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tubestation/dom/script/ScriptLoadRequest.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_ScriptLoadRequest_h
#define mozilla_dom_ScriptLoadRequest_h
#include "js/AllocPolicy.h"
#include "js/RootingAPI.h"
#include "js/SourceText.h"
#include "js/TypeDecls.h"
#include "mozilla/Atomics.h"
#include "mozilla/Assertions.h"
#include "mozilla/CORSMode.h"
#include "mozilla/dom/SRIMetadata.h"
#include "mozilla/LinkedList.h"
#include "mozilla/Maybe.h"
#include "mozilla/MaybeOneOf.h"
#include "mozilla/PreloaderBase.h"
#include "mozilla/StaticPrefs_dom.h"
#include "mozilla/Utf8.h" // mozilla::Utf8Unit
#include "mozilla/Variant.h"
#include "mozilla/Vector.h"
#include "nsCOMPtr.h"
#include "nsCycleCollectionParticipant.h"
#include "nsIGlobalObject.h"
#include "nsIScriptElement.h"
#include "ScriptKind.h"
class nsICacheInfoChannel;
namespace JS {
class OffThreadToken;
}
namespace mozilla {
namespace dom {
class Element;
class ModuleLoadRequest;
class ScriptLoadRequestList;
class DOMScriptLoadContext;
/*
* ScriptFetchOptions loosely corresponds to HTML's "script fetch options",
* https://html.spec.whatwg.org/multipage/webappapis.html#script-fetch-options
* with the exception of the following properties:
* cryptographic nonce
* The cryptographic nonce metadata used for the initial fetch and for
* fetching any imported modules. This is handled by the principal.
* parser metadata
* The parser metadata used for the initial fetch and for fetching any
* imported modules. This is not implemented.
* integrity metadata
* The integrity metadata used for the initial fetch. This is
* implemented in ScriptLoadRequest, as it changes for every
* ScriptLoadRequest.
*
* In the case of classic scripts without dynamic import, this object is
* used once. For modules, this object is propogated throughout the module
* tree. If there is a dynamically imported module in any type of script,
* the ScriptFetchOptions object will be propogated from its importer.
*/
class ScriptFetchOptions {
~ScriptFetchOptions();
public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(ScriptFetchOptions)
NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(ScriptFetchOptions)
ScriptFetchOptions(mozilla::CORSMode aCORSMode,
enum ReferrerPolicy aReferrerPolicy,
nsIPrincipal* aTriggeringPrincipal);
/*
* The credentials mode used for the initial fetch (for module scripts)
* and for fetching any imported modules (for both module scripts and
* classic scripts)
*/
const mozilla::CORSMode mCORSMode;
/*
* The referrer policy used for the initial fetch and for fetching any
* imported modules
*/
const enum ReferrerPolicy mReferrerPolicy;
/*
* related to cryptographic nonce, used to determine CSP
*/
nsCOMPtr<nsIPrincipal> mTriggeringPrincipal;
};
/*
* ScriptLoadRequest
*
* ScriptLoadRequest is a generic representation of a JavaScript script that
* will be loaded by a Script/Module loader. This representation is used by the
* DOM ScriptLoader and will be used by workers and MOZJSComponentLoader.
*
* The ScriptLoadRequest contains information about the kind of script (classic
* or module), the URI, and the ScriptFetchOptions associated with the script.
* It is responsible for holding the script data once the fetch is complete, or
* if the request is cached, the bytecode.
*
* Relationship to ScriptLoadContext:
*
* ScriptLoadRequest and ScriptLoadContexts have a circular pointer. A
* ScriptLoadContext augments the loading of a ScriptLoadRequest by providing
* additional information regarding the loading and evaluation behavior (see
* the DOMScriptLoadContext class for details). In terms of responsibility,
* the ScriptLoadRequest represents "What" is being loaded, and the
* ScriptLoadContext represents "How".
*
* TODO: see if we can use it in the jsshell script loader. We need to either
* remove ISUPPORTS or find a way to encorporate that in the jsshell. We would
* then only have one implementation of the script loader, and it would be
* tested whenever jsshell tests are run. This would mean finding another way to
* create ScriptLoadRequest lists.
