Files
tubestation/dom/workers/WorkerRunnable.h
Eden Chuang a829345ca5 Bug 1899503 - P3 PRemoteWorkerDebugger binding implementation. r=asuth
This patch implements the PRemoteWorkerDebugger binding.

We are trying to keep the same logic debugger registration/unregistration to minimize the difference between the local debugger(the debugger on the content process main thread)

The registration logic is
After constructing a Worker, we start the debugger registration and block the parent thread until the registration is complete. Blocking the parent thread because we don't want to dispatch the ComplieScriptRunnable() and any other DebuggeeRunnables before the debugger is ready. Blocking the parent thread also forbids the IPC that we might not be able to handle during the debugger registration, such as SharedWorkerTerminateOpArgs which can terminate a "Pending" worker.

After RemoteWorkerDebuggerManagerChild::SendRegister() is called, we use mRemoteDebuggerBindingCondVar to block the parent thread. After registration is done in the parent process, RemoteWorkerDebugger receives the RegistrationDone() on the WorkerThread, then calling mRemoteWorkerDebuggerBindingCondVar.Notify to unblock the parent thread.

However, To ensure the message can be sent immediately after RemoteWorkerDebuggerParent binding, RemoteWorkerDebuggerChild binding needs to be completed in the Worker thread before calling RemoteWorkerDebuggerManagerChild::SendRegister(), so we wait for the child binding to complete in EnableRemoteDebugger().

RemoteWorkerDebuggerChild binding happens on the Worker thread when needed. The time points are the start of WorkerThreadPrimaryRunnable::Run() and WorkerPrivate::ThawInternal(). So when the Worker starts to run the event loops, we create the RemoteWorkerDebuggerChild and bind it to the child Endpoint. We then notify the parent thread that the child binding is done to start remote debugger registration on the parent process.

Through this implementation, the remote debugger mechanism has similar logic to the local debugger and can be used by all types of Workers.

Depends on D231682

Differential Revision: https://phabricator.services.mozilla.com/D230260
2025-04-15 09:47:39 +00:00

