This commit is the guts of the refactoring. This commit removes rotated content buffer, and moves the necessary functionality to content client. All content clients now do not inherit from rotated content buffer, but contain a refptr to a rotated buffer. For the basic content client, this is a DrawTargetRotatedBuffer. For the remote content client, this is a RemoteRotatedBuffer. The double buffered content client contains an additional RemoteRotatedBuffer for the front buffer. Each derived class of content client only needs to implement a method to create its own rotated buffer. The rest is handled by the base content client. The remote content clients still override some additional methods to sync buffers and do IPC. MozReview-Commit-ID: B9vcSi8UYhm
953 lines
32 KiB
C++
953 lines
32 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/ContentClient.h"
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#include "BasicLayers.h" // for BasicLayerManager
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#include "gfxContext.h" // for gfxContext, etc
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#include "gfxPlatform.h" // for gfxPlatform
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#include "gfxEnv.h" // for gfxEnv
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#include "gfxPrefs.h" // for gfxPrefs
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#include "gfxPoint.h" // for IntSize, gfxPoint
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#include "gfxUtils.h" // for gfxUtils
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#include "ipc/ShadowLayers.h" // for ShadowLayerForwarder
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#include "mozilla/ArrayUtils.h" // for ArrayLength
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#include "mozilla/gfx/2D.h" // for DrawTarget, Factory
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#include "mozilla/gfx/BasePoint.h" // for BasePoint
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#include "mozilla/gfx/BaseSize.h" // for BaseSize
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/gfx/Types.h"
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#include "mozilla/layers/CompositorBridgeChild.h" // for CompositorBridgeChild
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#include "mozilla/layers/LayerManagerComposite.h"
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#include "mozilla/layers/LayersMessages.h" // for ThebesBufferData
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#include "mozilla/layers/LayersTypes.h"
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#include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc
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#include "nsISupportsImpl.h" // for gfxContext::Release, etc
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#include "nsIWidget.h" // for nsIWidget
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#include "nsLayoutUtils.h"
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#ifdef XP_WIN
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#include "gfxWindowsPlatform.h"
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#endif
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#ifdef MOZ_WIDGET_GTK
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#include "gfxPlatformGtk.h"
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#endif
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#include "ReadbackLayer.h"
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#include <utility>
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#include <vector>
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using namespace std;
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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static TextureFlags TextureFlagsForContentClientFlags(uint32_t aBufferFlags)
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{
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TextureFlags result = TextureFlags::NO_FLAGS;
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if (aBufferFlags & ContentClient::BUFFER_COMPONENT_ALPHA) {
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result |= TextureFlags::COMPONENT_ALPHA;
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}
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return result;
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}
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static IntRect
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ComputeBufferRect(const IntRect& aRequestedRect)
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{
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IntRect rect(aRequestedRect);
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// Set a minimum width to guarantee a minimum size of buffers we
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// allocate (and work around problems on some platforms with smaller
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// dimensions). 64 used to be the magic number needed to work around
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// a rendering glitch on b2g (see bug 788411). Now that we don't support
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// this device anymore we should be fine with 8 pixels as the minimum.
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rect.SetWidth(std::max(aRequestedRect.Width(), 8));
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return rect;
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}
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/* static */ already_AddRefed<ContentClient>
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ContentClient::CreateContentClient(CompositableForwarder* aForwarder)
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{
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LayersBackend backend = aForwarder->GetCompositorBackendType();
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if (backend != LayersBackend::LAYERS_OPENGL &&
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backend != LayersBackend::LAYERS_D3D11 &&
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backend != LayersBackend::LAYERS_WR &&
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backend != LayersBackend::LAYERS_BASIC) {
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return nullptr;
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}
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bool useDoubleBuffering = false;
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#ifdef XP_WIN
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if (backend == LayersBackend::LAYERS_D3D11) {
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useDoubleBuffering = gfxWindowsPlatform::GetPlatform()->IsDirect2DBackend();
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} else
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#endif
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#ifdef MOZ_WIDGET_GTK
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// We can't use double buffering when using image content with
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// Xrender support on Linux, as ContentHostDoubleBuffered is not
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// suited for direct uploads to the server.
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if (!gfxPlatformGtk::GetPlatform()->UseImageOffscreenSurfaces() ||
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!gfxVars::UseXRender())
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#endif
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{
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useDoubleBuffering = backend == LayersBackend::LAYERS_BASIC;
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}
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if (useDoubleBuffering || gfxEnv::ForceDoubleBuffering()) {
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return MakeAndAddRef<ContentClientDoubleBuffered>(aForwarder);
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}
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return MakeAndAddRef<ContentClientSingleBuffered>(aForwarder);
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}
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void
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ContentClient::Clear()
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{
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mBuffer = nullptr;
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}
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ContentClient::PaintState
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ContentClient::BeginPaintBuffer(PaintedLayer* aLayer,
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uint32_t aFlags)
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{
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PaintState result;
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BufferDecision dest = CalculateBufferForPaint(aLayer, aFlags);
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result.mContentType = dest.mBufferContentType;
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if (!dest.mCanKeepBufferContents) {
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// We're effectively clearing the valid region, so we need to draw
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// the entire needed region now.
