Files
tubestation/gfx/layers/wr/WebRenderLayerManager.cpp
Kartikaya Gupta a97d9d37f8 Bug 1652986 - Restore ability to dump the WR display list interleaved with the the gecko DL. r=miko
The extra_data_offset wasn't being set properly in the built display list's
descriptor, so no items were being found. With that fixed it became evident
that we need to disable the display list item cache for dumping to work, since
we can't easily look up reuse items when doing the interleaved dumping. So
this patch also adds some machinery for that.

Differential Revision: https://phabricator.services.mozilla.com/D83778
2020-07-16 14:19:41 +00:00

727 lines
24 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebRenderLayerManager.h"
#include "BasicLayers.h"
#include "GeckoProfiler.h"
#include "LayersLogging.h"
#include "mozilla/StaticPrefs_apz.h"
#include "mozilla/StaticPrefs_layers.h"
#include "mozilla/dom/BrowserChild.h"
#include "mozilla/gfx/DrawEventRecorder.h"
#include "mozilla/layers/CompositorBridgeChild.h"
#include "mozilla/layers/StackingContextHelper.h"
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/WebRenderBridgeChild.h"
#include "mozilla/layers/UpdateImageHelper.h"
#include "nsDisplayList.h"
#include "WebRenderCanvasRenderer.h"
#ifdef XP_WIN
# include "gfxDWriteFonts.h"
#endif
namespace mozilla {
using namespace gfx;
namespace layers {
WebRenderLayerManager::WebRenderLayerManager(nsIWidget* aWidget)
: mWidget(aWidget),
mLatestTransactionId{0},
mNeedsComposite(false),
mIsFirstPaint(false),
mTarget(nullptr),
mPaintSequenceNumber(0),
mWebRenderCommandBuilder(this),
mLastDisplayListSize(0) {
MOZ_COUNT_CTOR(WebRenderLayerManager);
mStateManager.mLayerManager = this;
if (XRE_IsContentProcess() &&
StaticPrefs::gfx_webrender_enable_item_cache_AtStartup()) {
static const size_t kInitialCacheSize = 1024;
static const size_t kMaximumCacheSize = 10240;
mDisplayItemCache.SetCapacity(kInitialCacheSize, kMaximumCacheSize);
}
}
KnowsCompositor* WebRenderLayerManager::AsKnowsCompositor() { return mWrChild; }
bool WebRenderLayerManager::Initialize(
PCompositorBridgeChild* aCBChild, wr::PipelineId aLayersId,
TextureFactoryIdentifier* aTextureFactoryIdentifier) {
MOZ_ASSERT(mWrChild == nullptr);
MOZ_ASSERT(aTextureFactoryIdentifier);
LayoutDeviceIntSize size = mWidget->GetClientSize();
PWebRenderBridgeChild* bridge =
aCBChild->SendPWebRenderBridgeConstructor(aLayersId, size);
if (!bridge) {
// This should only fail if we attempt to access a layer we don't have
// permission for, or more likely, the GPU process crashed again during
// reinitialization. We can expect to be notified again to reinitialize
// (which may or may not be using WebRender).
gfxCriticalNote << "Failed to create WebRenderBridgeChild.";
return false;
}
TextureFactoryIdentifier textureFactoryIdentifier;
wr::MaybeIdNamespace idNamespace;
// Sync ipc
bridge->SendEnsureConnected(&textureFactoryIdentifier, &idNamespace);
if (textureFactoryIdentifier.mParentBackend == LayersBackend::LAYERS_NONE ||
idNamespace.isNothing()) {
gfxCriticalNote << "Failed to connect WebRenderBridgeChild.";
return false;
}
mWrChild = static_cast<WebRenderBridgeChild*>(bridge);
WrBridge()->SetWebRenderLayerManager(this);
WrBridge()->IdentifyTextureHost(textureFactoryIdentifier);
WrBridge()->SetNamespace(idNamespace.ref());
*aTextureFactoryIdentifier = textureFactoryIdentifier;
return true;
}
void WebRenderLayerManager::Destroy() { DoDestroy(/* aIsSync */ false); }
void WebRenderLayerManager::DoDestroy(bool aIsSync) {
MOZ_ASSERT(NS_IsMainThread());
if (IsDestroyed()) {
return;
}
LayerManager::Destroy();
mStateManager.Destroy();
if (WrBridge()) {
WrBridge()->Destroy(aIsSync);
}
mWebRenderCommandBuilder.Destroy();
if (mTransactionIdAllocator) {
// Make sure to notify the refresh driver just in case it's waiting on a
// pending transaction. Do this at the top of the event loop so we don't
// cause a paint to occur during compositor shutdown.