570 lines
20 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_workers_workerrunnable_h__
#define mozilla_dom_workers_workerrunnable_h__
#include <cstdint>
#include <utility>
#include "MainThreadUtils.h"
#include "mozilla/Atomics.h"
#include "mozilla/RefPtr.h"
#include "mozilla/ThreadSafeWeakPtr.h"
#include "mozilla/dom/WorkerPrivate.h"
#include "mozilla/dom/WorkerRef.h"
#include "mozilla/dom/WorkerStatus.h"
#include "mozilla/dom/quota/CheckedUnsafePtr.h"
#include "nsCOMPtr.h"
#include "nsIRunnable.h"
#include "nsISupports.h"
#include "nsStringFwd.h"
#include "nsThreadUtils.h"
#include "nscore.h"
struct JSContext;
class nsIEventTarget;
class nsIGlobalObject;
namespace mozilla {
class ErrorResult;
namespace dom {
class Worker;
class WorkerRunnable : public nsIRunnable
#ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY
,
public nsINamed
#endif
{
protected:
#ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY
const char* mName = nullptr;
#endif
public:
NS_DECL_THREADSAFE_ISUPPORTS
#ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY
NS_DECL_NSINAMED
#endif
virtual nsresult Cancel() = 0;
// The return value is true if and only if both PreDispatch and
// DispatchInternal return true.
virtual bool Dispatch(WorkerPrivate* aWorkerPrivate);
// True if this runnable is handled by running JavaScript in some global that
// could possibly be a debuggee, and thus needs to be deferred when the target
// is paused in the debugger, until the JavaScript invocation in progress has
// run to completion. Examples are MessageEventRunnable and
// ReportErrorRunnable. These runnables are segregated into separate
// ThrottledEventQueues, which the debugger pauses.
//
// Note that debugger runnables do not fall in this category, since we don't
// support debugging the debugger server at the moment.
virtual bool IsDebuggeeRunnable() const { return false; }
// True if this runnable needs to be dispatched to
// WorkerPrivate::mControlEventTareget.
virtual bool IsControlRunnable() const { return false; }
// True if this runnable should be dispatched to the debugger queue,
// and false otherwise.
virtual bool IsDebuggerRunnable() const { return false; }
static WorkerRunnable* FromRunnable(nsIRunnable* aRunnable);
protected:
explicit WorkerRunnable(const char* aName = "WorkerRunnable")
#ifdef DEBUG
;
#else
# ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY
: mName(aName)
# endif
{
}
#endif
// This class is reference counted.
virtual ~WorkerRunnable() = default;
// Calling Run() directly is not supported. Just call Dispatch() and
// WorkerRun() will be called on the correct thread automatically.
NS_DECL_NSIRUNNABLE
// By default asserts that Dispatch() is being called on the right thread
virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) = 0;
// By default asserts that Dispatch() is being called on the right thread
virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
bool aDispatchResult) = 0;
virtual bool DispatchInternal(WorkerPrivate* aWorkerPrivate) = 0;
// May be implemented by subclasses if desired if they need to do some sort of
// setup before we try to set up our JSContext and compartment for real.
// Typically the only thing that should go in here is creation of the worker's
// global.
//
// If false is returned, WorkerRun will not be called at all. PostRun will
// still be called, with false passed for aRunResult.
virtual bool PreRun(WorkerPrivate* aWorkerPrivate) = 0;
// Must be implemented by subclasses. Called on the target thread. The return
// value will be passed to PostRun(). The JSContext passed in here comes from
// an AutoJSAPI (or AutoEntryScript) that we set up on the stack.
//
// If the runnable is for parent thread, aCx is in the compartment of
// mWorkerPrivate's reflector (i.e. the worker object in the parent thread),
// unless that reflector is null, in which case it's in the compartment of the
// parent global (which is the compartment reflector would have been in), or
// in the null compartment if there is no parent global.
//
// For runnables on the worker thread, aCx is in whatever
// compartment GetCurrentWorkerThreadJSContext() was in when
// nsIRunnable::Run() got called. This is actually important for cases when a
// runnable spins a syncloop and wants everything that happens during the
// syncloop to happen in the compartment that runnable set up (which may, for
// example, be a debugger sandbox compartment!). If aCx wasn't in a
// compartment to start with, aCx will be in either the debugger global's
// compartment or the worker's global's compartment depending on whether
// IsDebuggerRunnable() is true.
//
// Immediately after WorkerRun returns, the caller will assert that either it
