With CI's NVIDIA GPU, SharedHandle of ID3D11Texture2D of hardware decoded video during no video copy caused rendering problem. When SharedHandle is not used, the rendering problem did not happen. But when video is rendered to WebGL texture, SharedHandle need to be used. In this case, D3D11TextureIMFSampleImage copies original ID3D11Texture2D to a new ID3D11Texture2D and use a shared handled of the copied texture. And no video copy of future video frames are disabled. NoCopyNV12Texture is renamed to ZeroCopyNV12Texture to clarify its meaning. Differential Revision: https://phabricator.services.mozilla.com/D144598
276 lines
9.3 KiB
C++
276 lines
9.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "D3D9SurfaceImage.h"
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#include "gfx2DGlue.h"
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#include "gfxWindowsPlatform.h"
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#include "mozilla/layers/CompositableClient.h"
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/ImageBridgeChild.h"
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#include "mozilla/gfx/Types.h"
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#include "mozilla/ProfilerLabels.h"
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namespace mozilla {
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namespace layers {
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DXGID3D9TextureData::DXGID3D9TextureData(gfx::SurfaceFormat aFormat,
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IDirect3DTexture9* aTexture,
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HANDLE aHandle,
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IDirect3DDevice9* aDevice)
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: mDevice(aDevice), mTexture(aTexture), mFormat(aFormat), mHandle(aHandle) {
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MOZ_COUNT_CTOR(DXGID3D9TextureData);
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}
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DXGID3D9TextureData::~DXGID3D9TextureData() {
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gfxWindowsPlatform::sD3D9SharedTextures -= mDesc.Width * mDesc.Height * 4;
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MOZ_COUNT_DTOR(DXGID3D9TextureData);
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}
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// static
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DXGID3D9TextureData* DXGID3D9TextureData::Create(gfx::IntSize aSize,
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gfx::SurfaceFormat aFormat,
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TextureFlags aFlags,
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IDirect3DDevice9* aDevice) {
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AUTO_PROFILER_LABEL("DXGID3D9TextureData::Create", GRAPHICS);
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MOZ_ASSERT(aFormat == gfx::SurfaceFormat::B8G8R8A8);
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if (aFormat != gfx::SurfaceFormat::B8G8R8A8) {
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return nullptr;
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}
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RefPtr<IDirect3DTexture9> texture;
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HANDLE shareHandle = nullptr;
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HRESULT hr = aDevice->CreateTexture(
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aSize.width, aSize.height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
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D3DPOOL_DEFAULT, getter_AddRefs(texture), &shareHandle);
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if (FAILED(hr) || !shareHandle) {
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return nullptr;
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}
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D3DSURFACE_DESC surfaceDesc;
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hr = texture->GetLevelDesc(0, &surfaceDesc);
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if (FAILED(hr)) {
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return nullptr;
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}
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DXGID3D9TextureData* data =
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new DXGID3D9TextureData(aFormat, texture, shareHandle, aDevice);
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data->mDesc = surfaceDesc;
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gfxWindowsPlatform::sD3D9SharedTextures += aSize.width * aSize.height * 4;
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return data;
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}
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void DXGID3D9TextureData::FillInfo(TextureData::Info& aInfo) const {
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aInfo.size = GetSize();
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aInfo.format = mFormat;
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aInfo.supportsMoz2D = false;
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aInfo.canExposeMappedData = false;
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aInfo.hasSynchronization = false;
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}
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already_AddRefed<IDirect3DSurface9> DXGID3D9TextureData::GetD3D9Surface()
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const {
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RefPtr<IDirect3DSurface9> textureSurface;
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HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface));
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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return textureSurface.forget();
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}
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bool DXGID3D9TextureData::Serialize(SurfaceDescriptor& aOutDescriptor) {
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SurfaceDescriptorD3D10 desc(
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(WindowsHandle)(mHandle), /* gpuProcessTextureId */ Nothing(),
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/* arrayIndex */ 0, mFormat, GetSize(), gfx::YUVColorSpace::Identity,
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gfx::ColorRange::FULL);
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// In reality, with D3D9 we will only ever deal with RGBA textures.
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bool isYUV = mFormat == gfx::SurfaceFormat::NV12 ||
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mFormat == gfx::SurfaceFormat::P010 ||
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mFormat == gfx::SurfaceFormat::P016;
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if (isYUV) {
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gfxCriticalError() << "Unexpected YUV format for DXGID3D9TextureData: "
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<< mFormat;
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desc.yUVColorSpace() = gfx::YUVColorSpace::BT601;
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desc.colorRange() = gfx::ColorRange::LIMITED;
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}
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aOutDescriptor = desc;
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return true;
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}
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D3D9SurfaceImage::D3D9SurfaceImage()
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: Image(nullptr, ImageFormat::D3D9_RGB32_TEXTURE),
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mSize(0, 0),
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mShareHandle(0),
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mValid(true) {}
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D3D9SurfaceImage::~D3D9SurfaceImage() {}
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HRESULT
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D3D9SurfaceImage::AllocateAndCopy(D3D9RecycleAllocator* aAllocator,
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IDirect3DSurface9* aSurface,
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const gfx::IntRect& aRegion) {
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NS_ENSURE_TRUE(aSurface, E_POINTER);
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HRESULT hr;
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RefPtr<IDirect3DSurface9> surface = aSurface;
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RefPtr<IDirect3DDevice9> device;
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hr = surface->GetDevice(getter_AddRefs(device));
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NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
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RefPtr<IDirect3D9> d3d9;
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hr = device->GetDirect3D(getter_AddRefs(d3d9));
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NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
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D3DSURFACE_DESC desc;
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surface->GetDesc(&desc);
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// Ensure we can convert the textures format to RGB conversion
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// in StretchRect. Fail if we can't.