*
*/
class ScriptLoadRequest
: public nsISupports,
private mozilla::LinkedListElement<ScriptLoadRequest> {
using super = LinkedListElement<ScriptLoadRequest>;
// Allow LinkedListElement<ScriptLoadRequest> to cast us to itself as needed.
friend class mozilla::LinkedListElement<ScriptLoadRequest>;
friend class ScriptLoadRequestList;
protected:
virtual ~ScriptLoadRequest();
public:
ScriptLoadRequest(ScriptKind aKind, nsIURI* aURI,
ScriptFetchOptions* aFetchOptions,
const SRIMetadata& aIntegrity, nsIURI* aReferrer);
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(ScriptLoadRequest)
using super::getNext;
using super::isInList;
using MaybeSourceText =
mozilla::MaybeOneOf<JS::SourceText<char16_t>, JS::SourceText<Utf8Unit>>;
bool IsModuleRequest() const { return mKind == ScriptKind::eModule; }
ModuleLoadRequest* AsModuleRequest();
virtual bool IsTopLevel() const { return true; };
virtual void Cancel();
bool IsCanceled() const { return mIsCanceled; }
virtual void SetReady();
enum class Progress : uint8_t {
eLoading, // Request either source or bytecode
eLoading_Source, // Explicitly Request source stream
eCompiling,
eFetchingImports,
eReady
};
bool IsReadyToRun() const { return mProgress == Progress::eReady; }
bool IsLoading() const {
return mProgress == Progress::eLoading ||
mProgress == Progress::eLoading_Source;
}
bool IsLoadingSource() const {
return mProgress == Progress::eLoading_Source;
}
bool InCompilingStage() const { return mProgress == Progress::eCompiling; }
// Type of data provided by the nsChannel.
enum class DataType : uint8_t { eUnknown, eTextSource, eBytecode };
bool IsUnknownDataType() const { return mDataType == DataType::eUnknown; }
bool IsTextSource() const { return mDataType == DataType::eTextSource; }
bool IsSource() const { return IsTextSource(); }
void SetUnknownDataType() {
mDataType = DataType::eUnknown;
mScriptData.reset();
}
void SetTextSource() {
MOZ_ASSERT(IsUnknownDataType());
mDataType = DataType::eTextSource;
if (StaticPrefs::
dom_script_loader_external_scripts_utf8_parsing_enabled()) {
mScriptData.emplace(VariantType<ScriptTextBuffer<Utf8Unit>>());
} else {
mScriptData.emplace(VariantType<ScriptTextBuffer<char16_t>>());
}
}
// Use a vector backed by the JS allocator for script text so that contents
// can be transferred in constant time to the JS engine, not copied in linear
// time.
template <typename Unit>
using ScriptTextBuffer = Vector<Unit, 0, js::MallocAllocPolicy>;
bool IsUTF16Text() const {
return mScriptData->is<ScriptTextBuffer<char16_t>>();
}
bool IsUTF8Text() const {
return mScriptData->is<ScriptTextBuffer<Utf8Unit>>();
}
template <typename Unit>
const ScriptTextBuffer<Unit>& ScriptText() const {
MOZ_ASSERT(IsTextSource());
return mScriptData->as<ScriptTextBuffer<Unit>>();
}
template <typename Unit>
ScriptTextBuffer<Unit>& ScriptText() {
MOZ_ASSERT(IsTextSource());
return mScriptData->as<ScriptTextBuffer<Unit>>();
}
size_t ScriptTextLength() const {
MOZ_ASSERT(IsTextSource());
return IsUTF16Text() ? ScriptText<char16_t>().length()
: ScriptText<Utf8Unit>().length();
}
// Get source text. On success |aMaybeSource| will contain either UTF-8 or
// UTF-16 source; on failure it will remain in its initial state.
nsresult GetScriptSource(JSContext* aCx, MaybeSourceText* aMaybeSource);
void ClearScriptText() {
MOZ_ASSERT(IsTextSource());
return IsUTF16Text() ? ScriptText<char16_t>().clearAndFree()
: ScriptText<Utf8Unit>().clearAndFree();
}
enum ReferrerPolicy ReferrerPolicy() const {
return mFetchOptions->mReferrerPolicy;
}
nsIPrincipal* TriggeringPrincipal() const {
return mFetchOptions->mTriggeringPrincipal;
}
void ClearScriptSource();
void SetScript(JSScript* aScript);
bool IsBytecode() const { return mDataType == DataType::eBytecode; }
void SetBytecode();
mozilla::CORSMode CORSMode() const { return mFetchOptions->mCORSMode; }
void DropBytecodeCacheReferences();
bool HasLoadContext() { return mLoadContext; }
DOMScriptLoadContext* GetLoadContext() {
MOZ_ASSERT(mLoadContext);
return mLoadContext;
}
const ScriptKind mKind; // Whether this is a classic script or a module
// script.
bool mIsCanceled; // True if we have been explicitly canceled.
Progress mProgress; // Are we still waiting for a load to complete?
DataType mDataType; // Does this contain Source or Bytecode?
RefPtr<ScriptFetchOptions> mFetchOptions;
const SRIMetadata mIntegrity;
const nsCOMPtr<nsIURI> mReferrer;
Maybe<nsString> mSourceMapURL; // Holds source map url for loaded scripts
// Holds script source data for non-inline scripts.