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MOZ_ASSERT(!dest.mCanReuseBuffer);
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MOZ_ASSERT(dest.mValidRegion.IsEmpty());
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result.mRegionToInvalidate = aLayer->GetValidRegion();
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Clear();
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#if defined(MOZ_DUMP_PAINTING)
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if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
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if (result.mContentType != BufferContentType()) {
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printf_stderr("Invalidating entire rotated buffer (layer %p): content type changed\n", aLayer);
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} else if ((dest.mBufferMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) != mBuffer->HaveBufferOnWhite()) {
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printf_stderr("Invalidating entire rotated buffer (layer %p): component alpha changed\n", aLayer);
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}
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}
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#endif
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}
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result.mRegionToDraw.Sub(dest.mNeededRegion,
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dest.mValidRegion);
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if (result.mRegionToDraw.IsEmpty())
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return result;
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if (mBuffer) {
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if (mBuffer->Lock(LockMode())) {
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// Do not modify result.mRegionToDraw or result.mContentType after this call.
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// Do not modify mBufferRect, mBufferRotation, or mDidSelfCopy,
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// or call CreateBuffer before this call.
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FinalizeFrame(result.mRegionToDraw);
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} else {
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// Abandon everything and redraw it all. Ideally we'd reallocate and copy
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// the old to the new and then call FinalizeFrame on the new buffer so that
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// we only need to draw the latest bits, but we need a big refactor to support
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// that ordering.
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result.mRegionToDraw = dest.mNeededRegion;
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dest.mCanReuseBuffer = false;
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Clear();
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}
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}
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// We need to disable rotation if we're going to be resampled when
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// drawing, because we might sample across the rotation boundary.
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// Also disable buffer rotation when using webrender.
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bool canHaveRotation = gfxPlatform::BufferRotationEnabled() &&
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!(aFlags & (PAINT_WILL_RESAMPLE | PAINT_NO_ROTATION)) &&
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!(aLayer->Manager()->AsWebRenderLayerManager());
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bool canDrawRotated = aFlags & PAINT_CAN_DRAW_ROTATED;
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IntRect drawBounds = result.mRegionToDraw.GetBounds();
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RefPtr<RotatedBuffer> newBuffer;
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uint32_t bufferFlags = 0;
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if (dest.mBufferMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
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bufferFlags |= BUFFER_COMPONENT_ALPHA;
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}
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if (dest.mCanReuseBuffer && mBuffer) {
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if (!mBuffer->AdjustTo(dest.mBufferRect,
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drawBounds,
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canHaveRotation,
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canDrawRotated)) {
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dest.mBufferRect = ComputeBufferRect(dest.mNeededRegion.GetBounds());
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newBuffer = CreateBuffer(result.mContentType, dest.mBufferRect, bufferFlags);
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if (!newBuffer) {
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if (Factory::ReasonableSurfaceSize(IntSize(dest.mBufferRect.Width(), dest.mBufferRect.Height()))) {
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gfxCriticalNote << "Failed 1 buffer for "
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<< dest.mBufferRect.x << ", "
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<< dest.mBufferRect.y << ", "
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<< dest.mBufferRect.Width() << ", "
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<< dest.mBufferRect.Height();
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}
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return result;
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}
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}
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} else {
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// The buffer's not big enough, so allocate a new one
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newBuffer = CreateBuffer(result.mContentType, dest.mBufferRect, bufferFlags);
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if (!newBuffer) {
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if (Factory::ReasonableSurfaceSize(IntSize(dest.mBufferRect.Width(), dest.mBufferRect.Height()))) {
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gfxCriticalNote << "Failed 2 buffer for "
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<< dest.mBufferRect.x << ", "
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<< dest.mBufferRect.y << ", "
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<< dest.mBufferRect.Width() << ", "
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<< dest.mBufferRect.Height();
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}
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return result;
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}
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}
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NS_ASSERTION(!(aFlags & PAINT_WILL_RESAMPLE) || dest.mBufferRect == dest.mNeededRegion.GetBounds(),
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"If we're resampling, we need to validate the entire buffer");
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// If needed, copy the old buffer over to the new one
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if (newBuffer) {
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if (mBuffer) {
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newBuffer->UpdateDestinationFrom(*mBuffer, nsIntRegion(newBuffer->BufferRect()));
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}
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// Ensure our reference to the front buffer is released
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// as well as the old back buffer.
