<!-- Please describe your changes on the following line: --> Gamepad API implementation. Tested with HTC Vive and Daydream controllers ;) --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: --> - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [x] These changes fix #10977 <!-- Either: --> - [ ] There are tests for these changes OR - [X] These changes do not require tests because : current gamepad tests are manual (https://github.com/w3c/web-platform-tests/tree/master/gamepad). There is a open issue about the best way to test WebVR/Gamepad without real devices https://github.com/w3c/webvr/issues/187. We'll work on the testing suite & mock devices/data on a separate issue. <!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.--> <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. --> Source-Repo: https://github.com/servo/servo Source-Revision: 26c45275ffaccf746e47606a74b3aee519673e54
33 lines
1.2 KiB
Rust
33 lines
1.2 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#![deny(unsafe_code)]
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extern crate ipc_channel;
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extern crate msg;
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#[macro_use]
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extern crate serde_derive;
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pub extern crate rust_webvr as webvr;
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mod webvr_traits;
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pub use webvr::VRDisplayData as WebVRDisplayData;
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pub use webvr::VRDisplayCapabilities as WebVRDisplayCapabilities;
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pub use webvr::VRDisplayEvent as WebVRDisplayEvent;
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pub use webvr::VRDisplayEventReason as WebVRDisplayEventReason;
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pub use webvr::VREvent as WebVREvent;
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pub use webvr::VREye as WebVREye;
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pub use webvr::VREyeParameters as WebVREyeParameters;
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pub use webvr::VRFieldOfView as WebVRFieldOfView;
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pub use webvr::VRGamepadButton as WebVRGamepadButton;
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pub use webvr::VRGamepadData as WebVRGamepadData;
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pub use webvr::VRGamepadEvent as WebVRGamepadEvent;
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pub use webvr::VRGamepadHand as WebVRGamepadHand;
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pub use webvr::VRGamepadState as WebVRGamepadState;
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pub use webvr::VRFrameData as WebVRFrameData;
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pub use webvr::VRLayer as WebVRLayer;
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pub use webvr::VRPose as WebVRPose;
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pub use webvr::VRStageParameters as WebVRStageParameters;
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pub use webvr_traits::{WebVRMsg, WebVRResult};
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