Maybe<Variant<ScriptTextBuffer<char16_t>, ScriptTextBuffer<Utf8Unit>>>
mScriptData;
// The length of script source text, set when reading completes. This is used
// since mScriptData is cleared when the source is passed to the JS engine.
size_t mScriptTextLength;
// Holds the SRI serialized hash and the script bytecode for non-inline
// scripts.
mozilla::Vector<uint8_t> mScriptBytecode;
uint32_t mBytecodeOffset; // Offset of the bytecode in mScriptBytecode
const nsCOMPtr<nsIURI> mURI;
nsCOMPtr<nsIPrincipal> mOriginPrincipal;
nsAutoCString
mURL; // Keep the URI's filename alive during off thread parsing.
int32_t mLineNo;
// The base URL used for resolving relative module imports.
nsCOMPtr<nsIURI> mBaseURL;
// Holds the top-level JSScript that corresponds to the current source, once
// it is parsed, and planned to be saved in the bytecode cache.
JS::Heap<JSScript*> mScript;
// Holds the Cache information, which is used to register the bytecode
// on the cache entry, such that we can load it the next time.
nsCOMPtr<nsICacheInfoChannel> mCacheInfo;
// ScriptLoadContext for augmenting the load depending on the loading
// context (DOM, Worker, etc.)
RefPtr<DOMScriptLoadContext> mLoadContext;
};
/*
* DOM specific ScriptLoadContext.
*
* ScriptLoadContexts augment the loading of a ScriptLoadRequest. They
* describe how a ScriptLoadRequests loading and evaluation needs to be
* augmented, based on the information provided by the loading context. In
* the case of the DOM, the ScriptLoadContext is used to identify how a script
* should be loaded according to information found in the HTML document into
* which it will be loaded. The following fields describe how the
* ScriptLoadRequest will be loaded.
*
* * mScriptMode
* stores the mode (Async, Sync, Deferred), and preload, which
* allows the ScriptLoader to decide if the script should be pushed
* offThread, or if the preloaded request should be used.
* * mScriptFromHead
* Set when the script tag is in the head, and should be treated as
* a blocking script
* * mIsInline
* Set for scripts whose bodies are inline in the html. In this case,
* the script does not need to be fetched first.
* * mIsXSLT
* Set if we are in an XSLT request.
* * TODO: mIsPreload (will be moved from ScriptFetchOptions)
* Set for scripts that are preloaded in a
* <link rel="preload" as="script"> element.
*
* In addition to describing how the ScriptLoadRequest will be loaded by the
* DOM ScriptLoader, the ScriptLoadContext contains fields that facilitate
* those custom behaviors, including support for offthread parsing, pointers
* to runnables (for cancellation and cleanup if a script is parsed offthread)
* and preload element specific controls.
*
*/
class DOMScriptLoadContext : public PreloaderBase {
protected:
virtual ~DOMScriptLoadContext();
public:
explicit DOMScriptLoadContext(Element* aElement, ScriptLoadRequest* aRequest,
nsIGlobalObject* aWebExtGlobal = nullptr);
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(DOMScriptLoadContext)
// PreloaderBase
static void PrioritizeAsPreload(nsIChannel* aChannel);
virtual void PrioritizeAsPreload() override;
void FireScriptAvailable(nsresult aResult) {
bool isInlineClassicScript = mIsInline && !mRequest->IsModuleRequest();
GetScriptElement()->ScriptAvailable(aResult, GetScriptElement(),
isInlineClassicScript, mRequest->mURI,
mRequest->mLineNo);
}
// TODO: Convert this to MOZ_CAN_RUN_SCRIPT (bug 1415230)
MOZ_CAN_RUN_SCRIPT_BOUNDARY void FireScriptEvaluated(nsresult aResult) {
RefPtr<nsIScriptElement> scriptElement = GetScriptElement();
scriptElement->ScriptEvaluated(aResult, scriptElement, mIsInline);
}
bool IsPreload() const;
// This will return nullptr in most cases,
// unless this is a module being imported by a WebExtension content script.
