This version of the Dynamic Toolbar moves the animation of the toolbar from the Android UI thread to the compositor thread. All animation for showing and hiding the toolbar are done with the compositor and a static snapshot of the real toolbar. MozReview-Commit-ID: BCe8zpbkWQt
565 lines
15 KiB
Plaintext
565 lines
15 KiB
Plaintext
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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include LayersSurfaces;
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include protocol PCompositorBridge;
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include protocol PRenderFrame;
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include protocol PTexture;
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include "gfxipc/ShadowLayerUtils.h";
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include "mozilla/GfxMessageUtils.h";
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include "ImageLayers.h";
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using mozilla::gfx::SamplingFilter from "mozilla/gfx/2D.h";
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using struct mozilla::gfx::Color from "mozilla/gfx/2D.h";
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using struct mozilla::gfx::Point3D from "mozilla/gfx/Point.h";
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using mozilla::gfx::IntPoint from "mozilla/gfx/Point.h";
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using class mozilla::gfx::Matrix4x4 from "mozilla/gfx/Matrix.h";
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using nscoord from "nsCoord.h";
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using struct nsRect from "nsRect.h";
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using struct nsPoint from "nsPoint.h";
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using class mozilla::TimeDuration from "mozilla/TimeStamp.h";
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using class mozilla::TimeStamp from "mozilla/TimeStamp.h";
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using mozilla::ScreenRotation from "mozilla/WidgetUtils.h";
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using nsCSSPropertyID from "nsCSSPropertyID.h";
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using mozilla::dom::ScreenOrientationInternal from "mozilla/dom/ScreenOrientation.h";
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using struct mozilla::layers::TextureInfo from "mozilla/layers/CompositorTypes.h";
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using mozilla::LayerMargin from "Units.h";
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using mozilla::LayerPoint from "Units.h";
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using mozilla::LayerCoord from "Units.h";
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using mozilla::LayerSize from "Units.h";
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using mozilla::LayerRect from "Units.h";
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using mozilla::LayerIntRegion from "Units.h";
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using mozilla::ParentLayerIntRect from "Units.h";
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using mozilla::LayoutDeviceIntRect from "Units.h";
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using mozilla::layers::ScaleMode from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::EventRegions from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::EventRegionsOverride from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::DiagnosticTypes from "mozilla/layers/CompositorTypes.h";
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using struct mozilla::layers::ScrollMetadata from "FrameMetrics.h";
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using mozilla::layers::FrameMetrics::ViewID from "FrameMetrics.h";
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using mozilla::layers::LayersBackend from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::MaybeLayerClip from "FrameMetrics.h";
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using mozilla::gfx::Glyph from "Layers.h";
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using mozilla::layers::BorderColors from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::BorderCorners from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::BorderWidths from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::LayerHandle from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::CompositableHandle from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::ReadLockHandle from "mozilla/layers/LayersTypes.h";
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using mozilla::layers::SimpleLayerAttributes from "mozilla/layers/LayerAttributes.h";
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using mozilla::CrossProcessSemaphoreHandle from "mozilla/ipc/CrossProcessSemaphore.h";
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namespace mozilla {
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namespace layers {
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struct TargetConfig {
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IntRect naturalBounds;
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ScreenRotation rotation;
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ScreenOrientationInternal orientation;
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nsIntRegion clearRegion;
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};
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// Create a shadow layer for |layer|
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struct OpCreatePaintedLayer { LayerHandle layer; };
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struct OpCreateContainerLayer { LayerHandle layer; };
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struct OpCreateImageLayer { LayerHandle layer; };
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struct OpCreateColorLayer { LayerHandle layer; };
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struct OpCreateTextLayer { LayerHandle layer; };
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struct OpCreateBorderLayer { LayerHandle layer; };
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struct OpCreateCanvasLayer { LayerHandle layer; };
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struct OpCreateRefLayer { LayerHandle layer; };
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struct OpAttachCompositable {
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LayerHandle layer;
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CompositableHandle compositable;
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};
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struct OpAttachAsyncCompositable {
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LayerHandle layer;
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CompositableHandle compositable;
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};
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struct ThebesBufferData {
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IntRect rect;
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IntPoint rotation;
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};
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struct CubicBezierFunction {
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float x1;
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float y1;
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float x2;
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float y2;
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};
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struct StepFunction {
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int steps;
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// 1 = nsTimingFunction::StepStart, 2 = nsTimingFunction::StepEnd
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int type;
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};
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struct FramesFunction {
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int frames;
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};
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union TimingFunction {
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null_t;
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CubicBezierFunction;
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StepFunction;
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FramesFunction;
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};
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// Send the angle with units rather than sending all angles in radians
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// to avoid having floating point error introduced by unit switching.
