Files
tubestation/servo/components/webvr_traits/lib.rs
Imanol Fernandez a0cf2377cc servo: Merge #16260 - Gamepad API implementation (from MortimerGoro:gamepad); r=nox,larsbergstrom
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Gamepad API implementation. Tested with HTC Vive and Daydream controllers ;)

---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: -->
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix #10977

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- [ ] There are tests for these changes OR
- [X] These changes do not require tests because : current gamepad tests are manual (https://github.com/w3c/web-platform-tests/tree/master/gamepad). There is a  open issue about the best way to test WebVR/Gamepad without real devices https://github.com/w3c/webvr/issues/187. We'll work on the testing suite & mock devices/data on a separate issue.

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Source-Repo: https://github.com/servo/servo
Source-Revision: 26c45275ffaccf746e47606a74b3aee519673e54
2017-04-13 16:10:42 -05:00

33 lines
1.2 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#![deny(unsafe_code)]
extern crate ipc_channel;
extern crate msg;
#[macro_use]
extern crate serde_derive;
pub extern crate rust_webvr as webvr;
mod webvr_traits;
pub use webvr::VRDisplayData as WebVRDisplayData;
pub use webvr::VRDisplayCapabilities as WebVRDisplayCapabilities;
pub use webvr::VRDisplayEvent as WebVRDisplayEvent;
pub use webvr::VRDisplayEventReason as WebVRDisplayEventReason;
pub use webvr::VREvent as WebVREvent;
pub use webvr::VREye as WebVREye;
pub use webvr::VREyeParameters as WebVREyeParameters;
pub use webvr::VRFieldOfView as WebVRFieldOfView;
pub use webvr::VRGamepadButton as WebVRGamepadButton;
pub use webvr::VRGamepadData as WebVRGamepadData;
pub use webvr::VRGamepadEvent as WebVRGamepadEvent;
pub use webvr::VRGamepadHand as WebVRGamepadHand;
pub use webvr::VRGamepadState as WebVRGamepadState;
pub use webvr::VRFrameData as WebVRFrameData;
pub use webvr::VRLayer as WebVRLayer;
pub use webvr::VRPose as WebVRPose;
pub use webvr::VRStageParameters as WebVRStageParameters;
pub use webvr_traits::{WebVRMsg, WebVRResult};