RefPtr<TransactionIdAllocator> allocator = mTransactionIdAllocator;
TransactionId id = mLatestTransactionId;
RefPtr<Runnable> task = NS_NewRunnableFunction(
"TransactionIdAllocator::NotifyTransactionCompleted",
[allocator, id]() -> void {
allocator->NotifyTransactionCompleted(id);
});
NS_DispatchToMainThread(task.forget());
}
// Forget the widget pointer in case we outlive our owning widget.
mWidget = nullptr;
}
WebRenderLayerManager::~WebRenderLayerManager() {
Destroy();
MOZ_COUNT_DTOR(WebRenderLayerManager);
}
CompositorBridgeChild* WebRenderLayerManager::GetCompositorBridgeChild() {
return WrBridge()->GetCompositorBridgeChild();
}
uint32_t WebRenderLayerManager::StartFrameTimeRecording(int32_t aBufferSize) {
CompositorBridgeChild* renderer = GetCompositorBridgeChild();
if (renderer) {
uint32_t startIndex;
renderer->SendStartFrameTimeRecording(aBufferSize, &startIndex);
return startIndex;
}
return -1;
}
void WebRenderLayerManager::StopFrameTimeRecording(
uint32_t aStartIndex, nsTArray<float>& aFrameIntervals) {
CompositorBridgeChild* renderer = GetCompositorBridgeChild();
if (renderer) {
renderer->SendStopFrameTimeRecording(aStartIndex, &aFrameIntervals);
}
}
void WebRenderLayerManager::PayloadPresented() {
MOZ_CRASH("WebRenderLayerManager::PayloadPresented should not be called");
}
void WebRenderLayerManager::TakeCompositionPayloads(
nsTArray<CompositionPayload>& aPayloads) {
aPayloads.Clear();
std::swap(mPayload, aPayloads);
}
bool WebRenderLayerManager::BeginTransactionWithTarget(gfxContext* aTarget,
const nsCString& aURL) {
mTarget = aTarget;
return BeginTransaction(aURL);
}
bool WebRenderLayerManager::BeginTransaction(const nsCString& aURL) {
if (!WrBridge()->IPCOpen()) {
gfxCriticalNote << "IPC Channel is already torn down unexpectedly\n";
return false;
}
mTransactionStart = TimeStamp::Now();
mURL = aURL;
// Increment the paint sequence number even if test logging isn't
// enabled in this process; it may be enabled in the parent process,
// and the parent process expects unique sequence numbers.
++mPaintSequenceNumber;
if (StaticPrefs::apz_test_logging_enabled()) {
mApzTestData.StartNewPaint(mPaintSequenceNumber);
}
return true;
}
bool WebRenderLayerManager::EndEmptyTransaction(EndTransactionFlags aFlags) {
// If we haven't sent a display list (since creation or since the last time we
// sent ClearDisplayList to the parent) then we can't do an empty transaction
// because the parent doesn't have a display list for us and we need to send a
// display list first.