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Clear();
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mBuffer = newBuffer;
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}
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NS_ASSERTION(canHaveRotation || mBuffer->BufferRotation() == IntPoint(0,0),
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"Rotation disabled, but we have nonzero rotation?");
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nsIntRegion invalidate;
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invalidate.Sub(aLayer->GetValidRegion(), dest.mBufferRect);
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result.mRegionToInvalidate.Or(result.mRegionToInvalidate, invalidate);
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result.mClip = DrawRegionClip::DRAW;
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result.mMode = dest.mBufferMode;
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return result;
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}
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DrawTarget*
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ContentClient::BorrowDrawTargetForPainting(ContentClient::PaintState& aPaintState,
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RotatedBuffer::DrawIterator* aIter /* = nullptr */)
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{
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RefPtr<CapturedPaintState> capturedState =
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ContentClient::BorrowDrawTargetForRecording(aPaintState, aIter, true);
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if (!capturedState) {
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return nullptr;
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}
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if (!ContentClient::PrepareDrawTargetForPainting(capturedState)) {
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return nullptr;
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}
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return capturedState->mTarget;
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}
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RefPtr<CapturedPaintState>
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ContentClient::BorrowDrawTargetForRecording(ContentClient::PaintState& aPaintState,
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RotatedBuffer::DrawIterator* aIter,
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bool aSetTransform)
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{
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if (aPaintState.mMode == SurfaceMode::SURFACE_NONE || !mBuffer) {
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return nullptr;
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}
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Matrix transform;
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DrawTarget* result = mBuffer->BorrowDrawTargetForQuadrantUpdate(
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aPaintState.mRegionToDraw.GetBounds(),
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RotatedBuffer::BUFFER_BOTH, aIter,
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aSetTransform,
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&transform);
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if (!result) {
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return nullptr;
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}
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nsIntRegion regionToDraw =
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ExpandDrawRegion(aPaintState, aIter, result->GetBackendType());
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RefPtr<CapturedPaintState> state =
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new CapturedPaintState(regionToDraw,
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result,
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mBuffer->GetDTBufferOnWhite(),
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transform,
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aPaintState.mMode,
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aPaintState.mContentType);
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return state;
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}
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void
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ContentClient::ReturnDrawTargetToBuffer(gfx::DrawTarget*& aReturned)
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{
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mBuffer->ReturnDrawTarget(aReturned);
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}
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nsIntRegion
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ContentClient::ExpandDrawRegion(ContentClient::PaintState& aPaintState,
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RotatedBuffer::DrawIterator* aIter,
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BackendType aBackendType)
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{
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nsIntRegion* drawPtr = &aPaintState.mRegionToDraw;
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if (aIter) {
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// The iterators draw region currently only contains the bounds of the region,
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// this makes it the precise region.
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aIter->mDrawRegion.And(aIter->mDrawRegion, aPaintState.mRegionToDraw);
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drawPtr = &aIter->mDrawRegion;
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}
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if (aBackendType == BackendType::DIRECT2D ||
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aBackendType == BackendType::DIRECT2D1_1) {
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// Simplify the draw region to avoid hitting expensive drawing paths
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// for complex regions.
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drawPtr->SimplifyOutwardByArea(100 * 100);
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}
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return *drawPtr;
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}
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/*static */ bool
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ContentClient::PrepareDrawTargetForPainting(CapturedPaintState* aState)
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{
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MOZ_ASSERT(aState);
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RefPtr<DrawTarget> target = aState->mTarget;
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RefPtr<DrawTarget> whiteTarget = aState->mTargetOnWhite;
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if (aState->mSurfaceMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
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if (!target || !target->IsValid() ||
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!whiteTarget || !whiteTarget->IsValid()) {
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// This can happen in release builds if allocating one of the two buffers
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// failed. This in turn can happen if unreasonably large textures are
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// requested.
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return false;
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}
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for (auto iter = aState->mRegionToDraw.RectIter(); !iter.Done(); iter.Next()) {
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const IntRect& rect = iter.Get();
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target->FillRect(Rect(rect.x, rect.y, rect.Width(), rect.Height()),
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ColorPattern(Color(0.0, 0.0, 0.0, 1.0)));
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whiteTarget->FillRect(Rect(rect.x, rect.y, rect.Width(), rect.Height()),
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ColorPattern(Color(1.0, 1.0, 1.0, 1.0)));
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}
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} else if (aState->mContentType == gfxContentType::COLOR_ALPHA &&
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target->IsValid()) {
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// HaveBuffer() => we have an existing buffer that we must clear
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for (auto iter = aState->mRegionToDraw.RectIter(); !iter.Done(); iter.Next()) {
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const IntRect& rect = iter.Get();
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target->ClearRect(Rect(rect.x, rect.y, rect.Width(), rect.Height()));
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}
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}
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return true;
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}
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ContentClient::BufferDecision
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ContentClient::CalculateBufferForPaint(PaintedLayer* aLayer,
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uint32_t aFlags)
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{
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gfxContentType layerContentType =
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aLayer->CanUseOpaqueSurface() ? gfxContentType::COLOR :
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gfxContentType::COLOR_ALPHA;
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SurfaceMode mode;
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gfxContentType contentType;
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IntRect destBufferRect;
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nsIntRegion neededRegion;
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nsIntRegion validRegion = aLayer->GetValidRegion();
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bool canReuseBuffer = !!mBuffer;
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bool canKeepBufferContents = true;
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while (true) {
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mode = aLayer->GetSurfaceMode();
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neededRegion = aLayer->GetVisibleRegion().ToUnknownRegion();
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canReuseBuffer = canReuseBuffer && BufferSizeOkFor(neededRegion.GetBounds().Size());
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contentType = layerContentType;
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if (canReuseBuffer) {
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if (mBuffer->BufferRect().Contains(neededRegion.GetBounds())) {
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// We don't need to adjust mBufferRect.
