This reworks the CanvasManagerChild::GetSnapshot method to work with WebGPU. This will allow it to be called for a WebGPU context from any thread, which is useful for screenshots. Differential Revision: https://phabricator.services.mozilla.com/D144308
230 lines
7.3 KiB
C++
230 lines
7.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "CanvasManagerChild.h"
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#include "mozilla/dom/WorkerPrivate.h"
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#include "mozilla/dom/WorkerRef.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Swizzle.h"
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#include "mozilla/ipc/Endpoint.h"
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#include "mozilla/layers/CompositorManagerChild.h"
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#include "mozilla/webgpu/WebGPUChild.h"
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using namespace mozilla::dom;
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using namespace mozilla::layers;
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namespace mozilla::gfx {
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// The IPDL actor holds a strong reference to CanvasManagerChild which we use
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// to keep it alive. The owning thread will tell us to close when it is
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// shutdown, either via CanvasManagerChild::Shutdown for the main thread, or
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// via a shutdown callback from IPCWorkerRef for worker threads.
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MOZ_THREAD_LOCAL(CanvasManagerChild*) CanvasManagerChild::sLocalManager;
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Atomic<uint32_t> CanvasManagerChild::sNextId(1);
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CanvasManagerChild::CanvasManagerChild(uint32_t aId) : mId(aId) {}
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CanvasManagerChild::~CanvasManagerChild() = default;
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void CanvasManagerChild::ActorDestroy(ActorDestroyReason aReason) {
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if (sLocalManager.get() == this) {
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sLocalManager.set(nullptr);
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}
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}
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void CanvasManagerChild::Destroy() {
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// The caller has a strong reference. ActorDestroy will clear sLocalManager.
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Close();
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mWorkerRef = nullptr;
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}
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/* static */ void CanvasManagerChild::Shutdown() {
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MOZ_ASSERT(NS_IsMainThread());
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// The worker threads should destroy their own CanvasManagerChild instances
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// during their shutdown sequence. We just need to take care of the main
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// thread. We need to init here because we may have never created a
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// CanvasManagerChild for the main thread in the first place.
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if (sLocalManager.init()) {
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RefPtr<CanvasManagerChild> manager = sLocalManager.get();
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if (manager) {
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manager->Destroy();
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}
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}
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}
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/* static */ bool CanvasManagerChild::CreateParent(
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ipc::Endpoint<PCanvasManagerParent>&& aEndpoint) {
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MOZ_ASSERT(NS_IsMainThread());
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CompositorManagerChild* manager = CompositorManagerChild::GetInstance();
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if (!manager || !manager->CanSend()) {
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return false;
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}
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return manager->SendInitCanvasManager(std::move(aEndpoint));
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}
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/* static */ CanvasManagerChild* CanvasManagerChild::Get() {
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if (NS_WARN_IF(!sLocalManager.init())) {
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return nullptr;
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}
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CanvasManagerChild* managerWeak = sLocalManager.get();
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if (managerWeak) {
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return managerWeak;
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}
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// We are only used on the main thread, or on worker threads.
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WorkerPrivate* worker = GetCurrentThreadWorkerPrivate();
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MOZ_ASSERT_IF(!worker, NS_IsMainThread());
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ipc::Endpoint<PCanvasManagerParent> parentEndpoint;
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ipc::Endpoint<PCanvasManagerChild> childEndpoint;
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auto compositorPid = CompositorManagerChild::GetOtherPid();
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if (NS_WARN_IF(!compositorPid)) {
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return nullptr;
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}
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nsresult rv = PCanvasManager::CreateEndpoints(
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compositorPid, base::GetCurrentProcId(), &parentEndpoint, &childEndpoint);
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if (NS_WARN_IF(NS_FAILED(rv))) {
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return nullptr;
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}
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auto manager = MakeRefPtr<CanvasManagerChild>(sNextId++);
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if (worker) {
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// The IPCWorkerRef will let us know when the worker is shutting down. This
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// will let us clear our threadlocal reference and close the actor. We rely
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// upon an explicit shutdown for the main thread.
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manager->mWorkerRef = IPCWorkerRef::Create(
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worker, "CanvasManager", [manager]() { manager->Destroy(); });
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if (NS_WARN_IF(!manager->mWorkerRef)) {
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return nullptr;
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}
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}
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if (NS_WARN_IF(!childEndpoint.Bind(manager))) {
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return nullptr;
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}
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// We can't talk to the compositor process directly from worker threads, but
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// the main thread can via CompositorManagerChild.