if (!WrBridge()->GetSentDisplayList()) {
return false;
}
mDisplayItemCache.SkipWaitingForPartialDisplayList();
// Since we don't do repeat transactions right now, just set the time
mAnimationReadyTime = TimeStamp::Now();
mLatestTransactionId =
mTransactionIdAllocator->GetTransactionId(/*aThrottle*/ true);
if (aFlags & EndTransactionFlags::END_NO_COMPOSITE &&
!mWebRenderCommandBuilder.NeedsEmptyTransaction()) {
if (mPendingScrollUpdates.IsEmpty()) {
MOZ_ASSERT(!mTarget);
WrBridge()->SendSetFocusTarget(mFocusTarget);
// Revoke TransactionId to trigger next paint.
mTransactionIdAllocator->RevokeTransactionId(mLatestTransactionId);
mLatestTransactionId = mLatestTransactionId.Prev();
return true;
}
}
LayoutDeviceIntSize size = mWidget->GetClientSize();
WrBridge()->BeginTransaction();
mWebRenderCommandBuilder.EmptyTransaction();
// Get the time of when the refresh driver start its tick (if available),
// otherwise use the time of when LayerManager::BeginTransaction was called.
TimeStamp refreshStart = mTransactionIdAllocator->GetTransactionStart();
if (!refreshStart) {
refreshStart = mTransactionStart;
}
// Skip the synchronization for buffer since we also skip the painting during
// device-reset status.
if (!gfxPlatform::GetPlatform()->DidRenderingDeviceReset()) {
if (WrBridge()->GetSyncObject() &&
WrBridge()->GetSyncObject()->IsSyncObjectValid()) {
WrBridge()->GetSyncObject()->Synchronize();
}
}
GetCompositorBridgeChild()->EndCanvasTransaction();
Maybe<TransactionData> transactionData;
if (mStateManager.mAsyncResourceUpdates || !mPendingScrollUpdates.IsEmpty() ||
WrBridge()->HasWebRenderParentCommands()) {
transactionData.emplace();
transactionData->mPaintSequenceNumber = mPaintSequenceNumber;
if (mStateManager.mAsyncResourceUpdates) {
mStateManager.mAsyncResourceUpdates->Flush(
transactionData->mResourceUpdates, transactionData->mSmallShmems,
transactionData->mLargeShmems);
}
transactionData->mScrollUpdates = std::move(mPendingScrollUpdates);
for (auto it = transactionData->mScrollUpdates.Iter(); !it.Done();
it.Next()) {
nsLayoutUtils::NotifyPaintSkipTransaction(/*scroll id=*/it.Key());
}
}
Maybe<wr::IpcResourceUpdateQueue> nothing;
WrBridge()->EndEmptyTransaction(mFocusTarget, std::move(transactionData),
mLatestTransactionId,
mTransactionIdAllocator->GetVsyncId(),
mTransactionIdAllocator->GetVsyncStart(),
refreshStart, mTransactionStart, mURL);
mTransactionStart = TimeStamp();
MakeSnapshotIfRequired(size);
return true;
}
void WebRenderLayerManager::EndTransaction(DrawPaintedLayerCallback aCallback,
void* aCallbackData,
EndTransactionFlags aFlags) {
// This should never get called, all callers should use
// EndTransactionWithoutLayer instead.
