Files
tubestation/ipc/unixsocket/UnixSocketConnector.h
Thomas Zimmermann 991a2ddf77 Bug 1161020: Added clean interface to |UnixSocketConnector|, r=kmachulis
The current interface of |UnixSocketConnector| doesn't follow any design
and is not easily understandable.

This patch adds a new interface to the class. The new interface provides
a method for each of the following operations:

  * converting an address to a human-readable string,
  * creating a listening socket,
  * creating a stream socket, and
  * accepting a stream socket from a listening socket.

All arguments are stored in the connector class, so that connect and
listen methods of the socket classes don't require protocol-specific
arguments. All socket parameters are set within the connector class,
so each connector class can now select parameters individually.
2015-05-19 13:28:46 +02:00

148 lines
4.9 KiB
C++

/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_ipc_unixsocketconnector_h
#define mozilla_ipc_unixsocketconnector_h
#include <sys/socket.h>
#include "mozilla/ipc/UnixSocketWatcher.h"
#include "nsString.h"
namespace mozilla {
namespace ipc {
/**
* |UnixSocketConnector| defines the socket creation and connection/listening
* functions for |UnixSocketConsumer|, et al. Due to the fact that socket setup
* can vary between protocols (Unix sockets, TCP sockets, Bluetooth sockets, etc),
* this allows the user to create whatever connection mechanism they need while
* still depending on libevent for non-blocking communication handling.
*/
class UnixSocketConnector
{
public:
virtual ~UnixSocketConnector();
/**
* Converts an address to a human-readable string.
*
* @param aAddress A socket address
* @param aAddressLength The number of valid bytes in |aAddress|
* @param[out] aAddressString The resulting string
* @return NS_OK on success, or an XPCOM error code otherwise.
*/
virtual nsresult ConvertAddressToString(const struct sockaddr& aAddress,
socklen_t aAddressLength,
nsACString& aAddressString);
/**
* Creates a listening socket. I/O thread only.
*
* @param[out] aAddress The listening socket's address
* @param[out] aAddressLength The number of valid bytes in |aAddress|
* @param[out] aListenFd The socket's file descriptor
* @return NS_OK on success, or an XPCOM error code otherwise.
*/
virtual nsresult CreateListenSocket(struct sockaddr* aAddress,
socklen_t* aAddressLength,
int& aListenFd);
/**
* Accepts a stream socket from a listening socket. I/O thread only.
*
* @param aListenFd The listening socket
* @param[out] aAddress Returns the stream socket's address
* @param[out] aAddressLength Returns the number of valid bytes in |aAddress|
* @param[out] aStreamFd The stream socket's file descriptor
* @return NS_OK on success, or an XPCOM error code otherwise.
*/
virtual nsresult AcceptStreamSocket(int aListenFd,
struct sockaddr* aAddress,
socklen_t* aAddressLen,
int& aStreamFd);
/**
* Creates a stream socket. I/O thread only.
*
* @param[in|out] aAddress The stream socket's address
* @param[in|out] aAddressLength The number of valid bytes in |aAddress|
* @param[out] aStreamFd The socket's file descriptor
* @return NS_OK on success, or an XPCOM error code otherwise.
*/
virtual nsresult CreateStreamSocket(struct sockaddr* aAddress,
socklen_t* aAddressLength,
int& aStreamFd);
/**
* Establishs a file descriptor for a socket.
*
* @deprecated
*
* @return File descriptor for socket
*/
virtual int Create() = 0;
/**
* Since most socket specifics are related to address formation into a
* sockaddr struct, this function is defined by subclasses and fills in the
* structure as needed for whatever connection it is trying to build
*
* @deprecated
*
* @param aIsServer True is we are acting as a server socket
* @param aAddrSize Size of the struct
* @param aAddr Struct to fill
* @param aAddress If aIsServer is false, Address to connect to. nullptr otherwise.
*
* @return True if address is filled correctly, false otherwise
*/
virtual bool CreateAddr(bool aIsServer,
socklen_t& aAddrSize,
sockaddr_any& aAddr,
const char* aAddress) = 0;
/**
* Does any socket type specific setup that may be needed, only for socket
* created by ConnectSocket()
*
* @param aFd File descriptor for opened socket
*
* @return true is successful, false otherwise
*/
virtual bool SetUp(int aFd) = 0;
/**
* Perform socket setup for socket created by ListenSocket(), after listen().
*
* @deprecated
*
* @param aFd File descriptor for opened socket
*
* @return true is successful, false otherwise
*/
virtual bool SetUpListenSocket(int aFd) = 0;
/**
* Get address of socket we're currently connected to. Return null string if
* not connected.
*
* @deprecated
*
* @param aAddr Address struct
* @param aAddrStr String to store address to
*/
virtual void GetSocketAddr(const sockaddr_any& aAddr,
nsAString& aAddrStr) = 0;
protected:
UnixSocketConnector();
};
}
}
#endif