In the following patch we are going to change the signature of ShouldSanitizePreference to take a Pref object. Pref is only known to the Preferences compilation unit; so to keep this member (whose signature will change) we would need to expose the Pref class. However it will only be a forward declaration, one could not construct a Pref object in e.g. the gtest. It is simpler to just remove the member entirely and call ShouldSanitizePreference unconditionally - the member was only used for the gtest, and while the gtest will be less robust because of this change, it will still do some testing. Depends on D141419 Differential Revision: https://phabricator.services.mozilla.com/D141420
267 lines
7.5 KiB
C++
267 lines
7.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GPUProcessHost.h"
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#include "chrome/common/process_watcher.h"
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#include "gfxPlatform.h"
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#include "mozilla/dom/ContentParent.h"
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#include "mozilla/gfx/GPUChild.h"
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#include "mozilla/gfx/Logging.h"
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#include "mozilla/layers/SynchronousTask.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/StaticPrefs_layers.h"
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#include "VRGPUChild.h"
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#include "mozilla/ipc/ProcessUtils.h"
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#ifdef MOZ_WIDGET_ANDROID
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# include "mozilla/java/GeckoProcessManagerWrappers.h"
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#endif
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namespace mozilla {
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namespace gfx {
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using namespace ipc;
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GPUProcessHost::GPUProcessHost(Listener* aListener)
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: GeckoChildProcessHost(GeckoProcessType_GPU),
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mListener(aListener),
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mTaskFactory(this),
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mLaunchPhase(LaunchPhase::Unlaunched),
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mProcessToken(0),
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mShutdownRequested(false),
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mChannelClosed(false) {
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MOZ_COUNT_CTOR(GPUProcessHost);
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}
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GPUProcessHost::~GPUProcessHost() { MOZ_COUNT_DTOR(GPUProcessHost); }
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bool GPUProcessHost::Launch(StringVector aExtraOpts) {
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MOZ_ASSERT(mLaunchPhase == LaunchPhase::Unlaunched);
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MOZ_ASSERT(!mGPUChild);
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MOZ_ASSERT(!gfxPlatform::IsHeadless());
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mPrefSerializer = MakeUnique<ipc::SharedPreferenceSerializer>();
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if (!mPrefSerializer->SerializeToSharedMemory(GeckoProcessType_GPU,
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/* remoteType */ ""_ns)) {
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return false;
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}
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mPrefSerializer->AddSharedPrefCmdLineArgs(*this, aExtraOpts);
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#if defined(XP_WIN) && defined(MOZ_SANDBOX)
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mSandboxLevel = Preferences::GetInt("security.sandbox.gpu.level");
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#endif
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mLaunchPhase = LaunchPhase::Waiting;
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mLaunchTime = TimeStamp::Now();
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if (!GeckoChildProcessHost::AsyncLaunch(aExtraOpts)) {
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mLaunchPhase = LaunchPhase::Complete;
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mPrefSerializer = nullptr;
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return false;
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}
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return true;
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}
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bool GPUProcessHost::WaitForLaunch() {
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if (mLaunchPhase == LaunchPhase::Complete) {
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return !!mGPUChild;
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}
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int32_t timeoutMs =
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StaticPrefs::layers_gpu_process_startup_timeout_ms_AtStartup();
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// If one of the following environment variables are set we can effectively
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// ignore the timeout - as we can guarantee the compositor process will be
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// terminated
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if (PR_GetEnv("MOZ_DEBUG_CHILD_PROCESS") ||
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PR_GetEnv("MOZ_DEBUG_CHILD_PAUSE")) {
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timeoutMs = 0;
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}
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// Our caller expects the connection to be finished after we return, so we
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// immediately set up the IPDL actor and fire callbacks. The IO thread will
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// still dispatch a notification to the main thread - we'll just ignore it.
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bool result = GeckoChildProcessHost::WaitUntilConnected(timeoutMs);
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InitAfterConnect(result);
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return result;
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}
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void GPUProcessHost::OnChannelConnected(base::ProcessId peer_pid) {
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MOZ_ASSERT(!NS_IsMainThread());
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GeckoChildProcessHost::OnChannelConnected(peer_pid);
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// Post a task to the main thread. Take the lock because mTaskFactory is not
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// thread-safe.
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RefPtr<Runnable> runnable;
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{
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MonitorAutoLock lock(mMonitor);
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runnable =
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mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelConnectedTask);
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}
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NS_DispatchToMainThread(runnable);
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}
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void GPUProcessHost::OnChannelError() {
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MOZ_ASSERT(!NS_IsMainThread());
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GeckoChildProcessHost::OnChannelError();
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// Post a task to the main thread. Take the lock because mTaskFactory is not
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// thread-safe.
