Generally we want to move to more flagged matrices because the transforms are usually simple, just offsets, or simple 2d transforms and the operations do show up in profiles if we do them in the "dumb" way of assuming a full 3d transform. This specific code isn't necessarily performance critical, but it simplifies nsIFrame::GetTransformMatrix (which is performance critical) so that everything there is Matrix4x4Flagged except the one conversion for GetResultingTransformMatrix. Matrix4x4TypedFlagged::ToUnknownMatrix gets its first user with this change and we need to make some fixes so that it actually works. We need to friend all template instantiations of this class so that it can access the private constructor of the class with different units. We also need to move the MatrixType enum outside of the class so it doesn't get the templated units imprinted on its type. Maybe there is a better way to do this. Differential Revision: https://phabricator.services.mozilla.com/D218018
302 lines
12 KiB
C++
302 lines
12 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Units.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/ViewportFrame.h"
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#include "mozilla/ViewportUtils.h"
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#include "mozilla/dom/BrowserChild.h"
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#include "mozilla/layers/APZCCallbackHelper.h"
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#include "mozilla/layers/InputAPZContext.h"
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#include "mozilla/layers/ScrollableLayerGuid.h"
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#include "mozilla/ScrollContainerFrame.h"
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#include "nsIContent.h"
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#include "nsIFrame.h"
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#include "nsLayoutUtils.h"
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#include "nsQueryFrame.h"
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#include "nsStyleStruct.h"
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namespace mozilla {
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using layers::APZCCallbackHelper;
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using layers::InputAPZContext;
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using layers::ScrollableLayerGuid;
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template <typename Units>
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gfx::Matrix4x4TypedFlagged<Units, Units>
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ViewportUtils::GetVisualToLayoutTransform(
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ScrollableLayerGuid::ViewID aScrollId) {
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static_assert(
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std::is_same_v<Units, CSSPixel> ||
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std::is_same_v<Units, LayoutDevicePixel>,
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"GetCallbackTransform() may only be used with CSS or LayoutDevice units");
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if (aScrollId == ScrollableLayerGuid::NULL_SCROLL_ID) {
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return {};
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}
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nsCOMPtr<nsIContent> content = nsLayoutUtils::FindContentFor(aScrollId);
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if (!content || !content->GetPrimaryFrame()) {
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return {};
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}
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// First, scale inversely by the root content document's pres shell
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// resolution to cancel the scale-to-resolution transform that the
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// compositor adds to the layer with the pres shell resolution. The points
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// sent to Gecko by APZ don't have this transform unapplied (unlike other
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// compositor-side transforms) because Gecko needs it applied when hit
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// testing against content that's conceptually outside the resolution,
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// such as scrollbars.
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float resolution = 1.0f;
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if (PresShell* presShell =
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APZCCallbackHelper::GetRootContentDocumentPresShellForContent(
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content)) {
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resolution = presShell->GetResolution();
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}
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// Now apply the callback-transform. This is only approximately correct,
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// see the comment on GetCumulativeApzCallbackTransform for details.
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gfx::PointTyped<Units> transform;
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CSSPoint transformCSS = nsLayoutUtils::GetCumulativeApzCallbackTransform(
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content->GetPrimaryFrame());
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if constexpr (std::is_same_v<Units, CSSPixel>) {
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transform = transformCSS;
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} else { // Units == LayoutDevicePixel
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transform = transformCSS *
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content->GetPrimaryFrame()->PresContext()->CSSToDevPixelScale();
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}
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return gfx::Matrix4x4TypedFlagged<Units, Units>::Scaling(1 / resolution,
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1 / resolution, 1)
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.PostTranslate(transform.x, transform.y, 0);
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}
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CSSToCSSMatrix4x4Flagged GetVisualToLayoutTransform(PresShell* aContext) {
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ScrollableLayerGuid::ViewID targetScrollId =
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InputAPZContext::GetTargetLayerGuid().mScrollId;
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if (targetScrollId == ScrollableLayerGuid::NULL_SCROLL_ID) {
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if (nsIFrame* rootScrollContainerFrame =
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aContext->GetRootScrollContainerFrame()) {
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targetScrollId = nsLayoutUtils::FindOrCreateIDFor(
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rootScrollContainerFrame->GetContent());
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}
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}
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return ViewportUtils::GetVisualToLayoutTransform(targetScrollId);
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}
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nsPoint ViewportUtils::VisualToLayout(const nsPoint& aPt, PresShell* aContext) {
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auto visualToLayout = mozilla::GetVisualToLayoutTransform(aContext);
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CSSPoint cssPt = CSSPoint::FromAppUnits(aPt);
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cssPt = visualToLayout.TransformPoint(cssPt);
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return CSSPoint::ToAppUnits(cssPt);
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}
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nsRect ViewportUtils::VisualToLayout(const nsRect& aRect, PresShell* aContext) {
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auto visualToLayout = mozilla::GetVisualToLayoutTransform(aContext);
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CSSRect cssRect = CSSRect::FromAppUnits(aRect);
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cssRect = visualToLayout.TransformBounds(cssRect);
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nsRect result = CSSRect::ToAppUnits(cssRect);
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// In hit testing codepaths, the input rect often has dimensions of one app
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// units. If we are zoomed in enough, the rounded size of the output rect
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// can be zero app units, which will fail to Intersect() with anything, and
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// therefore cause hit testing to fail. To avoid this, we expand the output
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// rect to one app units.
