Backed out changeset fc04c5d43550 (bug 709490) Backed out changeset cd8f9410d335 (bug 709490) Backed out changeset 6e687c9143c1 (bug 709490) Backed out changeset 9b20f2c833c4 (bug 709490) Backed out changeset f9d130aea88e (bug 709490) Backed out changeset fc513b410949 (bug 709490) Backed out changeset acf6220b431a (bug 709490) Backed out changeset 9bceaf913791 (bug 709490) Backed out changeset 37fba20111e2 (bug 709490) Backed out changeset 2285ce1596b8 (bug 709490) Backed out changeset fb4e09920569 (bug 709490)
415 lines
13 KiB
C++
415 lines
13 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "CanvasClient.h"
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#include "ClientCanvasLayer.h" // for ClientCanvasLayer
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#include "GLContext.h" // for GLContext
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#include "GLScreenBuffer.h" // for GLScreenBuffer
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#include "ScopedGLHelpers.h"
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#include "gfx2DGlue.h" // for ImageFormatToSurfaceFormat
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#include "gfxPlatform.h" // for gfxPlatform
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#include "GLReadTexImageHelper.h"
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#include "mozilla/gfx/BaseSize.h" // for BaseSize
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/CompositorChild.h" // for CompositorChild
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#include "mozilla/layers/GrallocTextureClient.h"
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/layers/TextureClient.h" // for TextureClient, etc
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#include "mozilla/layers/TextureClientOGL.h"
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#include "nsAutoPtr.h" // for nsRefPtr
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#include "nsDebug.h" // for printf_stderr, NS_ASSERTION
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#include "nsXULAppAPI.h" // for XRE_GetProcessType, etc
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#include "TextureClientSharedSurface.h"
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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namespace mozilla {
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namespace layers {
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/* static */ already_AddRefed<CanvasClient>
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CanvasClient::CreateCanvasClient(CanvasClientType aType,
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CompositableForwarder* aForwarder,
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TextureFlags aFlags)
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{
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switch (aType) {
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case CanvasClientTypeShSurf:
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return MakeAndAddRef<CanvasClientSharedSurface>(aForwarder, aFlags);
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break;
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default:
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return MakeAndAddRef<CanvasClient2D>(aForwarder, aFlags);
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break;
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}
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}
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void
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CanvasClient2D::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
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{
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AutoRemoveTexture autoRemove(this);
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if (mBuffer &&
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(mBuffer->IsImmutable() || mBuffer->GetSize() != aSize)) {
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autoRemove.mTexture = mBuffer;
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mBuffer = nullptr;
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}
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bool bufferCreated = false;
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if (!mBuffer) {
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bool isOpaque = (aLayer->GetContentFlags() & Layer::CONTENT_OPAQUE);
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gfxContentType contentType = isOpaque
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? gfxContentType::COLOR
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: gfxContentType::COLOR_ALPHA;
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gfx::SurfaceFormat surfaceFormat
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= gfxPlatform::GetPlatform()->Optimal2DFormatForContent(contentType);
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TextureFlags flags = TextureFlags::DEFAULT;
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if (mTextureFlags & TextureFlags::ORIGIN_BOTTOM_LEFT) {
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flags |= TextureFlags::ORIGIN_BOTTOM_LEFT;
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}
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mBuffer = CreateTextureClientForCanvas(surfaceFormat, aSize, flags, aLayer);
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if (!mBuffer) {
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NS_WARNING("Failed to allocate the TextureClient");
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return;
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}
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MOZ_ASSERT(mBuffer->CanExposeDrawTarget());
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bufferCreated = true;
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}
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if (!mBuffer->Lock(OpenMode::OPEN_WRITE_ONLY)) {
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mBuffer = nullptr;
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return;
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}
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bool updated = false;
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{
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// Restrict drawTarget to a scope so that terminates before Unlock.
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RefPtr<DrawTarget> target =
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mBuffer->BorrowDrawTarget();
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if (target) {
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aLayer->UpdateTarget(target);
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updated = true;
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}
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}
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mBuffer->Unlock();
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if (bufferCreated && !AddTextureClient(mBuffer)) {
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mBuffer = nullptr;
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return;
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}
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if (updated) {
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nsAutoTArray<CompositableForwarder::TimedTextureClient,1> textures;
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CompositableForwarder::TimedTextureClient* t = textures.AppendElement();
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t->mTextureClient = mBuffer;
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t->mPictureRect = nsIntRect(nsIntPoint(0, 0), mBuffer->GetSize());
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GetForwarder()->UseTextures(this, textures);
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mBuffer->SyncWithObject(GetForwarder()->GetSyncObject());
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}
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}
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already_AddRefed<TextureClient>
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CanvasClient2D::CreateTextureClientForCanvas(gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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TextureFlags aFlags,
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ClientCanvasLayer* aLayer)
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{
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if (aLayer->IsGLLayer()) {
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// We want a cairo backend here as we don't want to be copying into
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// an accelerated backend and we like LockBits to work. This is currently
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// the most effective way to make this work.