MOZ_ASSERT(false);
}
void WebRenderLayerManager::EndTransactionWithoutLayer(
nsDisplayList* aDisplayList, nsDisplayListBuilder* aDisplayListBuilder,
WrFiltersHolder&& aFilters, WebRenderBackgroundData* aBackground) {
AUTO_PROFILER_TRACING_MARKER("Paint", "RenderLayers", GRAPHICS);
// Since we don't do repeat transactions right now, just set the time
mAnimationReadyTime = TimeStamp::Now();
WrBridge()->BeginTransaction();
LayoutDeviceIntSize size = mWidget->GetClientSize();
wr::LayoutSize contentSize{(float)size.width, (float)size.height};
wr::DisplayListBuilder builder(WrBridge()->GetPipeline(), contentSize,
mLastDisplayListSize, &mDisplayItemCache);
wr::IpcResourceUpdateQueue resourceUpdates(WrBridge());
wr::usize builderDumpIndex = 0;
bool containsSVGGroup = false;
bool dumpEnabled =
mWebRenderCommandBuilder.ShouldDumpDisplayList(aDisplayListBuilder);
Maybe<AutoDisplayItemCacheSuppressor> cacheSuppressor;
if (dumpEnabled) {
cacheSuppressor.emplace(&mDisplayItemCache);
printf_stderr("-- WebRender display list build --\n");
}
if (XRE_IsContentProcess() &&
StaticPrefs::gfx_webrender_dl_dump_content_serialized()) {
builder.DumpSerializedDisplayList();
}
if (aDisplayList) {
MOZ_ASSERT(aDisplayListBuilder && !aBackground);
// Record the time spent "layerizing". WR doesn't actually layerize but
// generating the WR display list is the closest equivalent
PaintTelemetry::AutoRecord record(PaintTelemetry::Metric::Layerization);
mDisplayItemCache.SetDisplayList(aDisplayListBuilder, aDisplayList);
mWebRenderCommandBuilder.BuildWebRenderCommands(
builder, resourceUpdates, aDisplayList, aDisplayListBuilder,
mScrollData, std::move(aFilters));
builderDumpIndex = mWebRenderCommandBuilder.GetBuilderDumpIndex();
containsSVGGroup = mWebRenderCommandBuilder.GetContainsSVGGroup();
} else {
// ViewToPaint does not have frame yet, then render only background clolor.
MOZ_ASSERT(!aDisplayListBuilder && aBackground);
aBackground->AddWebRenderCommands(builder);
if (dumpEnabled) {
printf_stderr("(no display list; background only)\n");
builderDumpIndex =
builder.Dump(/*indent*/ 1, Some(builderDumpIndex), Nothing());
}
}
mWidget->AddWindowOverlayWebRenderCommands(WrBridge(), builder,
resourceUpdates);
if (dumpEnabled) {
printf_stderr("(window overlay)\n");
Unused << builder.Dump(/*indent*/ 1, Some(builderDumpIndex), Nothing());
}
if (AsyncPanZoomEnabled()) {
if (mIsFirstPaint) {
mScrollData.SetIsFirstPaint();
mIsFirstPaint = false;
}
mScrollData.SetPaintSequenceNumber(mPaintSequenceNumber);
if (dumpEnabled) {
mScrollData.Dump();
}
}
// Since we're sending a full mScrollData that will include the new scroll
// offsets, and we can throw away the pending scroll updates we had kept for
// an empty transaction.
auto scrollIdsUpdated = ClearPendingScrollInfoUpdate();
for (ScrollableLayerGuid::ViewID update : scrollIdsUpdated) {
nsLayoutUtils::NotifyPaintSkipTransaction(update);
}
mLatestTransactionId =
mTransactionIdAllocator->GetTransactionId(/*aThrottle*/ true);
// Get the time of when the refresh driver start its tick (if available),
// otherwise use the time of when LayerManager::BeginTransaction was called.
TimeStamp refreshStart = mTransactionIdAllocator->GetTransactionStart();
if (!refreshStart) {
refreshStart = mTransactionStart;
}
if (mStateManager.mAsyncResourceUpdates) {
if (resourceUpdates.IsEmpty()) {
resourceUpdates.ReplaceResources(
std::move(mStateManager.mAsyncResourceUpdates.ref()));
} else {
WrBridge()->UpdateResources(mStateManager.mAsyncResourceUpdates.ref());
}
mStateManager.mAsyncResourceUpdates.reset();
}
mStateManager.DiscardImagesInTransaction(resourceUpdates);
WrBridge()->RemoveExpiredFontKeys(resourceUpdates);
// Skip the synchronization for buffer since we also skip the painting during
// device-reset status.
