away from NSPR primitives for our primary
synchronization primitives.  We're still using PRMonitor for
ReentrantMonitor, however.

The benefits of this change:

* Slightly faster, as we don't have to deal with some of NSPR's overhead;

* Smaller datatypes.  On POSIX platforms in particular, PRLock is
  enormous. PRCondVar also has some unnecessary overhead.

* Less dynamic memory allocation.  Out of necessity, Mutex and CondVar
  allocated the NSPR data structures they needed, which lead to
  unnecessary checks for failure.

  While sizeof(Mutex) and sizeof(CondVar) may get bigger, since they're
  embedding structures now, the total memory usage should be less.

* Less NSPR usage.  This shouldn't need any explanation.
2017-03-21 10:20:36 -05:00

294 lines
7.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/Mutex.h"
#include "mozilla/Scoped.h"
#include "mozilla/UniquePtr.h"
#include <algorithm>
#include "PoisonIOInterposer.h"
#include "prlock.h"
#ifdef MOZ_REPLACE_MALLOC
#include "replace_malloc_bridge.h"
#endif
// Auxiliary method to convert file descriptors to ids
#if defined(XP_WIN32)
#include <io.h>
inline intptr_t
FileDescriptorToHandle(int aFd)
{
return _get_osfhandle(aFd);
}
#else
inline intptr_t
FileDescriptorToHandle(int aFd)
{
return aFd;
}
#endif /* if not XP_WIN32 */
using namespace mozilla;
namespace {
struct DebugFilesAutoLockTraits
{
typedef PRLock* type;
typedef const PRLock* const_type;
static const_type empty() { return nullptr; }
static void release(type aL) { PR_Unlock(aL); }
};
class DebugFilesAutoLock : public Scoped<DebugFilesAutoLockTraits>
{
static PRLock* Lock;
public:
static void Clear();
static PRLock* getDebugFileIDsLock()
{
// On windows this static is not thread safe, but we know that the first
// call is from
// * An early registration of a debug FD or
// * The call to InitWritePoisoning.
// Since the early debug FDs are logs created early in the main thread
// and no writes are trapped before InitWritePoisoning, we are safe.
if (!Lock) {
Lock = PR_NewLock();
}
// We have to use something lower level than a mutex. If we don't, we
// can get recursive in here when called from logging a call to free.
return Lock;
}
DebugFilesAutoLock()
: Scoped<DebugFilesAutoLockTraits>(getDebugFileIDsLock())
{
PR_Lock(get());
}
};
PRLock* DebugFilesAutoLock::Lock;
void
DebugFilesAutoLock::Clear()
{
MOZ_ASSERT(Lock != nullptr);
Lock = nullptr;
}
// The ChunkedList<T> class implements, at the high level, a non-iterable
// list of instances of T. Its goal is to be somehow minimalist for the
// use case of storing the debug files handles here, with the property of
// not requiring a lock to look up whether it contains a specific value.
// It is also chunked in blocks of chunk_size bytes so that its
// initialization doesn't require a memory allocation, while keeping the
// possibility to increase its size as necessary. Note that chunks are
// never deallocated (except in the destructor).
// All operations are essentially O(N) but N is not expected to be large
// enough to matter.
template <typename T, size_t chunk_size=64>
class ChunkedList {
struct ListChunk {
static const size_t kLength = \
(chunk_size - sizeof(ListChunk*)) / sizeof(mozilla::Atomic<T>);
mozilla::Atomic<T> mElements[kLength];
mozilla::UniquePtr<ListChunk> mNext;
ListChunk() : mNext(nullptr) {}
};
ListChunk mList;
mozilla::Atomic<size_t> mLength;
public:
ChunkedList() : mLength(0) {}
~ChunkedList() {
// There can be writes happening after this destructor runs, so keep
// the list contents and don't reset mLength. But if there are more
// elements left than the first chunk can hold, then all hell breaks
// loose for any write that would happen after that because any extra
// chunk would be deallocated, so just crash in that case.
MOZ_RELEASE_ASSERT(mLength <= ListChunk::kLength);
}
