8991 lines
264 KiB
C++
8991 lines
264 KiB
C++
//
|
|
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
//
|
|
|
|
// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
|
|
|
|
#include "common/version.h"
|
|
#include "common/utilities.h"
|
|
|
|
#include "libGLESv2/main.h"
|
|
#include "libGLESv2/formatutils.h"
|
|
#include "libGLESv2/Buffer.h"
|
|
#include "libGLESv2/Fence.h"
|
|
#include "libGLESv2/Framebuffer.h"
|
|
#include "libGLESv2/Renderbuffer.h"
|
|
#include "libGLESv2/Program.h"
|
|
#include "libGLESv2/ProgramBinary.h"
|
|
#include "libGLESv2/Texture.h"
|
|
#include "libGLESv2/Query.h"
|
|
#include "libGLESv2/Context.h"
|
|
#include "libGLESv2/VertexArray.h"
|
|
#include "libGLESv2/VertexAttribute.h"
|
|
#include "libGLESv2/TransformFeedback.h"
|
|
#include "libGLESv2/FramebufferAttachment.h"
|
|
|
|
#include "libGLESv2/validationES.h"
|
|
#include "libGLESv2/validationES2.h"
|
|
#include "libGLESv2/validationES3.h"
|
|
#include "libGLESv2/queryconversions.h"
|
|
|
|
extern "C"
|
|
{
|
|
|
|
// OpenGL ES 2.0 functions
|
|
|
|
void GL_APIENTRY glActiveTexture(GLenum texture)
|
|
{
|
|
EVENT("(GLenum texture = 0x%X)", texture);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getCaps().maxCombinedTextureImageUnits - 1)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
context->getState().setActiveSampler(texture - GL_TEXTURE0);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
|
|
{
|
|
EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
gl::Shader *shaderObject = context->getShader(shader);
|
|
|
|
if (!programObject)
|
|
{
|
|
if (context->getShader(program))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!shaderObject)
|
|
{
|
|
if (context->getProgram(shader))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!programObject->attachShader(shaderObject))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateBeginQuery(context, target, id))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Error error = context->beginQuery(target, id);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
|
|
{
|
|
EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
if (context->getShader(program))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (strncmp(name, "gl_", 3) == 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
programObject->bindAttributeLocation(index, name);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!gl::ValidBufferTarget(context, target))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_ARRAY_BUFFER:
|
|
context->bindArrayBuffer(buffer);
|
|
return;
|
|
case GL_ELEMENT_ARRAY_BUFFER:
|
|
context->bindElementArrayBuffer(buffer);
|
|
return;
|
|
case GL_COPY_READ_BUFFER:
|
|
context->bindCopyReadBuffer(buffer);
|
|
return;
|
|
case GL_COPY_WRITE_BUFFER:
|
|
context->bindCopyWriteBuffer(buffer);
|
|
return;
|
|
case GL_PIXEL_PACK_BUFFER:
|
|
context->bindPixelPackBuffer(buffer);
|
|
return;
|
|
case GL_PIXEL_UNPACK_BUFFER:
|
|
context->bindPixelUnpackBuffer(buffer);
|
|
return;
|
|
case GL_UNIFORM_BUFFER:
|
|
context->bindGenericUniformBuffer(buffer);
|
|
return;
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER:
|
|
context->bindGenericTransformFeedbackBuffer(buffer);
|
|
return;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!gl::ValidFramebufferTarget(target))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
|
|
{
|
|
context->bindReadFramebuffer(framebuffer);
|
|
}
|
|
|
|
if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
|
|
{
|
|
context->bindDrawFramebuffer(framebuffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (target != GL_RENDERBUFFER)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
context->bindRenderbuffer(renderbuffer);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::Texture *textureObject = context->getTexture(texture);
|
|
|
|
if (textureObject && textureObject->getTarget() != target && texture != 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
break;
|
|
|
|
case GL_TEXTURE_3D:
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
context->bindTexture(target, texture);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
|
|
{
|
|
EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
|
|
red, green, blue, alpha);
|
|
|
|
gl::Context* context = gl::getNonLostContext();
|
|
|
|
if (context)
|
|
{
|
|
context->getState().setBlendColor(red, green, blue, alpha);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glBlendEquation(GLenum mode)
|
|
{
|
|
glBlendEquationSeparate(mode, mode);
|
|
}
|
|
|
|
void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
|
|
{
|
|
EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
switch (modeRGB)
|
|
{
|
|
case GL_FUNC_ADD:
|
|
case GL_FUNC_SUBTRACT:
|
|
case GL_FUNC_REVERSE_SUBTRACT:
|
|
case GL_MIN:
|
|
case GL_MAX:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (modeAlpha)
|
|
{
|
|
case GL_FUNC_ADD:
|
|
case GL_FUNC_SUBTRACT:
|
|
case GL_FUNC_REVERSE_SUBTRACT:
|
|
case GL_MIN:
|
|
case GL_MAX:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
context->getState().setBlendEquation(modeRGB, modeAlpha);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
|
|
{
|
|
glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
|
|
}
|
|
|
|
void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
|
|
{
|
|
EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
|
|
srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
switch (srcRGB)
|
|
{
|
|
case GL_ZERO:
|
|
case GL_ONE:
|
|
case GL_SRC_COLOR:
|
|
case GL_ONE_MINUS_SRC_COLOR:
|
|
case GL_DST_COLOR:
|
|
case GL_ONE_MINUS_DST_COLOR:
|
|
case GL_SRC_ALPHA:
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
case GL_DST_ALPHA:
|
|
case GL_ONE_MINUS_DST_ALPHA:
|
|
case GL_CONSTANT_COLOR:
|
|
case GL_ONE_MINUS_CONSTANT_COLOR:
|
|
case GL_CONSTANT_ALPHA:
|
|
case GL_ONE_MINUS_CONSTANT_ALPHA:
|
|
case GL_SRC_ALPHA_SATURATE:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (dstRGB)
|
|
{
|
|
case GL_ZERO:
|
|
case GL_ONE:
|
|
case GL_SRC_COLOR:
|
|
case GL_ONE_MINUS_SRC_COLOR:
|
|
case GL_DST_COLOR:
|
|
case GL_ONE_MINUS_DST_COLOR:
|
|
case GL_SRC_ALPHA:
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
case GL_DST_ALPHA:
|
|
case GL_ONE_MINUS_DST_ALPHA:
|
|
case GL_CONSTANT_COLOR:
|
|
case GL_ONE_MINUS_CONSTANT_COLOR:
|
|
case GL_CONSTANT_ALPHA:
|
|
case GL_ONE_MINUS_CONSTANT_ALPHA:
|
|
break;
|
|
|
|
case GL_SRC_ALPHA_SATURATE:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (srcAlpha)
|
|
{
|
|
case GL_ZERO:
|
|
case GL_ONE:
|
|
case GL_SRC_COLOR:
|
|
case GL_ONE_MINUS_SRC_COLOR:
|
|
case GL_DST_COLOR:
|
|
case GL_ONE_MINUS_DST_COLOR:
|
|
case GL_SRC_ALPHA:
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
case GL_DST_ALPHA:
|
|
case GL_ONE_MINUS_DST_ALPHA:
|
|
case GL_CONSTANT_COLOR:
|
|
case GL_ONE_MINUS_CONSTANT_COLOR:
|
|
case GL_CONSTANT_ALPHA:
|
|
case GL_ONE_MINUS_CONSTANT_ALPHA:
|
|
case GL_SRC_ALPHA_SATURATE:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (dstAlpha)
|
|
{
|
|
case GL_ZERO:
|
|
case GL_ONE:
|
|
case GL_SRC_COLOR:
|
|
case GL_ONE_MINUS_SRC_COLOR:
|
|
case GL_DST_COLOR:
|
|
case GL_ONE_MINUS_DST_COLOR:
|
|
case GL_SRC_ALPHA:
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
case GL_DST_ALPHA:
|
|
case GL_ONE_MINUS_DST_ALPHA:
|
|
case GL_CONSTANT_COLOR:
|
|
case GL_ONE_MINUS_CONSTANT_COLOR:
|
|
case GL_CONSTANT_ALPHA:
|
|
case GL_ONE_MINUS_CONSTANT_ALPHA:
|
|
break;
|
|
|
|
case GL_SRC_ALPHA_SATURATE:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
|
|
dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
|
|
|
|
bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
|
|
dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
|
|
|
|
if (constantColorUsed && constantAlphaUsed)
|
|
{
|
|
ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
context->getState().setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
|
|
target, size, data, usage);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (size < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
switch (usage)
|
|
{
|
|
case GL_STREAM_DRAW:
|
|
case GL_STATIC_DRAW:
|
|
case GL_DYNAMIC_DRAW:
|
|
break;
|
|
|
|
case GL_STREAM_READ:
|
|
case GL_STREAM_COPY:
|
|
case GL_STATIC_READ:
|
|
case GL_STATIC_COPY:
|
|
case GL_DYNAMIC_READ:
|
|
case GL_DYNAMIC_COPY:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (!gl::ValidBufferTarget(context, target))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
gl::Buffer *buffer = context->getState().getTargetBuffer(target);
|
|
|
|
if (!buffer)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
gl::Error error = buffer->bufferData(data, size, usage);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
|
|
target, offset, size, data);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (size < 0 || offset < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if (data == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!gl::ValidBufferTarget(context, target))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
gl::Buffer *buffer = context->getState().getTargetBuffer(target);
|
|
|
|
if (!buffer)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (buffer->isMapped())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// Check for possible overflow of size + offset
|
|
if (!rx::IsUnsignedAdditionSafe<size_t>(size, offset))
|
|
{
|
|
context->recordError(gl::Error(GL_OUT_OF_MEMORY));
|
|
return;
|
|
}
|
|
|
|
if (size + offset > buffer->getSize())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
gl::Error error = buffer->bufferSubData(data, size, offset);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
|
|
{
|
|
EVENT("(GLenum target = 0x%X)", target);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!gl::ValidFramebufferTarget(target))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return 0;
|
|
}
|
|
|
|
gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
|
|
ASSERT(framebuffer);
|
|
return framebuffer->completeness();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void GL_APIENTRY glClear(GLbitfield mask)
|
|
{
|
|
EVENT("(GLbitfield mask = 0x%X)", mask);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::Framebuffer *framebufferObject = context->getState().getDrawFramebuffer();
|
|
|
|
if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_FRAMEBUFFER_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
gl::Error error = context->clear(mask);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
|
|
{
|
|
EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
|
|
red, green, blue, alpha);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
context->getState().setClearColor(red, green, blue, alpha);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glClearDepthf(GLclampf depth)
|
|
{
|
|
EVENT("(GLclampf depth = %f)", depth);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
context->getState().setClearDepth(depth);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glClearStencil(GLint s)
|
|
{
|
|
EVENT("(GLint s = %d)", s);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
context->getState().setClearStencil(s);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
|
|
{
|
|
EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
|
|
red, green, blue, alpha);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
context->getState().setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glCompileShader(GLuint shader)
|
|
{
|
|
EVENT("(GLuint shader = %d)", shader);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::Shader *shaderObject = context->getShader(shader);
|
|
|
|
if (!shaderObject)
|
|
{
|
|
if (context->getProgram(shader))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
shaderObject->compile();
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
|
|
GLint border, GLsizei imageSize, const GLvoid* data)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
|
|
"GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
|
|
target, level, internalformat, width, height, border, imageSize, data);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3 &&
|
|
!ValidateES2TexImageParameters(context, target, level, internalformat, true, false,
|
|
0, 0, width, height, border, GL_NONE, GL_NONE, data))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (context->getClientVersion() >= 3 &&
|
|
!ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
|
|
0, 0, 0, width, height, 1, border, GL_NONE, GL_NONE, data))
|
|
{
|
|
return;
|
|
}
|
|
|
|
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
|
|
if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
{
|
|
gl::Texture2D *texture = context->getTexture2D();
|
|
gl::Error error = texture->setCompressedImage(level, internalformat, width, height, imageSize, context->getState().getUnpackState(), data);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
{
|
|
gl::TextureCubeMap *texture = context->getTextureCubeMap();
|
|
gl::Error error = texture->setCompressedImage(target, level, internalformat, width, height, imageSize, context->getState().getUnpackState(), data);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
|
GLenum format, GLsizei imageSize, const GLvoid* data)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
|
|
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
|
|
"GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
|
|
target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3 &&
|
|
!ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true,
|
|
xoffset, yoffset, width, height, 0, GL_NONE, GL_NONE, data))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (context->getClientVersion() >= 3 &&
|
|
!ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
|
|
xoffset, yoffset, 0, width, height, 1, 0, GL_NONE, GL_NONE, data))
|
|
{
|
|
return;
|
|
}
|
|
|
|
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
|
|
if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
{
|
|
gl::Texture2D *texture = context->getTexture2D();
|
|
gl::Error error = texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, context->getState().getUnpackState(), data);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
{
|
|
gl::TextureCubeMap *texture = context->getTextureCubeMap();
|
|
gl::Error error = texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, context->getState().getUnpackState(), data);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
|
|
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
|
|
target, level, internalformat, x, y, width, height, border);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3 &&
|
|
!ValidateES2CopyTexImageParameters(context, target, level, internalformat, false,
|
|
0, 0, x, y, width, height, border))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (context->getClientVersion() >= 3 &&
|
|
!ValidateES3CopyTexImageParameters(context, target, level, internalformat, false,
|
|
0, 0, 0, x, y, width, height, border))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
|
|
|
|
switch (target)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
{
|
|
gl::Texture2D *texture = context->getTexture2D();
|
|
gl::Error error = texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
{
|
|
gl::TextureCubeMap *texture = context->getTextureCubeMap();
|
|
gl::Error error = texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
|
|
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
|
|
target, level, xoffset, yoffset, x, y, width, height);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3 &&
|
|
!ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true,
|
|
xoffset, yoffset, x, y, width, height, 0))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (context->getClientVersion() >= 3 &&
|
|
!ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true,
|
|
xoffset, yoffset, 0, x, y, width, height, 0))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
|
|
|
|
switch (target)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
{
|
|
gl::Texture2D *texture = context->getTexture2D();
|
|
gl::Error error = texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
{
|
|
gl::TextureCubeMap *texture = context->getTextureCubeMap();
|
|
gl::Error error = texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
GLuint GL_APIENTRY glCreateProgram(void)
|
|
{
|
|
EVENT("()");
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
return context->createProgram();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
GLuint GL_APIENTRY glCreateShader(GLenum type)
|
|
{
|
|
EVENT("(GLenum type = 0x%X)", type);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
switch (type)
|
|
{
|
|
case GL_FRAGMENT_SHADER:
|
|
case GL_VERTEX_SHADER:
|
|
return context->createShader(type);
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void GL_APIENTRY glCullFace(GLenum mode)
|
|
{
|
|
EVENT("(GLenum mode = 0x%X)", mode);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
switch (mode)
|
|
{
|
|
case GL_FRONT:
|
|
case GL_BACK:
|
|
case GL_FRONT_AND_BACK:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
context->getState().setCullMode(mode);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers)
|
|
{
|
|
EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (n < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
context->deleteBuffer(buffers[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences)
|
|
{
|
|
EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (n < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
context->deleteFenceNV(fences[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
|
|
{
|
|
EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (n < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
if (framebuffers[i] != 0)
|
|
{
|
|
context->deleteFramebuffer(framebuffers[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDeleteProgram(GLuint program)
|
|
{
|
|
EVENT("(GLuint program = %d)", program);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (program == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!context->getProgram(program))
|
|
{
|
|
if(context->getShader(program))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
context->deleteProgram(program);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
|
|
{
|
|
EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (n < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
context->deleteQuery(ids[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
|
|
{
|
|
EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (n < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
context->deleteRenderbuffer(renderbuffers[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDeleteShader(GLuint shader)
|
|
{
|
|
EVENT("(GLuint shader = %d)", shader);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (shader == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!context->getShader(shader))
|
|
{
|
|
if(context->getProgram(shader))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