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destBufferRect = mBuffer->BufferRect();
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} else if (neededRegion.GetBounds().Size() <= mBuffer->BufferRect().Size()) {
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// The buffer's big enough but doesn't contain everything that's
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// going to be visible. We'll move it.
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destBufferRect = IntRect(neededRegion.GetBounds().TopLeft(), mBuffer->BufferRect().Size());
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} else {
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destBufferRect = neededRegion.GetBounds();
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}
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} else {
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// We won't be reusing the buffer. Compute a new rect.
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destBufferRect = ComputeBufferRect(neededRegion.GetBounds());
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}
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if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
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#if defined(MOZ_GFX_OPTIMIZE_MOBILE)
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mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
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#else
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if (!aLayer->GetParent() ||
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!aLayer->GetParent()->SupportsComponentAlphaChildren() ||
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!aLayer->AsShadowableLayer() ||
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!aLayer->AsShadowableLayer()->HasShadow()) {
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mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
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} else {
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contentType = gfxContentType::COLOR;
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}
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#endif
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}
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if ((aFlags & PAINT_WILL_RESAMPLE) &&
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(!neededRegion.GetBounds().IsEqualInterior(destBufferRect) ||
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neededRegion.GetNumRects() > 1))
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{
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// The area we add to neededRegion might not be painted opaquely.
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if (mode == SurfaceMode::SURFACE_OPAQUE) {
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contentType = gfxContentType::COLOR_ALPHA;
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mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
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}
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// We need to validate the entire buffer, to make sure that only valid
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// pixels are sampled.
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neededRegion = destBufferRect;
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}
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// If we have an existing buffer, but the content type has changed or we
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// have transitioned into/out of component alpha, then we need to recreate it.
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if (canReuseBuffer &&
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(contentType != BufferContentType() ||
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(mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) != mBuffer->HaveBufferOnWhite()))
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{
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// Restart the decision process; we won't re-enter since we guard on
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// being able to re-use the buffer.
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canReuseBuffer = false;
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canKeepBufferContents = false;
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validRegion.SetEmpty();
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continue;
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}
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break;
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}
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NS_ASSERTION(destBufferRect.Contains(neededRegion.GetBounds()),
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"Destination rect doesn't contain what we need to paint");
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BufferDecision dest;
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dest.mNeededRegion = Move(neededRegion);
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dest.mValidRegion = Move(validRegion);
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dest.mBufferRect = destBufferRect;
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dest.mBufferMode = mode;
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dest.mBufferContentType = contentType;
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dest.mCanReuseBuffer = canReuseBuffer;
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dest.mCanKeepBufferContents = canKeepBufferContents;
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return dest;
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}
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gfxContentType
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ContentClient::BufferContentType()
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{
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if (mBuffer) {
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return ContentForFormat(mBuffer->GetFormat());
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}
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return gfxContentType::SENTINEL;
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}
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bool
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ContentClient::BufferSizeOkFor(const IntSize& aSize)
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{
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MOZ_ASSERT(mBuffer);
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return (aSize == mBuffer->BufferRect().Size() ||
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(SizedToVisibleBounds != mBufferSizePolicy &&
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aSize < mBuffer->BufferRect().Size()));
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}
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OpenMode
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ContentClient::LockMode() const
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{
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return mInAsyncPaint ? OpenMode::OPEN_READ_ASYNC_WRITE
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: OpenMode::OPEN_READ_WRITE;
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}
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void
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ContentClient::BeginAsyncPaint()
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{
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mInAsyncPaint = true;
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}
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void
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ContentClient::EndPaint(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates)
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{
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mInAsyncPaint = false;
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}
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void
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|
ContentClient::PrintInfo(std::stringstream& aStream, const char* aPrefix)
|
|
{
|
|
aStream << aPrefix;
|
|
aStream << nsPrintfCString("ContentClient (0x%p)", this).get();
|
|
}
|
|
|
|
// We pass a null pointer for the ContentClient Forwarder argument, which means
|
|
// this client will not have a ContentHost on the other side.