if (!gfxPlatform::GetPlatform()->DidRenderingDeviceReset()) {
if (WrBridge()->GetSyncObject() &&
WrBridge()->GetSyncObject()->IsSyncObjectValid()) {
WrBridge()->GetSyncObject()->Synchronize();
}
}
GetCompositorBridgeChild()->EndCanvasTransaction();
{
AUTO_PROFILER_TRACING_MARKER("Paint", "ForwardDPTransaction", GRAPHICS);
DisplayListData dlData;
builder.Finalize(dlData);
mLastDisplayListSize = dlData.mDL->mCapacity;
resourceUpdates.Flush(dlData.mResourceUpdates, dlData.mSmallShmems,
dlData.mLargeShmems);
dlData.mRect =
LayoutDeviceRect(LayoutDevicePoint(), LayoutDeviceSize(size));
dlData.mScrollData.emplace(std::move(mScrollData));
bool ret = WrBridge()->EndTransaction(
std::move(dlData), mLatestTransactionId, containsSVGGroup,
mTransactionIdAllocator->GetVsyncId(),
mTransactionIdAllocator->GetVsyncStart(), refreshStart,
mTransactionStart, mURL);
if (!ret) {
// Failed to send display list, reset display item cache state.
mDisplayItemCache.Clear();
}
WrBridge()->SendSetFocusTarget(mFocusTarget);
mFocusTarget = FocusTarget();
}
// Discard animations after calling WrBridge()->EndTransaction().
// It updates mWrEpoch in WebRenderBridgeParent. The updated mWrEpoch is
// necessary for deleting animations at the correct time.
mStateManager.DiscardCompositorAnimations();
mTransactionStart = TimeStamp();
MakeSnapshotIfRequired(size);
mNeedsComposite = false;
}
void WebRenderLayerManager::SetFocusTarget(const FocusTarget& aFocusTarget) {
mFocusTarget = aFocusTarget;
}
bool WebRenderLayerManager::AsyncPanZoomEnabled() const {
return mWidget->AsyncPanZoomEnabled();
}
void WebRenderLayerManager::MakeSnapshotIfRequired(LayoutDeviceIntSize aSize) {
if (!mTarget || aSize.IsEmpty()) {
return;
}
// XXX Add other TextureData supports.
// Only BufferTexture is supported now.
// TODO: fixup for proper surface format.
// The GLES spec only guarantees that RGBA can be used with glReadPixels,
// so on Android we use RGBA.
SurfaceFormat format =
#ifdef MOZ_WIDGET_ANDROID
SurfaceFormat::R8G8B8A8;
#else
SurfaceFormat::B8G8R8A8;
#endif
RefPtr<TextureClient> texture = TextureClient::CreateForRawBufferAccess(
WrBridge(), format, aSize.ToUnknownSize(), BackendType::SKIA,
TextureFlags::SNAPSHOT);
if (!texture) {
return;
}
texture->InitIPDLActor(WrBridge());
if (!texture->GetIPDLActor()) {
return;
}
IntRect bounds = ToOutsideIntRect(mTarget->GetClipExtents());
if (!WrBridge()->SendGetSnapshot(texture->GetIPDLActor())) {
return;
}
TextureClientAutoLock autoLock(texture, OpenMode::OPEN_READ_ONLY);
if (!autoLock.Succeeded()) {
return;
}
RefPtr<DrawTarget> drawTarget = texture->BorrowDrawTarget();
if (!drawTarget || !drawTarget->IsValid()) {
return;
}
RefPtr<SourceSurface> snapshot = drawTarget->Snapshot();
/*
static int count = 0;
char filename[100];
snprintf(filename, 100, "output%d.png", count++);
printf_stderr("Writing to :%s\n", filename);
gfxUtils::WriteAsPNG(snapshot, filename);
*/
Rect dst(bounds.X(), bounds.Y(), bounds.Width(), bounds.Height());
Rect src(0, 0, bounds.Width(), bounds.Height());
// The data we get from webrender is upside down. So flip and translate up so
// the image is rightside up. Webrender always does a full screen readback.
