Files
tubestation/gfx/webrender_bindings/RenderCompositorLayersSWGL.h
Jamie Nicol 2caccecf0d Bug 1719367 - Hook up default clear color to RenderCompositorLayersSWGL. r=sotaro
Fenix makes use of the default clear color by setting it to a dark
color when the dark theme is enabled to avoid white flashes while
pages are loading. In bug 1663732 we hooked this functionality up to
webrender, however, it was only used by the draw compositor. Now with
software webrender on Android, we sometimes use
RenderCompositorLayersSWGL rather than the draw compositor, and users
are therefore experiencing white flashes during page loads.

This adds a clear_color argument to StartCompositing(), which
RenderCompositorLayersSWGL uses to set the CompositorOGL's clear
color. This patch also makes Renderer::clear_color not an Option
type, as we only ever used it in Some form, and that simplifies the
FFI.

Differential Revision: https://phabricator.services.mozilla.com/D119272
2021-07-08 11:46:37 +00:00

196 lines
6.6 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_RENDERCOMPOSITOR_Layers_H
#define MOZILLA_GFX_RENDERCOMPOSITOR_Layers_H
#include <unordered_map>
#include "mozilla/HashFunctions.h"
#include "mozilla/layers/Compositor.h"
#include "mozilla/layers/ScreenshotGrabber.h"
#include "mozilla/webrender/RenderCompositor.h"
#include "mozilla/webrender/RenderTextureHost.h"
namespace mozilla {
namespace wr {
class SurfaceD3D11SWGL;
class RenderCompositorLayersSWGL : public RenderCompositor {
public:
static UniquePtr<RenderCompositor> Create(
const RefPtr<widget::CompositorWidget>& aWidget, nsACString& aError);
RenderCompositorLayersSWGL(layers::Compositor* aCompositor,
const RefPtr<widget::CompositorWidget>& aWidget,
void* aContext);
virtual ~RenderCompositorLayersSWGL();
void* swgl() const override { return mContext; }
bool MakeCurrent() override;
bool BeginFrame() override;
void CancelFrame() override;
RenderedFrameId EndFrame(const nsTArray<DeviceIntRect>& aDirtyRects) override;
bool SurfaceOriginIsTopLeft() override { return true; }
LayoutDeviceIntSize GetBufferSize() override;
// Should we support this?
bool SupportsExternalBufferTextures() const override { return false; }
layers::WebRenderBackend BackendType() const override {
return layers::WebRenderBackend::SOFTWARE;
}
bool ShouldUseNativeCompositor() override { return true; }
void StartCompositing(wr::ColorF aClearColor,
const wr::DeviceIntRect* aDirtyRects,
size_t aNumDirtyRects,
const wr::DeviceIntRect* aOpaqueRects,
size_t aNumOpaqueRects) override;
void CompositorBeginFrame() override {}
void CompositorEndFrame() override;
void Bind(wr::NativeTileId aId, wr::DeviceIntPoint* aOffset, uint32_t* aFboId,
wr::DeviceIntRect aDirtyRect,
wr::DeviceIntRect aValidRect) override;
void Unbind() override;
bool MapTile(wr::NativeTileId aId, wr::DeviceIntRect aDirtyRect,
wr::DeviceIntRect aValidRect, void** aData,
int32_t* aStride) override;
void UnmapTile() override;
void CreateSurface(wr::NativeSurfaceId aId, wr::DeviceIntPoint aVirtualOffset,
wr::DeviceIntSize aTileSize, bool aIsOpaque) override;
void CreateExternalSurface(wr::NativeSurfaceId aId, bool aIsOpaque) override;
void DestroySurface(NativeSurfaceId aId) override;
void CreateTile(wr::NativeSurfaceId, int32_t aX, int32_t aY) override;
void DestroyTile(wr::NativeSurfaceId, int32_t aX, int32_t aY) override;
