Files
tubestation/gfx/webrender_bindings/RenderCompositorLayersSWGL.cpp
Jamie Nicol 4e1b51a92c Bug 1898238 - Make SharedSurface_EGLImage and (Render)EGLImageTextureHost work. r=sotaro,jgilbert
SharedSurface_EGLImage has mostly avoided bitrotting. However, it now
sometimes gets destructed after the GLContext has been lost, resulting
in a crash when attempting to clean up its resources. To avoid this,
we hold a weak reference to the EglDisplay, and use that to clean up
rather than the GLContext.

To support rendering with SWGL, EGLImageTextureHost ensures the
correct preferCompositorSurface, supportsExternalCompositing, and
imageType values are sent to webrender. RenderEGLImageTextureHost now
implements RenderTextureHostSWGL, as well as the new
CreateTextureSource() function, and EGLImageTextureSource is
initialized with a GL context reference so that it may actually work.

Additionally we use eglWaitSync() rather than eglClientWaitSync()
where available for improved performance. And we ensure that we bind
the EGL images' textures to GL_TEXTURE_2D rather than
GL_TEXTURE_EXTERNAL when running on the Android emulator to work
around the buggy implementation in some emulator versions.

Differential Revision: https://phabricator.services.mozilla.com/D211291
2024-07-22 20:23:38 +00:00

483 lines
16 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
*
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "RenderCompositorLayersSWGL.h"
#include "GLContext.h"
#include "GLContextEGL.h"
#include "mozilla/layers/BuildConstants.h"
#include "mozilla/layers/Effects.h"
#include "mozilla/layers/TextureHostOGL.h"
#include "mozilla/widget/CompositorWidget.h"
#include "RenderCompositorRecordedFrame.h"
#if defined(XP_WIN)
# include "mozilla/webrender/RenderCompositorD3D11SWGL.h"
#else
# include "mozilla/webrender/RenderCompositorOGLSWGL.h"
#endif
namespace mozilla {
using namespace layers;
using namespace gfx;
namespace wr {
UniquePtr<RenderCompositor> RenderCompositorLayersSWGL::Create(
const RefPtr<widget::CompositorWidget>& aWidget, nsACString& aError) {
#ifdef XP_WIN
return RenderCompositorD3D11SWGL::Create(aWidget, aError);
#else
return RenderCompositorOGLSWGL::Create(aWidget, aError);
#endif
}
RenderCompositorLayersSWGL::RenderCompositorLayersSWGL(
Compositor* aCompositor, const RefPtr<widget::CompositorWidget>& aWidget,
void* aContext)
: RenderCompositor(aWidget),
mCompositor(aCompositor),
mContext(aContext),
mCurrentTileId(wr::NativeTileId()) {
MOZ_ASSERT(mCompositor);
MOZ_ASSERT(mContext);
}
RenderCompositorLayersSWGL::~RenderCompositorLayersSWGL() {
wr_swgl_destroy_context(mContext);
}
bool RenderCompositorLayersSWGL::MakeCurrent() {
wr_swgl_make_current(mContext);
return true;
}
bool RenderCompositorLayersSWGL::BeginFrame() {
MOZ_ASSERT(!mInFrame);
MakeCurrent();
mInFrame = true;
return true;
}
void RenderCompositorLayersSWGL::CancelFrame() {
MOZ_ASSERT(mInFrame);
mInFrame = false;
if (mCompositingStarted) {
mCompositor->CancelFrame();
mCompositingStarted = false;
}
}
void RenderCompositorLayersSWGL::StartCompositing(
wr::ColorF aClearColor, const wr::DeviceIntRect* aDirtyRects,
size_t aNumDirtyRects, const wr::DeviceIntRect* aOpaqueRects,
size_t aNumOpaqueRects) {
