Although we re-compute the start value of the transition when sending it to the compositor, we still want to use the last sampled animation value as the new start value, to avoid any possible jittery. Also, we replace the start time with the previous sample time on the compositor as well to make sure we use the proper start time for the transition if the main thread is busy. Differential Revision: https://phabricator.services.mozilla.com/D209889
339 lines
12 KiB
C++
339 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "CSSTransition.h"
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#include "mozilla/AnimationEventDispatcher.h"
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#include "mozilla/dom/CSSTransitionBinding.h"
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#include "mozilla/dom/KeyframeEffectBinding.h"
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#include "mozilla/dom/KeyframeEffect.h"
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#include "mozilla/TimeStamp.h"
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#include "nsPresContext.h"
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namespace mozilla::dom {
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JSObject* CSSTransition::WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) {
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return dom::CSSTransition_Binding::Wrap(aCx, this, aGivenProto);
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}
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void CSSTransition::GetTransitionProperty(nsString& aRetVal) const {
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MOZ_ASSERT(mTransitionProperty.IsValid(),
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"Transition Property should be initialized");
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mTransitionProperty.ToString(aRetVal);
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}
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AnimationPlayState CSSTransition::PlayStateFromJS() const {
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FlushUnanimatedStyle();
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return Animation::PlayStateFromJS();
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}
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bool CSSTransition::PendingFromJS() const {
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// Transitions don't become pending again after they start running but, if
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// while the transition is still pending, style is updated in such a way
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// that the transition will be canceled, we need to report false here.
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// Hence we need to flush, but only when we're pending.
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if (Pending()) {
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FlushUnanimatedStyle();
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}
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return Animation::PendingFromJS();
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}
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void CSSTransition::PlayFromJS(ErrorResult& aRv) {
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FlushUnanimatedStyle();
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Animation::PlayFromJS(aRv);
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}
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void CSSTransition::UpdateTiming(SeekFlag aSeekFlag,
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SyncNotifyFlag aSyncNotifyFlag) {
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if (mNeedsNewAnimationIndexWhenRun &&
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PlayState() != AnimationPlayState::Idle) {
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mAnimationIndex = sNextAnimationIndex++;
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mNeedsNewAnimationIndexWhenRun = false;
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}
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Animation::UpdateTiming(aSeekFlag, aSyncNotifyFlag);
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}
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void CSSTransition::QueueEvents(const StickyTimeDuration& aActiveTime) {
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if (!mOwningElement.IsSet()) {
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return;
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}
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nsPresContext* presContext = mOwningElement.GetPresContext();
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if (!presContext) {
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return;
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}
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static constexpr StickyTimeDuration zeroDuration = StickyTimeDuration();
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TransitionPhase currentPhase;
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StickyTimeDuration intervalStartTime;
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StickyTimeDuration intervalEndTime;
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if (!mEffect) {
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currentPhase = GetAnimationPhaseWithoutEffect<TransitionPhase>(*this);
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} else {
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ComputedTiming computedTiming = mEffect->GetComputedTiming();
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currentPhase = static_cast<TransitionPhase>(computedTiming.mPhase);
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intervalStartTime = IntervalStartTime(computedTiming.mActiveDuration);
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intervalEndTime = IntervalEndTime(computedTiming.mActiveDuration);
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}
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if (mPendingState != PendingState::NotPending &&
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(mPreviousTransitionPhase == TransitionPhase::Idle ||
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mPreviousTransitionPhase == TransitionPhase::Pending)) {
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currentPhase = TransitionPhase::Pending;
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}
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if (currentPhase == mPreviousTransitionPhase) {
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return;
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}
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// TimeStamps to use for ordering the events when they are dispatched. We
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// use a TimeStamp so we can compare events produced by different elements,
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// perhaps even with different timelines.
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// The zero timestamp is for transitionrun events where we ignore the delay
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// for the purpose of ordering events.
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TimeStamp zeroTimeStamp = AnimationTimeToTimeStamp(zeroDuration);
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TimeStamp startTimeStamp = ElapsedTimeToTimeStamp(intervalStartTime);
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TimeStamp endTimeStamp = ElapsedTimeToTimeStamp(intervalEndTime);
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AutoTArray<AnimationEventInfo, 3> events;
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auto appendTransitionEvent = [&](EventMessage aMessage,
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const StickyTimeDuration& aElapsedTime,
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const TimeStamp& aScheduledEventTimeStamp) {
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double elapsedTime = aElapsedTime.ToSeconds();
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if (aMessage == eTransitionCancel) {
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// 0 is an inappropriate value for this callsite. What we need to do is
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// use a single random value for all increasing times reportable.
