Previously the handling for the IO thread was split between BrowserProcessSubThread (a replication of the background thread infrastructure used by Chromium during the IPC import, which is only used for the IO thread in Gecko), and IOThreadChild (a wrapper around ChildThread, which was imported from Chromium's source). This meant that there was little code-sharing between the parent and child processes, and that the lifecycle of the IO thread was perhaps less clear. This refactors the code to centralize handling of these threads, and provide a basic common interface. At the moment, actually hooking up async IO listeners is still done using the Chromium interfaces. Differential Revision: https://phabricator.services.mozilla.com/D227739
50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GPUProcessImpl.h"
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#include "nsXPCOM.h"
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#include "mozilla/ipc/ProcessUtils.h"
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#include "mozilla/GeckoArgs.h"
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#if defined(XP_WIN) && defined(MOZ_SANDBOX)
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# include "nsAppShell.h"
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# include "mozilla/sandboxTarget.h"
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#elif defined(__OpenBSD__) && defined(MOZ_SANDBOX)
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# include "mozilla/SandboxSettings.h"
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#endif
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namespace mozilla {
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namespace gfx {
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using namespace ipc;
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GPUProcessImpl::~GPUProcessImpl() = default;
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bool GPUProcessImpl::Init(int aArgc, char* aArgv[]) {
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#if defined(MOZ_SANDBOX) && defined(XP_WIN)
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nsAppShell::PrecacheEventWindow();
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mozilla::SandboxTarget::Instance()->StartSandbox();
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#elif defined(__OpenBSD__) && defined(MOZ_SANDBOX)
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StartOpenBSDSandbox(GeckoProcessType_GPU);
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#endif
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Maybe<const char*> parentBuildID =
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geckoargs::sParentBuildID.Get(aArgc, aArgv);
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if (parentBuildID.isNothing()) {
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return false;
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}
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if (!ProcessChild::InitPrefs(aArgc, aArgv)) {
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return false;
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}
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return mGPU->Init(TakeInitialEndpoint(), *parentBuildID);
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}
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void GPUProcessImpl::CleanUp() { NS_ShutdownXPCOM(nullptr); }
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} // namespace gfx
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} // namespace mozilla
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