|
|
ContentClientBasic::ContentClientBasic(gfx::BackendType aBackend)
|
|
: ContentClient(nullptr, ContainsVisibleBounds)
|
|
, mBackend(aBackend)
|
|
{}
|
|
|
|
void
|
|
ContentClientBasic::DrawTo(PaintedLayer* aLayer,
|
|
gfx::DrawTarget* aTarget,
|
|
float aOpacity,
|
|
gfx::CompositionOp aOp,
|
|
gfx::SourceSurface* aMask,
|
|
const gfx::Matrix* aMaskTransform)
|
|
{
|
|
if (!mBuffer) {
|
|
return;
|
|
}
|
|
|
|
mBuffer->DrawTo(aLayer, aTarget, aOpacity, aOp,
|
|
aMask, aMaskTransform);
|
|
}
|
|
|
|
RefPtr<RotatedBuffer>
|
|
ContentClientBasic::CreateBuffer(gfxContentType aType,
|
|
const IntRect& aRect,
|
|
uint32_t aFlags)
|
|
{
|
|
MOZ_ASSERT(!(aFlags & BUFFER_COMPONENT_ALPHA));
|
|
if (aFlags & BUFFER_COMPONENT_ALPHA) {
|
|
gfxDevCrash(LogReason::AlphaWithBasicClient) << "Asking basic content client for component alpha";
|
|
}
|
|
|
|
IntSize size(aRect.Width(), aRect.Height());
|
|
RefPtr<gfx::DrawTarget> drawTarget;
|
|
|
|
#ifdef XP_WIN
|
|
if (mBackend == BackendType::CAIRO &&
|
|
(aType == gfxContentType::COLOR || aType == gfxContentType::COLOR_ALPHA)) {
|
|
RefPtr<gfxASurface> surf =
|
|
new gfxWindowsSurface(size, aType == gfxContentType::COLOR ? gfxImageFormat::X8R8G8B8_UINT32 :
|
|
gfxImageFormat::A8R8G8B8_UINT32);
|
|
drawTarget = gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(surf, size);
|
|
}
|
|
#endif
|
|
|
|
if (!drawTarget) {
|
|
drawTarget = gfxPlatform::GetPlatform()->CreateDrawTargetForBackend(
|
|
mBackend, size,
|
|
gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aType));
|
|
}
|
|
|
|
return new DrawTargetRotatedBuffer(drawTarget, nullptr, aRect, IntPoint(0,0));
|
|
}
|
|
|
|
RefPtr<CapturedPaintState>
|
|
ContentClientBasic::BorrowDrawTargetForRecording(ContentClient::PaintState& aPaintState,
|
|
RotatedBuffer::DrawIterator* aIter,
|
|
bool aSetTransform)
|
|
{
|
|
// BasicLayers does not yet support OMTP.
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<CapturedPaintState>
|
|
ContentClientRemoteBuffer::BorrowDrawTargetForRecording(ContentClient::PaintState& aPaintState,
|
|
RotatedBuffer::DrawIterator* aIter,
|
|
bool aSetTransform)
|
|
{
|
|
RefPtr<CapturedPaintState> cps = ContentClient::BorrowDrawTargetForRecording(aPaintState, aIter, aSetTransform);
|
|
if (!cps) {
|
|
return nullptr;
|
|
}
|
|
|
|
RemoteRotatedBuffer* remoteBuffer = GetRemoteBuffer();
|
|
cps->mTextureClient = remoteBuffer->GetClient();
|
|
cps->mTextureClientOnWhite = remoteBuffer->GetClientOnWhite();
|
|
return cps.forget();
|
|
}
|
|
|
|
class RemoteBufferReadbackProcessor : public TextureReadbackSink
|
|
{
|
|
public:
|
|
RemoteBufferReadbackProcessor(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates,
|
|
const IntRect& aBufferRect, const nsIntPoint& aBufferRotation)
|
|
: mReadbackUpdates(*aReadbackUpdates)
|
|
, mBufferRect(aBufferRect)
|
|
, mBufferRotation(aBufferRotation)
|
|
{
|
|
for (uint32_t i = 0; i < mReadbackUpdates.Length(); ++i) {
|
|
mLayerRefs.push_back(mReadbackUpdates[i].mLayer);
|
|
}
|
|
}
|
|
|
|
virtual void ProcessReadback(gfx::DataSourceSurface *aSourceSurface)
|
|
{
|
|
SourceRotatedBuffer rotBuffer(aSourceSurface, nullptr, mBufferRect, mBufferRotation);
|
|
|
|
for (uint32_t i = 0; i < mReadbackUpdates.Length(); ++i) {
|
|
ReadbackProcessor::Update& update = mReadbackUpdates[i];
|
|
nsIntPoint offset = update.mLayer->GetBackgroundLayerOffset();
|
|
|
|
ReadbackSink* sink = update.mLayer->GetSink();
|
|
|
|
if (!sink) {
|
|
continue;
|
|
}
|
|
|
|
if (!aSourceSurface) {
|
|
sink->SetUnknown(update.mSequenceCounter);
|
|
continue;
|
|
}
|
|
|
|
RefPtr<DrawTarget> dt =
|
|
sink->BeginUpdate(update.mUpdateRect + offset, update.mSequenceCounter);
|
|
if (!dt) {
|
|
continue;
|
|
}
|
|
|
|
dt->SetTransform(Matrix::Translation(offset.x, offset.y));
|
|
|
|
rotBuffer.DrawBufferWithRotation(dt, RotatedBuffer::BUFFER_BLACK);
|
|
|
|
update.mLayer->GetSink()->EndUpdate(update.mUpdateRect + offset);
|
|
}
|
|
}
|
|
|
|
private:
|
|
nsTArray<ReadbackProcessor::Update> mReadbackUpdates;
|
|
// This array is used to keep the layers alive until the callback.
