Files
tubestation/layout/forms/nsFieldSetFrame.cpp
troy@netscape.com b337432fc8 b=17507. Changed Reflow() to use "available height" instead of "computed
height" when reflowing child frames. What was happening was that the child
table frame didn't fit and was trying to split. That should only happen when
we're paginated
1999-10-31 03:39:24 +00:00

431 lines
15 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
// YY need to pass isMultiple before create called
//#include "nsFormControlFrame.h"
#include "nsHTMLContainerFrame.h"
#include "nsLegendFrame.h"
#include "nsIDOMNode.h"
#include "nsIDOMHTMLFieldSetElement.h"
#include "nsIDOMHTMLLegendElement.h"
#include "nsCSSRendering.h"
//#include "nsIDOMHTMLCollection.h"
#include "nsIContent.h"
//#include "prtypes.h"
#include "nsIFrame.h"
#include "nsISupports.h"
#include "nsIAtom.h"
#include "nsIPresContext.h"
#include "nsIHTMLContent.h"
#include "nsHTMLIIDs.h"
#include "nsHTMLParts.h"
//#include "nsIRadioButton.h"
//#include "nsWidgetsCID.h"
//#include "nsSize.h"
#include "nsHTMLAtoms.h"
//#include "nsIView.h"
//#include "nsIListWidget.h"
//#include "nsIComboBox.h"
//#include "nsIListBox.h"
#include "nsIStyleContext.h"
#include "nsStyleConsts.h"
#include "nsStyleUtil.h"
#include "nsFont.h"
#include "nsCOMPtr.h"
static NS_DEFINE_IID(kLegendFrameCID, NS_LEGEND_FRAME_CID);
static NS_DEFINE_IID(kIDOMHTMLFieldSetElementIID, NS_IDOMHTMLFIELDSETELEMENT_IID);
static NS_DEFINE_IID(kIDOMHTMLLegendElementIID, NS_IDOMHTMLLEGENDELEMENT_IID);
class nsLegendFrame;
class nsFieldSetFrame : public nsHTMLContainerFrame {
public:
nsFieldSetFrame();
NS_IMETHOD SetInitialChildList(nsIPresContext& aPresContext,
nsIAtom* aListName,
nsIFrame* aChildList);
NS_IMETHOD Reflow(nsIPresContext& aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus);
NS_METHOD Paint(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer);
NS_IMETHOD GetFrameName(nsString& aResult) const {
return MakeFrameName("FieldSet", aResult);
}
protected:
virtual PRIntn GetSkipSides() const;
nsIFrame* mLegendFrame;
nsIFrame* mContentFrame;
nsRect mLegendRect;
nscoord mLegendSpace;
};
nsresult
NS_NewFieldSetFrame(nsIFrame** aNewFrame)
{
NS_PRECONDITION(aNewFrame, "null OUT ptr");
if (nsnull == aNewFrame) {
return NS_ERROR_NULL_POINTER;
}
nsFieldSetFrame* it = new nsFieldSetFrame;
if (!it) {
return NS_ERROR_OUT_OF_MEMORY;
}
*aNewFrame = it;
return NS_OK;
}
nsFieldSetFrame::nsFieldSetFrame()
: nsHTMLContainerFrame()
{
mContentFrame = nsnull;
mLegendFrame = nsnull;
mLegendSpace = 0;
}
NS_IMETHODIMP
nsFieldSetFrame::SetInitialChildList(nsIPresContext& aPresContext,
nsIAtom* aListName,
nsIFrame* aChildList)
{
// cache our display type
const nsStyleDisplay* styleDisplay;
GetStyleData(eStyleStruct_Display, (const nsStyleStruct*&) styleDisplay);
PRUint8 flags = (NS_STYLE_DISPLAY_BLOCK != styleDisplay->mDisplay) ? NS_BLOCK_SHRINK_WRAP : 0;
NS_NewAreaFrame(&mContentFrame, flags);
mFrames.SetFrames(mContentFrame);
// Resolve style and initialize the frame
nsIStyleContext* styleContext;
aPresContext.ResolvePseudoStyleContextFor(mContent, nsHTMLAtoms::fieldsetContentPseudo,
mStyleContext, PR_FALSE, &styleContext);
mFrames.FirstChild()->Init(aPresContext, mContent, this, styleContext, nsnull);
mFrames.FirstChild()->SetNextSibling(nsnull);
NS_RELEASE(styleContext);
nsIFrame* newChildList = aChildList;
// Set the geometric and content parent for each of the child frames
// that will go into the area frame's child list.