MOZ_RELEASE_ASSERT(!mCompositingStarted);
if (!mInFrame || aNumDirtyRects == 0) {
return;
}
gfx::IntRect bounds(gfx::IntPoint(0, 0), GetBufferSize().ToUnknownSize());
nsIntRegion dirty;
MOZ_RELEASE_ASSERT(aNumDirtyRects > 0);
for (size_t i = 0; i < aNumDirtyRects; i++) {
const auto& rect = aDirtyRects[i];
dirty.OrWith(
gfx::IntRect(rect.min.x, rect.min.y, rect.width(), rect.height()));
}
dirty.AndWith(bounds);
nsIntRegion opaque(bounds);
opaque.SubOut(mWidget->GetTransparentRegion().ToUnknownRegion());
for (size_t i = 0; i < aNumOpaqueRects; i++) {
const auto& rect = aOpaqueRects[i];
opaque.OrWith(
gfx::IntRect(rect.min.x, rect.min.y, rect.width(), rect.height()));
}
mCompositor->SetClearColor(gfx::DeviceColor(aClearColor.r, aClearColor.g,
aClearColor.b, aClearColor.a));
if (!mCompositor->BeginFrameForWindow(dirty, Nothing(), bounds, opaque)) {
return;
}
mCompositingStarted = true;
}
void RenderCompositorLayersSWGL::CompositorEndFrame() {
nsTArray<FrameSurface> frameSurfaces = std::move(mFrameSurfaces);
if (!mCompositingStarted) {
return;
}
for (auto& frameSurface : frameSurfaces) {
auto surfaceCursor = mSurfaces.find(frameSurface.mId);
MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
Surface* surface = surfaceCursor->second.get();
for (auto it = surface->mTiles.begin(); it != surface->mTiles.end(); ++it) {
if (!it->second->IsValid()) {
continue;
}
gfx::Point tileOffset(it->first.mX * surface->mTileSize.width,
it->first.mY * surface->mTileSize.height);
gfx::Rect drawRect = it->second->mValidRect + tileOffset;
RefPtr<TexturedEffect> texturedEffect =
new EffectRGB(it->second->GetTextureSource(),
/* aPremultiplied */ true, frameSurface.mFilter);
if (surface->mIsOpaque) {
texturedEffect->mPremultipliedCopy = true;
}
texturedEffect->mTextureCoords =
gfx::Rect(it->second->mValidRect.x / surface->mTileSize.width,
it->second->mValidRect.y / surface->mTileSize.height,
it->second->mValidRect.width / surface->mTileSize.width,
it->second->mValidRect.height / surface->mTileSize.height);
EffectChain effect;
effect.mPrimaryEffect = texturedEffect;
mCompositor->DrawQuad(drawRect, frameSurface.mClipRect, effect, 1.0,
frameSurface.mTransform, drawRect);
}
if (surface->mExternalImage) {
HandleExternalImage(surface->mExternalImage, frameSurface);
}
}
}
RenderedFrameId RenderCompositorLayersSWGL::EndFrame(
const nsTArray<DeviceIntRect>& aDirtyRects) {
MOZ_ASSERT(mInFrame);
mInFrame = false;
if (mCompositingStarted) {
mCompositor->EndFrame();
mCompositingStarted = false;
}
return GetNextRenderFrameId();
}
LayoutDeviceIntSize RenderCompositorLayersSWGL::GetBufferSize() {
return mWidget->GetClientSize();
}
void RenderCompositorLayersSWGL::Bind(wr::NativeTileId aId,
wr::DeviceIntPoint* aOffset,
uint32_t* aFboId,
wr::DeviceIntRect aDirtyRect,
wr::DeviceIntRect aValidRect) {
MOZ_RELEASE_ASSERT(false);
}
void RenderCompositorLayersSWGL::Unbind() { MOZ_RELEASE_ASSERT(false); }
bool RenderCompositorLayersSWGL::MapTile(wr::NativeTileId aId,
wr::DeviceIntRect aDirtyRect,
wr::DeviceIntRect aValidRect,
void** aData, int32_t* aStride) {
auto surfaceCursor = mSurfaces.find(aId.surface_id);
MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