#ifdef XP_WIN
// ANGLE with WR does not need y flip
const bool needsYFlip = !WrBridge()->GetCompositorUseANGLE();
#else
const bool needsYFlip = true;
#endif
Matrix m;
if (needsYFlip) {
m = Matrix::Scaling(1.0, -1.0).PostTranslate(0.0, aSize.height);
}
SurfacePattern pattern(snapshot, ExtendMode::CLAMP, m);
DrawTarget* dt = mTarget->GetDrawTarget();
MOZ_RELEASE_ASSERT(dt);
dt->FillRect(dst, pattern);
mTarget = nullptr;
}
void WebRenderLayerManager::DiscardImages() {
wr::IpcResourceUpdateQueue resources(WrBridge());
mStateManager.DiscardImagesInTransaction(resources);
WrBridge()->UpdateResources(resources);
}
void WebRenderLayerManager::DiscardLocalImages() {
mStateManager.DiscardLocalImages();
}
void WebRenderLayerManager::SetLayersObserverEpoch(LayersObserverEpoch aEpoch) {
if (WrBridge()->IPCOpen()) {
WrBridge()->SendSetLayersObserverEpoch(aEpoch);
}
}
void WebRenderLayerManager::DidComposite(
TransactionId aTransactionId, const mozilla::TimeStamp& aCompositeStart,
const mozilla::TimeStamp& aCompositeEnd) {
if (IsDestroyed()) {
return;
}
MOZ_ASSERT(mWidget);
// Notifying the observers may tick the refresh driver which can cause
// a lot of different things to happen that may affect the lifetime of
// this layer manager. So let's make sure this object stays alive until
// the end of the method invocation.
RefPtr<WebRenderLayerManager> selfRef = this;
// |aTransactionId| will be > 0 if the compositor is acknowledging a shadow
// layers transaction.
if (aTransactionId.IsValid()) {
nsIWidgetListener* listener = mWidget->GetWidgetListener();
if (listener) {
listener->DidCompositeWindow(aTransactionId, aCompositeStart,
aCompositeEnd);
}
listener = mWidget->GetAttachedWidgetListener();
if (listener) {
listener->DidCompositeWindow(aTransactionId, aCompositeStart,
aCompositeEnd);
}
if (mTransactionIdAllocator) {
mTransactionIdAllocator->NotifyTransactionCompleted(aTransactionId);
}
}
// These observers fire whether or not we were in a transaction.
for (size_t i = 0; i < mDidCompositeObservers.Length(); i++) {
mDidCompositeObservers[i]->DidComposite();
}
}
void WebRenderLayerManager::ClearCachedResources(Layer* aSubtree) {
if (!WrBridge()->IPCOpen()) {
gfxCriticalNote << "IPC Channel is already torn down unexpectedly\n";
return;
}
WrBridge()->BeginClearCachedResources();
mWebRenderCommandBuilder.ClearCachedResources();
DiscardImages();
mStateManager.ClearCachedResources();
WrBridge()->EndClearCachedResources();
}
void WebRenderLayerManager::WrUpdated() {
ClearAsyncAnimations();
mWebRenderCommandBuilder.ClearCachedResources();
DiscardLocalImages();
mDisplayItemCache.Clear();
if (mWidget) {
if (dom::BrowserChild* browserChild = mWidget->GetOwningBrowserChild()) {
browserChild->SchedulePaint();
}
}
}
void WebRenderLayerManager::UpdateTextureFactoryIdentifier(
const TextureFactoryIdentifier& aNewIdentifier) {
WrBridge()->IdentifyTextureHost(aNewIdentifier);
}
TextureFactoryIdentifier WebRenderLayerManager::GetTextureFactoryIdentifier() {
return WrBridge()->GetTextureFactoryIdentifier();
}
void WebRenderLayerManager::SetTransactionIdAllocator(
TransactionIdAllocator* aAllocator) {
// When changing the refresh driver, the previous refresh driver may never
// receive updates of pending transactions it's waiting for. So clear the
// waiting state before assigning another refresh driver.