// The legend frame does not go into the list
nsIFrame* lastNewFrame = nsnull;
for (nsIFrame* frame = aChildList; nsnull != frame;) {
nsIFrame* legendFrame = nsnull;
nsresult result = frame->QueryInterface(kLegendFrameCID, (void**)&legendFrame);
if (NS_SUCCEEDED(result) && legendFrame) {
if (mLegendFrame) { // we already have a legend, destroy it
frame->GetNextSibling(&frame);
if (lastNewFrame) {
lastNewFrame->SetNextSibling(frame);
}
else {
aChildList = frame;
}
legendFrame->Destroy(aPresContext);
}
else {
nsIFrame* nextFrame;
frame->GetNextSibling(&nextFrame);
if (lastNewFrame) {
lastNewFrame->SetNextSibling(nextFrame);
} else {
newChildList = nextFrame;
}
frame->SetParent(this);
mFrames.FirstChild()->SetNextSibling(frame);
mLegendFrame = frame;
mLegendFrame->SetNextSibling(nsnull);
frame = nextFrame;
}
} else {
frame->SetParent(mFrames.FirstChild());
lastNewFrame = frame;
frame->GetNextSibling(&frame);
}
}
// Queue up the frames for the content frame
return mFrames.FirstChild()->SetInitialChildList(aPresContext, nsnull, newChildList);
}
// this is identical to nsHTMLContainerFrame::Paint except for the background and border.
NS_IMETHODIMP
nsFieldSetFrame::Paint(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer)
{
if (NS_FRAME_PAINT_LAYER_BACKGROUND == aWhichLayer) {
// Paint our background and border
const nsStyleDisplay* disp =
(const nsStyleDisplay*)mStyleContext->GetStyleData(eStyleStruct_Display);
if (disp->mVisible && mRect.width && mRect.height) {
PRIntn skipSides = GetSkipSides();
const nsStyleColor* color =
(const nsStyleColor*)mStyleContext->GetStyleData(eStyleStruct_Color);
const nsStyleSpacing* spacing =
(const nsStyleSpacing*)mStyleContext->GetStyleData(eStyleStruct_Spacing);
nsMargin border;
if (!spacing->GetBorder(border)) {
NS_NOTYETIMPLEMENTED("percentage border");
}
nscoord yoff = 0;
// if the border is smaller than the legend. Move the border down
// to be centered on the legend.
if (border.top < mLegendRect.height)
yoff = (mLegendRect.height - border.top)/2;
nsRect rect(0, yoff, mRect.width, mRect.height - yoff);
nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, this,
aDirtyRect, rect, *color, *spacing, 0, 0);
if (mLegendFrame) {
// we should probably use PaintBorderEdges to do this but for now just use clipping
// to achieve the same effect.
PRBool clipState;
// draw left side
nsRect clipRect(rect);
clipRect.width = mLegendRect.x - rect.x;
clipRect.height = border.top;
aRenderingContext.PushState();
aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect, clipState);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this,
aDirtyRect, rect, *spacing, mStyleContext, skipSides);
aRenderingContext.PopState(clipState);
// draw right side
clipRect = rect;
clipRect.x = mLegendRect.x + mLegendRect.width;
clipRect.width -= (mLegendRect.x + mLegendRect.width);
clipRect.height = border.top;
aRenderingContext.PushState();
aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect, clipState);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this,
aDirtyRect, rect, *spacing, mStyleContext, skipSides);
aRenderingContext.PopState(clipState);
// draw bottom
clipRect = rect;
clipRect.y += border.top;
clipRect.height = mRect.height - (yoff + border.top);
aRenderingContext.PushState();
aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect, clipState);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this,
aDirtyRect, rect, *spacing, mStyleContext, skipSides);
aRenderingContext.PopState(clipState);
} else {
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this,
aDirtyRect, nsRect(0,0,mRect.width, mRect.height), *spacing, mStyleContext, skipSides);
}
}
}
PaintChildren(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer);
if ((NS_FRAME_PAINT_LAYER_DEBUG == aWhichLayer) && GetShowFrameBorders()) {
nsIView* view;
GetView(&aPresContext, &view);
if (nsnull != view) {
aRenderingContext.SetColor(NS_RGB(0,0,255));
}
else {
aRenderingContext.SetColor(NS_RGB(255,0,0));
}
aRenderingContext.DrawRect(0, 0, mRect.width, mRect.height);
}
return NS_OK;
}
NS_IMETHODIMP
nsFieldSetFrame::Reflow(nsIPresContext& aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus)
{
// availSize could have unconstrained values, don't perform any addition on them
nsSize availSize(aReflowState.mComputedWidth, aReflowState.availableHeight);
// get our border and padding
const nsMargin &borderPadding = aReflowState.mComputedBorderPadding;
const nsMargin &padding = aReflowState.mComputedPadding;
nsMargin border = borderPadding - padding;
// Figure out how big the legend is if there is one.