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return TextureClient::CreateForRawBufferAccess(GetForwarder(),
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aFormat, aSize, BackendType::CAIRO,
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mTextureFlags | aFlags);
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}
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#ifdef XP_WIN
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return CreateTextureClientForDrawing(aFormat, aSize, BackendSelector::Canvas, aFlags);
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#else
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// XXX - We should use CreateTextureClientForDrawing, but we first need
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// to use double buffering.
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return TextureClient::CreateForRawBufferAccess(GetForwarder(),
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aFormat, aSize, gfx::BackendType::NONE,
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mTextureFlags | aFlags);
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#endif
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}
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////////////////////////////////////////////////////////////////////////
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CanvasClientSharedSurface::CanvasClientSharedSurface(CompositableForwarder* aLayerForwarder,
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TextureFlags aFlags)
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: CanvasClient(aLayerForwarder, aFlags)
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{ }
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CanvasClientSharedSurface::~CanvasClientSharedSurface()
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{
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ClearSurfaces();
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}
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////////////////////////////////////////
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// Readback
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// For formats compatible with R8G8B8A8.
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static inline void SwapRB_R8G8B8A8(uint8_t* pixel) {
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// [RR, GG, BB, AA]
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Swap(pixel[0], pixel[2]);
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}
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class TexClientFactory
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{
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ISurfaceAllocator* const mAllocator;
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const bool mHasAlpha;
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const gfx::IntSize mSize;
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const gfx::BackendType mBackendType;
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const TextureFlags mBaseTexFlags;
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const LayersBackend mLayersBackend;
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public:
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TexClientFactory(ISurfaceAllocator* allocator, bool hasAlpha,
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const gfx::IntSize& size, gfx::BackendType backendType,
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TextureFlags baseTexFlags, LayersBackend layersBackend)
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: mAllocator(allocator)
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, mHasAlpha(hasAlpha)
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, mSize(size)
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, mBackendType(backendType)
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, mBaseTexFlags(baseTexFlags)
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, mLayersBackend(layersBackend)
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{
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}
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protected:
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already_AddRefed<BufferTextureClient> Create(gfx::SurfaceFormat format) {
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return TextureClient::CreateForRawBufferAccess(mAllocator, format,
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mSize, mBackendType,
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mBaseTexFlags);
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}
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public:
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already_AddRefed<BufferTextureClient> CreateB8G8R8AX8() {
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gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::B8G8R8A8
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: gfx::SurfaceFormat::B8G8R8X8;
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return Create(format);
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}
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already_AddRefed<BufferTextureClient> CreateR8G8B8AX8() {
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RefPtr<BufferTextureClient> ret;
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bool areRGBAFormatsBroken = mLayersBackend == LayersBackend::LAYERS_BASIC;
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if (!areRGBAFormatsBroken) {
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gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::R8G8B8A8
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: gfx::SurfaceFormat::R8G8B8X8;
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ret = Create(format);
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}
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if (!ret) {
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ret = CreateB8G8R8AX8();
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if (ret) {
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ret->AddFlags(TextureFlags::RB_SWAPPED);
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}
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}
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return ret.forget();
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}
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};
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static already_AddRefed<TextureClient>
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TexClientFromReadback(SharedSurface* src, ISurfaceAllocator* allocator,
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TextureFlags baseFlags, LayersBackend layersBackend)
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{
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auto backendType = gfx::BackendType::CAIRO;
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TexClientFactory factory(allocator, src->mHasAlpha, src->mSize, backendType,
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baseFlags, layersBackend);
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RefPtr<BufferTextureClient> texClient;
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{
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gl::ScopedReadbackFB autoReadback(src);
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// We have a source FB, now we need a format.
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GLenum destFormat = LOCAL_GL_BGRA;
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GLenum destType = LOCAL_GL_UNSIGNED_BYTE;
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GLenum readFormat;
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GLenum readType;
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// We actually don't care if they match, since we can handle
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// any read{Format,Type} we get.
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auto gl = src->mGL;
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GetActualReadFormats(gl, destFormat, destType, &readFormat, &readType);
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MOZ_ASSERT(readFormat == LOCAL_GL_RGBA ||
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readFormat == LOCAL_GL_BGRA);
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MOZ_ASSERT(readType == LOCAL_GL_UNSIGNED_BYTE);
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// With a format and type, we can create texClient.
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if (readFormat == LOCAL_GL_BGRA &&
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readType == LOCAL_GL_UNSIGNED_BYTE)
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{
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// 0xAARRGGBB
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// In Lendian: [BB, GG, RR, AA]
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texClient = factory.CreateB8G8R8AX8();
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} else if (readFormat == LOCAL_GL_RGBA &&
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readType == LOCAL_GL_UNSIGNED_BYTE)
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{
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// [RR, GG, BB, AA]
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texClient = factory.CreateR8G8B8AX8();
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} else {
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MOZ_CRASH("Bad `read{Format,Type}`.");
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}
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MOZ_ASSERT(texClient);
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if (!texClient)
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return nullptr;
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// With a texClient, we can lock for writing.