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struct CSSAngle {
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float value;
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int unit; // an nsCSSUnit that is valid for angles
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};
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struct LayerColor { Color value; };
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struct Perspective { float value; };
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struct RotationX { CSSAngle angle; };
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struct RotationY { CSSAngle angle; };
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struct RotationZ { CSSAngle angle; };
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struct Rotation { CSSAngle angle; };
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struct Rotation3D {
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float x;
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float y;
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float z;
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CSSAngle angle;
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};
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struct Scale {
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float x;
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float y;
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float z;
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};
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struct Skew { CSSAngle x; CSSAngle y; };
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struct SkewX { CSSAngle x; };
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struct SkewY { CSSAngle y; };
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struct TransformMatrix { Matrix4x4 value; };
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struct Translation {
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float x;
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float y;
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float z;
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};
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union TransformFunction {
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Perspective;
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RotationX;
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RotationY;
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RotationZ;
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Rotation;
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Rotation3D;
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Scale;
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Skew;
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SkewX;
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SkewY;
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Translation;
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TransformMatrix;
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};
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union Animatable {
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null_t;
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float;
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TransformFunction[];
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};
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struct AnimationSegment {
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Animatable startState;
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Animatable endState;
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float startPortion;
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float endPortion;
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uint8_t startComposite;
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uint8_t endComposite;
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TimingFunction sampleFn;
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};
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// Transforms need extra information to correctly convert the list of transform
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// functions to a Matrix4x4 that can be applied directly to the layer.
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struct TransformData {
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// the origin of the frame being transformed in app units
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nsPoint origin;
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// the transform-origin property for the transform in device pixels
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Point3D transformOrigin;
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nsRect bounds;
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int32_t appUnitsPerDevPixel;
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};
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union AnimationData {
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null_t;
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TransformData;
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};
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struct Animation {
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TimeStamp startTime;
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TimeDuration delay;
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TimeDuration endDelay;
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// The value of the animation's current time at the moment it was sent to the
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// compositor. This value will be used for below cases:
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// 1) Animations that are play-pending. Initially these animations will have a
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// null |startTime|. Once the animation is read to start (i.e. painting has
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// finished), we calculate an appropriate value of |startTime| such that
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// playback begins from |holdTime|.
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// 2) Not playing animations (e.g. paused and finished animations). In this
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// case the |holdTime| represents the current time the animation will
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// maintain.
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TimeDuration holdTime;
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TimeDuration duration;
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// For each frame, the interpolation point is computed based on the
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// startTime, the direction, the duration, and the current time.
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// The segments must uniquely cover the portion from 0.0 to 1.0
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AnimationSegment[] segments;
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// Number of times to repeat the animation, including positive infinity.
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// Values <= 0 mean the animation will not play (although events are still
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// dispatched on the main thread).
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float iterations;
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float iterationStart;
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// This uses the NS_STYLE_ANIMATION_DIRECTION_* constants.
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uint8_t direction;
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// This uses dom::FillMode.
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uint8_t fillMode;
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nsCSSPropertyID property;
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AnimationData data;
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float playbackRate;
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// This is used in the transformed progress calculation.
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TimingFunction easingFunction;
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uint8_t iterationComposite;
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// True if the animation has a fixed current time (e.g. paused and
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// forward-filling animations).
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bool isNotPlaying;
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// The base style that animations should composite with. This is only set for
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// animations with a composite mode of additive or accumulate, and only for
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// the first animation in the set (i.e. the animation that is lowest in the
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// stack). In all other cases the value is null_t.
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Animatable baseStyle;
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};
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struct CompositorAnimations {
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Animation[] animations;
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// This id is used to map the layer animations between content
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// and compositor side
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uint64_t id;
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};
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// Change a layer's attributes
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struct CommonLayerAttributes {
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LayerIntRegion visibleRegion;
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EventRegions eventRegions;
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bool useClipRect;
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ParentLayerIntRect clipRect;
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LayerHandle maskLayer;
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LayerHandle[] ancestorMaskLayers;
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// Animated colors will only honored for ColorLayers.