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if (worker) {
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worker->DispatchToMainThread(NS_NewRunnableFunction(
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"CanvasManagerChild::CreateParent",
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[parentEndpoint = std::move(parentEndpoint)]() {
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CreateParent(
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std::move(const_cast<ipc::Endpoint<PCanvasManagerParent>&&>(
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parentEndpoint)));
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}));
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} else if (NS_WARN_IF(!CreateParent(std::move(parentEndpoint)))) {
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return nullptr;
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}
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manager->SendInitialize(manager->Id());
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sLocalManager.set(manager);
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return manager;
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}
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RefPtr<webgpu::WebGPUChild> CanvasManagerChild::GetWebGPUChild() {
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if (!mWebGPUChild) {
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mWebGPUChild = MakeAndAddRef<webgpu::WebGPUChild>();
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if (!SendPWebGPUConstructor(mWebGPUChild)) {
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mWebGPUChild = nullptr;
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}
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}
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return mWebGPUChild;
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}
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already_AddRefed<DataSourceSurface> CanvasManagerChild::GetSnapshot(
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uint32_t aManagerId, int32_t aProtocolId,
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const layers::CompositableHandle& aHandle, SurfaceFormat aFormat,
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bool aPremultiply, bool aYFlip) {
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if (!CanSend()) {
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return nullptr;
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}
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webgl::FrontBufferSnapshotIpc res;
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if (!SendGetSnapshot(aManagerId, aProtocolId, aHandle, &res)) {
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return nullptr;
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}
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if (!res.shmem || !res.shmem->IsReadable()) {
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return nullptr;
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}
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auto guard = MakeScopeExit([&] { DeallocShmem(res.shmem.ref()); });
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if (!res.surfSize.x || !res.surfSize.y || res.surfSize.x > INT32_MAX ||
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res.surfSize.y > INT32_MAX) {
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return nullptr;
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}
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IntSize size(res.surfSize.x, res.surfSize.y);
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CheckedInt32 stride = CheckedInt32(size.width) * sizeof(uint32_t);
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if (!stride.isValid()) {
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return nullptr;
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}
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CheckedInt32 length = stride * size.height;
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if (!length.isValid() ||
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size_t(length.value()) != res.shmem->Size<uint8_t>()) {
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return nullptr;
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}
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SurfaceFormat format =
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IsOpaque(aFormat) ? SurfaceFormat::B8G8R8X8 : SurfaceFormat::B8G8R8A8;
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RefPtr<DataSourceSurface> surface =
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Factory::CreateDataSourceSurfaceWithStride(size, format, stride.value(),
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/* aZero */ false);
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if (!surface) {
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return nullptr;
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}
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gfx::DataSourceSurface::ScopedMap map(surface,
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gfx::DataSourceSurface::READ_WRITE);
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if (!map.IsMapped()) {
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return nullptr;
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}
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// The buffer we may readback from the canvas could be R8G8B8A8, not
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// premultiplied, and/or has its rows iverted. For the general case, we want
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// surfaces represented as premultiplied B8G8R8A8, with its rows ordered top
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// to bottom. Given this path is used for screenshots/SurfaceFromElement,
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// that's the representation we need.
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if (aYFlip) {
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if (aPremultiply) {
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if (!PremultiplyYFlipData(res.shmem->get<uint8_t>(), stride.value(),
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aFormat, map.GetData(), map.GetStride(), format,
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size)) {
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return nullptr;
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}
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} else {
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if (!SwizzleYFlipData(res.shmem->get<uint8_t>(), stride.value(), aFormat,
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map.GetData(), map.GetStride(), format, size)) {
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return nullptr;
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}
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}
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} else if (aPremultiply) {
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if (!PremultiplyData(res.shmem->get<uint8_t>(), stride.value(), aFormat,
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map.GetData(), map.GetStride(), format, size)) {
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return nullptr;
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}
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} else {
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if (!SwizzleData(res.shmem->get<uint8_t>(), stride.value(), aFormat,
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map.GetData(), map.GetStride(), format, size)) {
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return nullptr;
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}
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}
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return surface.forget();
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}
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} // namespace mozilla::gfx
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