// returns false or there is no exception pending on aCx. Then it will report
// any pending exceptions on aCx.
virtual bool WorkerRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate) = 0;
// By default asserts that Run() (and WorkerRun()) were called on the correct
// thread.
//
// The aCx passed here is the same one as was passed to WorkerRun and is
// still in the same compartment. PostRun implementations must NOT leave an
// exception on the JSContext and must not run script, because the incoming
// JSContext may be in the null compartment.
virtual void PostRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate,
bool aRunResult) = 0;
};
class WorkerParentThreadRunnable : public WorkerRunnable {
public:
NS_INLINE_DECL_REFCOUNTING_INHERITED(WorkerParentThreadRunnable,
WorkerRunnable)
virtual nsresult Cancel() override;
protected:
explicit WorkerParentThreadRunnable(
const char* aName = "WorkerParentThreadRunnable");
// This class is reference counted.
virtual ~WorkerParentThreadRunnable();
virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override;
virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
bool aDispatchResult) override;
virtual bool PreRun(WorkerPrivate* aWorkerPrivate) override;
virtual bool WorkerRun(JSContext* aCx,
WorkerPrivate* aWorkerPrivate) override = 0;
virtual void PostRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate,
bool aRunResult) override;
virtual bool DispatchInternal(WorkerPrivate* aWorkerPrivate) final;
// Calling Run() directly is not supported. Just call Dispatch() and
// WorkerRun() will be called on the correct thread automatically.
NS_DECL_NSIRUNNABLE
private:
RefPtr<WorkerParentRef> mWorkerParentRef;
};
class WorkerParentControlRunnable : public WorkerParentThreadRunnable {
friend class WorkerPrivate;
protected:
explicit WorkerParentControlRunnable(
const char* aName = "WorkerParentControlRunnable");
virtual ~WorkerParentControlRunnable();
nsresult Cancel() override;
public:
NS_INLINE_DECL_REFCOUNTING_INHERITED(WorkerParentControlRunnable,
WorkerParentThreadRunnable)
private:
bool IsControlRunnable() const override { return true; }
// Should only be called by WorkerPrivate::DoRunLoop.
using WorkerParentThreadRunnable::Cancel;
};
class WorkerParentDebuggeeRunnable : public WorkerParentThreadRunnable {
protected:
explicit WorkerParentDebuggeeRunnable(
const char* aName = "WorkerParentDebuggeeRunnable")
: WorkerParentThreadRunnable(aName) {}
private:
// This override is deliberately private: it doesn't make sense to call it if
// we know statically that we are a WorkerDebuggeeRunnable.
bool IsDebuggeeRunnable() const override { return true; }
};
class WorkerThreadRunnable : public WorkerRunnable {
friend class WorkerPrivate;
public:
NS_INLINE_DECL_REFCOUNTING_INHERITED(WorkerThreadRunnable, WorkerRunnable)
virtual nsresult Cancel() override;
protected:
explicit WorkerThreadRunnable(const char* aName = "WorkerThreadRunnable");
// This class is reference counted.
virtual ~WorkerThreadRunnable() = default;
nsIGlobalObject* DefaultGlobalObject(WorkerPrivate* aWorkerPrivate) const;
virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override;
virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
bool aDispatchResult) override;
virtual bool PreRun(WorkerPrivate* aWorkerPrivate) override;
virtual bool WorkerRun(JSContext* aCx,
WorkerPrivate* aWorkerPrivate) override = 0;
virtual void PostRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate,
bool aRunResult) override;
virtual bool DispatchInternal(WorkerPrivate* aWorkerPrivate) override;
// Calling Run() directly is not supported. Just call Dispatch() and
// WorkerRun() will be called on the correct thread automatically.
NS_DECL_NSIRUNNABLE
// Whether or not Cancel() is currently being called from inside the Run()
// method. Avoids infinite recursion when a subclass calls Run() from inside
// Cancel(). Only checked and modified on the target thread.
bool mCallingCancelWithinRun;
bool mCleanPreStartDispatching{false};
};
// This runnable is used to send a message to a worker debugger.
class WorkerDebuggerRunnable : public WorkerThreadRunnable {
protected:
explicit WorkerDebuggerRunnable(const char* aName = "WorkerDebuggerRunnable")
: WorkerThreadRunnable(aName) {}
virtual ~WorkerDebuggerRunnable() = default;
private:
virtual bool IsDebuggerRunnable() const override { return true; }
virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override {
AssertIsOnMainThread();
return true;
}
virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
bool aDispatchResult) override;
};
// This runnable is used to send a message directly to a worker's sync loop.