// In that case it's the Sandbox global executing that code.
nsIGlobalObject* GetWebExtGlobal() const;
bool CompileStarted() const {
return mRequest->InCompilingStage() ||
(mRequest->IsReadyToRun() && mWasCompiledOMT);
}
JS::OffThreadToken** OffThreadTokenPtr() {
return mOffThreadToken ? &mOffThreadToken : nullptr;
}
bool IsTracking() const { return mIsTracking; }
void SetIsTracking() {
MOZ_ASSERT(!mIsTracking);
mIsTracking = true;
}
void BlockOnload(Document* aDocument);
void MaybeUnblockOnload();
enum class ScriptMode : uint8_t {
eBlocking,
eDeferred,
eAsync,
eLinkPreload // this is a load initiated by <link rel="preload"
// as="script"> tag
};
void SetScriptMode(bool aDeferAttr, bool aAsyncAttr, bool aLinkPreload);
bool IsLinkPreloadScript() const {
return mScriptMode == ScriptMode::eLinkPreload;
}
bool IsBlockingScript() const { return mScriptMode == ScriptMode::eBlocking; }
bool IsDeferredScript() const { return mScriptMode == ScriptMode::eDeferred; }
bool IsAsyncScript() const { return mScriptMode == ScriptMode::eAsync; }
nsIScriptElement* GetScriptElement() const;
// Make this request a preload (speculative) request.
void SetIsPreloadRequest() {
MOZ_ASSERT(!GetScriptElement());
MOZ_ASSERT(!IsPreload());
mIsPreload = true;
}
// Make a preload request into an actual load request for the given element.
void SetIsLoadRequest(nsIScriptElement* aElement);
FromParser GetParserCreated() const {
nsIScriptElement* element = GetScriptElement();
if (!element) {
return NOT_FROM_PARSER;
}
return element->GetParserCreated();
}
// Used to output a string for the Gecko Profiler.
void GetProfilerLabel(nsACString& aOutString);
void MaybeCancelOffThreadScript();
TimeStamp mOffThreadParseStartTime;
TimeStamp mOffThreadParseStopTime;
ScriptMode mScriptMode; // Whether this is a blocking, defer or async script.
bool mScriptFromHead; // Synchronous head script block loading of other non
// js/css content.
bool mIsInline; // Is the script inline or loaded?
bool mInDeferList; // True if we live in mDeferRequests.
bool mInAsyncList; // True if we live in mLoadingAsyncRequests or
// mLoadedAsyncRequests.
bool mIsNonAsyncScriptInserted; // True if we live in
// mNonAsyncExternalScriptInsertedRequests
bool mIsXSLT; // True if we live in mXSLTRequests.
bool mInCompilingList; // True if we are in mOffThreadCompilingRequests.
bool mIsTracking; // True if the script comes from a source on our
// tracking protection list.
bool mWasCompiledOMT; // True if the script has been compiled off main
// thread.
JS::OffThreadToken* mOffThreadToken; // Off-thread parsing token.
Atomic<Runnable*> mRunnable; // Runnable created when dispatching off thread
// compile. Tracked here so that it can be
// properly released during cancellation.
// Set on scripts and top level modules.
bool mIsPreload;
nsCOMPtr<Element> mElement;
// Global that initiated this request, when using a WebExtension
// content-script.
nsCOMPtr<nsIGlobalObject> mWebExtGlobal;
RefPtr<ScriptLoadRequest> mRequest;
// Non-null if there is a document that this request is blocking from loading.
RefPtr<Document> mLoadBlockedDocument;
// For preload requests, we defer reporting errors to the console until the
// request is used.
nsresult mUnreportedPreloadError;
};
class ScriptLoadRequestList : private mozilla::LinkedList<ScriptLoadRequest> {
using super = mozilla::LinkedList<ScriptLoadRequest>;
public:
~ScriptLoadRequestList();
void CancelRequestsAndClear();
#ifdef DEBUG
bool Contains(ScriptLoadRequest* aElem) const;
#endif // DEBUG
using super::getFirst;
using super::isEmpty;
void AppendElement(ScriptLoadRequest* aElem) {
MOZ_ASSERT(!aElem->isInList());
NS_ADDREF(aElem);
insertBack(aElem);
}
already_AddRefed<ScriptLoadRequest> Steal(ScriptLoadRequest* aElem) {
aElem->removeFrom(*this);
return dont_AddRef(aElem);
}
already_AddRefed<ScriptLoadRequest> StealFirst() {
MOZ_ASSERT(!isEmpty());
return Steal(getFirst());
}
void Remove(ScriptLoadRequest* aElem) {
aElem->removeFrom(*this);
NS_RELEASE(aElem);
}
};
inline void ImplCycleCollectionUnlink(ScriptLoadRequestList& aField) {
while (!aField.isEmpty()) {
RefPtr<ScriptLoadRequest> first = aField.StealFirst();
}
}
inline void ImplCycleCollectionTraverse(
nsCycleCollectionTraversalCallback& aCallback,
ScriptLoadRequestList& aField, const char* aName, uint32_t aFlags) {
for (ScriptLoadRequest* request = aField.getFirst(); request;
request = request->getNext()) {
CycleCollectionNoteChild(aCallback, request, aName, aFlags);
}
}
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_ScriptLoadRequest_h