context->deleteShader(shader);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures)
|
|
{
|
|
EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (n < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
if (textures[i] != 0)
|
|
{
|
|
context->deleteTexture(textures[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDepthFunc(GLenum func)
|
|
{
|
|
EVENT("(GLenum func = 0x%X)", func);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
switch (func)
|
|
{
|
|
case GL_NEVER:
|
|
case GL_ALWAYS:
|
|
case GL_LESS:
|
|
case GL_LEQUAL:
|
|
case GL_EQUAL:
|
|
case GL_GREATER:
|
|
case GL_GEQUAL:
|
|
case GL_NOTEQUAL:
|
|
context->getState().setDepthFunc(func);
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDepthMask(GLboolean flag)
|
|
{
|
|
EVENT("(GLboolean flag = %u)", flag);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
context->getState().setDepthMask(flag != GL_FALSE);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
|
|
{
|
|
EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
context->getState().setDepthRange(zNear, zFar);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
|
|
{
|
|
EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
gl::Shader *shaderObject = context->getShader(shader);
|
|
|
|
if (!programObject)
|
|
{
|
|
gl::Shader *shaderByProgramHandle;
|
|
shaderByProgramHandle = context->getShader(program);
|
|
if (!shaderByProgramHandle)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!shaderObject)
|
|
{
|
|
gl::Program *programByShaderHandle = context->getProgram(shader);
|
|
if (!programByShaderHandle)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!programObject->detachShader(shaderObject))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDisable(GLenum cap)
|
|
{
|
|
EVENT("(GLenum cap = 0x%X)", cap);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidCap(context, cap))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
context->getState().setEnableFeature(cap, false);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
|
|
{
|
|
EVENT("(GLuint index = %d)", index);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->getState().setEnableVertexAttribArray(index, false);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
|
|
{
|
|
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateDrawArrays(context, mode, first, count, 0))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Error error = context->drawArrays(mode, first, count, 0);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
|
|
{
|
|
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateDrawArraysInstancedANGLE(context, mode, first, count, primcount))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Error error = context->drawArrays(mode, first, count, primcount);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
|
|
{
|
|
EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
|
|
mode, count, type, indices);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
rx::RangeUI indexRange;
|
|
if (!ValidateDrawElements(context, mode, count, type, indices, 0, &indexRange))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Error error = context->drawElements(mode, count, type, indices, 0, indexRange);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
|
|
{
|
|
EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
|
|
mode, count, type, indices, primcount);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
rx::RangeUI indexRange;
|
|
if (!ValidateDrawElementsInstancedANGLE(context, mode, count, type, indices, primcount, &indexRange))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Error error = context->drawElements(mode, count, type, indices, primcount, indexRange);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glEnable(GLenum cap)
|
|
{
|
|
EVENT("(GLenum cap = 0x%X)", cap);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidCap(context, cap))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
context->getState().setEnableFeature(cap, true);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
|
|
{
|
|
EVENT("(GLuint index = %d)", index);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->getState().setEnableVertexAttribArray(index, true);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glEndQueryEXT(GLenum target)
|
|
{
|
|
EVENT("GLenum target = 0x%X)", target);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateEndQuery(context, target))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Error error = context->endQuery(target);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glFinishFenceNV(GLuint fence)
|
|
{
|
|
EVENT("(GLuint fence = %d)", fence);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::FenceNV *fenceObject = context->getFenceNV(fence);
|
|
|
|
if (fenceObject == NULL)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (fenceObject->isFence() != GL_TRUE)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
fenceObject->finishFence();
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glFinish(void)
|
|
{
|
|
EVENT("()");
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::Error error = context->sync(true);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glFlush(void)
|
|
{
|
|
EVENT("()");
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::Error error = context->sync(false);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
|
|
"GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!gl::ValidFramebufferTarget(target) || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (!gl::ValidateFramebufferRenderbufferParameters(context, target, attachment, renderbuffertarget, renderbuffer))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
|
|
ASSERT(framebuffer);
|
|
|
|
if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
|
|
{
|
|
unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
|
|
framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
switch (attachment)
|
|
{
|
|
case GL_DEPTH_ATTACHMENT:
|
|
framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
|
|
break;
|
|
case GL_STENCIL_ATTACHMENT:
|
|
framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
|
|
break;
|
|
case GL_DEPTH_STENCIL_ATTACHMENT:
|
|
framebuffer->setDepthStencilBuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
|
|
break;
|
|
default:
|
|
UNREACHABLE();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
|
|
"GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (texture == 0)
|
|
{
|
|
textarget = GL_NONE;
|
|
}
|
|
|
|
gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
|
|
|
|
if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
|
|
{
|
|
const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
|
|
framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, 0);
|
|
}
|
|
else
|
|
{
|
|
switch (attachment)
|
|
{
|
|
case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, 0); break;
|
|
case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, 0); break;
|
|
case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, 0); break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glFrontFace(GLenum mode)
|
|
{
|
|
EVENT("(GLenum mode = 0x%X)", mode);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
switch (mode)
|
|
{
|
|
case GL_CW:
|
|
case GL_CCW:
|
|
context->getState().setFrontFace(mode);
|
|
break;
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers)
|
|
{
|
|
EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (n < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
buffers[i] = context->createBuffer();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGenerateMipmap(GLenum target)
|
|
{
|
|
EVENT("(GLenum target = 0x%X)", target);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidTextureTarget(context, target))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
gl::Texture *texture = context->getTargetTexture(target);
|
|
|
|
if (texture == NULL)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
GLenum internalFormat = texture->getBaseLevelInternalFormat();
|
|
const gl::TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
|
|
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
|
|
|
|
// GenerateMipmap should not generate an INVALID_OPERATION for textures created with
|
|
// unsized formats or that are color renderable and filterable. Since we do not track if
|
|
// the texture was created with sized or unsized format (only sized formats are stored),
|
|
// it is not possible to make sure the the LUMA formats can generate mipmaps (they should
|
|
// be able to) because they aren't color renderable. Simply do a special case for LUMA
|
|
// textures since they're the only texture format that can be created with unsized formats
|
|
// that is not color renderable. New unsized formats are unlikely to be added, since ES2
|
|
// was the last version to use add them.
|
|
bool isLUMA = internalFormat == GL_LUMINANCE8_EXT ||
|
|
internalFormat == GL_LUMINANCE8_ALPHA8_EXT ||
|
|
internalFormat == GL_ALPHA8_EXT;
|
|
|
|
if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0 || !formatCaps.filterable ||
|
|
(!formatCaps.renderable && !isLUMA) || formatInfo.compressed)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// GL_EXT_sRGB does not support mipmap generation on sRGB textures
|
|
if (context->getClientVersion() == 2 && formatInfo.colorEncoding == GL_SRGB)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// Non-power of 2 ES2 check
|
|
if (!context->getExtensions().textureNPOT && (!gl::isPow2(texture->getBaseLevelWidth()) || !gl::isPow2(texture->getBaseLevelHeight())))
|
|
{
|
|
ASSERT(context->getClientVersion() <= 2 && (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP));
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// Cube completeness check
|
|
if (target == GL_TEXTURE_CUBE_MAP)
|
|
{
|
|
gl::TextureCubeMap *textureCube = static_cast<gl::TextureCubeMap *>(texture);
|
|
if (!textureCube->isCubeComplete())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
}
|
|
|
|
gl::Error error = texture->generateMipmaps();
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences)
|
|
{
|
|
EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (n < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
fences[i] = context->createFenceNV();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers)
|
|
{
|
|
EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (n < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
framebuffers[i] = context->createFramebuffer();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* ids)
|
|
{
|
|
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (n < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (GLsizei i = 0; i < n; i++)
|
|
{
|
|
ids[i] = context->createQuery();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
|
|
{
|
|
EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (n < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
renderbuffers[i] = context->createRenderbuffer();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures)
|
|
{
|
|
EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (n < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
textures[i] = context->createTexture();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
|
|
{
|
|
EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
|
|
"GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
|
|
program, index, bufsize, length, size, type, name);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (bufsize < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
if (context->getShader(program))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (index >= (GLuint)programObject->getActiveAttributeCount())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
programObject->getActiveAttribute(index, bufsize, length, size, type, name);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
|
|
{
|
|
EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
|
|
"GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
|
|
program, index, bufsize, length, size, type, name);
|
|
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (bufsize < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
if (context->getShader(program))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (index >= (GLuint)programObject->getActiveUniformCount())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
programObject->getActiveUniform(index, bufsize, length, size, type, name);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
|
|
{
|
|
EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
|
|
program, maxcount, count, shaders);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (maxcount < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
if (context->getShader(program))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
return programObject->getAttachedShaders(maxcount, count, shaders);
|
|
}
|
|
}
|
|
|
|
GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name)
|
|
{
|
|
EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
if (context->getShader(program))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return -1;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
|
|
if (!programObject->isLinked() || !programBinary)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return -1;
|
|
}
|
|
|
|
return programBinary->getAttributeLocation(name);
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params)
|
|
{
|
|
EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
GLenum nativeType;
|
|
unsigned int numParams = 0;
|
|
if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (nativeType == GL_BOOL)
|
|
{
|
|
context->getBooleanv(pname, params);
|
|
}
|
|
else
|
|
{
|
|
CastStateValues(context, nativeType, pname, numParams, params);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!gl::ValidBufferTarget(context, target))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (!gl::ValidBufferParameter(context, pname))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
gl::Buffer *buffer = context->getState().getTargetBuffer(target);
|
|
|
|
if (!buffer)
|
|
{
|
|
// A null buffer means that "0" is bound to the requested buffer target
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_BUFFER_USAGE:
|
|
*params = static_cast<GLint>(buffer->getUsage());
|
|
break;
|
|
case GL_BUFFER_SIZE:
|
|
*params = gl::clampCast<GLint>(buffer->getSize());
|
|
break;
|
|
case GL_BUFFER_ACCESS_FLAGS:
|
|
*params = buffer->getAccessFlags();
|
|
break;
|
|
case GL_BUFFER_MAPPED:
|
|
*params = static_cast<GLint>(buffer->isMapped());
|
|
break;
|
|
case GL_BUFFER_MAP_OFFSET:
|
|
*params = gl::clampCast<GLint>(buffer->getMapOffset());
|
|
break;
|
|
case GL_BUFFER_MAP_LENGTH:
|
|
*params = gl::clampCast<GLint>(buffer->getMapLength());
|
|
break;
|
|
default: UNREACHABLE(); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
GLenum GL_APIENTRY glGetError(void)
|
|
{
|
|
EVENT("()");
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
return context->getError();
|
|
}
|
|
|
|
return GL_NO_ERROR;
|
|
}
|
|
|
|
void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
|
|
{
|
|
EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::FenceNV *fenceObject = context->getFenceNV(fence);
|
|
|
|
if (fenceObject == NULL)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (fenceObject->isFence() != GL_TRUE)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_FENCE_STATUS_NV:
|
|
{
|
|
// GL_NV_fence spec:
|
|
// Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
|
|
// or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
|
|
GLboolean status = GL_TRUE;
|
|
if (fenceObject->getStatus() != GL_TRUE)
|
|
{
|
|
gl::Error error = fenceObject->testFence(&status);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
*params = status;
|
|
break;
|
|
}
|
|
|
|
case GL_FENCE_CONDITION_NV:
|
|
{
|
|
*params = fenceObject->getCondition();
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params)
|
|
{
|
|
EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
GLenum nativeType;
|
|
unsigned int numParams = 0;
|
|
if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (nativeType == GL_FLOAT)
|
|
{
|
|
context->getFloatv(pname, params);
|
|
}
|
|
else
|
|
{
|
|
CastStateValues(context, nativeType, pname, numParams, params);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
|
|
target, attachment, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!gl::ValidFramebufferTarget(target))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
int clientVersion = context->getClientVersion();
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
|
|
if (clientVersion < 3 && !context->getExtensions().sRGB)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
|
|
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
|
|
if (clientVersion < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
// Determine if the attachment is a valid enum
|
|
switch (attachment)
|
|
{
|
|
case GL_BACK:
|
|
case GL_FRONT:
|
|
case GL_DEPTH:
|
|
case GL_STENCIL:
|
|
case GL_DEPTH_STENCIL_ATTACHMENT:
|
|
if (clientVersion < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case GL_DEPTH_ATTACHMENT:
|
|
case GL_STENCIL_ATTACHMENT:
|
|
break;
|
|
|
|
default:
|
|
if (attachment < GL_COLOR_ATTACHMENT0_EXT ||
|
|
(attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
|
|
gl::Framebuffer *framebuffer = context->getFramebuffer(framebufferHandle);
|
|
|
|
if (framebufferHandle == 0)
|
|
{
|
|
if (clientVersion < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
switch (attachment)
|
|
{
|
|
case GL_BACK:
|
|
case GL_DEPTH:
|
|
case GL_STENCIL:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
|
|
{
|
|
// Valid attachment query
|
|
}
|
|
else
|
|
{
|
|
switch (attachment)
|
|
{
|
|
case GL_DEPTH_ATTACHMENT:
|
|
case GL_STENCIL_ATTACHMENT:
|
|
break;
|
|
|
|
case GL_DEPTH_STENCIL_ATTACHMENT:
|
|
if (framebuffer->hasValidDepthStencil())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
GLenum attachmentType = GL_NONE;
|
|
GLuint attachmentHandle = 0;
|
|
GLuint attachmentLevel = 0;
|
|
GLuint attachmentLayer = 0;
|
|
|
|
const gl::FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
|
|
|
|
if (attachmentObject)
|
|
{
|
|
attachmentType = attachmentObject->type();
|
|
attachmentHandle = attachmentObject->id();
|
|
attachmentLevel = attachmentObject->mipLevel();
|
|
attachmentLayer = attachmentObject->layer();
|
|
}
|
|
|
|
GLenum attachmentObjectType; // Type category
|
|
if (framebufferHandle == 0)
|
|
{
|
|
attachmentObjectType = GL_FRAMEBUFFER_DEFAULT;
|
|
}
|
|
else if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
|
|
{
|
|
attachmentObjectType = attachmentType;
|
|
}
|
|
else if (gl::ValidTexture2DDestinationTarget(context, attachmentType))
|
|
{
|
|
attachmentObjectType = GL_TEXTURE;
|
|
}
|
|
else
|
|
{
|
|
UNREACHABLE();
|
|
return;
|
|
}
|
|
|
|
if (attachmentObjectType == GL_NONE)
|
|
{
|
|
// ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
|
|
// is NONE, then querying any other pname will generate INVALID_ENUM.