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if (!aRect.IsEmpty() && result.IsEmpty()) {
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result.width = 1;
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result.height = 1;
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}
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return result;
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}
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nsPoint ViewportUtils::LayoutToVisual(const nsPoint& aPt, PresShell* aContext) {
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auto visualToLayout = mozilla::GetVisualToLayoutTransform(aContext);
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CSSPoint cssPt = CSSPoint::FromAppUnits(aPt);
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auto transformed = visualToLayout.Inverse().TransformPoint(cssPt);
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return CSSPoint::ToAppUnits(transformed);
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}
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LayoutDevicePoint ViewportUtils::DocumentRelativeLayoutToVisual(
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const LayoutDevicePoint& aPoint, PresShell* aShell) {
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ScrollableLayerGuid::ViewID targetScrollId =
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nsLayoutUtils::ScrollIdForRootScrollFrame(aShell->GetPresContext());
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auto visualToLayout =
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ViewportUtils::GetVisualToLayoutTransform<LayoutDevicePixel>(
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targetScrollId);
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return visualToLayout.Inverse().TransformPoint(aPoint);
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}
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LayoutDeviceRect ViewportUtils::DocumentRelativeLayoutToVisual(
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const LayoutDeviceRect& aRect, PresShell* aShell) {
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ScrollableLayerGuid::ViewID targetScrollId =
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nsLayoutUtils::ScrollIdForRootScrollFrame(aShell->GetPresContext());
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auto visualToLayout =
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ViewportUtils::GetVisualToLayoutTransform<LayoutDevicePixel>(
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targetScrollId);
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return visualToLayout.Inverse().TransformBounds(aRect);
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}
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LayoutDeviceRect ViewportUtils::DocumentRelativeLayoutToVisual(
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const LayoutDeviceIntRect& aRect, PresShell* aShell) {
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return DocumentRelativeLayoutToVisual(IntRectToRect(aRect), aShell);
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}
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CSSRect ViewportUtils::DocumentRelativeLayoutToVisual(const CSSRect& aRect,
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PresShell* aShell) {
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ScrollableLayerGuid::ViewID targetScrollId =
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nsLayoutUtils::ScrollIdForRootScrollFrame(aShell->GetPresContext());
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auto visualToLayout =
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ViewportUtils::GetVisualToLayoutTransform(targetScrollId);
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return visualToLayout.Inverse().TransformBounds(aRect);
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}
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template <class SourceUnits, class DestUnits>
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gfx::PointTyped<DestUnits> TransformPointOrRect(
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const gfx::Matrix4x4Typed<SourceUnits, DestUnits>& aMatrix,
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const gfx::PointTyped<SourceUnits>& aPoint) {
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return aMatrix.TransformPoint(aPoint);
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}
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template <class SourceUnits, class DestUnits>
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gfx::RectTyped<DestUnits> TransformPointOrRect(
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const gfx::Matrix4x4Typed<SourceUnits, DestUnits>& aMatrix,
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const gfx::RectTyped<SourceUnits>& aRect) {
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return aMatrix.TransformBounds(aRect);
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}
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template <class LDPointOrRect>
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LDPointOrRect ConvertToScreenRelativeVisual(const LDPointOrRect& aInput,
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nsPresContext* aCtx) {
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MOZ_ASSERT(aCtx);
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LDPointOrRect layoutToVisual(aInput);
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nsIFrame* prevRootFrame = nullptr;
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nsPresContext* prevCtx = nullptr;
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// Walk up to the rootmost prescontext, transforming as we go.
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for (nsPresContext* ctx = aCtx; ctx; ctx = ctx->GetParentPresContext()) {
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PresShell* shell = ctx->PresShell();
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nsIFrame* rootFrame = shell->GetRootFrame();
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if (prevRootFrame) {
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// Convert layoutToVisual from being relative to `prevRootFrame`
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// to being relative to `rootFrame` (layout space).
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nscoord apd = prevCtx->AppUnitsPerDevPixel();
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nsPoint offset = prevRootFrame->GetOffsetToCrossDoc(rootFrame, apd);
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layoutToVisual += LayoutDevicePoint::FromAppUnits(offset, apd);
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}
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if (shell->GetResolution() != 1.0) {
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// Found the APZ zoom root, so do the layout -> visual conversion.