nsMargin legendMargin(0,0,0,0);
// if there is a legend frame flow it.
if (mLegendFrame) {
nsHTMLReflowState legendReflowState(aPresContext, aReflowState,
mLegendFrame, nsSize(NS_INTRINSICSIZE,NS_INTRINSICSIZE));
// always give the legend as much size as it needs
legendReflowState.mComputedWidth = NS_INTRINSICSIZE;
legendReflowState.mComputedHeight = NS_INTRINSICSIZE;
ReflowChild(mLegendFrame, aPresContext, aDesiredSize, legendReflowState, aStatus);
// get the legend's margin
nsIStyleContext* legendSC = nsnull;
mLegendFrame->GetStyleContext(&legendSC);
if (legendSC) {
const nsStyleSpacing* legendSpacing =
(const nsStyleSpacing*)legendSC->GetStyleData(eStyleStruct_Spacing);
legendSpacing->GetMargin(legendMargin);
NS_RELEASE(legendSC);
}
// figure out the legend's rectangle
mLegendRect.width = aDesiredSize.width + legendMargin.left + legendMargin.right;
mLegendRect.height = aDesiredSize.height + legendMargin.top + legendMargin.bottom;
mLegendRect.x = borderPadding.left;
mLegendRect.y = 0;
mLegendSpace = 0;
if (mLegendRect.height > border.top) {
// center the border on the legend
mLegendSpace = mLegendRect.height - borderPadding.top;
} else {
mLegendRect.y = (border.top - mLegendRect.height)/2;
}
// if we are contrained then remove the legend from our available height.
if (NS_INTRINSICSIZE != availSize.height) {
if (availSize.height >= mLegendSpace)
availSize.height -= mLegendSpace;
}
// don't get any smaller than the legend
if (NS_INTRINSICSIZE != availSize.width) {
if (availSize.width < mLegendRect.width)
availSize.width = mLegendRect.width;
}
}
// Try to reflow the area frame into the available space.
nsHTMLReflowState contentReflowState(aPresContext, aReflowState,
mContentFrame, availSize);
ReflowChild(mContentFrame, aPresContext, aDesiredSize, contentReflowState, aStatus);
// set the rect. make sure we add the margin back in.
nsRect contentRect(borderPadding.left,borderPadding.top + mLegendSpace,aDesiredSize.width ,aDesiredSize.height);
// Place the content area frame.
mContentFrame->SetRect(&aPresContext, contentRect);
if (mLegendFrame)
{
PRInt32 align = ((nsLegendFrame*)mLegendFrame)->GetAlign();
switch(align) {
case NS_STYLE_TEXT_ALIGN_RIGHT:
mLegendRect.x = contentRect.width - mLegendRect.width + borderPadding.left;
break;
case NS_STYLE_TEXT_ALIGN_CENTER:
mLegendRect.x = contentRect.width/2 - mLegendRect.width/2 + borderPadding.left;
}
// place the legend
nsRect actualLegendRect(mLegendRect);
actualLegendRect.Deflate(legendMargin);
mLegendFrame->SetRect(&aPresContext, actualLegendRect);
}
// Return our size and our result
if (aReflowState.mComputedHeight == NS_INTRINSICSIZE) {
aDesiredSize.height = mLegendSpace +
borderPadding.top +
aDesiredSize.height +
borderPadding.bottom;
} else {
nscoord min = borderPadding.top + borderPadding.bottom + mLegendRect.height;
aDesiredSize.height = aReflowState.mComputedHeight + borderPadding.top + borderPadding.bottom;
if (aDesiredSize.height < min)
aDesiredSize.height = min;
}
if (aReflowState.mComputedWidth == NS_INTRINSICSIZE) {
aDesiredSize.width = borderPadding.left +
aDesiredSize.width +
borderPadding.right;
} else {
nscoord min = borderPadding.left + borderPadding.right + mLegendRect.width;
aDesiredSize.width = aReflowState.mComputedWidth + borderPadding.left + borderPadding.right;
if (aDesiredSize.width < min)
aDesiredSize.width = min;
}
aDesiredSize.ascent = aDesiredSize.height;
aDesiredSize.descent = 0;
if (nsnull != aDesiredSize.maxElementSize) {
// if the legend it wider use it
if (aDesiredSize.maxElementSize->width < mLegendRect.width)
aDesiredSize.maxElementSize->width = mLegendRect.width;
// add in padding.
aDesiredSize.maxElementSize->width += borderPadding.left + borderPadding.right;
// height is border + legend
aDesiredSize.maxElementSize->height += borderPadding.top + borderPadding.bottom + mLegendRect.height;
}
aStatus = NS_FRAME_COMPLETE;
return NS_OK;
}
PRIntn
nsFieldSetFrame::GetSkipSides() const
{
return 0;
}