class WorkerSyncRunnable : public WorkerThreadRunnable {
protected:
nsCOMPtr<nsIEventTarget> mSyncLoopTarget;
// Passing null for aSyncLoopTarget is allowed and will result in the behavior
// of a normal WorkerThreadRunnable.
explicit WorkerSyncRunnable(nsIEventTarget* aSyncLoopTarget,
const char* aName = "WorkerSyncRunnable");
explicit WorkerSyncRunnable(nsCOMPtr<nsIEventTarget>&& aSyncLoopTarget,
const char* aName = "WorkerSyncRunnable");
virtual ~WorkerSyncRunnable();
virtual bool DispatchInternal(WorkerPrivate* aWorkerPrivate) override;
};
// This runnable is identical to WorkerSyncRunnable except it is meant to be
// created on and dispatched from the main thread only. Its WorkerRun/PostRun
// will run on the worker thread.
class MainThreadWorkerSyncRunnable : public WorkerSyncRunnable {
protected:
// Passing null for aSyncLoopTarget is allowed and will result in the behavior
// of a normal WorkerThreadRunnable.
explicit MainThreadWorkerSyncRunnable(
nsIEventTarget* aSyncLoopTarget,
const char* aName = "MainThreadWorkerSyncRunnable")
: WorkerSyncRunnable(aSyncLoopTarget, aName) {
AssertIsOnMainThread();
}
explicit MainThreadWorkerSyncRunnable(
nsCOMPtr<nsIEventTarget>&& aSyncLoopTarget,
const char* aName = "MainThreadWorkerSyncRunnable")
: WorkerSyncRunnable(std::move(aSyncLoopTarget), aName) {
AssertIsOnMainThread();
}
virtual ~MainThreadWorkerSyncRunnable() = default;
private:
virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override {
AssertIsOnMainThread();
return true;
}
virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
bool aDispatchResult) override;
};
// This runnable is processed as soon as it is received by the worker,
// potentially running before previously queued runnables and perhaps even with
// other JS code executing on the stack. These runnables must not alter the
// state of the JS runtime and should only twiddle state values.
class WorkerControlRunnable : public WorkerThreadRunnable {
friend class WorkerPrivate;
protected:
explicit WorkerControlRunnable(const char* aName = "WorkerControlRunnable");
virtual ~WorkerControlRunnable() = default;
nsresult Cancel() override;
public:
NS_INLINE_DECL_REFCOUNTING_INHERITED(WorkerControlRunnable,
WorkerThreadRunnable)
private:
bool IsControlRunnable() const override { return true; }
// Should only be called by WorkerPrivate::DoRunLoop.
using WorkerThreadRunnable::Cancel;
};
// A convenience class for WorkerThreadRunnables that are originated on the main
// thread.
class MainThreadWorkerRunnable : public WorkerThreadRunnable {
protected:
explicit MainThreadWorkerRunnable(
const char* aName = "MainThreadWorkerRunnable")
: WorkerThreadRunnable(aName) {
AssertIsOnMainThread();
}
virtual ~MainThreadWorkerRunnable() = default;
virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override {
AssertIsOnMainThread();
return true;
}
virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
bool aDispatchResult) override {
AssertIsOnMainThread();
}
};
// A convenience class for WorkerControlRunnables that originate on the main
// thread.
class MainThreadWorkerControlRunnable : public WorkerControlRunnable {
protected:
explicit MainThreadWorkerControlRunnable(
const char* aName = "MainThreadWorkerControlRunnable")
: WorkerControlRunnable(aName) {}
virtual ~MainThreadWorkerControlRunnable() = default;
virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override {
AssertIsOnMainThread();
return true;
}
virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
bool aDispatchResult) override {
AssertIsOnMainThread();
}
};
// A WorkerThreadRunnable that should be dispatched from the worker to itself
// for async tasks.
//
// Async tasks will almost always want to use this since
// a WorkerSameThreadRunnable keeps the Worker from being GCed.
class WorkerSameThreadRunnable : public WorkerThreadRunnable {
protected:
explicit WorkerSameThreadRunnable(
const char* aName = "WorkerSameThreadRunnable")
: WorkerThreadRunnable(aName) {}
virtual ~WorkerSameThreadRunnable() = default;
virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override;
virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
bool aDispatchResult) override;
// We just delegate PostRun to WorkerThreadRunnable, since it does exactly
// what we want.
};
// Base class for the runnable objects, which makes a synchronous call to
// dispatch the tasks from the worker thread to the main thread.
//
// Note that the derived class must override MainThreadRun.
class WorkerMainThreadRunnable : public Runnable {
protected:
RefPtr<ThreadSafeWorkerRef> mWorkerRef;
nsCOMPtr<nsISerialEventTarget> mSyncLoopTarget;
const nsCString mTelemetryKey;
const char* mName;