|
|
|
|
// ES 3.0.2 spec pg 235 states that if the attachment type is none,
|
|
// GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
|
|
// INVALID_OPERATION for all other pnames
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
|
|
*params = attachmentObjectType;
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
|
|
if (clientVersion < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = 0;
|
|
break;
|
|
|
|
default:
|
|
if (clientVersion < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ASSERT(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE ||
|
|
attachmentObjectType == GL_FRAMEBUFFER_DEFAULT);
|
|
ASSERT(attachmentObject != NULL);
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
|
|
*params = attachmentObjectType;
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
|
|
if (attachmentObjectType != GL_RENDERBUFFER && attachmentObjectType != GL_TEXTURE)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = attachmentHandle;
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
|
|
if (attachmentObjectType != GL_TEXTURE)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = attachmentLevel;
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
|
|
if (attachmentObjectType != GL_TEXTURE)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = gl::IsCubemapTextureTarget(attachmentType) ? attachmentType : 0;
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
|
|
*params = attachmentObject->getRedSize();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
|
|
*params = attachmentObject->getGreenSize();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
|
|
*params = attachmentObject->getBlueSize();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
|
|
*params = attachmentObject->getAlphaSize();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
|
|
*params = attachmentObject->getDepthSize();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
|
|
*params = attachmentObject->getStencilSize();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
|
|
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
*params = attachmentObject->getComponentType();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
|
|
*params = attachmentObject->getColorEncoding();
|
|
break;
|
|
|
|
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
|
|
if (attachmentObjectType != GL_TEXTURE)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = attachmentLayer;
|
|
break;
|
|
|
|
default:
|
|
UNREACHABLE();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void)
|
|
{
|
|
EVENT("()");
|
|
|
|
gl::Context *context = gl::getContext();
|
|
|
|
if (context)
|
|
{
|
|
return context->getResetStatus();
|
|
}
|
|
|
|
return GL_NO_ERROR;
|
|
}
|
|
|
|
void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
GLenum nativeType;
|
|
unsigned int numParams = 0;
|
|
|
|
if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (nativeType == GL_INT)
|
|
{
|
|
context->getIntegerv(pname, params);
|
|
}
|
|
else
|
|
{
|
|
CastStateValues(context, nativeType, pname, numParams, params);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
switch (pname)
|
|
{
|
|
case GL_ACTIVE_UNIFORM_BLOCKS:
|
|
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
|
|
case GL_TRANSFORM_FEEDBACK_VARYINGS:
|
|
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_DELETE_STATUS:
|
|
*params = programObject->isFlaggedForDeletion();
|
|
return;
|
|
case GL_LINK_STATUS:
|
|
*params = programObject->isLinked();
|
|
return;
|
|
case GL_VALIDATE_STATUS:
|
|
*params = programObject->isValidated();
|
|
return;
|
|
case GL_INFO_LOG_LENGTH:
|
|
*params = programObject->getInfoLogLength();
|
|
return;
|
|
case GL_ATTACHED_SHADERS:
|
|
*params = programObject->getAttachedShadersCount();
|
|
return;
|
|
case GL_ACTIVE_ATTRIBUTES:
|
|
*params = programObject->getActiveAttributeCount();
|
|
return;
|
|
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
|
|
*params = programObject->getActiveAttributeMaxLength();
|
|
return;
|
|
case GL_ACTIVE_UNIFORMS:
|
|
*params = programObject->getActiveUniformCount();
|
|
return;
|
|
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
|
|
*params = programObject->getActiveUniformMaxLength();
|
|
return;
|
|
case GL_PROGRAM_BINARY_LENGTH_OES:
|
|
*params = programObject->getProgramBinaryLength();
|
|
return;
|
|
case GL_ACTIVE_UNIFORM_BLOCKS:
|
|
*params = programObject->getActiveUniformBlockCount();
|
|
return;
|
|
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
|
|
*params = programObject->getActiveUniformBlockMaxLength();
|
|
break;
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
|
|
*params = programObject->getTransformFeedbackBufferMode();
|
|
break;
|
|
case GL_TRANSFORM_FEEDBACK_VARYINGS:
|
|
*params = programObject->getTransformFeedbackVaryingCount();
|
|
break;
|
|
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
|
|
*params = programObject->getTransformFeedbackVaryingMaxLength();
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
|
|
{
|
|
EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
|
|
program, bufsize, length, infolog);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (bufsize < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
programObject->getInfoLog(bufsize, length, infolog);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
|
|
{
|
|
EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidQueryType(context, target))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_CURRENT_QUERY_EXT:
|
|
params[0] = context->getState().getActiveQueryId(target);
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
|
|
{
|
|
EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
|
|
|
|
if (!queryObject)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (context->getState().getActiveQueryId(queryObject->getType()) == id)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
switch(pname)
|
|
{
|
|
case GL_QUERY_RESULT_EXT:
|
|
{
|
|
gl::Error error = queryObject->getResult(params);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GL_QUERY_RESULT_AVAILABLE_EXT:
|
|
{
|
|
gl::Error error = queryObject->isResultAvailable(params);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (target != GL_RENDERBUFFER)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (context->getState().getRenderbufferId() == 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getState().getRenderbufferId());
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
|
|
case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
|
|
case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
|
|
case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
|
|
case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
|
|
case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
|
|
case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
|
|
case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
|
|
case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
|
|
|
|
case GL_RENDERBUFFER_SAMPLES_ANGLE:
|
|
if (!context->getExtensions().framebufferMultisample)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = renderbuffer->getSamples();
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::Shader *shaderObject = context->getShader(shader);
|
|
|
|
if (!shaderObject)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_SHADER_TYPE:
|
|
*params = shaderObject->getType();
|
|
return;
|
|
case GL_DELETE_STATUS:
|
|
*params = shaderObject->isFlaggedForDeletion();
|
|
return;
|
|
case GL_COMPILE_STATUS:
|
|
*params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
|
|
return;
|
|
case GL_INFO_LOG_LENGTH:
|
|
*params = shaderObject->getInfoLogLength();
|
|
return;
|
|
case GL_SHADER_SOURCE_LENGTH:
|
|
*params = shaderObject->getSourceLength();
|
|
return;
|
|
case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
|
|
*params = shaderObject->getTranslatedSourceLength();
|
|
return;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
|
|
{
|
|
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
|
|
shader, bufsize, length, infolog);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (bufsize < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
gl::Shader *shaderObject = context->getShader(shader);
|
|
|
|
if (!shaderObject)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
shaderObject->getInfoLog(bufsize, length, infolog);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
|
|
{
|
|
EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
|
|
shadertype, precisiontype, range, precision);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
switch (shadertype)
|
|
{
|
|
case GL_VERTEX_SHADER:
|
|
case GL_FRAGMENT_SHADER:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (precisiontype)
|
|
{
|
|
case GL_LOW_FLOAT:
|
|
case GL_MEDIUM_FLOAT:
|
|
case GL_HIGH_FLOAT:
|
|
// Assume IEEE 754 precision
|
|
range[0] = 127;
|
|
range[1] = 127;
|
|
*precision = 23;
|
|
break;
|
|
|
|
case GL_LOW_INT:
|
|
case GL_MEDIUM_INT:
|
|
case GL_HIGH_INT:
|
|
// Some (most) hardware only supports single-precision floating-point numbers,
|
|
// which can accurately represent integers up to +/-16777216
|
|
range[0] = 24;
|
|
range[1] = 24;
|
|
*precision = 0;
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
|
|
{
|
|
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
|
|
shader, bufsize, length, source);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (bufsize < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
gl::Shader *shaderObject = context->getShader(shader);
|
|
|
|
if (!shaderObject)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
shaderObject->getSource(bufsize, length, source);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
|
|
{
|
|
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
|
|
shader, bufsize, length, source);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (bufsize < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
gl::Shader *shaderObject = context->getShader(shader);
|
|
|
|
if (!shaderObject)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// Only returns extra info if ANGLE_GENERATE_SHADER_DEBUG_INFO is defined
|
|
shaderObject->getTranslatedSourceWithDebugInfo(bufsize, length, source);
|
|
}
|
|
}
|
|
|
|
const GLubyte* GL_APIENTRY glGetString(GLenum name)
|
|
{
|
|
EVENT("(GLenum name = 0x%X)", name);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
|
|
switch (name)
|
|
{
|
|
case GL_VENDOR:
|
|
return (GLubyte*)"Google Inc.";
|
|
|
|
case GL_RENDERER:
|
|
return (GLubyte*)((context != NULL) ? context->getRendererString().c_str() : "ANGLE");
|
|
|
|
case GL_VERSION:
|
|
if (context->getClientVersion() == 2)
|
|
{
|
|
return (GLubyte*)"OpenGL ES 2.0 (ANGLE " ANGLE_VERSION_STRING ")";
|
|
}
|
|
else
|
|
{
|
|
return (GLubyte*)"OpenGL ES 3.0 (ANGLE " ANGLE_VERSION_STRING ")";
|
|
}
|
|
|
|
case GL_SHADING_LANGUAGE_VERSION:
|
|
if (context->getClientVersion() == 2)
|
|
{
|
|
return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " ANGLE_VERSION_STRING ")";
|
|
}
|
|
else
|
|
{
|
|
return (GLubyte*)"OpenGL ES GLSL ES 3.00 (ANGLE " ANGLE_VERSION_STRING ")";
|
|
}
|
|
|
|
case GL_EXTENSIONS:
|
|
return (GLubyte*)((context != NULL) ? context->getExtensionString().c_str() : "");
|
|
|
|
default:
|
|
if (context)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
}
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::Texture *texture = context->getTargetTexture(target);
|
|
|
|
if (!texture)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_TEXTURE_MAG_FILTER:
|
|
*params = (GLfloat)texture->getSamplerState().magFilter;
|
|
break;
|
|
case GL_TEXTURE_MIN_FILTER:
|
|
*params = (GLfloat)texture->getSamplerState().minFilter;
|
|
break;
|
|
case GL_TEXTURE_WRAP_S:
|
|
*params = (GLfloat)texture->getSamplerState().wrapS;
|
|
break;
|
|
case GL_TEXTURE_WRAP_T:
|
|
*params = (GLfloat)texture->getSamplerState().wrapT;
|
|
break;
|
|
case GL_TEXTURE_WRAP_R:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLfloat)texture->getSamplerState().wrapR;
|
|
break;
|
|
case GL_TEXTURE_IMMUTABLE_FORMAT:
|
|
// Exposed to ES2.0 through EXT_texture_storage, no client version validation.
|
|
*params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
|
|
break;
|
|
case GL_TEXTURE_IMMUTABLE_LEVELS:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLfloat)texture->immutableLevelCount();
|
|
break;
|
|
case GL_TEXTURE_USAGE_ANGLE:
|
|
*params = (GLfloat)texture->getUsage();
|
|
break;
|
|
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
|
if (!context->getExtensions().textureFilterAnisotropic)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLfloat)texture->getSamplerState().maxAnisotropy;
|
|
break;
|
|
case GL_TEXTURE_SWIZZLE_R:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLfloat)texture->getSamplerState().swizzleRed;
|
|
break;
|
|
case GL_TEXTURE_SWIZZLE_G:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLfloat)texture->getSamplerState().swizzleGreen;
|
|
break;
|
|
case GL_TEXTURE_SWIZZLE_B:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLfloat)texture->getSamplerState().swizzleBlue;
|
|
break;
|
|
case GL_TEXTURE_SWIZZLE_A:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLfloat)texture->getSamplerState().swizzleAlpha;
|
|
break;
|
|
case GL_TEXTURE_BASE_LEVEL:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLfloat)texture->getSamplerState().baseLevel;
|
|
break;
|
|
case GL_TEXTURE_MAX_LEVEL:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLfloat)texture->getSamplerState().maxLevel;
|
|
break;
|
|
case GL_TEXTURE_MIN_LOD:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = texture->getSamplerState().minLod;
|
|
break;
|
|
case GL_TEXTURE_MAX_LOD:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = texture->getSamplerState().maxLod;
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::Texture *texture = context->getTargetTexture(target);
|
|
|
|
if (!texture)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_TEXTURE_MAG_FILTER:
|
|
*params = texture->getSamplerState().magFilter;
|
|
break;
|
|
case GL_TEXTURE_MIN_FILTER:
|
|
*params = texture->getSamplerState().minFilter;
|
|
break;
|
|
case GL_TEXTURE_WRAP_S:
|
|
*params = texture->getSamplerState().wrapS;
|
|
break;
|
|
case GL_TEXTURE_WRAP_T:
|
|
*params = texture->getSamplerState().wrapT;
|
|
break;
|
|
case GL_TEXTURE_WRAP_R:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = texture->getSamplerState().wrapR;
|
|
break;
|
|
case GL_TEXTURE_IMMUTABLE_FORMAT:
|
|
// Exposed to ES2.0 through EXT_texture_storage, no client version validation.
