Files
tubestation/gfx/layers/d3d11/TextureHostWrapperD3D11.cpp
sotaro 2cc8d30558 Bug 1957563 - Replace SurfaceDescriptorD3D10::fenceInfo with GpuProcessFencesHolderId r=gfx-reviewers,lsalzman
Remove FenceInfo. Instead use GpuProcessFencesHolderId and GpuProcessD3D11FencesHolderMap.

GpuProcessD3D11FencesHolderMap is changed to instantiate also in Parent process when GPU process does not exist. Then it seems better to change its name. The name change is going to be handled in Bug 1958752.

Differential Revision: https://phabricator.services.mozilla.com/D244539
2025-04-07 11:48:23 +00:00

406 lines
12 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureHostWrapperD3D11.h"
#include <d3d11.h>
#include "mozilla/gfx/DeviceManagerDx.h"
#include "mozilla/layers/AsyncImagePipelineManager.h"
#include "mozilla/layers/CompositorThread.h"
#include "mozilla/layers/GpuProcessD3D11TextureMap.h"
#include "mozilla/layers/TextureD3D11.h"
#include "mozilla/layers/WebRenderTextureHost.h"
#include "mozilla/ProfilerMarkers.h"
#include "mozilla/SharedThreadPool.h"
namespace mozilla {
namespace layers {
TextureWrapperD3D11Allocator::TextureWrapperD3D11Allocator()
: mThread(SharedThreadPool::Get("TextureUpdate"_ns, 1)),
mMutex("TextureWrapperD3D11Allocator::mMutex") {}
TextureWrapperD3D11Allocator::~TextureWrapperD3D11Allocator() = default;
RefPtr<ID3D11Texture2D> TextureWrapperD3D11Allocator::CreateOrRecycle(
gfx::SurfaceFormat aSurfaceFormat, gfx::IntSize aSize) {
MOZ_ASSERT(mThread->IsOnCurrentThread());
RefPtr<ID3D11Device> device = gfx::DeviceManagerDx::Get()->GetImageDevice();
{
MutexAutoLock lock(mMutex);
if (!!mDevice && mDevice != device) {
// Device reset might happen
ClearAllTextures(lock);
mDevice = nullptr;
}
if (!mDevice) {
mDevice = device;
MOZ_ASSERT(mDevice == gfx::DeviceManagerDx::Get()->GetCompositorDevice());
}
if (!mDevice) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return nullptr;
}
if (aSurfaceFormat != gfx::SurfaceFormat::NV12) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return nullptr;
}
if (mSize != aSize) {
ClearAllTextures(lock);
mSize = aSize;
}
if (!mRecycledTextures.empty()) {
RefPtr<ID3D11Texture2D> texture2D = mRecycledTextures.front();
mRecycledTextures.pop_front();
return texture2D;
}
}
CD3D11_TEXTURE2D_DESC desc(
DXGI_FORMAT_NV12, mSize.width, mSize.height, 1, 1,
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
RefPtr<ID3D11Texture2D> texture2D;
HRESULT hr =
device->CreateTexture2D(&desc, nullptr, getter_AddRefs(texture2D));
if (FAILED(hr) || !texture2D) {
return nullptr;
}
EnsureStagingTextureNV12(device);
if (!mStagingTexture) {
return nullptr;
}
return texture2D;
}
void TextureWrapperD3D11Allocator::EnsureStagingTextureNV12(
RefPtr<ID3D11Device> aDevice) {
MOZ_ASSERT(mThread->IsOnCurrentThread());
MOZ_ASSERT(aDevice);
if (mStagingTexture) {
return;
}
D3D11_TEXTURE2D_DESC desc = {};
desc.Width = mSize.width;
desc.Height = mSize.height;
desc.Format = DXGI_FORMAT_NV12;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Usage = D3D11_USAGE_STAGING;
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
desc.SampleDesc.Count = 1;
RefPtr<ID3D11Texture2D> stagingTexture;
HRESULT hr =
aDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(stagingTexture));
if (FAILED(hr) || !stagingTexture) {
return;
}
mStagingTexture = stagingTexture;
}
RefPtr<ID3D11Texture2D> TextureWrapperD3D11Allocator::GetStagingTextureNV12() {
MOZ_ASSERT(mThread->IsOnCurrentThread());
return mStagingTexture;
}
RefPtr<ID3D11Device> TextureWrapperD3D11Allocator::GetDevice() {
MOZ_ASSERT(mThread->IsOnCurrentThread());
MutexAutoLock lock(mMutex);
return mDevice;
};
void TextureWrapperD3D11Allocator::ClearAllTextures(
const MutexAutoLock& aProofOfLock) {
MOZ_ASSERT(mThread->IsOnCurrentThread());
mStagingTexture = nullptr;
mRecycledTextures.clear();
}
void TextureWrapperD3D11Allocator::RecycleTexture(