|
|
vector<RefPtr<Layer>> mLayerRefs;
|
|
|
|
IntRect mBufferRect;
|
|
nsIntPoint mBufferRotation;
|
|
};
|
|
|
|
void
|
|
ContentClientRemoteBuffer::BeginPaint()
|
|
{
|
|
EnsureBackBufferIfFrontBuffer();
|
|
}
|
|
|
|
void
|
|
ContentClientRemoteBuffer::BeginAsyncPaint()
|
|
{
|
|
BeginPaint();
|
|
mInAsyncPaint = true;
|
|
}
|
|
|
|
void
|
|
ContentClientRemoteBuffer::EndPaint(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates)
|
|
{
|
|
MOZ_ASSERT(!mBuffer || !mBuffer->HaveBufferOnWhite() ||
|
|
!aReadbackUpdates || aReadbackUpdates->Length() == 0);
|
|
|
|
RemoteRotatedBuffer* remoteBuffer = GetRemoteBuffer();
|
|
|
|
if (remoteBuffer && remoteBuffer->IsLocked()) {
|
|
if (aReadbackUpdates && aReadbackUpdates->Length() > 0) {
|
|
RefPtr<TextureReadbackSink> readbackSink = new RemoteBufferReadbackProcessor(aReadbackUpdates,
|
|
remoteBuffer->BufferRect(),
|
|
remoteBuffer->BufferRotation());
|
|
|
|
remoteBuffer->GetClient()->SetReadbackSink(readbackSink);
|
|
}
|
|
|
|
remoteBuffer->Unlock();
|
|
remoteBuffer->SyncWithObject(mForwarder->GetSyncObject());
|
|
}
|
|
|
|
ContentClient::EndPaint(aReadbackUpdates);
|
|
}
|
|
|
|
RefPtr<RotatedBuffer>
|
|
ContentClientRemoteBuffer::CreateBuffer(gfxContentType aType,
|
|
const IntRect& aRect,
|
|
uint32_t aFlags)
|
|
{
|
|
// If we hit this assertion, then it might be due to an empty transaction
|
|
// followed by a real transaction. Our buffers should be created (but not
|
|
// painted in the empty transaction) and then painted (but not created) in the
|
|
// real transaction. That is kind of fragile, and this assert will catch
|
|
// circumstances where we screw that up, e.g., by unnecessarily recreating our
|
|
// buffers.
|
|
MOZ_ASSERT(!mIsNewBuffer,
|
|
"Bad! Did we create a buffer twice without painting?");
|
|
|
|
gfx::SurfaceFormat format = gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aType);
|
|
|
|
TextureFlags textureFlags = TextureFlagsForContentClientFlags(aFlags);
|
|
if (aFlags & BUFFER_COMPONENT_ALPHA) {
|
|
textureFlags |= TextureFlags::COMPONENT_ALPHA;
|
|
}
|
|
|
|
RefPtr<RotatedBuffer> buffer = CreateBufferInternal(aRect, format, textureFlags);
|
|
|
|
if (!buffer) {
|
|
return nullptr;
|
|
}
|
|
|
|
DebugOnly<bool> locked = buffer->Lock(LockMode());
|
|
MOZ_ASSERT(locked, "Could not lock the RemoteRotatedBuffer");
|
|
|
|
mIsNewBuffer = true;
|
|
mTextureFlags = textureFlags;
|
|
|
|
return buffer;
|
|
}
|
|
|
|
RefPtr<RotatedBuffer>
|
|
ContentClientRemoteBuffer::CreateBufferInternal(const gfx::IntRect& aRect,
|
|
gfx::SurfaceFormat aFormat,
|
|
TextureFlags aFlags)
|
|
{
|
|
TextureAllocationFlags textureAllocFlags
|
|
= (aFlags & TextureFlags::COMPONENT_ALPHA) ?
|
|
TextureAllocationFlags::ALLOC_CLEAR_BUFFER_BLACK :
|
|
TextureAllocationFlags::ALLOC_CLEAR_BUFFER;
|
|
|
|
RefPtr<TextureClient> textureClient = CreateTextureClientForDrawing(
|
|
aFormat, aRect.Size(), BackendSelector::Content,
|
|
aFlags | ExtraTextureFlags(),
|
|
textureAllocFlags
|
|
);
|
|
|
|
if (!textureClient || !AddTextureClient(textureClient)) {
|
|
return nullptr;
|
|
}
|
|
textureClient->EnableBlockingReadLock();
|
|
|
|
RefPtr<TextureClient> textureClientOnWhite;
|
|
if (aFlags & TextureFlags::COMPONENT_ALPHA) {
|
|
textureClientOnWhite = textureClient->CreateSimilar(
|
|
mForwarder->GetCompositorBackendType(),
|
|
aFlags | ExtraTextureFlags(),
|
|
TextureAllocationFlags::ALLOC_CLEAR_BUFFER_WHITE
|
|
);
|
|
if (!textureClientOnWhite || !AddTextureClient(textureClientOnWhite)) {
|
|
return nullptr;
|
|
}
|
|
// We don't enable the readlock for the white buffer since we always
|
|
// use them together and waiting on the lock for the black
|
|
// should be sufficient.