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RefPtr<Runnable> runnable;
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{
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MonitorAutoLock lock(mMonitor);
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runnable =
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mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelErrorTask);
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}
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NS_DispatchToMainThread(runnable);
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}
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void GPUProcessHost::OnChannelConnectedTask() {
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if (mLaunchPhase == LaunchPhase::Waiting) {
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InitAfterConnect(true);
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}
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}
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void GPUProcessHost::OnChannelErrorTask() {
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if (mLaunchPhase == LaunchPhase::Waiting) {
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InitAfterConnect(false);
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}
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}
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static uint64_t sProcessTokenCounter = 0;
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void GPUProcessHost::InitAfterConnect(bool aSucceeded) {
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MOZ_ASSERT(mLaunchPhase == LaunchPhase::Waiting);
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MOZ_ASSERT(!mGPUChild);
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mLaunchPhase = LaunchPhase::Complete;
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mPrefSerializer = nullptr;
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if (aSucceeded) {
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mProcessToken = ++sProcessTokenCounter;
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mGPUChild = MakeUnique<GPUChild>(this);
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DebugOnly<bool> rv = mGPUChild->Open(
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TakeInitialPort(), base::GetProcId(GetChildProcessHandle()));
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MOZ_ASSERT(rv);
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mGPUChild->Init();
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#ifdef MOZ_WIDGET_ANDROID
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nsCOMPtr<nsIEventTarget> launcherThread(GetIPCLauncher());
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MOZ_ASSERT(launcherThread);
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layers::SynchronousTask task(
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"GeckoProcessManager::GetCompositorSurfaceManager");
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launcherThread->Dispatch(NS_NewRunnableFunction(
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"GeckoProcessManager::GetCompositorSurfaceManager", [&]() {
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layers::AutoCompleteTask complete(&task);
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mCompositorSurfaceManager =
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java::GeckoProcessManager::GetCompositorSurfaceManager();
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}));
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task.Wait();
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#endif
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}
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if (mListener) {
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mListener->OnProcessLaunchComplete(this);
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}
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}
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void GPUProcessHost::Shutdown(bool aUnexpectedShutdown) {
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MOZ_ASSERT(!mShutdownRequested);
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mListener = nullptr;
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if (mGPUChild) {
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// OnChannelClosed uses this to check if the shutdown was expected or
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// unexpected.
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mShutdownRequested = true;
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if (aUnexpectedShutdown) {
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mGPUChild->OnUnexpectedShutdown();
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}
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// The channel might already be closed if we got here unexpectedly.
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if (!mChannelClosed) {
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if (VRGPUChild::IsCreated()) {
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VRGPUChild::Get()->Close();
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}
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mGPUChild->SendShutdownVR();
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mGPUChild->Close();
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}
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#ifndef NS_FREE_PERMANENT_DATA
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// No need to communicate shutdown, the GPU process doesn't need to
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// communicate anything back.
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KillHard("NormalShutdown");
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#endif
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// If we're shutting down unexpectedly, we're in the middle of handling an
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// ActorDestroy for PGPUChild, which is still on the stack. We'll return
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// back to OnChannelClosed.
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//
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// Otherwise, we'll wait for OnChannelClose to be called whenever PGPUChild
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// acknowledges shutdown.
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return;
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}
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DestroyProcess();
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}
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void GPUProcessHost::OnChannelClosed() {
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mChannelClosed = true;
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if (!mShutdownRequested && mListener) {
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// This is an unclean shutdown. Notify our listener that we're going away.
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mListener->OnProcessUnexpectedShutdown(this);
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} else {
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DestroyProcess();
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}
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// Release the actor.
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GPUChild::Destroy(std::move(mGPUChild));
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MOZ_ASSERT(!mGPUChild);
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}
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void GPUProcessHost::KillHard(const char* aReason) {
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ProcessHandle handle = GetChildProcessHandle();
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if (!base::KillProcess(handle, base::PROCESS_END_KILLED_BY_USER)) {
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NS_WARNING("failed to kill subprocess!");
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}
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SetAlreadyDead();
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}
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uint64_t GPUProcessHost::GetProcessToken() const { return mProcessToken; }
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void GPUProcessHost::KillProcess() { KillHard("DiagnosticKill"); }
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void GPUProcessHost::CrashProcess() { mGPUChild->SendCrashProcess(); }
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void GPUProcessHost::DestroyProcess() {
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// Cancel all tasks. We don't want anything triggering after our caller
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// expects this to go away.
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{
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MonitorAutoLock lock(mMonitor);
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mTaskFactory.RevokeAll();
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}
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GetCurrentSerialEventTarget()->Dispatch(
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NS_NewRunnableFunction("DestroyProcessRunnable", [this] { Destroy(); }));
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}
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#ifdef MOZ_WIDGET_ANDROID
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java::CompositorSurfaceManager::Param
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GPUProcessHost::GetCompositorSurfaceManager() {
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return mCompositorSurfaceManager;
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}
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#endif
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} // namespace gfx
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} // namespace mozilla
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