Most of the support for presenting a WebGLFramebuffer to a swap chain existed as part of the mechanism for opaque WebXR framebuffer support. However, such "opaque" framebuffer are meant to be opaque in the sense that their attachments can't be inspected or changed, which does not provide the requisite level of control for efficiently implementing Canvas2D snapshots. To this end, the existing Present mechanism is slightly extended to allow presenting to the swap chain already present in WebGLFramebuffer without the existence of a corresponding MozFramebuffer. This also fixes a bug in that AsWebgl() was no longer being utilized in CanvasRenderer, such that a new mechanism that routed GetFrontBuffer() was needed to fix the code rot. There are also some efforts to remove a couple redundant copies I noticed in profiles along the way. Differential Revision: https://phabricator.services.mozilla.com/D138119
148 lines
4.6 KiB
C++
148 lines
4.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_CANVASRENDERER_H
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#define GFX_CANVASRENDERER_H
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#include <memory> // for weak_ptr
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#include <stdint.h> // for uint32_t
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#include "GLContextTypes.h" // for GLContext
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#include "gfxContext.h" // for gfxContext, etc
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#include "gfxTypes.h"
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#include "gfxPlatform.h" // for gfxImageFormat
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/Preferences.h" // for Preferences
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/gfx/2D.h" // for DrawTarget
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#include "mozilla/mozalloc.h" // for operator delete, etc
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#include "mozilla/WeakPtr.h" // for WeakPtr
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#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
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#include "nsICanvasRenderingContextInternal.h"
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namespace mozilla {
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namespace layers {
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class KnowsCompositor;
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class PersistentBufferProvider;
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class WebRenderCanvasRendererAsync;
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TextureType TexTypeForWebgl(KnowsCompositor*);
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struct CanvasRendererData final {
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CanvasRendererData();
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~CanvasRendererData();
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WeakPtr<nsICanvasRenderingContextInternal> mContext;
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// The size of the canvas content
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gfx::IntSize mSize = {0, 0};
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bool mDoPaintCallbacks = false;
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bool mIsOpaque = true;
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bool mIsAlphaPremult = true;
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gl::OriginPos mOriginPos = gl::OriginPos::TopLeft;
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nsICanvasRenderingContextInternal* GetContext() const {
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return mContext.get();
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}
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};
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// Based class which used for canvas rendering. There are many derived classes
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// for different purposes. such as:
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//
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// ShareableCanvasRenderer provides IPC capabilities that allow sending canvas
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// content over IPC. This is pure virtual class because the IPC handling is
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// different in different LayerManager. So that we have following classes
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// inherit ShareableCanvasRenderer.
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//
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// WebRenderCanvasRenderer inherits ShareableCanvasRenderer and provides all
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// functionality that WebRender uses.
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// WebRenderCanvasRendererAsync inherits WebRenderCanvasRenderer and be used in
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// layers-free mode of WebRender.
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//
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// class diagram:
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//
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// +--------------+
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// |CanvasRenderer|
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// +-------+------+
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// ^
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// |
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// +-----------+-----------+
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// |ShareableCanvasRenderer|
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// +-----+-----------------+
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// ^
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// |
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// +-----------+-----------+
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// |WebRenderCanvasRenderer|
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// +-----------+-----------+
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// ^
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// |
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// +-------------+--------------+
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// |WebRenderCanvasRendererAsync|
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// +----------------------------+
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class BorrowedSourceSurface final {
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public:
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const WeakPtr<PersistentBufferProvider> mReturnTo;
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const RefPtr<gfx::SourceSurface> mSurf; /// non-null
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BorrowedSourceSurface(PersistentBufferProvider*, RefPtr<gfx::SourceSurface>);
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~BorrowedSourceSurface();
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};
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// -
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class CanvasRenderer : public RefCounted<CanvasRenderer> {
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friend class CanvasRendererSourceSurface;
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(CanvasRenderer)
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private:
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bool mDirty = false;
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protected:
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CanvasRendererData mData;
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public:
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explicit CanvasRenderer();
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virtual ~CanvasRenderer();
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public:
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virtual void Initialize(const CanvasRendererData&);
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virtual bool IsDataValid(const CanvasRendererData&) const;
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virtual void ClearCachedResources() {}
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virtual void DisconnectClient() {}
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const gfx::IntSize& GetSize() const { return mData.mSize; }
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bool IsOpaque() const { return mData.mIsOpaque; }
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bool YIsDown() const { return mData.mOriginPos == gl::OriginPos::TopLeft; }
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void SetDirty() { mDirty = true; }
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void ResetDirty() { mDirty = false; }
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bool IsDirty() const { return mDirty; }
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virtual WebRenderCanvasRendererAsync* AsWebRenderCanvasRendererAsync() {
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return nullptr;
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}
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std::shared_ptr<BorrowedSourceSurface> BorrowSnapshot(
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bool requireAlphaPremult = true) const;
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virtual bool CopySnapshotTo(gfx::DrawTarget* aDT,
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bool aRequireAlphaPremult = true);
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void FirePreTransactionCallback() const;
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void FireDidTransactionCallback() const;
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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