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// That is to say, whenever elapsedTime goes negative (because an
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// animation restarts, something rewinds the animation, or otherwise)
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// a new random value for the mix-in must be generated.
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elapsedTime = nsRFPService::ReduceTimePrecisionAsSecsRFPOnly(
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elapsedTime, 0, mRTPCallerType);
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}
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events.AppendElement(AnimationEventInfo(
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TransitionProperty(), mOwningElement.Target(), aMessage, elapsedTime,
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aScheduledEventTimeStamp, this));
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};
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// Handle cancel events first
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if ((mPreviousTransitionPhase != TransitionPhase::Idle &&
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mPreviousTransitionPhase != TransitionPhase::After) &&
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currentPhase == TransitionPhase::Idle) {
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appendTransitionEvent(eTransitionCancel, aActiveTime,
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GetTimelineCurrentTimeAsTimeStamp());
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}
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// All other events
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switch (mPreviousTransitionPhase) {
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case TransitionPhase::Idle:
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if (currentPhase == TransitionPhase::Pending ||
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currentPhase == TransitionPhase::Before) {
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appendTransitionEvent(eTransitionRun, intervalStartTime, zeroTimeStamp);
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} else if (currentPhase == TransitionPhase::Active) {
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appendTransitionEvent(eTransitionRun, intervalStartTime, zeroTimeStamp);
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appendTransitionEvent(eTransitionStart, intervalStartTime,
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startTimeStamp);
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} else if (currentPhase == TransitionPhase::After) {
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appendTransitionEvent(eTransitionRun, intervalStartTime, zeroTimeStamp);
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appendTransitionEvent(eTransitionStart, intervalStartTime,
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startTimeStamp);
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appendTransitionEvent(eTransitionEnd, intervalEndTime, endTimeStamp);
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}
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break;
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case TransitionPhase::Pending:
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case TransitionPhase::Before:
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if (currentPhase == TransitionPhase::Active) {
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appendTransitionEvent(eTransitionStart, intervalStartTime,
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startTimeStamp);
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} else if (currentPhase == TransitionPhase::After) {
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appendTransitionEvent(eTransitionStart, intervalStartTime,
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startTimeStamp);
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appendTransitionEvent(eTransitionEnd, intervalEndTime, endTimeStamp);
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}
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break;
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case TransitionPhase::Active:
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if (currentPhase == TransitionPhase::After) {
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appendTransitionEvent(eTransitionEnd, intervalEndTime, endTimeStamp);
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} else if (currentPhase == TransitionPhase::Before) {
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appendTransitionEvent(eTransitionEnd, intervalStartTime,
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startTimeStamp);
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}
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break;
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case TransitionPhase::After:
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if (currentPhase == TransitionPhase::Active) {
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appendTransitionEvent(eTransitionStart, intervalEndTime,
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startTimeStamp);
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} else if (currentPhase == TransitionPhase::Before) {
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appendTransitionEvent(eTransitionStart, intervalEndTime,
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startTimeStamp);
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appendTransitionEvent(eTransitionEnd, intervalStartTime, endTimeStamp);
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}
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break;
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}
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mPreviousTransitionPhase = currentPhase;
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if (!events.IsEmpty()) {
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presContext->AnimationEventDispatcher()->QueueEvents(std::move(events));
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}
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}
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void CSSTransition::Tick(TickState& aState) {
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Animation::Tick(aState);
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QueueEvents();
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}
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const AnimatedPropertyID& CSSTransition::TransitionProperty() const {
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MOZ_ASSERT(mTransitionProperty.IsValid(),
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"Transition property should be initialized");
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return mTransitionProperty;
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}
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AnimationValue CSSTransition::ToValue() const {
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MOZ_ASSERT(!mTransitionToValue.IsNull(),
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"Transition ToValue should be initialized");
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return mTransitionToValue;
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}
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bool CSSTransition::HasLowerCompositeOrderThan(
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const CSSTransition& aOther) const {
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MOZ_ASSERT(IsTiedToMarkup() && aOther.IsTiedToMarkup(),
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"Should only be called for CSS transitions that are sorted "
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"as CSS transitions (i.e. tied to CSS markup)");
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// 0. Object-equality case
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if (&aOther == this) {
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return false;
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}
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// 1. Sort by document order
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if (!mOwningElement.Equals(aOther.mOwningElement)) {
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return mOwningElement.LessThan(
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const_cast<CSSTransition*>(this)->CachedChildIndexRef(),
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aOther.mOwningElement,
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const_cast<CSSTransition*>(&aOther)->CachedChildIndexRef());