Surface* surface = surfaceCursor->second.get();
auto layerCursor = surface->mTiles.find(TileKey(aId.x, aId.y));
MOZ_RELEASE_ASSERT(layerCursor != surface->mTiles.end());
mCurrentTile = layerCursor->second.get();
mCurrentTileId = aId;
mCurrentTileDirty = gfx::IntRect(aDirtyRect.min.x, aDirtyRect.min.y,
aDirtyRect.width(), aDirtyRect.height());
if (!mCurrentTile->Map(aDirtyRect, aValidRect, aData, aStride)) {
gfxCriticalNote << "MapTile failed aValidRect: "
<< gfx::Rect(aValidRect.min.x, aValidRect.min.y,
aValidRect.width(), aValidRect.height());
return false;
}
// Store the new valid rect, so that we can composite only those pixels
mCurrentTile->mValidRect = gfx::Rect(aValidRect.min.x, aValidRect.min.y,
aValidRect.width(), aValidRect.height());
return true;
}
void RenderCompositorLayersSWGL::UnmapTile() {
mCurrentTile->Unmap(mCurrentTileDirty);
mCurrentTile = nullptr;
}
void RenderCompositorLayersSWGL::CreateSurface(
wr::NativeSurfaceId aId, wr::DeviceIntPoint aVirtualOffset,
wr::DeviceIntSize aTileSize, bool aIsOpaque) {
MOZ_RELEASE_ASSERT(mSurfaces.find(aId) == mSurfaces.end());
auto surface = DoCreateSurface(aTileSize, aIsOpaque);
mSurfaces.insert({aId, std::move(surface)});
}
UniquePtr<RenderCompositorLayersSWGL::Surface>
RenderCompositorLayersSWGL::DoCreateSurface(wr::DeviceIntSize aTileSize,
bool aIsOpaque) {
return MakeUnique<Surface>(aTileSize, aIsOpaque);
}
void RenderCompositorLayersSWGL::CreateExternalSurface(wr::NativeSurfaceId aId,
bool aIsOpaque) {
MOZ_RELEASE_ASSERT(mSurfaces.find(aId) == mSurfaces.end());
auto surface = MakeUnique<Surface>(wr::DeviceIntSize{}, aIsOpaque);
surface->mIsExternal = true;
mSurfaces.insert({aId, std::move(surface)});
}
void RenderCompositorLayersSWGL::DestroySurface(NativeSurfaceId aId) {
auto surfaceCursor = mSurfaces.find(aId);
MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
mSurfaces.erase(surfaceCursor);
}
void RenderCompositorLayersSWGL::CreateTile(wr::NativeSurfaceId aId, int32_t aX,
int32_t aY) {
auto surfaceCursor = mSurfaces.find(aId);
MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
Surface* surface = surfaceCursor->second.get();
MOZ_RELEASE_ASSERT(!surface->mIsExternal);
auto tile = DoCreateTile(surface);
surface->mTiles.insert({TileKey(aX, aY), std::move(tile)});
}
void RenderCompositorLayersSWGL::DestroyTile(wr::NativeSurfaceId aId,
int32_t aX, int32_t aY) {
auto surfaceCursor = mSurfaces.find(aId);
MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
Surface* surface = surfaceCursor->second.get();
MOZ_RELEASE_ASSERT(!surface->mIsExternal);
auto layerCursor = surface->mTiles.find(TileKey(aX, aY));
MOZ_RELEASE_ASSERT(layerCursor != surface->mTiles.end());
surface->mTiles.erase(layerCursor);
}
void RenderCompositorLayersSWGL::AttachExternalImage(
wr::NativeSurfaceId aId, wr::ExternalImageId aExternalImage) {
RenderTextureHost* image =
RenderThread::Get()->GetRenderTexture(aExternalImage);
MOZ_ASSERT(image);
if (!image) {
gfxCriticalNoteOnce
<< "Failed to get RenderTextureHost for D3D11SWGL extId:"
<< AsUint64(aExternalImage);
return;
}
#if defined(XP_WIN)
MOZ_RELEASE_ASSERT(image->AsRenderDXGITextureHost() ||
image->AsRenderDXGIYCbCrTextureHost());
#elif defined(ANDROID)