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MOZ_ALWAYS_TRUE( texClient->Lock(OpenMode::OPEN_WRITE) );
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uint8_t* lockedBytes = texClient->GetLockedData();
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// ReadPixels from the current FB into lockedBits.
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auto width = src->mSize.width;
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auto height = src->mSize.height;
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{
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ScopedPackAlignment autoAlign(gl, 4);
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gl->raw_fReadPixels(0, 0, width, height, readFormat, readType, lockedBytes);
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}
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// RB_SWAPPED doesn't work with D3D11. (bug 1051010)
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// RB_SWAPPED doesn't work with Basic. (bug ???????)
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// RB_SWAPPED doesn't work with D3D9. (bug ???????)
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bool layersNeedsManualSwap = layersBackend == LayersBackend::LAYERS_BASIC ||
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layersBackend == LayersBackend::LAYERS_D3D9 ||
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layersBackend == LayersBackend::LAYERS_D3D11;
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if (texClient->HasFlags(TextureFlags::RB_SWAPPED) &&
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layersNeedsManualSwap)
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{
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size_t pixels = width * height;
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uint8_t* itr = lockedBytes;
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for (size_t i = 0; i < pixels; i++) {
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SwapRB_R8G8B8A8(itr);
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itr += 4;
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}
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texClient->RemoveFlags(TextureFlags::RB_SWAPPED);
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}
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texClient->Unlock();
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}
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return texClient.forget();
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}
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////////////////////////////////////////
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static already_AddRefed<SharedSurfaceTextureClient>
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CloneSurface(gl::SharedSurface* src, gl::SurfaceFactory* factory)
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{
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RefPtr<SharedSurfaceTextureClient> dest = factory->NewTexClient(src->mSize);
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if (!dest) {
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return nullptr;
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}
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SharedSurface::ProdCopy(src, dest->Surf(), factory);
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dest->Surf()->Fence();
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return dest.forget();
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}
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void
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CanvasClientSharedSurface::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
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{
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auto gl = aLayer->mGLContext;
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gl->MakeCurrent();
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RefPtr<TextureClient> newFront;
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if (aLayer->mGLFrontbuffer) {
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mShSurfClient = CloneSurface(aLayer->mGLFrontbuffer.get(), aLayer->mFactory.get());
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if (!mShSurfClient) {
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gfxCriticalError() << "Invalid canvas front buffer";
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return;
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}
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} else {
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mShSurfClient = gl->Screen()->Front();
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if (!mShSurfClient) {
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return;
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}
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}
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MOZ_ASSERT(mShSurfClient);
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newFront = mShSurfClient;
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SharedSurface* surf = mShSurfClient->Surf();
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// Readback if needed.
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mReadbackClient = nullptr;
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auto forwarder = GetForwarder();
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bool needsReadback = (surf->mType == SharedSurfaceType::Basic);
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if (needsReadback) {
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TextureFlags flags = aLayer->Flags() |
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TextureFlags::IMMUTABLE;
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auto manager = aLayer->ClientManager();
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auto shadowForwarder = manager->AsShadowForwarder();
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auto layersBackend = shadowForwarder->GetCompositorBackendType();
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mReadbackClient = TexClientFromReadback(surf, forwarder, flags, layersBackend);
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newFront = mReadbackClient;
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} else {
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mReadbackClient = nullptr;
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}
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MOZ_ASSERT(newFront);
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if (!newFront) {
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// May happen in a release build in case of memory pressure.
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gfxCriticalError() << "Failed to allocate a TextureClient for SharedSurface Canvas. Size: " << aSize;
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return;
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}
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#ifndef MOZ_WIDGET_GONK
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if (mFront) {
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if (mFront->GetFlags() & TextureFlags::RECYCLE) {
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mFront->WaitForCompositorRecycle();
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}
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}
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#else
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// AutoRemoveTexture does the followings.
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// - Ensure to deliver FenceHandle from TextureHost to TextureClient, before
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// next TextureClient usage.
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// - Control TextureClient's recycling timing.
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// - Call RemoveTexture() after newFront's UseTextures() call.
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// It could improve performance of Host side's EGL handling on gonk
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AutoRemoveTexture autoRemove(this);
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if (mFront && mFront != newFront) {
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autoRemove.mTexture = mFront;
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}
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#endif
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mFront = newFront;
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// Add the new TexClient.
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MOZ_ALWAYS_TRUE( AddTextureClient(mFront) );
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nsAutoTArray<CompositableForwarder::TimedTextureClient,1> textures;
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CompositableForwarder::TimedTextureClient* t = textures.AppendElement();
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t->mTextureClient = mFront;
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t->mPictureRect = nsIntRect(nsIntPoint(0, 0), mFront->GetSize());
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forwarder->UseTextures(this, textures);
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}
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void
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CanvasClientSharedSurface::ClearSurfaces()
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{
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mFront = nullptr;
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mShSurfClient = nullptr;
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mReadbackClient = nullptr;
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}
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} // namespace layers
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} // namespace mozilla
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