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CompositorAnimations compositorAnimations;
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nsIntRegion invalidRegion;
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ScrollMetadata[] scrollMetadata;
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nsCString displayListLog;
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};
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struct PaintedLayerAttributes {
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nsIntRegion validRegion;
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};
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struct ContainerLayerAttributes {
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float preXScale;
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float preYScale;
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float inheritedXScale;
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float inheritedYScale;
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float presShellResolution;
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bool scaleToResolution;
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EventRegionsOverride eventRegionsOverride;
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};
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struct GlyphArray
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{
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LayerColor color;
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Glyph[] glyphs;
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};
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// XXX - Bas - Hack warning! This is using a raw pointer to a ScaledFont*
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// and won't work with e10s.
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struct TextLayerAttributes { IntRect bounds; GlyphArray[] glyphs; uintptr_t scaledFont; };
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struct ColorLayerAttributes { LayerColor color; IntRect bounds; };
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struct CanvasLayerAttributes { SamplingFilter samplingFilter; IntRect bounds; };
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struct RefLayerAttributes {
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uint64_t id;
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// TODO: Once bug 1132895 is fixed we shouldn't need to propagate the override
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// explicitly here.
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EventRegionsOverride eventRegionsOverride;
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};
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struct ImageLayerAttributes { SamplingFilter samplingFilter; IntSize scaleToSize; ScaleMode scaleMode; };
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struct BorderLayerAttributes {
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LayerRect rect;
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BorderColors colors;
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BorderCorners corners;
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BorderWidths widths;
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};
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union SpecificLayerAttributes {
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null_t;
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PaintedLayerAttributes;
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ContainerLayerAttributes;
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ColorLayerAttributes;
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CanvasLayerAttributes;
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TextLayerAttributes;
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RefLayerAttributes;
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ImageLayerAttributes;
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BorderLayerAttributes;
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};
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struct LayerAttributes {
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CommonLayerAttributes common;
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SpecificLayerAttributes specific;
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};
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// See nsIWidget Configurations
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struct PluginWindowData {
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uintptr_t windowId;
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LayoutDeviceIntRect[] clip;
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LayoutDeviceIntRect bounds;
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bool visible;
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};
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struct OpSetSimpleLayerAttributes {
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LayerHandle layer;
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SimpleLayerAttributes attrs;
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};
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struct OpSetLayerAttributes {
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LayerHandle layer;
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LayerAttributes attrs;
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};
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// Monkey with the tree structure
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struct OpSetRoot { LayerHandle root; };
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struct OpInsertAfter { LayerHandle container; LayerHandle childLayer; LayerHandle after; };
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struct OpPrependChild { LayerHandle container; LayerHandle childLayer; };
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struct OpRemoveChild { LayerHandle container; LayerHandle childLayer; };
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struct OpRepositionChild { LayerHandle container; LayerHandle childLayer; LayerHandle after; };
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struct OpRaiseToTopChild { LayerHandle container; LayerHandle childLayer; };
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struct OpSetDiagnosticTypes { DiagnosticTypes diagnostics; };
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struct OpWindowOverlayChanged { };
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struct ShmemSection {
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Shmem shmem;
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uint32_t offset;
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size_t size;
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};
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struct CrossProcessSemaphoreDescriptor {
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CrossProcessSemaphoreHandle sem;
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};
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union ReadLockDescriptor {
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ShmemSection;
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CrossProcessSemaphoreDescriptor;
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uintptr_t;
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null_t;
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};
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struct ReadLockInit {
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ReadLockDescriptor sharedLock;
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ReadLockHandle handle;
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};
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union MaybeTexture {
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PTexture;
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null_t;
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};
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struct TexturedTileDescriptor {
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PTexture texture;
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MaybeTexture textureOnWhite;
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IntRect updateRect;
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ReadLockDescriptor sharedLock;
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ReadLockDescriptor sharedLockOnWhite;
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bool wasPlaceholder;
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};
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struct PlaceholderTileDescriptor {
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};
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union TileDescriptor {
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TexturedTileDescriptor;
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PlaceholderTileDescriptor;
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};
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struct SurfaceDescriptorTiles {
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nsIntRegion validRegion;
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TileDescriptor[] tiles;
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IntPoint tileOrigin;
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IntSize tileSize;
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int firstTileX;
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int firstTileY;
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int retainedWidth;
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int retainedHeight;
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float resolution;
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float frameXResolution;
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float frameYResolution;
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bool isProgressive;
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};
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struct OpUseTiledLayerBuffer {
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SurfaceDescriptorTiles tileLayerDescriptor;
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};
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struct OpPaintTextureRegion {
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ThebesBufferData bufferData;
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nsIntRegion updatedRegion;
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};
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/**
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* Tells the CompositableHost to remove the corresponding TextureHost
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*/
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struct OpRemoveTexture {
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PTexture texture;
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};
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struct TimedTexture {
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PTexture texture;
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ReadLockHandle sharedLock;
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TimeStamp timeStamp;
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IntRect picture;
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uint32_t frameID;
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uint32_t producerID;
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};
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/**
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* Tells the compositor-side which textures to use (for example, as front buffer
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* if there are several textures for double buffering).