MOZ_RELEASE_ASSERT(image->AsRenderAndroidHardwareBufferTextureHost() ||
image->AsRenderAndroidSurfaceTextureHost() ||
image->AsRenderEGLImageTextureHost());
#endif
auto surfaceCursor = mSurfaces.find(aId);
MOZ_RELEASE_ASSERT(surfaceCursor != mSurfaces.end());
Surface* surface = surfaceCursor->second.get();
surface->mExternalImage = image;
MOZ_RELEASE_ASSERT(surface->mTiles.empty());
MOZ_RELEASE_ASSERT(surface->mIsExternal);
}
// static
gfx::SamplingFilter RenderCompositorLayersSWGL::ToSamplingFilter(
wr::ImageRendering aImageRendering) {
if (aImageRendering == wr::ImageRendering::Auto) {
return gfx::SamplingFilter::LINEAR;
}
return gfx::SamplingFilter::POINT;
}
void RenderCompositorLayersSWGL::AddSurface(
wr::NativeSurfaceId aId, const wr::CompositorSurfaceTransform& aTransform,
wr::DeviceIntRect aClipRect, wr::ImageRendering aImageRendering) {
float sx = aTransform.scale.x;
float sy = aTransform.scale.y;
float tx = aTransform.offset.x;
float ty = aTransform.offset.y;
gfx::Matrix4x4 transform(sx, 0.0, 0.0, 0.0, 0.0, sy, 0.0, 0.0, 0.0, 0.0, 1.0,
0.0, tx, ty, 0.0, 1.0);
gfx::IntRect clipRect(aClipRect.min.x, aClipRect.min.y, aClipRect.width(),
aClipRect.height());
mFrameSurfaces.AppendElement(FrameSurface{aId, transform, clipRect,
ToSamplingFilter(aImageRendering)});
}
void RenderCompositorLayersSWGL::MaybeRequestAllowFrameRecording(
bool aWillRecord) {
mCompositor->RequestAllowFrameRecording(aWillRecord);
}
class WindowLMC : public profiler_screenshots::Window {
public:
explicit WindowLMC(Compositor* aCompositor) : mCompositor(aCompositor) {}
already_AddRefed<profiler_screenshots::RenderSource> GetWindowContents(
const gfx::IntSize& aWindowSize) override;
already_AddRefed<profiler_screenshots::DownscaleTarget> CreateDownscaleTarget(
const gfx::IntSize& aSize) override;
already_AddRefed<profiler_screenshots::AsyncReadbackBuffer>
CreateAsyncReadbackBuffer(const gfx::IntSize& aSize) override;
protected:
Compositor* mCompositor;
};
class RenderSourceLMC : public profiler_screenshots::RenderSource {
public:
explicit RenderSourceLMC(CompositingRenderTarget* aRT)
: RenderSource(aRT->GetSize()), mRT(aRT) {}
const auto& RenderTarget() { return mRT; }
protected:
virtual ~RenderSourceLMC() {}
RefPtr<CompositingRenderTarget> mRT;
};
class DownscaleTargetLMC : public profiler_screenshots::DownscaleTarget {
public:
explicit DownscaleTargetLMC(CompositingRenderTarget* aRT,
Compositor* aCompositor)
: profiler_screenshots::DownscaleTarget(aRT->GetSize()),
mRenderSource(new RenderSourceLMC(aRT)),
mCompositor(aCompositor) {}
already_AddRefed<profiler_screenshots::RenderSource> AsRenderSource()
override {
return do_AddRef(mRenderSource);
}
bool DownscaleFrom(profiler_screenshots::RenderSource* aSource,
const IntRect& aSourceRect,
const IntRect& aDestRect) override {
MOZ_RELEASE_ASSERT(aSourceRect.TopLeft() == IntPoint());
MOZ_RELEASE_ASSERT(aDestRect.TopLeft() == IntPoint());
RefPtr<CompositingRenderTarget> previousTarget =
mCompositor->GetCurrentRenderTarget();
mCompositor->SetRenderTarget(mRenderSource->RenderTarget());
bool result = mCompositor->BlitRenderTarget(
static_cast<RenderSourceLMC*>(aSource)->RenderTarget(),
aSourceRect.Size(), aDestRect.Size());
// Restore the old render target.
