For simple rules like function spacing, we can auto-fix these across the code base so they are followed in a consistent way. To generate this patch, I ran: ./mach eslint devtools --no-ignore --fix After this, I reverted any changes to third party files that we really do want to ignore. MozReview-Commit-ID: 6Q8BApkAW20
154 lines
5.0 KiB
JavaScript
154 lines
5.0 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const constants = require("../constants");
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const Immutable = require("devtools/client/shared/vendor/seamless-immutable");
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const { mergeIn, setIn, deleteIn } = require("../utils");
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const { makeLocationId } = require("../queries");
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const initialState = Immutable({
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breakpoints: {}
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});
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// Return the first argument that is a string, or null if nothing is a
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// string.
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function firstString(...args) {
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for (var arg of args) {
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if (typeof arg === "string") {
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return arg;
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}
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}
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return null;
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}
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function update(state = initialState, action, emitChange) {
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switch (action.type) {
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case constants.ADD_BREAKPOINT: {
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const id = makeLocationId(action.breakpoint.location);
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if (action.status === "start") {
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const existingBp = state.breakpoints[id];
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const bp = existingBp || Immutable(action.breakpoint);
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state = setIn(state, ["breakpoints", id], bp.merge({
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disabled: false,
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loading: true,
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// We want to do an OR here, but we can't because we need
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// empty strings to be truthy, i.e. an empty string is a valid
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// condition.
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condition: firstString(action.condition, bp.condition)
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}));
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emitChange(existingBp ? "breakpoint-enabled" : "breakpoint-added",
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state.breakpoints[id]);
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return state;
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}
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else if (action.status === "done") {
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const { actor, text } = action.value;
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let { actualLocation } = action.value;
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// If the breakpoint moved, update the map
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if (actualLocation) {
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// XXX Bug 1227417: The `setBreakpoint` RDP request rdp
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// request returns an `actualLocation` field that doesn't
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// conform to the regular { actor, line } location shape, but
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// it has a `source` field. We should fix that.
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actualLocation = { actor: actualLocation.source.actor,
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line: actualLocation.line };
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state = deleteIn(state, ["breakpoints", id]);
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const movedId = makeLocationId(actualLocation);
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const currentBp = state.breakpoints[movedId] || Immutable(action.breakpoint);
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const prevLocation = action.breakpoint.location;
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const newBp = currentBp.merge({ location: actualLocation });
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state = setIn(state, ["breakpoints", movedId], newBp);
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emitChange("breakpoint-moved", {
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breakpoint: newBp,
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prevLocation: prevLocation
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});
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}
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const finalLocation = (
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actualLocation ? actualLocation : action.breakpoint.location
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);
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const finalLocationId = makeLocationId(finalLocation);
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state = mergeIn(state, ["breakpoints", finalLocationId], {
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disabled: false,
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loading: false,
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actor: actor,
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text: text
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});
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emitChange("breakpoint-updated", state.breakpoints[finalLocationId]);
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return state;
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}
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else if (action.status === "error") {
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// Remove the optimistic update
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emitChange("breakpoint-removed", state.breakpoints[id]);
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return deleteIn(state, ["breakpoints", id]);
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}
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break;
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}
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case constants.REMOVE_BREAKPOINT: {
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if (action.status === "done") {
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const id = makeLocationId(action.breakpoint.location);
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const bp = state.breakpoints[id];
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if (action.disabled) {
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state = mergeIn(state, ["breakpoints", id],
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{ loading: false, disabled: true });
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emitChange("breakpoint-disabled", state.breakpoints[id]);
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return state;
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}
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state = deleteIn(state, ["breakpoints", id]);
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emitChange("breakpoint-removed", bp);
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return state;
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}
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break;
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}
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case constants.SET_BREAKPOINT_CONDITION: {
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const id = makeLocationId(action.breakpoint.location);
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const bp = state.breakpoints[id];
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emitChange("breakpoint-condition-updated", bp);
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if (!action.status) {
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// No status means that it wasn't a remote request. Just update
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// the condition locally.
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return mergeIn(state, ["breakpoints", id], {
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condition: action.condition
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});
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}
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else if (action.status === "start") {
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return mergeIn(state, ["breakpoints", id], {
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loading: true,
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condition: action.condition
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});
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}
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else if (action.status === "done") {
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return mergeIn(state, ["breakpoints", id], {
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loading: false,
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condition: action.condition,
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// Setting a condition creates a new breakpoint client as of
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// now, so we need to update the actor
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actor: action.value.actor
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});
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}
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else if (action.status === "error") {
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emitChange("breakpoint-removed", bp);
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return deleteIn(state, ["breakpoints", id]);
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}
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break;
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}}
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return state;
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}
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module.exports = update;
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