|
|
}
|
|
|
|
return new RemoteRotatedBuffer(textureClient,
|
|
textureClientOnWhite,
|
|
aRect,
|
|
IntPoint(0,0));
|
|
}
|
|
|
|
nsIntRegion
|
|
ContentClientRemoteBuffer::GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
|
|
const nsIntRegion& aVisibleRegion)
|
|
{
|
|
nsIntRegion updatedRegion;
|
|
if (mIsNewBuffer || mBuffer->DidSelfCopy()) {
|
|
// A buffer reallocation clears both buffers. The front buffer has all the
|
|
// content by now, but the back buffer is still clear. Here, in effect, we
|
|
// are saying to copy all of the pixels of the front buffer to the back.
|
|
// Also when we self-copied in the buffer, the buffer space
|
|
// changes and some changed buffer content isn't reflected in the
|
|
// draw or invalidate region (on purpose!). When this happens, we
|
|
// need to read back the entire buffer too.
|
|
updatedRegion = aVisibleRegion.GetBounds();
|
|
mIsNewBuffer = false;
|
|
} else {
|
|
updatedRegion = aRegionToDraw;
|
|
}
|
|
|
|
MOZ_ASSERT(mBuffer, "should have a back buffer by now");
|
|
NS_ASSERTION(mBuffer->BufferRect().Contains(aRegionToDraw.GetBounds()),
|
|
"Update outside of buffer rect!");
|
|
|
|
return updatedRegion;
|
|
}
|
|
|
|
void
|
|
ContentClientRemoteBuffer::Updated(const nsIntRegion& aRegionToDraw,
|
|
const nsIntRegion& aVisibleRegion)
|
|
{
|
|
nsIntRegion updatedRegion = GetUpdatedRegion(aRegionToDraw,
|
|
aVisibleRegion);
|
|
|
|
RemoteRotatedBuffer* remoteBuffer = GetRemoteBuffer();
|
|
|
|
MOZ_ASSERT(remoteBuffer && remoteBuffer->GetClient());
|
|
if (remoteBuffer->HaveBufferOnWhite()) {
|
|
mForwarder->UseComponentAlphaTextures(this,
|
|
remoteBuffer->GetClient(),
|
|
remoteBuffer->GetClientOnWhite());
|
|
} else {
|
|
AutoTArray<CompositableForwarder::TimedTextureClient,1> textures;
|
|
CompositableForwarder::TimedTextureClient* t = textures.AppendElement();
|
|
t->mTextureClient = remoteBuffer->GetClient();
|
|
IntSize size = remoteBuffer->GetClient()->GetSize();
|
|
t->mPictureRect = nsIntRect(0, 0, size.width, size.height);
|
|
GetForwarder()->UseTextures(this, textures);
|
|
}
|
|
|
|
// This forces a synchronous transaction, so we can swap buffers now
|
|
// and know that we'll have sole ownership of the old front buffer
|
|
// by the time we paint next.
|
|
mForwarder->UpdateTextureRegion(this,
|
|
ThebesBufferData(remoteBuffer->BufferRect(),
|
|
remoteBuffer->BufferRotation()),
|
|
updatedRegion);
|
|
SwapBuffers(updatedRegion);
|
|
}
|
|
|
|
void
|
|
ContentClientRemoteBuffer::Dump(std::stringstream& aStream,
|
|
const char* aPrefix,
|
|
bool aDumpHtml, TextureDumpMode aCompress)
|
|
{
|
|
RemoteRotatedBuffer* remoteBuffer = GetRemoteBuffer();
|
|
|
|
// TODO We should combine the OnWhite/OnBlack here an just output a single image.
|
|
if (!aDumpHtml) {
|
|
aStream << "\n" << aPrefix << "Surface: ";
|
|
}
|
|
CompositableClient::DumpTextureClient(aStream,
|
|
remoteBuffer ? remoteBuffer->GetClient() : nullptr,
|
|
aCompress);
|
|
}
|
|
|
|
void
|
|
ContentClientDoubleBuffered::Dump(std::stringstream& aStream,
|
|
const char* aPrefix,
|
|
bool aDumpHtml, TextureDumpMode aCompress)
|
|
{
|
|
// TODO We should combine the OnWhite/OnBlack here an just output a single image.