mCompositor->SetRenderTarget(previousTarget);
return result;
}
protected:
virtual ~DownscaleTargetLMC() {}
RefPtr<RenderSourceLMC> mRenderSource;
Compositor* mCompositor;
};
class AsyncReadbackBufferLMC
: public profiler_screenshots::AsyncReadbackBuffer {
public:
AsyncReadbackBufferLMC(mozilla::layers::AsyncReadbackBuffer* aARB,
Compositor* aCompositor)
: profiler_screenshots::AsyncReadbackBuffer(aARB->GetSize()),
mARB(aARB),
mCompositor(aCompositor) {}
void CopyFrom(profiler_screenshots::RenderSource* aSource) override {
mCompositor->ReadbackRenderTarget(
static_cast<RenderSourceLMC*>(aSource)->RenderTarget(), mARB);
}
bool MapAndCopyInto(DataSourceSurface* aSurface,
const IntSize& aReadSize) override {
return mARB->MapAndCopyInto(aSurface, aReadSize);
}
protected:
virtual ~AsyncReadbackBufferLMC() {}
RefPtr<mozilla::layers::AsyncReadbackBuffer> mARB;
Compositor* mCompositor;
};
already_AddRefed<profiler_screenshots::RenderSource>
WindowLMC::GetWindowContents(const gfx::IntSize& aWindowSize) {
RefPtr<CompositingRenderTarget> rt = mCompositor->GetWindowRenderTarget();
if (!rt) {
return nullptr;
}
return MakeAndAddRef<RenderSourceLMC>(rt);
}
already_AddRefed<profiler_screenshots::DownscaleTarget>
WindowLMC::CreateDownscaleTarget(const gfx::IntSize& aSize) {
RefPtr<CompositingRenderTarget> rt =
mCompositor->CreateRenderTarget(IntRect({}, aSize), INIT_MODE_NONE);
return MakeAndAddRef<DownscaleTargetLMC>(rt, mCompositor);
}
already_AddRefed<profiler_screenshots::AsyncReadbackBuffer>
WindowLMC::CreateAsyncReadbackBuffer(const gfx::IntSize& aSize) {
RefPtr<AsyncReadbackBuffer> carb =
mCompositor->CreateAsyncReadbackBuffer(aSize);
if (!carb) {
return nullptr;
}
return MakeAndAddRef<AsyncReadbackBufferLMC>(carb, mCompositor);
}
bool RenderCompositorLayersSWGL::MaybeRecordFrame(
layers::CompositionRecorder& aRecorder) {
WindowLMC window(mCompositor);
gfx::IntSize size = GetBufferSize().ToUnknownSize();
RefPtr<layers::profiler_screenshots::RenderSource> snapshot =
window.GetWindowContents(size);
if (!snapshot) {
return true;
}
RefPtr<layers::profiler_screenshots::AsyncReadbackBuffer> buffer =
window.CreateAsyncReadbackBuffer(size);
buffer->CopyFrom(snapshot);
RefPtr<layers::RecordedFrame> frame =
new RenderCompositorRecordedFrame(TimeStamp::Now(), std::move(buffer));
aRecorder.RecordFrame(frame);
return false;
}
bool RenderCompositorLayersSWGL::MaybeGrabScreenshot(
const gfx::IntSize& aWindowSize) {
if (!mCompositingStarted) {
return true;
}
WindowLMC window(mCompositor);
mProfilerScreenshotGrabber.MaybeGrabScreenshot(window, aWindowSize);
return true;
}
bool RenderCompositorLayersSWGL::MaybeProcessScreenshotQueue() {
mProfilerScreenshotGrabber.MaybeProcessQueue();
return true;
}
} // namespace wr
} // namespace mozilla