void AttachExternalImage(wr::NativeSurfaceId aId,
wr::ExternalImageId aExternalImage) override;
void AddSurface(wr::NativeSurfaceId aId,
const wr::CompositorSurfaceTransform& aTransform,
wr::DeviceIntRect aClipRect,
wr::ImageRendering aImageRendering) override;
void EnableNativeCompositor(bool aEnable) override {}
void DeInit() override {}
void MaybeRequestAllowFrameRecording(bool aWillRecord) override;
bool MaybeRecordFrame(layers::CompositionRecorder& aRecorder) override;
bool MaybeGrabScreenshot(const gfx::IntSize& aWindowSize) override;
bool MaybeProcessScreenshotQueue() override;
// TODO: Screenshots etc
struct TileKey {
TileKey(int32_t aX, int32_t aY) : mX(aX), mY(aY) {}
int32_t mX;
int32_t mY;
};
// Each tile retains a texture, and a DataSourceSurface of the
// same size. We draw into the source surface, and then copy the
// changed area into the texture.
class Tile {
public:
Tile() = default;
virtual ~Tile() = default;
virtual bool Map(wr::DeviceIntRect aDirtyRect, wr::DeviceIntRect aValidRect,
void** aData, int32_t* aStride) = 0;
virtual void Unmap(const gfx::IntRect& aDirtyRect) = 0;
virtual layers::DataTextureSource* GetTextureSource() = 0;
virtual bool IsValid() = 0;
gfx::Rect mValidRect;
struct KeyHashFn {
std::size_t operator()(const TileKey& aId) const {
return HashGeneric(aId.mX, aId.mY);
}
};
};
class Surface {
public:
explicit Surface(wr::DeviceIntSize aTileSize, bool aIsOpaque)
: mTileSize(aTileSize), mIsOpaque(aIsOpaque) {}
virtual ~Surface() {}
gfx::IntSize TileSize() {
return gfx::IntSize(mTileSize.width, mTileSize.height);
}
virtual SurfaceD3D11SWGL* AsSurfaceD3D11SWGL() { return nullptr; }
// External images can change size depending on which image
// is attached, so mTileSize will be 0,0 when mIsExternal
// is true.
wr::DeviceIntSize mTileSize;
bool mIsOpaque;
bool mIsExternal = false;
std::unordered_map<TileKey, UniquePtr<Tile>, Tile::KeyHashFn> mTiles;
RefPtr<RenderTextureHost> mExternalImage;
struct IdHashFn {
std::size_t operator()(const wr::NativeSurfaceId& aId) const {
return HashGeneric(wr::AsUint64(aId));
}
};
};
static gfx::SamplingFilter ToSamplingFilter(
wr::ImageRendering aImageRendering);
protected:
// The set of surfaces added to be composited for the current frame
struct FrameSurface {
wr::NativeSurfaceId mId;
gfx::Matrix4x4 mTransform;
gfx::IntRect mClipRect;
gfx::SamplingFilter mFilter;
};
virtual void HandleExternalImage(RenderTextureHost* aExternalImage,
FrameSurface& aFrameSurface) = 0;
virtual UniquePtr<RenderCompositorLayersSWGL::Surface> DoCreateSurface(
wr::DeviceIntSize aTileSize, bool aIsOpaque);
virtual UniquePtr<RenderCompositorLayersSWGL::Tile> DoCreateTile(
Surface* aSurface) = 0;
RefPtr<layers::Compositor> mCompositor;
void* mContext = nullptr;
std::unordered_map<wr::NativeSurfaceId, UniquePtr<Surface>, Surface::IdHashFn>
mSurfaces;
// Temporary state held between MapTile and UnmapTile
Tile* mCurrentTile = nullptr;
gfx::IntRect mCurrentTileDirty;
wr::NativeTileId mCurrentTileId;
nsTArray<FrameSurface> mFrameSurfaces;
bool mInFrame = false;
bool mCompositingStarted = false;
layers::ScreenshotGrabber mProfilerScreenshotGrabber;
};
static inline bool operator==(const RenderCompositorLayersSWGL::TileKey& a0,
const RenderCompositorLayersSWGL::TileKey& a1) {
return a0.mX == a1.mX && a0.mY == a1.mY;
}
} // namespace wr
} // namespace mozilla
#endif