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layoutToVisual =
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ViewportUtils::DocumentRelativeLayoutToVisual(layoutToVisual, shell);
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}
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prevRootFrame = rootFrame;
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prevCtx = ctx;
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}
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// If we're in a nested content process, the above traversal will not have
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// encountered the APZ zoom root. The translation part of the layout-to-visual
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// transform will be included in |rootScreenRect.TopLeft()|, added below
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// (that ultimately comes from nsIWidget::WidgetToScreenOffset(), which for an
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// OOP iframe's widget includes this translation), but the scale part needs to
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// be computed and added separately.
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Scale2D enclosingResolution =
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ViewportUtils::TryInferEnclosingResolution(prevCtx->GetPresShell());
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if (enclosingResolution != Scale2D{1.0f, 1.0f}) {
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layoutToVisual = TransformPointOrRect(
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LayoutDeviceToLayoutDeviceMatrix4x4::Scaling(
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enclosingResolution.xScale, enclosingResolution.yScale, 1.0f),
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layoutToVisual);
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}
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// Then we do the conversion from the rootmost presContext's root frame (in
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// visual space) to screen space.
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LayoutDeviceIntRect rootScreenRect =
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LayoutDeviceIntRect::FromAppUnitsToNearest(
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prevRootFrame->GetScreenRectInAppUnits(),
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prevCtx->AppUnitsPerDevPixel());
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return layoutToVisual + rootScreenRect.TopLeft();
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}
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LayoutDevicePoint ViewportUtils::ToScreenRelativeVisual(
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const LayoutDevicePoint& aPt, nsPresContext* aCtx) {
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return ConvertToScreenRelativeVisual(aPt, aCtx);
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}
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LayoutDeviceRect ViewportUtils::ToScreenRelativeVisual(
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const LayoutDeviceRect& aRect, nsPresContext* aCtx) {
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return ConvertToScreenRelativeVisual(aRect, aCtx);
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}
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// Definitions of the two explicit instantiations forward declared in the header
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// file. This causes code for these instantiations to be emitted into the object
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// file for ViewportUtils.cpp.
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template CSSToCSSMatrix4x4Flagged ViewportUtils::GetVisualToLayoutTransform<
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CSSPixel>(ScrollableLayerGuid::ViewID);
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template LayoutDeviceToLayoutDeviceMatrix4x4Flagged
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ViewportUtils::GetVisualToLayoutTransform<LayoutDevicePixel>(
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ScrollableLayerGuid::ViewID);
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const nsIFrame* ViewportUtils::IsZoomedContentRoot(const nsIFrame* aFrame) {
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if (!aFrame) {
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return nullptr;
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}
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if (aFrame->Type() == LayoutFrameType::Canvas ||
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aFrame->Type() == LayoutFrameType::PageSequence) {
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ScrollContainerFrame* sf = do_QueryFrame(aFrame->GetParent());
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if (sf && sf->IsRootScrollFrameOfDocument() &&
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aFrame->PresContext()->IsRootContentDocumentCrossProcess()) {
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return aFrame->GetParent();
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}
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} else if (aFrame->StyleDisplay()->mPosition ==
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StylePositionProperty::Fixed) {
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if (ViewportFrame* viewportFrame = do_QueryFrame(aFrame->GetParent())) {
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if (viewportFrame->PresContext()->IsRootContentDocumentCrossProcess()) {
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return viewportFrame->PresShell()->GetRootScrollContainerFrame();
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}
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}
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}
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return nullptr;
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}
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Scale2D ViewportUtils::TryInferEnclosingResolution(PresShell* aShell) {
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if (!XRE_IsContentProcess()) {
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return {1.0f, 1.0f};
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}
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MOZ_ASSERT(aShell && aShell->GetPresContext());
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MOZ_ASSERT(!aShell->GetPresContext()->GetParentPresContext(),
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"TryInferEnclosingResolution can only be called for a root pres "
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"shell within a process");
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if (dom::BrowserChild* bc = dom::BrowserChild::GetFrom(aShell)) {
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if (!bc->IsTopLevel()) {
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// The enclosing resolution is not directly available in the BrowserChild.
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// The closest thing available is GetChildToParentConversionMatrix(),
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// which also includes any enclosing CSS transforms.
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// The behaviour implemented here will not provide an accurate answer
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// in the presence of CSS transforms, but it tries to do something
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// reasonable:
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// - If there are no enclosing CSS transforms, it will return the
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// resolution.
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// - If the enclosing transforms contain scales and translations only,
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// it will return the resolution times the CSS transform scale
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// (choosing the x-scale if they are different).
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// - Otherwise, it will return the resolution times a scale component
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// of the transform as returned by Matrix4x4Typed::Decompose().
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// - If the enclosing transform is sufficiently complex that
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// Decompose() returns false, give up and return 1.0.
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gfx::Point3DTyped<gfx::UnknownUnits> translation;
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gfx::Quaternion rotation;
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gfx::Point3DTyped<gfx::UnknownUnits> scale;
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if (bc->GetChildToParentConversionMatrix().Decompose(translation,
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rotation, scale)) {
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return {scale.x, scale.y};
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}
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}
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}
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return {1.0f, 1.0f};
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}
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} // namespace mozilla
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