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* This provides a list of textures with timestamps, ordered by timestamp.
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* The newest texture whose timestamp is <= the current time is rendered
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* (where null is considered less than every other timestamp). If there is no
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* such texture, the first texture is rendered.
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* The first timestamp value can be null, but the others must not be.
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* The list must not be empty.
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*/
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struct OpUseTexture {
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TimedTexture[] textures;
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};
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struct OpUseComponentAlphaTextures {
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PTexture textureOnBlack;
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PTexture textureOnWhite;
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ReadLockHandle sharedLockBlack;
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ReadLockHandle sharedLockWhite;
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};
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union MaybeRegion {
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nsIntRegion;
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null_t;
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};
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struct OpNotifyNotUsed {
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uint64_t TextureId;
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uint64_t fwdTransactionId;
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};
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union CompositableOperationDetail {
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OpPaintTextureRegion;
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OpUseTiledLayerBuffer;
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OpRemoveTexture;
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OpUseTexture;
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OpUseComponentAlphaTextures;
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};
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struct CompositableOperation {
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CompositableHandle compositable;
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CompositableOperationDetail detail;
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};
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// A unit of a changeset; a set of these comprise a changeset
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// If adding a new edit type that requires the hit testing tree to be updated,
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// set the updateHitTestingTree flag to true in RecvUpdate()
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union Edit {
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OpCreatePaintedLayer;
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OpCreateContainerLayer;
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OpCreateImageLayer;
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OpCreateColorLayer;
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OpCreateTextLayer;
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OpCreateBorderLayer;
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OpCreateCanvasLayer;
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OpCreateRefLayer;
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OpSetDiagnosticTypes;
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OpWindowOverlayChanged;
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OpSetRoot;
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OpInsertAfter;
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OpPrependChild;
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OpRemoveChild;
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OpRepositionChild;
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OpRaiseToTopChild;
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OpAttachCompositable;
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OpAttachAsyncCompositable;
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CompositableOperation;
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};
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// Operations related to destroying resources, always handled after the other
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// operations for safety.
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union OpDestroy {
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PTexture;
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CompositableHandle;
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};
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// Replies to operations
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struct OpContentBufferSwap {
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CompositableHandle compositable;
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nsIntRegion frontUpdatedRegion;
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};
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/**
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* An ImageCompositeNotification is sent the first time a particular
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* image is composited by an ImageHost.
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*/
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struct ImageCompositeNotification {
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CompositableHandle compositable;
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TimeStamp imageTimeStamp;
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TimeStamp firstCompositeTimeStamp;
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uint32_t frameID;
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uint32_t producerID;
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};
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union AsyncParentMessageData {
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OpNotifyNotUsed;
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};
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struct PaintTiming {
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float serializeMs;
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float sendMs;
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float dlMs;
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float flbMs;
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float rasterMs;
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};
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struct TransactionInfo
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{
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Edit[] cset;
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OpSetSimpleLayerAttributes[] setSimpleAttrs;
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OpSetLayerAttributes[] setAttrs;
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CompositableOperation[] paints;
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OpDestroy[] toDestroy;
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uint64_t fwdTransactionId;
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uint64_t id;
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TargetConfig targetConfig;
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PluginWindowData[] plugins;
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bool isFirstPaint;
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bool scheduleComposite;
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uint32_t paintSequenceNumber;
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bool isRepeatTransaction;
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TimeStamp transactionStart;
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};
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} // namespace
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} // namespace
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