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}
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// 2. (Same element and pseudo): Sort by transition generation
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if (mAnimationIndex != aOther.mAnimationIndex) {
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return mAnimationIndex < aOther.mAnimationIndex;
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}
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// 3. (Same transition generation): Sort by transition property
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nsAutoString name, otherName;
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GetTransitionProperty(name);
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aOther.GetTransitionProperty(otherName);
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return name < otherName;
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}
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/* static */
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Nullable<TimeDuration> CSSTransition::GetCurrentTimeAt(
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const AnimationTimeline& aTimeline, const TimeStamp& aBaseTime,
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const TimeDuration& aStartTime, double aPlaybackRate) {
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Nullable<TimeDuration> result;
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Nullable<TimeDuration> timelineTime = aTimeline.ToTimelineTime(aBaseTime);
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if (!timelineTime.IsNull()) {
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result.SetValue(
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(timelineTime.Value() - aStartTime).MultDouble(aPlaybackRate));
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}
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return result;
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}
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double CSSTransition::CurrentValuePortion() const {
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if (!GetEffect()) {
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return 0.0;
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}
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// Transitions use a fill mode of 'backwards' so GetComputedTiming will
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// never return a null time progress due to being *before* the animation
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// interval. However, it might be possible that we're behind on flushing
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// causing us to get called *after* the animation interval. So, just in
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// case, we override the fill mode to 'both' to ensure the progress
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// is never null.
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TimingParams timingToUse = GetEffect()->SpecifiedTiming();
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timingToUse.SetFill(dom::FillMode::Both);
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ComputedTiming computedTiming = GetEffect()->GetComputedTiming(&timingToUse);
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if (computedTiming.mProgress.IsNull()) {
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return 0.0;
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}
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// 'transition-timing-function' corresponds to the effect timing while
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// the transition keyframes have a linear timing function so we can ignore
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// them for the purposes of calculating the value portion.
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return computedTiming.mProgress.Value();
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}
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bool CSSTransition::UpdateStartValueFromReplacedTransition() {
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MOZ_ASSERT(mEffect && mEffect->AsKeyframeEffect() &&
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mEffect->AsKeyframeEffect()->HasAnimationOfPropertySet(
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nsCSSPropertyIDSet::CompositorAnimatables()),
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"Should be called for compositor-runnable transitions");
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if (!mReplacedTransition) {
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return false;
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}
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// We don't set |mReplacedTransition| if the timeline of this transition is
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// different from the document timeline. The timeline of Animation may be
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// null via script, so if it's null, it must be different from the document
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// timeline (because document timeline is readonly so we cannot change it by
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// script). Therefore, we check this assertion if mReplacedTransition is
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// valid.
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MOZ_ASSERT(mTimeline,
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"Should have a timeline if we are replacing transition start "
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"values");
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ComputedTiming computedTiming = AnimationEffect::GetComputedTimingAt(
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CSSTransition::GetCurrentTimeAt(*mTimeline, TimeStamp::Now(),
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mReplacedTransition->mStartTime,
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mReplacedTransition->mPlaybackRate),
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mReplacedTransition->mTiming, mReplacedTransition->mPlaybackRate,
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Animation::ProgressTimelinePosition::NotBoundary);
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if (!computedTiming.mProgress.IsNull()) {
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double valuePosition = StyleComputedTimingFunction::GetPortion(
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mReplacedTransition->mTimingFunction, computedTiming.mProgress.Value(),
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computedTiming.mBeforeFlag);
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// FIXME: Bug 1634945. We may have to use the last value on the compositor
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// to replace the start value.
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const AnimationValue& replacedFrom = mReplacedTransition->mFromValue;
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const AnimationValue& replacedTo = mReplacedTransition->mToValue;
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AnimationValue startValue;
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startValue.mServo =
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Servo_AnimationValues_Interpolate(replacedFrom.mServo,
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replacedTo.mServo, valuePosition)
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.Consume();
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mEffect->AsKeyframeEffect()->ReplaceTransitionStartValue(
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std::move(startValue));
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}
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mReplacedTransition.reset();
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return true;
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}
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void CSSTransition::SetEffectFromStyle(KeyframeEffect* aEffect) {
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MOZ_ASSERT(aEffect->IsValidTransition());
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Animation::SetEffectNoUpdate(aEffect);
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mTransitionProperty = aEffect->Properties()[0].mProperty;
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mTransitionToValue = aEffect->Properties()[0].mSegments[0].mToValue;
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}
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} // namespace mozilla::dom
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