|
|
*params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_TEXTURE_IMMUTABLE_LEVELS:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = static_cast<GLint>(texture->immutableLevelCount());
|
|
break;
|
|
case GL_TEXTURE_USAGE_ANGLE:
|
|
*params = texture->getUsage();
|
|
break;
|
|
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
|
if (!context->getExtensions().textureFilterAnisotropic)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLint)texture->getSamplerState().maxAnisotropy;
|
|
break;
|
|
case GL_TEXTURE_SWIZZLE_R:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = texture->getSamplerState().swizzleRed;
|
|
break;
|
|
case GL_TEXTURE_SWIZZLE_G:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = texture->getSamplerState().swizzleGreen;
|
|
break;
|
|
case GL_TEXTURE_SWIZZLE_B:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = texture->getSamplerState().swizzleBlue;
|
|
break;
|
|
case GL_TEXTURE_SWIZZLE_A:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = texture->getSamplerState().swizzleAlpha;
|
|
break;
|
|
case GL_TEXTURE_BASE_LEVEL:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = texture->getSamplerState().baseLevel;
|
|
break;
|
|
case GL_TEXTURE_MAX_LEVEL:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = texture->getSamplerState().maxLevel;
|
|
break;
|
|
case GL_TEXTURE_MIN_LOD:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLint)texture->getSamplerState().minLod;
|
|
break;
|
|
case GL_TEXTURE_MAX_LOD:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
*params = (GLint)texture->getSamplerState().maxLod;
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
|
|
{
|
|
EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
|
|
program, location, bufSize, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateGetnUniformfvEXT(context, program, location, bufSize, params))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
ASSERT(programObject);
|
|
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
|
|
ASSERT(programBinary);
|
|
|
|
programBinary->getUniformfv(location, params);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params)
|
|
{
|
|
EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateGetUniformfv(context, program, location, params))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
ASSERT(programObject);
|
|
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
|
|
ASSERT(programBinary);
|
|
|
|
programBinary->getUniformfv(location, params);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
|
|
{
|
|
EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
|
|
program, location, bufSize, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateGetnUniformivEXT(context, program, location, bufSize, params))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
ASSERT(programObject);
|
|
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
|
|
ASSERT(programBinary);
|
|
|
|
programBinary->getUniformiv(location, params);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params)
|
|
{
|
|
EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateGetUniformiv(context, program, location, params))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
ASSERT(programObject);
|
|
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
|
|
ASSERT(programBinary);
|
|
|
|
programBinary->getUniformiv(location, params);
|
|
}
|
|
}
|
|
|
|
GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name)
|
|
{
|
|
EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (strstr(name, "gl_") == name)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
if (context->getShader(program))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return -1;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
|
|
if (!programObject->isLinked() || !programBinary)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return -1;
|
|
}
|
|
|
|
return programBinary->getUniformLocation(name);
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
|
|
{
|
|
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
|
|
if (!gl::ValidateGetVertexAttribParameters(context, pname))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (pname == GL_CURRENT_VERTEX_ATTRIB)
|
|
{
|
|
const gl::VertexAttribCurrentValueData ¤tValueData = context->getState().getVertexAttribCurrentValue(index);
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
params[i] = currentValueData.FloatValues[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*params = gl::QuerySingleVertexAttributeParameter<GLfloat>(attribState, pname);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
|
|
|
|
if (!gl::ValidateGetVertexAttribParameters(context, pname))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (pname == GL_CURRENT_VERTEX_ATTRIB)
|
|
{
|
|
const gl::VertexAttribCurrentValueData ¤tValueData = context->getState().getVertexAttribCurrentValue(index);
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
float currentValue = currentValueData.FloatValues[i];
|
|
params[i] = gl::iround<GLint>(currentValue);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*params = gl::QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
|
|
{
|
|
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
*pointer = const_cast<GLvoid*>(context->getState().getVertexAttribPointer(index));
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glHint(GLenum target, GLenum mode)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
switch (mode)
|
|
{
|
|
case GL_FASTEST:
|
|
case GL_NICEST:
|
|
case GL_DONT_CARE:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_GENERATE_MIPMAP_HINT:
|
|
context->getState().setGenerateMipmapHint(mode);
|
|
break;
|
|
|
|
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
|
|
context->getState().setFragmentShaderDerivativeHint(mode);
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
|
|
{
|
|
EVENT("(GLuint buffer = %d)", buffer);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context && buffer)
|
|
{
|
|
gl::Buffer *bufferObject = context->getBuffer(buffer);
|
|
|
|
if (bufferObject)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
|
|
{
|
|
EVENT("(GLenum cap = 0x%X)", cap);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidCap(context, cap))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return GL_FALSE;
|
|
}
|
|
|
|
return context->getState().getEnableFeature(cap);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
GLboolean GL_APIENTRY glIsFenceNV(GLuint fence)
|
|
{
|
|
EVENT("(GLuint fence = %d)", fence);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::FenceNV *fenceObject = context->getFenceNV(fence);
|
|
|
|
if (fenceObject == NULL)
|
|
{
|
|
return GL_FALSE;
|
|
}
|
|
|
|
return fenceObject->isFence();
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
|
|
{
|
|
EVENT("(GLuint framebuffer = %d)", framebuffer);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context && framebuffer)
|
|
{
|
|
gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
|
|
|
|
if (framebufferObject)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
GLboolean GL_APIENTRY glIsProgram(GLuint program)
|
|
{
|
|
EVENT("(GLuint program = %d)", program);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context && program)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (programObject)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
GLboolean GL_APIENTRY glIsQueryEXT(GLuint id)
|
|
{
|
|
EVENT("(GLuint id = %d)", id);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE;
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
|
|
{
|
|
EVENT("(GLuint renderbuffer = %d)", renderbuffer);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context && renderbuffer)
|
|
{
|
|
gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
|
|
|
|
if (renderbufferObject)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
GLboolean GL_APIENTRY glIsShader(GLuint shader)
|
|
{
|
|
EVENT("(GLuint shader = %d)", shader);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context && shader)
|
|
{
|
|
gl::Shader *shaderObject = context->getShader(shader);
|
|
|
|
if (shaderObject)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
GLboolean GL_APIENTRY glIsTexture(GLuint texture)
|
|
{
|
|
EVENT("(GLuint texture = %d)", texture);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context && texture)
|
|
{
|
|
gl::Texture *textureObject = context->getTexture(texture);
|
|
|
|
if (textureObject)
|
|
{
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
void GL_APIENTRY glLineWidth(GLfloat width)
|
|
{
|
|
EVENT("(GLfloat width = %f)", width);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (width <= 0.0f)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->getState().setLineWidth(width);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glLinkProgram(GLuint program)
|
|
{
|
|
EVENT("(GLuint program = %d)", program);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
if (context->getShader(program))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
gl::Error error = context->linkProgram(program);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
|
|
{
|
|
EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
switch (pname)
|
|
{
|
|
case GL_UNPACK_ALIGNMENT:
|
|
if (param != 1 && param != 2 && param != 4 && param != 8)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->getState().setUnpackAlignment(param);
|
|
break;
|
|
|
|
case GL_PACK_ALIGNMENT:
|
|
if (param != 1 && param != 2 && param != 4 && param != 8)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->getState().setPackAlignment(param);
|
|
break;
|
|
|
|
case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
|
|
context->getState().setPackReverseRowOrder(param != 0);
|
|
break;
|
|
|
|
case GL_UNPACK_IMAGE_HEIGHT:
|
|
case GL_UNPACK_SKIP_IMAGES:
|
|
case GL_UNPACK_ROW_LENGTH:
|
|
case GL_UNPACK_SKIP_ROWS:
|
|
case GL_UNPACK_SKIP_PIXELS:
|
|
case GL_PACK_ROW_LENGTH:
|
|
case GL_PACK_SKIP_ROWS:
|
|
case GL_PACK_SKIP_PIXELS:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
UNIMPLEMENTED();
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
|
|
{
|
|
EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
context->getState().setPolygonOffsetParams(factor, units);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, GLsizei bufSize,
|
|
GLvoid *data)
|
|
{
|
|
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
|
|
"GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
|
|
x, y, width, height, format, type, bufSize, data);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (width < 0 || height < 0 || bufSize < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if (!gl::ValidateReadPixelsParameters(context, x, y, width, height,
|
|
format, type, &bufSize, data))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Error error = context->readPixels(x, y, width, height, format, type, &bufSize, data);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, GLvoid* pixels)
|
|
{
|
|
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
|
|
"GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
|
|
x, y, width, height, format, type, pixels);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (width < 0 || height < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if (!gl::ValidateReadPixelsParameters(context, x, y, width, height,
|
|
format, type, NULL, pixels))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Error error = context->readPixels(x, y, width, height, format, type, NULL, pixels);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glReleaseShaderCompiler(void)
|
|
{
|
|
EVENT("()");
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
|
|
if (context)
|
|
{
|
|
context->releaseShaderCompiler();
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
|
|
target, samples, internalformat, width, height);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat,
|
|
width, height, true))
|
|
{
|
|
return;
|
|
}
|
|
|
|
context->setRenderbufferStorage(width, height, internalformat, samples);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
|
|
{
|
|
glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
|
|
}
|
|
|
|
void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
|
|
{
|
|
EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
|
|
|
|
gl::Context* context = gl::getNonLostContext();
|
|
|
|
if (context)
|
|
{
|
|
context->getState().setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition)
|
|
{
|
|
EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (condition != GL_ALL_COMPLETED_NV)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
gl::FenceNV *fenceObject = context->getFenceNV(fence);
|
|
|
|
if (fenceObject == NULL)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
gl::Error error = fenceObject->setFence(condition);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
|
|
|
|
gl::Context* context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (width < 0 || height < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->getState().setScissorParams(x, y, width, height);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
|
|
{
|
|
EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
|
|
"const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
|
|
n, shaders, binaryformat, binary, length);
|
|
|
|
gl::Context* context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
const std::vector<GLenum> &shaderBinaryFormats = context->getCaps().shaderBinaryFormats;
|
|
if (std::find(shaderBinaryFormats.begin(), shaderBinaryFormats.end(), binaryformat) == shaderBinaryFormats.end())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
// No binary shader formats are supported.