// Add an element at the end of the last chunk of the list. Create a new
// chunk if there is not enough room.
// This is not thread-safe with another thread calling Add or Remove.
void Add(T aValue)
{
ListChunk *list = &mList;
size_t position = mLength;
for (; position >= ListChunk::kLength; position -= ListChunk::kLength) {
if (!list->mNext) {
list->mNext.reset(new ListChunk());
}
list = list->mNext.get();
}
// Use an order of operations that ensures any racing Contains call
// can't be hurt.
list->mElements[position] = aValue;
mLength++;
}
// Remove an element from the list by replacing it with the last element
// of the list, and then shrinking the list.
// This is not thread-safe with another thread calling Add or Remove.
void Remove(T aValue)
{
if (!mLength) {
return;
}
ListChunk *list = &mList;
size_t last = mLength - 1;
do {
size_t position = 0;
// Look for an element matching the given value.
for (; position < ListChunk::kLength; position++) {
if (aValue == list->mElements[position]) {
ListChunk *last_list = list;
// Look for the last element in the list, starting from where we are
// instead of starting over.
for (; last >= ListChunk::kLength; last -= ListChunk::kLength) {
last_list = last_list->mNext.get();
}
// Use an order of operations that ensures any racing Contains call
// can't be hurt.
T value = last_list->mElements[last];
list->mElements[position] = value;
mLength--;
return;
}
}
last -= ListChunk::kLength;
list = list->mNext.get();
} while (list);
}
// Returns whether the list contains the given value. It is meant to be safe
// to use without locking, with the tradeoff of being not entirely accurate
// if another thread adds or removes an element while this function runs.
bool Contains(T aValue)
{
ListChunk *list = &mList;
// Fix the range of the lookup to whatever the list length is when the
// function is called.
size_t length = mLength;
do {
size_t list_length = ListChunk::kLength;
list_length = std::min(list_length, length);
for (size_t position = 0; position < list_length; position++) {
if (aValue == list->mElements[position]) {
return true;
}
}
length -= ListChunk::kLength;
list = list->mNext.get();
} while (list);
return false;
}
};
typedef ChunkedList<intptr_t> FdList;
// Return a list used to hold the IDs of the current debug files. On unix
// an ID is a file descriptor. On Windows it is a file HANDLE.
FdList&
getDebugFileIDs()
{
static FdList DebugFileIDs;
return DebugFileIDs;
}
} // namespace
namespace mozilla {
// Auxiliary Method to test if a file descriptor is registered to be ignored
// by the poisoning IO interposer
bool
IsDebugFile(intptr_t aFileID)
{
return getDebugFileIDs().Contains(aFileID);
}
} // namespace mozilla
extern "C" {
void
MozillaRegisterDebugHandle(intptr_t aHandle)
{
DebugFilesAutoLock lockedScope;
FdList& DebugFileIDs = getDebugFileIDs();
MOZ_ASSERT(!DebugFileIDs.Contains(aHandle));
DebugFileIDs.Add(aHandle);
}
void
MozillaRegisterDebugFD(int aFd)
{
MozillaRegisterDebugHandle(FileDescriptorToHandle(aFd));
}
void
MozillaRegisterDebugFILE(FILE* aFile)
{
int fd = fileno(aFile);
if (fd == 1 || fd == 2) {
return;
}
MozillaRegisterDebugFD(fd);
}
void
MozillaUnRegisterDebugHandle(intptr_t aHandle)
{
DebugFilesAutoLock lockedScope;
FdList& DebugFileIDs = getDebugFileIDs();
MOZ_ASSERT(DebugFileIDs.Contains(aHandle));
DebugFileIDs.Remove(aHandle);
}
void
MozillaUnRegisterDebugFD(int aFd)
{
MozillaUnRegisterDebugHandle(FileDescriptorToHandle(aFd));
}
void
MozillaUnRegisterDebugFILE(FILE* aFile)
{
int fd = fileno(aFile);
if (fd == 1 || fd == 2) {
return;
}
fflush(aFile);
MozillaUnRegisterDebugFD(fd);
}
} // extern "C"
#ifdef MOZ_REPLACE_MALLOC
void
DebugFdRegistry::RegisterHandle(intptr_t aHandle)
{
MozillaRegisterDebugHandle(aHandle);
}
void
DebugFdRegistry::UnRegisterHandle(intptr_t aHandle)
{
MozillaUnRegisterDebugHandle(aHandle);
}
#endif