if (mTransactionIdAllocator && (aAllocator != mTransactionIdAllocator)) {
mTransactionIdAllocator->ClearPendingTransactions();
// We should also reset the transaction id of the new allocator to previous
// allocator's last transaction id, so that completed transactions for
// previous allocator will be ignored and won't confuse the new allocator.
if (aAllocator) {
aAllocator->ResetInitialTransactionId(
mTransactionIdAllocator->LastTransactionId());
}
}
mTransactionIdAllocator = aAllocator;
}
TransactionId WebRenderLayerManager::GetLastTransactionId() {
return mLatestTransactionId;
}
void WebRenderLayerManager::AddDidCompositeObserver(
DidCompositeObserver* aObserver) {
if (!mDidCompositeObservers.Contains(aObserver)) {
mDidCompositeObservers.AppendElement(aObserver);
}
}
void WebRenderLayerManager::RemoveDidCompositeObserver(
DidCompositeObserver* aObserver) {
mDidCompositeObservers.RemoveElement(aObserver);
}
void WebRenderLayerManager::FlushRendering() {
CompositorBridgeChild* cBridge = GetCompositorBridgeChild();
if (!cBridge) {
return;
}
MOZ_ASSERT(mWidget);
// If value of IsResizingNativeWidget() is nothing, we assume that resizing
// might happen.
bool resizing = mWidget && mWidget->IsResizingNativeWidget().valueOr(true);
// Limit async FlushRendering to !resizing and Win DComp.
// XXX relax the limitation
if (WrBridge()->GetCompositorUseDComp() && !resizing) {
cBridge->SendFlushRenderingAsync();
} else if (mWidget->SynchronouslyRepaintOnResize() ||
StaticPrefs::layers_force_synchronous_resize()) {
cBridge->SendFlushRendering();
} else {
cBridge->SendFlushRenderingAsync();
}
}
void WebRenderLayerManager::WaitOnTransactionProcessed() {
CompositorBridgeChild* bridge = GetCompositorBridgeChild();
if (bridge) {
bridge->SendWaitOnTransactionProcessed();
}
}
void WebRenderLayerManager::SendInvalidRegion(const nsIntRegion& aRegion) {
// XXX Webrender does not support invalid region yet.
#ifdef XP_WIN
// When DWM is disabled, each window does not have own back buffer. They would
// paint directly to a buffer that was to be displayed by the video card.
// WM_PAINT via SendInvalidRegion() requests necessary re-paint.
const bool needsInvalidate = !gfx::gfxVars::DwmCompositionEnabled();
#else
const bool needsInvalidate = true;
#endif
if (needsInvalidate && WrBridge()) {
WrBridge()->SendInvalidateRenderedFrame();
}
}
void WebRenderLayerManager::ScheduleComposite() {
WrBridge()->SendScheduleComposite();
}
void WebRenderLayerManager::SetRoot(Layer* aLayer) {
// This should never get called
MOZ_ASSERT(false);
}
already_AddRefed<PersistentBufferProvider>
WebRenderLayerManager::CreatePersistentBufferProvider(
const gfx::IntSize& aSize, gfx::SurfaceFormat aFormat) {
// Ensure devices initialization for canvas 2d. The devices are lazily
// initialized with WebRender to reduce memory usage.
gfxPlatform::GetPlatform()->EnsureDevicesInitialized();
RefPtr<PersistentBufferProvider> provider =
PersistentBufferProviderShared::Create(aSize, aFormat,
AsKnowsCompositor());
if (provider) {
return provider.forget();
}
return LayerManager::CreatePersistentBufferProvider(aSize, aFormat);
}
void WebRenderLayerManager::ClearAsyncAnimations() {
mStateManager.ClearAsyncAnimations();
}
void WebRenderLayerManager::WrReleasedImages(
const nsTArray<wr::ExternalImageKeyPair>& aPairs) {
mStateManager.WrReleasedImages(aPairs);
}
} // namespace layers
} // namespace mozilla