Files
tubestation/gfx/ipc/GPUProcessHost.h
Nika Layzell 12d5dea84d Bug 1440207 - Part 3a: Migrate GeckoChildProcessHost callers to use ChildProcessArgs, r=ipc-reviewers,necko-reviewers,media-playback-reviewers,aosmond,mccr8
This patch implements the majority of the public interface for the new IPC
handle passing design.

The rough design is an expansion of `geckoargs` to allow passing
`UniqueFileHandle` arguments to child processes. This replaces the existing
extra options array to make the list of files explicit.

This currently just replaces things which were already passed this way on the
command line from outside of GeckoChildProcessHost. Note that this does not
migrate callers which were not already passing file handles using geckoargs,
and does not implement the actual OS-level support for passing arguments this
way.

Differential Revision: https://phabricator.services.mozilla.com/D221371
2024-10-01 22:21:47 +00:00

169 lines
5.6 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef _include_mozilla_gfx_ipc_GPUProcessHost_h_
#define _include_mozilla_gfx_ipc_GPUProcessHost_h_
#include "mozilla/Maybe.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/gfx/Types.h"
#include "mozilla/ipc/GeckoChildProcessHost.h"
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/ipc/TaskFactory.h"
#ifdef MOZ_WIDGET_ANDROID
# include "mozilla/java/CompositorSurfaceManagerWrappers.h"
#endif
namespace mozilla {
namespace ipc {
class SharedPreferenceSerializer;
}
} // namespace mozilla
class nsITimer;
namespace mozilla {
namespace gfx {
class GPUChild;
// GPUProcessHost is the "parent process" container for a subprocess handle and
// IPC connection. It owns the parent process IPDL actor, which in this case,
// is a GPUChild.
//
// GPUProcessHosts are allocated and managed by GPUProcessManager. For all
// intents and purposes it is a singleton, though more than one may be allocated
// at a time due to its shutdown being asynchronous.
class GPUProcessHost final : public mozilla::ipc::GeckoChildProcessHost {
friend class GPUChild;
public:
class Listener {
public:
virtual void OnProcessLaunchComplete(GPUProcessHost* aHost) {}
// The GPUProcessHost has unexpectedly shutdown or had its connection
// severed. This is not called if an error occurs after calling
// Shutdown().
virtual void OnProcessUnexpectedShutdown(GPUProcessHost* aHost) {}
virtual void OnRemoteProcessDeviceReset(
GPUProcessHost* aHost, const DeviceResetReason& aReason,
const DeviceResetDetectPlace& aPlace) {}
virtual void OnProcessDeclaredStable() {}
};
explicit GPUProcessHost(Listener* listener);
// Launch the subprocess asynchronously. On failure, false is returned.
// Otherwise, true is returned, and the OnProcessLaunchComplete listener
// callback will be invoked either when a connection has been established, or
// if a connection could not be established due to an asynchronous error.
//
// @param aExtraOpts (geckoargs::ChildProcessArgs)
// Extra options to pass to the subprocess.
bool Launch(geckoargs::ChildProcessArgs aExtraOpts);
// If the process is being launched, block until it has launched and
// connected. If a launch task is pending, it will fire immediately.
//
// Returns true if the process is successfully connected; false otherwise.
bool WaitForLaunch();
// Inform the process that it should clean up its resources and shut down.
// This initiates an asynchronous shutdown sequence. After this method
// returns, it is safe for the caller to forget its pointer to the
// GPUProcessHost.
//
// After this returns, the attached Listener is no longer used.
//
// Setting aUnexpectedShutdown = true indicates that this is being called to
// clean up resources in response to an unexpected shutdown having been
// detected.
void Shutdown(bool aUnexpectedShutdown = false);
// Return the actor for the top-level actor of the process. If the process
// has not connected yet, this returns null.
GPUChild* GetActor() const { return mGPUChild.get(); }
// Return a unique id for this process, guaranteed not to be shared with any
// past or future instance of GPUProcessHost.
uint64_t GetProcessToken() const;
bool IsConnected() const { return !!mGPUChild; }
// Return the time stamp for when we tried to launch the GPU process. This is
// currently used for Telemetry so that we can determine how long GPU
// processes take to spin up. Note this doesn't denote a successful launch,
// just when we attempted launch.
TimeStamp GetLaunchTime() const { return mLaunchTime; }
// Called on the IO thread.
void OnChannelConnected(base::ProcessId peer_pid) override;
void SetListener(Listener* aListener);
// Kills the GPU process. Used in normal operation to recover from an error,
// as well as for tests and diagnostics.
void KillProcess(bool aGenerateMinidump);
// Causes the GPU process to crash. Used for tests and diagnostics
void CrashProcess();
#ifdef MOZ_WIDGET_ANDROID
java::CompositorSurfaceManager::Param GetCompositorSurfaceManager();
#endif
private:
~GPUProcessHost();
// Called on the main thread.
void OnChannelConnectedTask();
void OnChannelErrorTask();
// Called on the main thread after a connection has been established.
void InitAfterConnect(bool aSucceeded);
// Called on the main thread when the mGPUChild actor is shutting down.
void OnChannelClosed();
// Kill the remote process, triggering IPC shutdown.
void KillHard(bool aGenerateMinidump);
void DestroyProcess();
DISALLOW_COPY_AND_ASSIGN(GPUProcessHost);
Listener* mListener;
mozilla::ipc::TaskFactory<GPUProcessHost> mTaskFactory;
enum class LaunchPhase { Unlaunched, Waiting, Complete };
LaunchPhase mLaunchPhase;
RefPtr<GPUChild> mGPUChild;
uint64_t mProcessToken;
UniquePtr<mozilla::ipc::SharedPreferenceSerializer> mPrefSerializer;
bool mShutdownRequested;
bool mChannelClosed;
TimeStamp mLaunchTime;
#ifdef MOZ_WIDGET_ANDROID
// Binder interface used to send compositor surfaces to GPU process. There is
// one instance per GPU process which gets initialized after launch, then
// multiple compositors can take a reference to it.
java::CompositorSurfaceManager::GlobalRef mCompositorSurfaceManager;
#endif
};
} // namespace gfx
} // namespace mozilla
#endif // _include_mozilla_gfx_ipc_GPUProcessHost_h_