|
|
UNIMPLEMENTED();
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
|
|
{
|
|
EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
|
|
shader, count, string, length);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (count < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
gl::Shader *shaderObject = context->getShader(shader);
|
|
|
|
if (!shaderObject)
|
|
{
|
|
if (context->getProgram(shader))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
shaderObject->setSource(count, string, length);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
|
|
}
|
|
|
|
void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
switch (face)
|
|
{
|
|
case GL_FRONT:
|
|
case GL_BACK:
|
|
case GL_FRONT_AND_BACK:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (func)
|
|
{
|
|
case GL_NEVER:
|
|
case GL_ALWAYS:
|
|
case GL_LESS:
|
|
case GL_LEQUAL:
|
|
case GL_EQUAL:
|
|
case GL_GEQUAL:
|
|
case GL_GREATER:
|
|
case GL_NOTEQUAL:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
|
{
|
|
context->getState().setStencilParams(func, ref, mask);
|
|
}
|
|
|
|
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
|
|
{
|
|
context->getState().setStencilBackParams(func, ref, mask);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glStencilMask(GLuint mask)
|
|
{
|
|
glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
|
|
}
|
|
|
|
void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
|
|
{
|
|
EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
switch (face)
|
|
{
|
|
case GL_FRONT:
|
|
case GL_BACK:
|
|
case GL_FRONT_AND_BACK:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
|
{
|
|
context->getState().setStencilWritemask(mask);
|
|
}
|
|
|
|
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
|
|
{
|
|
context->getState().setStencilBackWritemask(mask);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
|
|
{
|
|
glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
|
|
}
|
|
|
|
void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
|
|
{
|
|
EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
|
|
face, fail, zfail, zpass);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
switch (face)
|
|
{
|
|
case GL_FRONT:
|
|
case GL_BACK:
|
|
case GL_FRONT_AND_BACK:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (fail)
|
|
{
|
|
case GL_ZERO:
|
|
case GL_KEEP:
|
|
case GL_REPLACE:
|
|
case GL_INCR:
|
|
case GL_DECR:
|
|
case GL_INVERT:
|
|
case GL_INCR_WRAP:
|
|
case GL_DECR_WRAP:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (zfail)
|
|
{
|
|
case GL_ZERO:
|
|
case GL_KEEP:
|
|
case GL_REPLACE:
|
|
case GL_INCR:
|
|
case GL_DECR:
|
|
case GL_INVERT:
|
|
case GL_INCR_WRAP:
|
|
case GL_DECR_WRAP:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (zpass)
|
|
{
|
|
case GL_ZERO:
|
|
case GL_KEEP:
|
|
case GL_REPLACE:
|
|
case GL_INCR:
|
|
case GL_DECR:
|
|
case GL_INVERT:
|
|
case GL_INCR_WRAP:
|
|
case GL_DECR_WRAP:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
|
{
|
|
context->getState().setStencilOperations(fail, zfail, zpass);
|
|
}
|
|
|
|
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
|
|
{
|
|
context->getState().setStencilBackOperations(fail, zfail, zpass);
|
|
}
|
|
}
|
|
}
|
|
|
|
GLboolean GL_APIENTRY glTestFenceNV(GLuint fence)
|
|
{
|
|
EVENT("(GLuint fence = %d)", fence);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::FenceNV *fenceObject = context->getFenceNV(fence);
|
|
|
|
if (fenceObject == NULL)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return GL_TRUE;
|
|
}
|
|
|
|
if (fenceObject->isFence() != GL_TRUE)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return GL_TRUE;
|
|
}
|
|
|
|
GLboolean result;
|
|
gl::Error error = fenceObject->testFence(&result);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return GL_TRUE;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
|
GLint border, GLenum format, GLenum type, const GLvoid* pixels)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
|
|
"GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
|
|
target, level, internalformat, width, height, border, format, type, pixels);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3 &&
|
|
!ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
|
|
0, 0, width, height, border, format, type, pixels))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (context->getClientVersion() >= 3 &&
|
|
!ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
|
|
0, 0, 0, width, height, 1, border, format, type, pixels))
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
{
|
|
gl::Texture2D *texture = context->getTexture2D();
|
|
gl::Error error = texture->setImage(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
{
|
|
gl::TextureCubeMap *texture = context->getTextureCubeMap();
|
|
gl::Error error = texture->setImage(target, level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default: UNREACHABLE();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Texture *texture = context->getTargetTexture(target);
|
|
|
|
if (!texture)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_TEXTURE_WRAP_S: texture->getSamplerState().wrapS = gl::uiround<GLenum>(param); break;
|
|
case GL_TEXTURE_WRAP_T: texture->getSamplerState().wrapT = gl::uiround<GLenum>(param); break;
|
|
case GL_TEXTURE_WRAP_R: texture->getSamplerState().wrapR = gl::uiround<GLenum>(param); break;
|
|
case GL_TEXTURE_MIN_FILTER: texture->getSamplerState().minFilter = gl::uiround<GLenum>(param); break;
|
|
case GL_TEXTURE_MAG_FILTER: texture->getSamplerState().magFilter = gl::uiround<GLenum>(param); break;
|
|
case GL_TEXTURE_USAGE_ANGLE: texture->setUsage(gl::uiround<GLenum>(param)); break;
|
|
case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->getSamplerState().maxAnisotropy = std::min(param, context->getExtensions().maxTextureAnisotropy); break;
|
|
case GL_TEXTURE_COMPARE_MODE: texture->getSamplerState().compareMode = gl::uiround<GLenum>(param); break;
|
|
case GL_TEXTURE_COMPARE_FUNC: texture->getSamplerState().compareFunc = gl::uiround<GLenum>(param); break;
|
|
case GL_TEXTURE_SWIZZLE_R: texture->getSamplerState().swizzleRed = gl::uiround<GLenum>(param); break;
|
|
case GL_TEXTURE_SWIZZLE_G: texture->getSamplerState().swizzleGreen = gl::uiround<GLenum>(param); break;
|
|
case GL_TEXTURE_SWIZZLE_B: texture->getSamplerState().swizzleBlue = gl::uiround<GLenum>(param); break;
|
|
case GL_TEXTURE_SWIZZLE_A: texture->getSamplerState().swizzleAlpha = gl::uiround<GLenum>(param); break;
|
|
case GL_TEXTURE_BASE_LEVEL: texture->getSamplerState().baseLevel = gl::iround<GLint>(param); break;
|
|
case GL_TEXTURE_MAX_LEVEL: texture->getSamplerState().maxLevel = gl::iround<GLint>(param); break;
|
|
case GL_TEXTURE_MIN_LOD: texture->getSamplerState().minLod = param; break;
|
|
case GL_TEXTURE_MAX_LOD: texture->getSamplerState().maxLod = param; break;
|
|
default: UNREACHABLE(); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
|
|
{
|
|
glTexParameterf(target, pname, (GLfloat)*params);
|
|
}
|
|
|
|
void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateTexParamParameters(context, pname, param))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Texture *texture = context->getTargetTexture(target);
|
|
|
|
if (!texture)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_TEXTURE_WRAP_S: texture->getSamplerState().wrapS = (GLenum)param; break;
|
|
case GL_TEXTURE_WRAP_T: texture->getSamplerState().wrapT = (GLenum)param; break;
|
|
case GL_TEXTURE_WRAP_R: texture->getSamplerState().wrapR = (GLenum)param; break;
|
|
case GL_TEXTURE_MIN_FILTER: texture->getSamplerState().minFilter = (GLenum)param; break;
|
|
case GL_TEXTURE_MAG_FILTER: texture->getSamplerState().magFilter = (GLenum)param; break;
|
|
case GL_TEXTURE_USAGE_ANGLE: texture->setUsage((GLenum)param); break;
|
|
case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->getSamplerState().maxAnisotropy = std::min((float)param, context->getExtensions().maxTextureAnisotropy); break;
|
|
case GL_TEXTURE_COMPARE_MODE: texture->getSamplerState().compareMode = (GLenum)param; break;
|
|
case GL_TEXTURE_COMPARE_FUNC: texture->getSamplerState().compareFunc = (GLenum)param; break;
|
|
case GL_TEXTURE_SWIZZLE_R: texture->getSamplerState().swizzleRed = (GLenum)param; break;
|
|
case GL_TEXTURE_SWIZZLE_G: texture->getSamplerState().swizzleGreen = (GLenum)param; break;
|
|
case GL_TEXTURE_SWIZZLE_B: texture->getSamplerState().swizzleBlue = (GLenum)param; break;
|
|
case GL_TEXTURE_SWIZZLE_A: texture->getSamplerState().swizzleAlpha = (GLenum)param; break;
|
|
case GL_TEXTURE_BASE_LEVEL: texture->getSamplerState().baseLevel = param; break;
|
|
case GL_TEXTURE_MAX_LEVEL: texture->getSamplerState().maxLevel = param; break;
|
|
case GL_TEXTURE_MIN_LOD: texture->getSamplerState().minLod = (GLfloat)param; break;
|
|
case GL_TEXTURE_MAX_LOD: texture->getSamplerState().maxLod = (GLfloat)param; break;
|
|
default: UNREACHABLE(); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
|
|
{
|
|
glTexParameteri(target, pname, *params);
|
|
}
|
|
|
|
void GL_APIENTRY glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
|
|
target, levels, internalformat, width, height);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!context->getExtensions().textureStorage)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (context->getClientVersion() < 3 &&
|
|
!ValidateES2TexStorageParameters(context, target, levels, internalformat, width, height))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (context->getClientVersion() >= 3 &&
|
|
!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
{
|
|
gl::Texture2D *texture2d = context->getTexture2D();
|
|
gl::Error error = texture2d->storage(levels, internalformat, width, height);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
{
|
|
gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
|
|
gl::Error error = textureCube->storage(levels, internalformat, width);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, const GLvoid* pixels)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
|
|
"GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
|
|
"const GLvoid* pixels = 0x%0.8p)",
|
|
target, level, xoffset, yoffset, width, height, format, type, pixels);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3 &&
|
|
!ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true,
|
|
xoffset, yoffset, width, height, 0, format, type, pixels))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (context->getClientVersion() >= 3 &&
|
|
!ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
|
|
xoffset, yoffset, 0, width, height, 1, 0, format, type, pixels))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Zero sized uploads are valid but no-ops
|
|
if (width == 0 || height == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
{
|
|
gl::Texture2D *texture = context->getTexture2D();
|
|
gl::Error error = texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
{
|
|
gl::TextureCubeMap *texture = context->getTextureCubeMap();
|
|
gl::Error error = texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
UNREACHABLE();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniform1f(GLint location, GLfloat x)
|
|
{
|
|
glUniform1fv(location, 1, &x);
|
|
}
|
|
|
|
void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_FLOAT, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniform1fv(location, count, v);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniform1i(GLint location, GLint x)
|
|
{
|
|
glUniform1iv(location, 1, &x);
|
|
}
|
|
|
|
void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_INT, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniform1iv(location, count, v);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y)
|
|
{
|
|
GLfloat xy[2] = {x, y};
|
|
|
|
glUniform2fv(location, 1, xy);
|
|
}
|
|
|
|
void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_FLOAT_VEC2, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniform2fv(location, count, v);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y)
|
|
{
|
|
GLint xy[2] = {x, y};
|
|
|
|
glUniform2iv(location, 1, xy);
|
|
}
|
|
|
|
void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_INT_VEC2, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniform2iv(location, count, v);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
GLfloat xyz[3] = {x, y, z};
|
|
|
|
glUniform3fv(location, 1, xyz);
|
|
}
|
|
|
|
void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_FLOAT_VEC3, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniform3fv(location, count, v);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z)
|
|
{
|
|
GLint xyz[3] = {x, y, z};
|
|
|
|
glUniform3iv(location, 1, xyz);
|
|
}
|
|
|
|
void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_INT_VEC3, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniform3iv(location, count, v);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
GLfloat xyzw[4] = {x, y, z, w};
|
|
|
|
glUniform4fv(location, 1, xyzw);
|
|
}
|
|
|
|
void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_FLOAT_VEC4, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniform4fv(location, count, v);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
|
|
{
|
|
GLint xyzw[4] = {x, y, z, w};
|
|
|
|
glUniform4iv(location, 1, xyzw);
|
|
}
|
|
|
|
void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_INT_VEC4, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniform4iv(location, count, v);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
|
|
location, count, transpose, value);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2, location, count, transpose))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniformMatrix2fv(location, count, transpose, value);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
|
|
location, count, transpose, value);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3, location, count, transpose))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniformMatrix3fv(location, count, transpose, value);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
|
|
location, count, transpose, value);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4, location, count, transpose))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniformMatrix4fv(location, count, transpose, value);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUseProgram(GLuint program)
|
|
{
|
|
EVENT("(GLuint program = %d)", program);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject && program != 0)
|
|
{
|
|
if (context->getShader(program))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (program != 0 && !programObject->isLinked())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
context->useProgram(program);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glValidateProgram(GLuint program)
|
|
{
|
|
EVENT("(GLuint program = %d)", program);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
if (context->getShader(program))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
programObject->validate(context->getCaps());
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
|
|
{
|
|
EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
GLfloat vals[4] = { x, 0, 0, 1 };
|
|
context->getState().setVertexAttribf(index, vals);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* values)
|
|
{
|
|
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
GLfloat vals[4] = { values[0], 0, 0, 1 };
|
|
context->getState().setVertexAttribf(index, vals);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
|
|
{
|
|
EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
GLfloat vals[4] = { x, y, 0, 1 };
|
|
context->getState().setVertexAttribf(index, vals);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* values)
|
|
{
|
|
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
GLfloat vals[4] = { values[0], values[1], 0, 1 };
|
|
context->getState().setVertexAttribf(index, vals);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
GLfloat vals[4] = { x, y, z, 1 };
|
|
context->getState().setVertexAttribf(index, vals);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* values)
|
|
{
|
|
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
GLfloat vals[4] = { values[0], values[1], values[2], 1 };
|
|
context->getState().setVertexAttribf(index, vals);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
GLfloat vals[4] = { x, y, z, w };
|
|
context->getState().setVertexAttribf(index, vals);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* values)
|
|
{
|
|
EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->getState().setVertexAttribf(index, values);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
|
|
{
|
|
EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->setVertexAttribDivisor(index, divisor);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
|
|
{
|
|
EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
|
|
"GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
|
|
index, size, type, normalized, stride, ptr);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if (size < 1 || size > 4)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
case GL_BYTE:
|
|
case GL_UNSIGNED_BYTE:
|
|
case GL_SHORT:
|
|
case GL_UNSIGNED_SHORT:
|
|
case GL_FIXED:
|
|
case GL_FLOAT:
|
|
break;
|
|
|
|
case GL_HALF_FLOAT:
|
|
case GL_INT:
|
|
case GL_UNSIGNED_INT:
|
|
case GL_INT_2_10_10_10_REV:
|
|
case GL_UNSIGNED_INT_2_10_10_10_REV:
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (stride < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// [OpenGL ES 3.0.2] Section 2.8 page 24:
|
|
// An INVALID_OPERATION error is generated when a non-zero vertex array object
|
|
// is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
|
|
// and the pointer argument is not NULL.