explicit WorkerMainThreadRunnable(
WorkerPrivate* aWorkerPrivate, const nsACString& aTelemetryKey,
const char* aName = "WorkerMainThreadRunnable");
~WorkerMainThreadRunnable();
virtual bool MainThreadRun() = 0;
public:
// Dispatch the runnable to the main thread. If dispatch to main thread
// fails, or if the worker is in a state equal or greater of aFailStatus, an
// error will be reported on aRv. Normally you want to use 'Canceling' for
// aFailStatus, except if you want an infallible runnable. In this case, use
// 'Killing'.
// In that case the error MUST be propagated out to script.
void Dispatch(WorkerPrivate* aWorkerPrivate, WorkerStatus aFailStatus,
ErrorResult& aRv);
private:
NS_IMETHOD Run() override;
};
// This runnable is an helper class for dispatching something from a worker
// thread to the main-thread and back to the worker-thread. During this
// operation, this class will keep the worker alive.
// The purpose of RunBackOnWorkerThreadForCleanup() must be used, as the name
// says, only to release resources, no JS has to be executed, no timers, or
// other things. The reason of such limitations is that, in order to execute
// this method in any condition (also when the worker is shutting down), a
// Control Runnable is used, and, this could generate a reordering of existing
// runnables.
class WorkerProxyToMainThreadRunnable : public Runnable {
protected:
WorkerProxyToMainThreadRunnable();
virtual ~WorkerProxyToMainThreadRunnable();
// First this method is called on the main-thread.
virtual void RunOnMainThread(WorkerPrivate* aWorkerPrivate) = 0;
// After this second method is called on the worker-thread.
virtual void RunBackOnWorkerThreadForCleanup(
WorkerPrivate* aWorkerPrivate) = 0;
public:
bool Dispatch(WorkerPrivate* aWorkerPrivate);
virtual bool ForMessaging() const { return false; }
private:
NS_IMETHOD Run() override;
void PostDispatchOnMainThread();
void ReleaseWorker();
RefPtr<ThreadSafeWorkerRef> mWorkerRef;
};
// This runnable is used to stop a sync loop and it's meant to be used on the
// main-thread only.
class MainThreadStopSyncLoopRunnable : public WorkerSyncRunnable {
nsresult mResult;
public:
// Passing null for aSyncLoopTarget is not allowed.
MainThreadStopSyncLoopRunnable(nsCOMPtr<nsIEventTarget>&& aSyncLoopTarget,
nsresult aResult);
// By default StopSyncLoopRunnables cannot be canceled since they could leave
// a sync loop spinning forever.
nsresult Cancel() override;
protected:
virtual ~MainThreadStopSyncLoopRunnable() = default;
private:
bool PreDispatch(WorkerPrivate* aWorkerPrivate) final {
AssertIsOnMainThread();
return true;
}
virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
bool aDispatchResult) override;
virtual bool WorkerRun(JSContext* aCx,
WorkerPrivate* aWorkerPrivate) override;
bool DispatchInternal(WorkerPrivate* aWorkerPrivate) final;
};
// Runnables handled by content JavaScript (MessageEventRunnable, JavaScript
// error reports, and so on) must not be delivered while that content is in the
// midst of being debugged; the debuggee must be allowed to complete its current
// JavaScript invocation and return to its own event loop. Only then is it
// prepared for messages sent from the worker.
//
// Runnables that need to be deferred in this way should inherit from this
// class. They will be routed to mMainThreadDebuggeeEventTarget, which is paused
// while the window is suspended, as it is whenever the debugger spins its
// nested event loop. When the debugger leaves its nested event loop, it resumes
// the window, so that mMainThreadDebuggeeEventTarget will resume delivering
// runnables from the worker when control returns to the main event loop.
//
// When a page enters the bfcache, it freezes all its workers. Since a frozen
// worker processes only control runnables, it doesn't take any special
// consideration to prevent WorkerDebuggeeRunnables sent from child to parent
// workers from running; they'll never run anyway. But WorkerDebuggeeRunnables
// from a top-level frozen worker to its parent window must not be delivered
// either, even as the main thread event loop continues to spin. Thus, freezing
// a top-level worker also pauses mMainThreadDebuggeeEventTarget.
class WorkerDebuggeeRunnable : public WorkerThreadRunnable {
protected:
explicit WorkerDebuggeeRunnable(const char* aName = "WorkerDebuggeeRunnable")
: WorkerThreadRunnable(aName) {}
private:
// This override is deliberately private: it doesn't make sense to call it if
// we know statically that we are a WorkerDebuggeeRunnable.
bool IsDebuggeeRunnable() const override { return true; }
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_workers_workerrunnable_h__