|
|
if (!aDumpHtml) {
|
|
aStream << "\n" << aPrefix << "Surface: ";
|
|
}
|
|
CompositableClient::DumpTextureClient(aStream,
|
|
mFrontBuffer ? mFrontBuffer->GetClient() : nullptr,
|
|
aCompress);
|
|
}
|
|
|
|
void
|
|
ContentClientDoubleBuffered::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
|
|
{
|
|
mFrontUpdatedRegion = aFrontUpdatedRegion;
|
|
|
|
RefPtr<RemoteRotatedBuffer> frontBuffer = mFrontBuffer;
|
|
RefPtr<RemoteRotatedBuffer> backBuffer = GetRemoteBuffer();
|
|
|
|
std::swap(frontBuffer, backBuffer);
|
|
|
|
mFrontBuffer = frontBuffer;
|
|
mBuffer = backBuffer;
|
|
|
|
mFrontAndBackBufferDiffer = true;
|
|
}
|
|
|
|
void
|
|
ContentClientDoubleBuffered::BeginPaint()
|
|
{
|
|
ContentClientRemoteBuffer::BeginPaint();
|
|
|
|
mIsNewBuffer = false;
|
|
|
|
if (!mFrontAndBackBufferDiffer) {
|
|
return;
|
|
}
|
|
|
|
if (!mFrontBuffer || !mBuffer) {
|
|
mFrontAndBackBufferDiffer = false;
|
|
return;
|
|
}
|
|
|
|
if (mFrontBuffer->DidSelfCopy()) {
|
|
// We can't easily draw our front buffer into us, since we're going to be
|
|
// copying stuff around anyway it's easiest if we just move our situation
|
|
// to non-rotated while we're at it. If this situation occurs we'll have
|
|
// hit a self-copy path in PaintThebes before as well anyway.
|
|
gfx::IntRect backBufferRect = mBuffer->BufferRect();
|
|
backBufferRect.MoveTo(mFrontBuffer->BufferRect().TopLeft());
|
|
|
|
mBuffer->SetBufferRect(backBufferRect);
|
|
mBuffer->SetBufferRotation(IntPoint(0,0));
|
|
return;
|
|
}
|
|
mBuffer->SetBufferRect(mFrontBuffer->BufferRect());
|
|
mBuffer->SetBufferRotation(mFrontBuffer->BufferRotation());
|
|
}
|
|
|
|
void
|
|
ContentClientDoubleBuffered::BeginAsyncPaint()
|
|
{
|
|
BeginPaint();
|
|
mInAsyncPaint = true;
|
|
}
|
|
|
|
// Sync front/back buffers content
|
|
// After executing, the new back buffer has the same (interesting) pixels as
|
|
// the new front buffer, and mValidRegion et al. are correct wrt the new
|
|
// back buffer (i.e. as they were for the old back buffer)
|
|
void
|
|
ContentClientDoubleBuffered::FinalizeFrame(const nsIntRegion& aRegionToDraw)
|
|
{
|
|
if (!mFrontAndBackBufferDiffer) {
|
|
MOZ_ASSERT(!mFrontBuffer->DidSelfCopy(), "If we have to copy the world, then our buffers are different, right?");
|
|
return;
|
|
}
|
|
MOZ_ASSERT(mFrontBuffer);
|
|
if (!mFrontBuffer) {
|
|
return;
|
|
}
|
|
|
|
MOZ_LAYERS_LOG(("BasicShadowableThebes(%p): reading back <x=%d,y=%d,w=%d,h=%d>",
|
|
this,
|
|
mFrontUpdatedRegion.GetBounds().x,
|
|
mFrontUpdatedRegion.GetBounds().y,
|
|
mFrontUpdatedRegion.GetBounds().Width(),
|
|
mFrontUpdatedRegion.GetBounds().Height()));
|
|
|
|
mFrontAndBackBufferDiffer = false;
|
|
|
|
nsIntRegion updateRegion = mFrontUpdatedRegion;
|
|
if (mFrontBuffer->DidSelfCopy()) {
|
|
mFrontBuffer->ClearDidSelfCopy();
|
|
updateRegion = mBuffer->BufferRect();
|
|
}
|
|
|
|
// No point in sync'ing what we are going to draw over anyway. And if there is
|
|
// nothing to sync at all, there is nothing to do and we can go home early.
|
|
updateRegion.Sub(updateRegion, aRegionToDraw);
|
|
if (updateRegion.IsEmpty()) {
|
|
return;
|
|
}
|
|
|
|
if (!mBuffer) {
|
|
return;
|
|
}
|
|
|
|
if (mFrontBuffer->Lock(OpenMode::OPEN_READ_ONLY)) {
|
|
mBuffer->UpdateDestinationFrom(*mFrontBuffer, updateRegion);
|
|
mFrontBuffer->Unlock();
|
|
}
|
|
}
|
|
|
|
void
|
|
ContentClientDoubleBuffered::EnsureBackBufferIfFrontBuffer()
|
|
{
|
|
if (!mBuffer && mFrontBuffer) {
|
|
mBuffer = CreateBufferInternal(mFrontBuffer->BufferRect(),
|
|
mFrontBuffer->GetFormat(),
|
|
mTextureFlags);
|
|
MOZ_ASSERT(mBuffer);
|
|
}
|
|
}
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|