|
|
if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0 && ptr != NULL)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFER), size, type,
|
|
normalized == GL_TRUE, false, stride, ptr);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (width < 0 || height < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->getState().setViewportParams(x, y, width, height);
|
|
}
|
|
}
|
|
|
|
// OpenGL ES 3.0 functions
|
|
|
|
void GL_APIENTRY glReadBuffer(GLenum mode)
|
|
{
|
|
EVENT("(GLenum mode = 0x%X)", mode);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// glReadBuffer
|
|
UNIMPLEMENTED();
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
|
|
{
|
|
EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
|
|
"const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// glDrawRangeElements
|
|
UNIMPLEMENTED();
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
|
|
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
|
|
"GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
|
|
target, level, internalformat, width, height, depth, border, format, type, pixels);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// validateES3TexImageFormat sets the error code if there is an error
|
|
if (!ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
|
|
0, 0, 0, width, height, depth, border, format, type, pixels))
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch(target)
|
|
{
|
|
case GL_TEXTURE_3D:
|
|
{
|
|
gl::Texture3D *texture = context->getTexture3D();
|
|
gl::Error error = texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
{
|
|
gl::Texture2DArray *texture = context->getTexture2DArray();
|
|
gl::Error error = texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
|
|
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
|
|
"GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
|
|
target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// validateES3TexImageFormat sets the error code if there is an error
|
|
if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
|
|
xoffset, yoffset, zoffset, width, height, depth, 0,
|
|
format, type, pixels))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Zero sized uploads are valid but no-ops
|
|
if (width == 0 || height == 0 || depth == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch(target)
|
|
{
|
|
case GL_TEXTURE_3D:
|
|
{
|
|
gl::Texture3D *texture = context->getTexture3D();
|
|
gl::Error error = texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
{
|
|
gl::Texture2DArray *texture = context->getTexture2DArray();
|
|
gl::Error error = texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
|
|
"GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
|
|
target, level, xoffset, yoffset, zoffset, x, y, width, height);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (!ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset, yoffset, zoffset,
|
|
x, y, width, height, 0))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
|
|
gl::Texture *texture = NULL;
|
|
switch (target)
|
|
{
|
|
case GL_TEXTURE_3D:
|
|
texture = context->getTexture3D();
|
|
break;
|
|
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
texture = context->getTexture2DArray();
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
gl::Error error = texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
|
|
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
|
|
"const GLvoid* data = 0x%0.8p)",
|
|
target, level, internalformat, width, height, depth, border, imageSize, data);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
|
|
if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
// validateES3TexImageFormat sets the error code if there is an error
|
|
if (!ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
|
|
0, 0, 0, width, height, depth, border, GL_NONE, GL_NONE, data))
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch(target)
|
|
{
|
|
case GL_TEXTURE_3D:
|
|
{
|
|
gl::Texture3D *texture = context->getTexture3D();
|
|
gl::Error error = texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, context->getState().getUnpackState(), data);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
{
|
|
gl::Texture2DArray *texture = context->getTexture2DArray();
|
|
gl::Error error = texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, context->getState().getUnpackState(), data);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
|
|
"GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
|
|
"GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
|
|
target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
|
|
if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if (!data)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
// validateES3TexImageFormat sets the error code if there is an error
|
|
if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
|
|
0, 0, 0, width, height, depth, 0, GL_NONE, GL_NONE, data))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Zero sized uploads are valid but no-ops
|
|
if (width == 0 || height == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch(target)
|
|
{
|
|
case GL_TEXTURE_3D:
|
|
{
|
|
gl::Texture3D *texture = context->getTexture3D();
|
|
gl::Error error = texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
|
|
format, imageSize, context->getState().getUnpackState(), data);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
{
|
|
gl::Texture2DArray *texture = context->getTexture2DArray();
|
|
gl::Error error = texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
|
|
format, imageSize, context->getState().getUnpackState(), data);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGenQueries(GLsizei n, GLuint* ids)
|
|
{
|
|
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (n < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (GLsizei i = 0; i < n; i++)
|
|
{
|
|
ids[i] = context->createQuery();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint* ids)
|
|
{
|
|
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (n < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (GLsizei i = 0; i < n; i++)
|
|
{
|
|
context->deleteQuery(ids[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
GLboolean GL_APIENTRY glIsQuery(GLuint id)
|
|
{
|
|
EVENT("(GLuint id = %u)", id);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return GL_FALSE;
|
|
}
|
|
|
|
return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE;
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
void GL_APIENTRY glBeginQuery(GLenum target, GLuint id)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (!ValidateBeginQuery(context, target, id))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Error error = context->beginQuery(target, id);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glEndQuery(GLenum target)
|
|
{
|
|
EVENT("(GLenum target = 0x%X)", target);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (!ValidateEndQuery(context, target))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Error error = context->endQuery(target);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (!ValidQueryType(context, target))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_CURRENT_QUERY:
|
|
params[0] = static_cast<GLint>(context->getState().getActiveQueryId(target));
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
|
|
{
|
|
EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
|
|
|
|
if (!queryObject)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (context->getState().getActiveQueryId(queryObject->getType()) == id)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
switch(pname)
|
|
{
|
|
case GL_QUERY_RESULT_EXT:
|
|
{
|
|
gl::Error error = queryObject->getResult(params);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GL_QUERY_RESULT_AVAILABLE_EXT:
|
|
{
|
|
gl::Error error = queryObject->isResultAvailable(params);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)
|
|
{
|
|
EVENT("(GLenum target = 0x%X)", target);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return GL_FALSE;
|
|
}
|
|
|
|
return glUnmapBufferOES(target);
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
glGetBufferPointervOES(target, pname, params);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum* bufs)
|
|
{
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
glDrawBuffersEXT(n, bufs);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
|
|
location, count, transpose, value);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x3, location, count, transpose))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniformMatrix2x3fv(location, count, transpose, value);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
|
|
location, count, transpose, value);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x2, location, count, transpose))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniformMatrix3x2fv(location, count, transpose, value);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
|
|
location, count, transpose, value);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x4, location, count, transpose))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniformMatrix2x4fv(location, count, transpose, value);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
|
|
location, count, transpose, value);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x2, location, count, transpose))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniformMatrix4x2fv(location, count, transpose, value);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
|
|
location, count, transpose, value);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x4, location, count, transpose))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniformMatrix3x4fv(location, count, transpose, value);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
|
|
location, count, transpose, value);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x3, location, count, transpose))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniformMatrix4x3fv(location, count, transpose, value);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
|
|
{
|
|
EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
|
|
"GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
|
|
srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
|
|
dstX0, dstY0, dstX1, dstY1, mask, filter,
|
|
false))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Error error = context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
|
|
mask, filter);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
|
|
target, samples, internalformat, width, height);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat,
|
|
width, height, false))
|
|
{
|
|
return;
|
|
}
|
|
|
|
context->setRenderbufferStorage(width, height, internalformat, samples);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
|
|
target, attachment, texture, level, layer);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateFramebufferTextureLayer(context, target, attachment, texture,
|
|
level, layer))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
|
|
ASSERT(framebuffer);
|
|
|
|
gl::Texture *textureObject = context->getTexture(texture);
|
|
GLenum textarget = textureObject ? textureObject->getTarget() : GL_NONE;
|
|
|
|
if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
|
|
{
|
|
const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
|
|
framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, layer);
|
|
}
|
|
else
|
|
{
|
|
switch (attachment)
|
|
{
|
|
case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, layer); break;
|
|
case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, layer); break;
|
|
case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, layer); break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
GLvoid* GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
|
|
target, offset, length, access);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return NULL;
|
|
}
|
|
|
|
return glMapBufferRangeEXT(target, offset, length, access);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
glFlushMappedBufferRangeEXT(target, offset, length);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glBindVertexArray(GLuint array)
|
|
{
|
|
EVENT("(GLuint array = %u)", array);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
gl::VertexArray *vao = context->getVertexArray(array);
|
|
|
|
if (!vao)
|
|
{
|
|
// The default VAO should always exist
|
|
ASSERT(array != 0);
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
context->bindVertexArray(array);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
|
|
{
|
|
EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (n < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
|
|
{
|
|
if (arrays[arrayIndex] != 0)
|
|
{
|
|
context->deleteVertexArray(arrays[arrayIndex]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint* arrays)
|
|
{
|
|
EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (n < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
|
|
{
|
|
arrays[arrayIndex] = context->createVertexArray();
|
|
}
|
|
}
|
|
}
|
|
|
|
GLboolean GL_APIENTRY glIsVertexArray(GLuint array)
|
|
{
|
|
EVENT("(GLuint array = %u)", array);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if (array == 0)
|
|
{
|
|
return GL_FALSE;
|
|
}
|
|
|
|
gl::VertexArray *vao = context->getVertexArray(array);
|
|
|
|
return (vao != NULL ? GL_TRUE : GL_FALSE);
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
|
|
target, index, data);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
const gl::Caps &caps = context->getCaps();
|
|
switch (target)
|
|
{
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER_START:
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
|
|
if (index >= caps.maxTransformFeedbackSeparateAttributes)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case GL_UNIFORM_BUFFER_START:
|
|
case GL_UNIFORM_BUFFER_SIZE:
|
|
case GL_UNIFORM_BUFFER_BINDING:
|
|
if (index >= caps.maxCombinedUniformBlocks)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (!(context->getIndexedIntegerv(target, index, data)))
|
|
{
|
|
GLenum nativeType;
|
|
unsigned int numParams = 0;
|
|
if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (numParams == 0)
|
|
{
|
|
return; // it is known that pname is valid, but there are no parameters to return
|
|
}
|
|
|
|
if (nativeType == GL_INT_64_ANGLEX)
|
|
{
|
|
GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<int>::min());
|
|
GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<int>::max());
|
|
GLint64 *int64Params = new GLint64[numParams];
|
|
|
|
context->getIndexedInteger64v(target, index, int64Params);
|
|
|
|
for (unsigned int i = 0; i < numParams; ++i)
|
|
{
|
|
GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue);
|
|
data[i] = static_cast<GLint>(clampedValue);
|
|
}
|
|
|
|
delete [] int64Params;
|
|
}
|
|
else
|
|
{
|
|
UNREACHABLE();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode)
|
|
{
|
|
EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
switch (primitiveMode)
|
|
{
|
|
case GL_TRIANGLES:
|
|
case GL_LINES:
|
|
case GL_POINTS:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
|
|
ASSERT(transformFeedback != NULL);
|
|
|
|
if (transformFeedback->isStarted())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (transformFeedback->isPaused())
|
|
{
|
|
transformFeedback->resume();
|
|
}
|
|
else
|
|
{
|
|
transformFeedback->start(primitiveMode);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glEndTransformFeedback(void)
|
|
{
|
|
EVENT("(void)");
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
|
|
ASSERT(transformFeedback != NULL);
|
|
|
|
if (!transformFeedback->isStarted())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
transformFeedback->stop();
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
|
|
target, index, buffer, offset, size);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
const gl::Caps &caps = context->getCaps();
|
|
switch (target)
|
|
{
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER:
|
|
if (index >= caps.maxTransformFeedbackSeparateAttributes)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case GL_UNIFORM_BUFFER:
|
|
if (index >= caps.maxUniformBufferBindings)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (buffer != 0 && size <= 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER:
|
|
|
|
// size and offset must be a multiple of 4
|
|
if (buffer != 0 && ((offset % 4) != 0 || (size % 4) != 0))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size);
|
|
context->bindGenericTransformFeedbackBuffer(buffer);
|
|
break;
|
|
|
|
case GL_UNIFORM_BUFFER:
|
|
|
|
// it is an error to bind an offset not a multiple of the alignment
|
|
if (buffer != 0 && (offset % caps.uniformBufferOffsetAlignment) != 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->bindIndexedUniformBuffer(buffer, index, offset, size);
|
|
context->bindGenericUniformBuffer(buffer);
|
|
break;
|
|
|
|
default:
|
|
UNREACHABLE();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
|
|
target, index, buffer);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
const gl::Caps &caps = context->getCaps();
|
|
switch (target)
|
|
{
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER:
|
|
if (index >= caps.maxTransformFeedbackSeparateAttributes)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case GL_UNIFORM_BUFFER:
|
|
if (index >= caps.maxUniformBufferBindings)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER:
|
|
context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0);
|
|
context->bindGenericTransformFeedbackBuffer(buffer);
|
|
break;
|
|
|
|
case GL_UNIFORM_BUFFER:
|
|
context->bindIndexedUniformBuffer(buffer, index, 0, 0);
|
|
context->bindGenericUniformBuffer(buffer);
|
|
break;
|
|
|
|
default:
|
|
UNREACHABLE();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
|
|
{
|
|
EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
|
|
program, count, varyings, bufferMode);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (count < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
const gl::Caps &caps = context->getCaps();
|
|
switch (bufferMode)
|
|
{
|
|
case GL_INTERLEAVED_ATTRIBS:
|
|
break;
|
|
case GL_SEPARATE_ATTRIBS:
|
|
if (static_cast<GLuint>(count) > caps.maxTransformFeedbackSeparateAttributes)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
break;
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (!gl::ValidProgram(context, program))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
ASSERT(programObject);
|
|
|
|
programObject->setTransformFeedbackVaryings(count, varyings, bufferMode);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
|
|
{
|
|
EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
|
|
"GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
|
|
program, index, bufSize, length, size, type, name);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (bufSize < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if (!gl::ValidProgram(context, program))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
ASSERT(programObject);
|
|
|
|
if (index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount()))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
|
|
{
|
|
EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
|
|
index, size, type, stride, pointer);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if (size < 1 || size > 4)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
case GL_BYTE:
|
|
case GL_UNSIGNED_BYTE:
|
|
case GL_SHORT:
|
|
case GL_UNSIGNED_SHORT:
|
|
case GL_INT:
|
|
case GL_UNSIGNED_INT:
|
|
case GL_INT_2_10_10_10_REV:
|
|
case GL_UNSIGNED_INT_2_10_10_10_REV:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (stride < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// [OpenGL ES 3.0.2] Section 2.8 page 24:
|
|
// An INVALID_OPERATION error is generated when a non-zero vertex array object
|
|
// is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
|
|
// and the pointer argument is not NULL.