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hr = d3d9->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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desc.Format, D3DFMT_A8R8G8B8);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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// DXVA surfaces aren't created sharable, so we need to copy the surface
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// to a sharable texture to that it's accessible to the layer manager's
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// device.
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if (aAllocator) {
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mTextureClient = aAllocator->CreateOrRecycleClient(
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gfx::SurfaceFormat::B8G8R8A8, aRegion.Size());
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if (!mTextureClient) {
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return E_FAIL;
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}
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DXGID3D9TextureData* texData =
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static_cast<DXGID3D9TextureData*>(mTextureClient->GetInternalData());
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mTexture = texData->GetD3D9Texture();
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mShareHandle = texData->GetShareHandle();
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mDesc = texData->GetDesc();
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} else {
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hr = device->CreateTexture(aRegion.Size().width, aRegion.Size().height, 1,
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D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
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D3DPOOL_DEFAULT, getter_AddRefs(mTexture),
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&mShareHandle);
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if (FAILED(hr) || !mShareHandle) {
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return E_FAIL;
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}
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hr = mTexture->GetLevelDesc(0, &mDesc);
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if (FAILED(hr)) {
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return E_FAIL;
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}
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}
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// Copy the image onto the texture, preforming YUV -> RGB conversion if
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// necessary.
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RefPtr<IDirect3DSurface9> textureSurface = GetD3D9Surface();
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if (!textureSurface) {
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return E_FAIL;
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}
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RECT src = {aRegion.X(), aRegion.Y(), aRegion.XMost(), aRegion.YMost()};
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hr =
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device->StretchRect(surface, &src, textureSurface, nullptr, D3DTEXF_NONE);
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NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
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mSize = aRegion.Size();
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return S_OK;
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}
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already_AddRefed<IDirect3DSurface9> D3D9SurfaceImage::GetD3D9Surface() const {
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RefPtr<IDirect3DSurface9> textureSurface;
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HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface));
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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return textureSurface.forget();
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}
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HANDLE
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D3D9SurfaceImage::GetShareHandle() const { return mShareHandle; }
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gfx::IntSize D3D9SurfaceImage::GetSize() const { return mSize; }
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TextureClient* D3D9SurfaceImage::GetTextureClient(
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KnowsCompositor* aKnowsCompositor) {
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MOZ_ASSERT(mTextureClient);
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MOZ_ASSERT(mTextureClient->GetAllocator() ==
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aKnowsCompositor->GetTextureForwarder());
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return mTextureClient;
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}
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already_AddRefed<gfx::SourceSurface> D3D9SurfaceImage::GetAsSourceSurface() {
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if (!mTexture) {
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return nullptr;
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}
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HRESULT hr;
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RefPtr<gfx::DataSourceSurface> surface =
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gfx::Factory::CreateDataSourceSurface(mSize,
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gfx::SurfaceFormat::B8G8R8X8);
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if (NS_WARN_IF(!surface)) {
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return nullptr;
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}
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// Readback the texture from GPU memory into system memory, so that
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// we can copy it into the Cairo image. This is expensive.
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RefPtr<IDirect3DSurface9> textureSurface = GetD3D9Surface();
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if (!textureSurface) {
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return nullptr;
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}
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RefPtr<IDirect3DDevice9> device;
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hr = textureSurface->GetDevice(getter_AddRefs(device));
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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RefPtr<IDirect3DSurface9> systemMemorySurface;
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hr = device->CreateOffscreenPlainSurface(
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mSize.width, mSize.height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM,
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getter_AddRefs(systemMemorySurface), 0);
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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hr = device->GetRenderTargetData(textureSurface, systemMemorySurface);
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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D3DLOCKED_RECT rect;
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hr = systemMemorySurface->LockRect(&rect, nullptr, 0);
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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gfx::DataSourceSurface::MappedSurface mappedSurface;
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if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) {
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systemMemorySurface->UnlockRect();
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return nullptr;
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}
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const unsigned char* src = (const unsigned char*)(rect.pBits);
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const unsigned srcPitch = rect.Pitch;
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for (int y = 0; y < mSize.height; y++) {
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memcpy(mappedSurface.mData + mappedSurface.mStride * y,
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(unsigned char*)(src) + srcPitch * y, mSize.width * 4);
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}
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systemMemorySurface->UnlockRect();
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surface->Unmap();
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return surface.forget();
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}
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already_AddRefed<TextureClient> D3D9RecycleAllocator::Allocate(
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gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector,
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TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) {
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TextureData* data =
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DXGID3D9TextureData::Create(aSize, aFormat, aTextureFlags, mDevice);
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if (!data) {
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return nullptr;
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}
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return MakeAndAddRef<TextureClient>(data, aTextureFlags,
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mKnowsCompositor->GetTextureForwarder());
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}
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already_AddRefed<TextureClient> D3D9RecycleAllocator::CreateOrRecycleClient(
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gfx::SurfaceFormat aFormat, const gfx::IntSize& aSize) {
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return CreateOrRecycle(aFormat, aSize, BackendSelector::Content,
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TextureFlags::DEFAULT);
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}
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} // namespace layers
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} // namespace mozilla
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