|
|
if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0 && pointer != NULL)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFER), size, type, false, true,
|
|
stride, pointer);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
|
|
index, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
|
|
|
|
if (!gl::ValidateGetVertexAttribParameters(context, pname))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (pname == GL_CURRENT_VERTEX_ATTRIB)
|
|
{
|
|
const gl::VertexAttribCurrentValueData ¤tValueData = context->getState().getVertexAttribCurrentValue(index);
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
params[i] = currentValueData.IntValues[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*params = gl::QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
|
|
{
|
|
EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
|
|
index, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
|
|
|
|
if (!gl::ValidateGetVertexAttribParameters(context, pname))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (pname == GL_CURRENT_VERTEX_ATTRIB)
|
|
{
|
|
const gl::VertexAttribCurrentValueData ¤tValueData = context->getState().getVertexAttribCurrentValue(index);
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
params[i] = currentValueData.UnsignedIntValues[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*params = gl::QuerySingleVertexAttributeParameter<GLuint>(attribState, pname);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
|
|
{
|
|
EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
|
|
index, x, y, z, w);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
GLint vals[4] = { x, y, z, w };
|
|
context->getState().setVertexAttribi(index, vals);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
|
|
{
|
|
EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
|
|
index, x, y, z, w);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
GLuint vals[4] = { x, y, z, w };
|
|
context->getState().setVertexAttribu(index, vals);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint* v)
|
|
{
|
|
EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->getState().setVertexAttribi(index, v);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint* v)
|
|
{
|
|
EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->getState().setVertexAttribu(index, v);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint* params)
|
|
{
|
|
EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
|
|
program, location, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateGetUniformuiv(context, program, location, params))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
ASSERT(programObject);
|
|
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
|
|
ASSERT(programBinary);
|
|
|
|
programBinary->getUniformuiv(location, params);
|
|
}
|
|
}
|
|
|
|
GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name)
|
|
{
|
|
EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
|
|
program, name);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return -1;
|
|
}
|
|
|
|
if (program == 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return -1;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject || !programObject->isLinked())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return -1;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
|
|
if (!programBinary)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return -1;
|
|
}
|
|
|
|
return programBinary->getFragDataLocation(name);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void GL_APIENTRY glUniform1ui(GLint location, GLuint v0)
|
|
{
|
|
glUniform1uiv(location, 1, &v0);
|
|
}
|
|
|
|
void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1)
|
|
{
|
|
const GLuint xy[] = { v0, v1 };
|
|
glUniform2uiv(location, 1, xy);
|
|
}
|
|
|
|
void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
|
|
{
|
|
const GLuint xyz[] = { v0, v1, v2 };
|
|
glUniform3uiv(location, 1, xyz);
|
|
}
|
|
|
|
void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
|
|
{
|
|
const GLuint xyzw[] = { v0, v1, v2, v3 };
|
|
glUniform4uiv(location, 1, xyzw);
|
|
}
|
|
|
|
void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
|
|
location, count, value);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_UNSIGNED_INT, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniform1uiv(location, count, value);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
|
|
location, count, value);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC2, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniform2uiv(location, count, value);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
|
|
location, count, value);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC3, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniform3uiv(location, count, value);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
|
|
{
|
|
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
|
|
location, count, value);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC4, location, count))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
|
|
programBinary->setUniform4uiv(location, count, value);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
|
|
{
|
|
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
|
|
buffer, drawbuffer, value);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateClearBuffer(context))
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (buffer)
|
|
{
|
|
case GL_COLOR:
|
|
if (drawbuffer < 0 || static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case GL_STENCIL:
|
|
if (drawbuffer != 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
gl::Error error = context->clearBufferiv(buffer, drawbuffer, value);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
|
|
{
|
|
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
|
|
buffer, drawbuffer, value);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateClearBuffer(context))
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (buffer)
|
|
{
|
|
case GL_COLOR:
|
|
if (drawbuffer < 0 || static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
gl::Error error = context->clearBufferuiv(buffer, drawbuffer, value);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
|
|
{
|
|
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
|
|
buffer, drawbuffer, value);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateClearBuffer(context))
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (buffer)
|
|
{
|
|
case GL_COLOR:
|
|
if (drawbuffer < 0 || static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case GL_DEPTH:
|
|
if (drawbuffer != 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
gl::Error error = context->clearBufferfv(buffer, drawbuffer, value);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
|
|
{
|
|
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
|
|
buffer, drawbuffer, depth, stencil);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateClearBuffer(context))
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (buffer)
|
|
{
|
|
case GL_DEPTH_STENCIL:
|
|
if (drawbuffer != 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
gl::Error error = context->clearBufferfi(buffer, drawbuffer, depth, stencil);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
const GLubyte* GL_APIENTRY glGetStringi(GLenum name, GLuint index)
|
|
{
|
|
EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return NULL;
|
|
}
|
|
|
|
if (name != GL_EXTENSIONS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return NULL;
|
|
}
|
|
|
|
if (index >= context->getExtensionStringCount())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return NULL;
|
|
}
|
|
|
|
return reinterpret_cast<const GLubyte*>(context->getExtensionString(index).c_str());
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
|
|
{
|
|
EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
|
|
readTarget, writeTarget, readOffset, writeOffset, size);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (!gl::ValidBufferTarget(context, readTarget) || !gl::ValidBufferTarget(context, writeTarget))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
gl::Buffer *readBuffer = context->getState().getTargetBuffer(readTarget);
|
|
gl::Buffer *writeBuffer = context->getState().getTargetBuffer(writeTarget);
|
|
|
|
if (!readBuffer || !writeBuffer)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// Verify that readBuffer and writeBuffer are not currently mapped
|
|
if (readBuffer->isMapped() || writeBuffer->isMapped())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (readOffset < 0 || writeOffset < 0 || size < 0 ||
|
|
static_cast<unsigned int>(readOffset + size) > readBuffer->getSize() ||
|
|
static_cast<unsigned int>(writeOffset + size) > writeBuffer->getSize())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if (readBuffer == writeBuffer && std::abs(readOffset - writeOffset) < size)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
// if size is zero, the copy is a successful no-op
|
|
if (size > 0)
|
|
{
|
|
gl::Error error = writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
|
|
{
|
|
EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
|
|
program, uniformCount, uniformNames, uniformIndices);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (uniformCount < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
if (context->getShader(program))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
|
|
if (!programObject->isLinked() || !programBinary)
|
|
{
|
|
for (int uniformId = 0; uniformId < uniformCount; uniformId++)
|
|
{
|
|
uniformIndices[uniformId] = GL_INVALID_INDEX;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int uniformId = 0; uniformId < uniformCount; uniformId++)
|
|
{
|
|
uniformIndices[uniformId] = programBinary->getUniformIndex(uniformNames[uniformId]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
|
|
program, uniformCount, uniformIndices, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (uniformCount < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
if (context->getShader(program))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_UNIFORM_TYPE:
|
|
case GL_UNIFORM_SIZE:
|
|
case GL_UNIFORM_NAME_LENGTH:
|
|
case GL_UNIFORM_BLOCK_INDEX:
|
|
case GL_UNIFORM_OFFSET:
|
|
case GL_UNIFORM_ARRAY_STRIDE:
|
|
case GL_UNIFORM_MATRIX_STRIDE:
|
|
case GL_UNIFORM_IS_ROW_MAJOR:
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
|
|
|
|
if (!programBinary && uniformCount > 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (int uniformId = 0; uniformId < uniformCount; uniformId++)
|
|
{
|
|
const GLuint index = uniformIndices[uniformId];
|
|
|
|
if (index >= (GLuint)programBinary->getActiveUniformCount())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
for (int uniformId = 0; uniformId < uniformCount; uniformId++)
|
|
{
|
|
const GLuint index = uniformIndices[uniformId];
|
|
params[uniformId] = programBinary->getActiveUniformi(index, pname);
|
|
}
|
|
}
|
|
}
|
|
|
|
GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
|
|
{
|
|
EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return GL_INVALID_INDEX;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
if (context->getShader(program))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return GL_INVALID_INDEX;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return GL_INVALID_INDEX;
|
|
}
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
|
|
if (!programBinary)
|
|
{
|
|
return GL_INVALID_INDEX;
|
|
}
|
|
|
|
return programBinary->getUniformBlockIndex(uniformBlockName);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
|
|
program, uniformBlockIndex, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
if (context->getShader(program))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
|
|
|
|
if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_UNIFORM_BLOCK_BINDING:
|
|
*params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex));
|
|
break;
|
|
|
|
case GL_UNIFORM_BLOCK_DATA_SIZE:
|
|
case GL_UNIFORM_BLOCK_NAME_LENGTH:
|
|
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
|
|
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
|
|
case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
|
|
case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
|
|
programBinary->getActiveUniformBlockiv(uniformBlockIndex, pname, params);
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
|
|
{
|
|
EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
|
|
program, uniformBlockIndex, bufSize, length, uniformBlockName);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
if (context->getShader(program))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
|
|
|
|
if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
programBinary->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
|
|
{
|
|
EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
|
|
program, uniformBlockIndex, uniformBlockBinding);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (uniformBlockBinding >= context->getCaps().maxUniformBufferBindings)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject)
|
|
{
|
|
if (context->getShader(program))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
|
|
|
|
// if never linked, there won't be any uniform blocks
|
|
if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
|
|
{
|
|
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
|
|
mode, first, count, instanceCount);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// glDrawArraysInstanced
|
|
UNIMPLEMENTED();
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
|
|
{
|
|
EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
|
|
mode, count, type, indices, instanceCount);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// glDrawElementsInstanced
|
|
UNIMPLEMENTED();
|
|
}
|
|
}
|
|
|
|
GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags)
|
|
{
|
|
EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return 0;
|
|
}
|
|
|
|
if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return 0;
|
|
}
|
|
|
|
if (flags != 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return 0;
|
|
}
|
|
|
|
GLsync fenceSync = context->createFenceSync();
|
|
|
|
gl::FenceSync *fenceSyncObject = context->getFenceSync(fenceSync);
|
|
gl::Error error = fenceSyncObject->set(condition);
|
|
if (error.isError())
|
|
{
|
|
context->deleteFenceSync(fenceSync);
|
|
context->recordError(error);
|
|
return NULL;
|
|
}
|
|
|
|
return fenceSync;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
GLboolean GL_APIENTRY glIsSync(GLsync sync)
|
|
{
|
|
EVENT("(GLsync sync = 0x%0.8p)", sync);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return GL_FALSE;
|
|
}
|
|
|
|
return (context->getFenceSync(sync) != NULL);
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
void GL_APIENTRY glDeleteSync(GLsync sync)
|
|
{
|
|
EVENT("(GLsync sync = 0x%0.8p)", sync);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (sync != static_cast<GLsync>(0) && !context->getFenceSync(sync))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->deleteFenceSync(sync);
|
|
}
|
|
}
|
|
|
|
GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
|
|
{
|
|
EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
|
|
sync, flags, timeout);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return GL_WAIT_FAILED;
|
|
}
|
|
|
|
if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return GL_WAIT_FAILED;
|
|
}
|
|
|
|
gl::FenceSync *fenceSync = context->getFenceSync(sync);
|
|
|
|
if (!fenceSync)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return GL_WAIT_FAILED;
|
|
}
|
|
|
|
GLenum result = GL_WAIT_FAILED;
|
|
gl::Error error = fenceSync->clientWait(flags, timeout, &result);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return GL_WAIT_FAILED;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
|
|
{
|
|
EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
|
|
sync, flags, timeout);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (flags != 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if (timeout != GL_TIMEOUT_IGNORED)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
gl::FenceSync *fenceSync = context->getFenceSync(sync);
|
|
|
|
if (!fenceSync)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
gl::Error error = fenceSync->serverWait(flags, timeout);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64* params)
|
|
{
|
|
EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
|
|
pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
GLenum nativeType;
|
|
unsigned int numParams = 0;
|
|
if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (nativeType == GL_INT_64_ANGLEX)
|
|
{
|
|
context->getInteger64v(pname, params);
|
|
}
|
|
else
|
|
{
|
|
CastStateValues(context, nativeType, pname, numParams, params);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
|
|
{
|
|
EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
|
|
sync, pname, bufSize, length, values);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (bufSize < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
gl::FenceSync *fenceSync = context->getFenceSync(sync);
|
|
|
|
if (!fenceSync)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_OBJECT_TYPE: values[0] = static_cast<GLint>(GL_SYNC_FENCE); break;
|
|
case GL_SYNC_CONDITION: values[0] = static_cast<GLint>(fenceSync->getCondition()); break;
|
|
case GL_SYNC_FLAGS: values[0] = 0; break;
|
|
|
|
case GL_SYNC_STATUS:
|
|
{
|
|
gl::Error error = fenceSync->getStatus(values);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
|
|
target, index, data);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
const gl::Caps &caps = context->getCaps();
|
|
switch (target)
|
|
{
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER_START:
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
|
|
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
|
|
if (index >= caps.maxTransformFeedbackSeparateAttributes)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case GL_UNIFORM_BUFFER_START:
|
|
case GL_UNIFORM_BUFFER_SIZE:
|
|
case GL_UNIFORM_BUFFER_BINDING:
|
|
if (index >= caps.maxUniformBufferBindings)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (!(context->getIndexedInteger64v(target, index, data)))
|
|
{
|
|
GLenum nativeType;
|
|
unsigned int numParams = 0;
|
|
if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (numParams == 0)
|
|
return; // it is known that pname is valid, but there are no parameters to return
|
|
|
|
if (nativeType == GL_INT)
|
|
{
|
|
GLint *intParams = new GLint[numParams];
|
|
|
|
context->getIndexedIntegerv(target, index, intParams);
|
|
|
|
for (unsigned int i = 0; i < numParams; ++i)
|
|
{
|
|
data[i] = static_cast<GLint64>(intParams[i]);
|
|
}
|
|
|
|
delete [] intParams;
|
|
}
|
|
else
|
|
{
|
|
UNREACHABLE();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
|
|
target, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (!gl::ValidBufferTarget(context, target))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (!gl::ValidBufferParameter(context, pname))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
gl::Buffer *buffer = context->getState().getTargetBuffer(target);
|
|
|
|
if (!buffer)
|
|
{
|
|
// A null buffer means that "0" is bound to the requested buffer target
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_BUFFER_USAGE:
|
|
*params = static_cast<GLint64>(buffer->getUsage());
|
|
break;
|
|
case GL_BUFFER_SIZE:
|
|
*params = buffer->getSize();
|
|
break;
|
|
case GL_BUFFER_ACCESS_FLAGS:
|
|
*params = static_cast<GLint64>(buffer->getAccessFlags());
|
|
break;
|
|
case GL_BUFFER_MAPPED:
|
|
*params = static_cast<GLint64>(buffer->isMapped());
|
|
break;
|
|
case GL_BUFFER_MAP_OFFSET:
|
|
*params = buffer->getMapOffset();
|
|
break;
|
|
case GL_BUFFER_MAP_LENGTH:
|
|
*params = buffer->getMapLength();
|
|
break;
|
|
default: UNREACHABLE(); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGenSamplers(GLsizei count, GLuint* samplers)
|
|
{
|
|
EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (count < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
samplers[i] = context->createSampler();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint* samplers)
|
|
{
|
|
EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (count < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
context->deleteSampler(samplers[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
GLboolean GL_APIENTRY glIsSampler(GLuint sampler)
|
|
{
|
|
EVENT("(GLuint sampler = %u)", sampler);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return GL_FALSE;
|
|
}
|
|
|
|
return context->isSampler(sampler);
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler)
|
|
{
|
|
EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (sampler != 0 && !context->isSampler(sampler))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (unit >= context->getCaps().maxCombinedTextureImageUnits)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->bindSampler(unit, sampler);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
|
|
{
|
|
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (!gl::ValidateSamplerObjectParameter(context, pname))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!gl::ValidateTexParamParameters(context, pname, param))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!context->isSampler(sampler))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
context->samplerParameteri(sampler, pname, param);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
|
|
{
|
|
glSamplerParameteri(sampler, pname, *param);
|
|
}
|
|
|
|
void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
|
|
{
|
|
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (!gl::ValidateSamplerObjectParameter(context, pname))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!gl::ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!context->isSampler(sampler))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
context->samplerParameterf(sampler, pname, param);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
|
|
{
|
|
glSamplerParameterf(sampler, pname, *param);
|
|
}
|
|
|
|
void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
|
|
{
|
|
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (!gl::ValidateSamplerObjectParameter(context, pname))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!context->isSampler(sampler))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
*params = context->getSamplerParameteri(sampler, pname);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
|
|
{
|
|
EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (!gl::ValidateSamplerObjectParameter(context, pname))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!context->isSampler(sampler))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
*params = context->getSamplerParameterf(sampler, pname);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor)
|
|
{
|
|
EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (index >= gl::MAX_VERTEX_ATTRIBS)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
context->setVertexAttribDivisor(index, divisor);
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_TRANSFORM_FEEDBACK:
|
|
{
|
|
// Cannot bind a transform feedback object if the current one is started and not paused (3.0.2 pg 85 section 2.14.1)
|
|
gl::TransformFeedback *curTransformFeedback = context->getState().getCurrentTransformFeedback();
|
|
if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// Cannot bind a transform feedback object that does not exist (3.0.2 pg 85 section 2.14.1)
|
|
if (context->getTransformFeedback(id) == NULL)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
context->bindTransformFeedback(id);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
|
|
{
|
|
EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
context->deleteTransformFeedback(ids[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint* ids)
|
|
{
|
|
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
ids[i] = context->createTransformFeedback();
|
|
}
|
|
}
|
|
}
|
|
|
|
GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id)
|
|
{
|
|
EVENT("(GLuint id = %u)", id);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return GL_FALSE;
|
|
}
|
|
|
|
return ((context->getTransformFeedback(id) != NULL) ? GL_TRUE : GL_FALSE);
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
void GL_APIENTRY glPauseTransformFeedback(void)
|
|
{
|
|
EVENT("(void)");
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
|
|
ASSERT(transformFeedback != NULL);
|
|
|
|
// Current transform feedback must be started and not paused in order to pause (3.0.2 pg 86)
|
|
if (!transformFeedback->isStarted() || transformFeedback->isPaused())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
transformFeedback->pause();
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glResumeTransformFeedback(void)
|
|
{
|
|
EVENT("(void)");
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
|
|
ASSERT(transformFeedback != NULL);
|
|
|
|
// Current transform feedback must be started and paused in order to resume (3.0.2 pg 86)
|
|
if (!transformFeedback->isStarted() || !transformFeedback->isPaused())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
transformFeedback->resume();
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
|
|
{
|
|
EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
|
|
program, bufSize, length, binaryFormat, binary);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// glGetProgramBinary
|
|
UNIMPLEMENTED();
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
|
|
{
|
|
EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
|
|
program, binaryFormat, binary, length);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// glProgramBinary
|
|
UNIMPLEMENTED();
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)
|
|
{
|
|
EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
|
|
program, pname, value);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// glProgramParameteri
|
|
UNIMPLEMENTED();
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
|
|
target, numAttachments, attachments);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
|
|
if (framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
gl::Error error = framebuffer->invalidate(context->getCaps(), numAttachments, attachments);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
|
|
"GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
|
|
target, numAttachments, attachments, x, y, width, height);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
|
|
if (framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
gl::Error error = framebuffer->invalidateSub(numAttachments, attachments, x, y, width, height);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
|
|
target, levels, internalformat, width, height);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_TEXTURE_2D:
|
|
{
|
|
gl::Texture2D *texture2d = context->getTexture2D();
|
|
gl::Error error = texture2d->storage(levels, internalformat, width, height);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
{
|
|
gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
|
|
gl::Error error = textureCube->storage(levels, internalformat, width);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
|
|
"GLsizei height = %d, GLsizei depth = %d)",
|
|
target, levels, internalformat, width, height, depth);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, depth))
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (target)
|
|
{
|
|
case GL_TEXTURE_3D:
|
|
{
|
|
gl::Texture3D *texture3d = context->getTexture3D();
|
|
gl::Error error = texture3d->storage(levels, internalformat, width, height, depth);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
{
|
|
gl::Texture2DArray *texture2darray = context->getTexture2DArray();
|
|
gl::Error error = texture2darray->storage(levels, internalformat, width, height, depth);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
UNREACHABLE();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
|
|
"GLint* params = 0x%0.8p)",
|
|
target, internalformat, pname, bufSize, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (context->getClientVersion() < 3)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
const gl::TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
|
|
if (!formatCaps.renderable)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (target != GL_RENDERBUFFER)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (bufSize < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
switch (pname)
|
|
{
|
|
case GL_NUM_SAMPLE_COUNTS:
|
|
if (bufSize != 0)
|
|
{
|
|
*params = formatCaps.sampleCounts.size();
|
|
}
|
|
break;
|
|
|
|
case GL_SAMPLES:
|
|
std::copy_n(formatCaps.sampleCounts.rbegin(), std::min<size_t>(bufSize, formatCaps.sampleCounts.size()), params);
|
|
break;
|
|
|
|
default:
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Extension functions
|
|
|
|
void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
|
GLbitfield mask, GLenum filter)
|
|
{
|
|
EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
|
|
"GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
|
|
"GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
|
|
srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
|
|
dstX0, dstY0, dstX1, dstY1, mask, filter,
|
|
true))
|
|
{
|
|
return;
|
|
}
|
|
|
|
gl::Error error = context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
|
|
mask, filter);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
|
|
GLint border, GLenum format, GLenum type, const GLvoid* pixels)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
|
|
"GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
|
|
"GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
|
|
target, level, internalformat, width, height, depth, border, format, type, pixels);
|
|
|
|
UNIMPLEMENTED(); // FIXME
|
|
}
|
|
|
|
void GL_APIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
|
|
GLenum *binaryFormat, void *binary)
|
|
{
|
|
EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
|
|
program, bufSize, length, binaryFormat, binary);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::Program *programObject = context->getProgram(program);
|
|
|
|
if (!programObject || !programObject->isLinked())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
gl::ProgramBinary *programBinary = programObject->getProgramBinary();
|
|
|
|
if (!programBinary)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
gl::Error error = programBinary->save(binaryFormat, binary, bufSize, length);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat,
|
|
const void *binary, GLint length)
|
|
{
|
|
EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
|
|
program, binaryFormat, binary, length);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats;
|
|
if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) == programBinaryFormats.end())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
gl::Program *programObject = context->getProgram(program);
|
|
if (!programObject)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
gl::Error error = context->setProgramBinary(program, binaryFormat, binary, length);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
|
|
{
|
|
EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (n < 0 || static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if (context->getState().getDrawFramebuffer()->id() == 0)
|
|
{
|
|
if (n != 1)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
|
|
{
|
|
const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
|
|
if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
gl::Framebuffer *framebuffer = context->getState().getDrawFramebuffer();
|
|
|
|
for (unsigned int colorAttachment = 0; colorAttachment < static_cast<unsigned int>(n); colorAttachment++)
|
|
{
|
|
framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
|
|
}
|
|
|
|
for (unsigned int colorAttachment = n; colorAttachment < context->getCaps().maxDrawBuffers; colorAttachment++)
|
|
{
|
|
framebuffer->setDrawBufferState(colorAttachment, GL_NONE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, void** params)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!gl::ValidBufferTarget(context, target))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
if (pname != GL_BUFFER_MAP_POINTER)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
gl::Buffer *buffer = context->getState().getTargetBuffer(target);
|
|
|
|
if (!buffer || !buffer->isMapped())
|
|
{
|
|
*params = NULL;
|
|
}
|
|
else
|
|
{
|
|
*params = buffer->getMapPointer();
|
|
}
|
|
}
|
|
}
|
|
|
|
void * GL_APIENTRY glMapBufferOES(GLenum target, GLenum access)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLbitfield access = 0x%X)", target, access);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!gl::ValidBufferTarget(context, target))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return NULL;
|
|
}
|
|
|
|
gl::Buffer *buffer = context->getState().getTargetBuffer(target);
|
|
|
|
if (buffer == NULL)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return NULL;
|
|
}
|
|
|
|
if (access != GL_WRITE_ONLY_OES)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return NULL;
|
|
}
|
|
|
|
if (buffer->isMapped())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return NULL;
|
|
}
|
|
|
|
gl::Error error = buffer->mapRange(0, buffer->getSize(), GL_MAP_WRITE_BIT);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return NULL;
|
|
}
|
|
|
|
return buffer->getMapPointer();
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
GLboolean GL_APIENTRY glUnmapBufferOES(GLenum target)
|
|
{
|
|
EVENT("(GLenum target = 0x%X)", target);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!gl::ValidBufferTarget(context, target))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return GL_FALSE;
|
|
}
|
|
|
|
gl::Buffer *buffer = context->getState().getTargetBuffer(target);
|
|
|
|
if (buffer == NULL || !buffer->isMapped())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return GL_FALSE;
|
|
}
|
|
|
|
// TODO: detect if we had corruption. if so, throw an error and return false.
|
|
|
|
gl::Error error = buffer->unmap();
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return GL_FALSE;
|
|
}
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
|
|
target, offset, length, access);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (!gl::ValidBufferTarget(context, target))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return NULL;
|
|
}
|
|
|
|
if (offset < 0 || length < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return NULL;
|
|
}
|
|
|
|
gl::Buffer *buffer = context->getState().getTargetBuffer(target);
|
|
|
|
if (buffer == NULL)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return NULL;
|
|
}
|
|
|
|
// Check for buffer overflow
|
|
size_t offsetSize = static_cast<size_t>(offset);
|
|
size_t lengthSize = static_cast<size_t>(length);
|
|
|
|
if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) ||
|
|
offsetSize + lengthSize > static_cast<size_t>(buffer->getSize()))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return NULL;
|
|
}
|
|
|
|
// Check for invalid bits in the mask
|
|
GLbitfield allAccessBits = GL_MAP_READ_BIT |
|
|
GL_MAP_WRITE_BIT |
|
|
GL_MAP_INVALIDATE_RANGE_BIT |
|
|
GL_MAP_INVALIDATE_BUFFER_BIT |
|
|
GL_MAP_FLUSH_EXPLICIT_BIT |
|
|
GL_MAP_UNSYNCHRONIZED_BIT;
|
|
|
|
if (access & ~(allAccessBits))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return NULL;
|
|
}
|
|
|
|
if (length == 0 || buffer->isMapped())
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return NULL;
|
|
}
|
|
|
|
// Check for invalid bit combinations
|
|
if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return NULL;
|
|
}
|
|
|
|
GLbitfield writeOnlyBits = GL_MAP_INVALIDATE_RANGE_BIT |
|
|
GL_MAP_INVALIDATE_BUFFER_BIT |
|
|
GL_MAP_UNSYNCHRONIZED_BIT;
|
|
|
|
if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return NULL;
|
|
}
|
|
|
|
if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return NULL;
|
|
}
|
|
|
|
gl::Error error = buffer->mapRange(offset, length, access);
|
|
if (error.isError())
|
|
{
|
|
context->recordError(error);
|
|
return NULL;
|
|
}
|
|
|
|
return buffer->getMapPointer();
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length)
|
|
{
|
|
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
if (offset < 0 || length < 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
if (!gl::ValidBufferTarget(context, target))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_ENUM));
|
|
return;
|
|
}
|
|
|
|
gl::Buffer *buffer = context->getState().getTargetBuffer(target);
|
|
|
|
if (buffer == NULL)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_OPERATION));
|
|
return;
|
|
}
|
|
|
|
// Check for buffer overflow
|
|
size_t offsetSize = static_cast<size_t>(offset);
|
|
size_t lengthSize = static_cast<size_t>(length);
|
|
|
|
if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) ||
|
|
offsetSize + lengthSize > static_cast<size_t>(buffer->getMapLength()))
|
|
{
|
|
context->recordError(gl::Error(GL_INVALID_VALUE));
|
|
return;
|
|
}
|
|
|
|
// We do not currently support a non-trivial implementation of FlushMappedBufferRange
|
|
}
|
|
}
|
|
|
|
__eglMustCastToProperFunctionPointerType EGLAPIENTRY glGetProcAddress(const char *procname)
|
|
{
|
|
struct Extension
|
|
{
|
|
const char *name;
|
|
__eglMustCastToProperFunctionPointerType address;
|
|
};
|
|
|
|
static const Extension glExtensions[] =
|
|
{
|
|
{"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
|
|
{"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
|
|
{"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
|
|
{"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
|
|
{"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
|
|
{"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
|
|
{"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
|
|
{"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
|
|
{"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
|
|
{"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
|
|
{"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
|
|
{"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT},
|
|
{"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT},
|
|
{"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT},
|
|
{"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT},
|
|
{"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT},
|
|
{"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT},
|
|
{"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT},
|
|
{"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT},
|
|
{"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT},
|
|
{"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT},
|
|
{"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT},
|
|
{"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT},
|
|
{"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT},
|
|
{"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE},
|
|
{"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE},
|
|
{"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE},
|
|
{"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES},
|
|
{"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES},
|
|
{"glGetBufferPointervOES", (__eglMustCastToProperFunctionPointerType)glGetBufferPointervOES},
|
|
{"glMapBufferOES", (__eglMustCastToProperFunctionPointerType)glMapBufferOES},
|
|
{"glUnmapBufferOES", (__eglMustCastToProperFunctionPointerType)glUnmapBufferOES},
|
|
{"glMapBufferRangeEXT", (__eglMustCastToProperFunctionPointerType)glMapBufferRangeEXT},
|
|
{"glFlushMappedBufferRangeEXT", (__eglMustCastToProperFunctionPointerType)glFlushMappedBufferRangeEXT}, };
|
|
|
|
for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++)
|
|
{
|
|
if (strcmp(procname, glExtensions[ext].name) == 0)
|
|
{
|
|
return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// Non-public functions used by EGL
|
|
|
|
bool EGLAPIENTRY glBindTexImage(egl::Surface *surface)
|
|
{
|
|
EVENT("(egl::Surface* surface = 0x%0.8p)",
|
|
surface);
|
|
|
|
gl::Context *context = gl::getNonLostContext();
|
|
if (context)
|
|
{
|
|
gl::Texture2D *textureObject = context->getTexture2D();
|
|
ASSERT(textureObject != NULL);
|
|
|
|
if (textureObject->isImmutable())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
textureObject->bindTexImage(surface);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
}
|