RefPtr<ID3D11Texture2D>& aTexture) {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
MOZ_ASSERT(aTexture);
RefPtr<ID3D11Device> device;
aTexture->GetDevice(getter_AddRefs(device));
D3D11_TEXTURE2D_DESC desc;
aTexture->GetDesc(&desc);
{
MutexAutoLock lock(mMutex);
if (device != mDevice || desc.Format != DXGI_FORMAT_NV12 ||
desc.Width != static_cast<UINT>(mSize.width) ||
desc.Height != static_cast<UINT>(mSize.height)) {
return;
}
const auto kMaxPooledSized = 5;
if (mRecycledTextures.size() > kMaxPooledSized) {
return;
}
mRecycledTextures.emplace_back(aTexture);
}
}
void TextureWrapperD3D11Allocator::RegisterTextureHostWrapper(
const wr::ExternalImageId& aExternalImageId,
RefPtr<TextureHost> aTextureHost) {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
auto it = mTextureHostWrappers.find(wr::AsUint64(aExternalImageId));
if (it != mTextureHostWrappers.end()) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return;
}
mTextureHostWrappers.emplace(wr::AsUint64(aExternalImageId), aTextureHost);
}
void TextureWrapperD3D11Allocator::UnregisterTextureHostWrapper(
const wr::ExternalImageId& aExternalImageId) {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
auto it = mTextureHostWrappers.find(wr::AsUint64(aExternalImageId));
if (it == mTextureHostWrappers.end()) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return;
}
mTextureHostWrappers.erase(it);
}
RefPtr<TextureHost> TextureWrapperD3D11Allocator::GetTextureHostWrapper(
const wr::ExternalImageId& aExternalImageId) {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
auto it = mTextureHostWrappers.find(wr::AsUint64(aExternalImageId));
if (it == mTextureHostWrappers.end()) {
return nullptr;
}
return it->second;
}
// static
RefPtr<TextureHost> TextureHostWrapperD3D11::CreateFromBufferTexture(
const RefPtr<TextureWrapperD3D11Allocator>& aAllocator,
TextureHost* aTextureHost) {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
MOZ_ASSERT(aAllocator);
MOZ_ASSERT(aTextureHost);
if (!XRE_IsGPUProcess()) {
return nullptr;
}
auto* bufferTexture = aTextureHost->AsBufferTextureHost();
if (!bufferTexture ||
bufferTexture->GetFormat() != gfx::SurfaceFormat::YUV420) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return nullptr;
}
auto extId = aTextureHost->GetMaybeExternalImageId();
MOZ_RELEASE_ASSERT(extId.isSome());
// Reuse TextureHostWrapperD3D11 if it is still valid.
RefPtr<TextureHost> textureHost =
aAllocator->GetTextureHostWrapper(extId.ref());
if (textureHost) {
return textureHost;
}
auto size = bufferTexture->GetSize();
auto colorDepth = bufferTexture->GetColorDepth();
auto colorRange = bufferTexture->GetColorRange();
auto chromaSubsampling = bufferTexture->GetChromaSubsampling();
// Check if data could be used with NV12
// XXX support gfx::ColorRange::FULL
if (size.width % 2 != 0 || size.height % 2 != 0 ||
colorDepth != gfx::ColorDepth::COLOR_8 ||
colorRange != gfx::ColorRange::LIMITED ||
chromaSubsampling != gfx::ChromaSubsampling::HALF_WIDTH_AND_HEIGHT) {
if (profiler_thread_is_being_profiled_for_markers()) {
nsPrintfCString str(
"Unsupported size(%dx%d) colorDepth %hhu colorRange %hhu "
"chromaSubsampling %hhu",
size.width, size.height, uint8_t(colorDepth), uint8_t(colorRange),
uint8_t(chromaSubsampling));
PROFILER_MARKER_TEXT("TextureHostWrapperD3D11", GRAPHICS, {}, str);
}
return nullptr;
}
auto id = GpuProcessD3D11TextureMap::GetNextTextureId();
auto flags = aTextureHost->GetFlags() | TextureFlags::SOFTWARE_DECODED_VIDEO;
auto colorSpace = ToColorSpace2(bufferTexture->GetYUVColorSpace());
auto descD3D10 = SurfaceDescriptorD3D10(
nullptr, Some(id),
/* arrayIndex */ 0, gfx::SurfaceFormat::NV12, size, colorSpace,
colorRange, /* hasKeyedMutex */ false, /* fencesHolderId */ Nothing());
RefPtr<DXGITextureHostD3D11> textureHostD3D11 =
new DXGITextureHostD3D11(flags, descD3D10);
RefPtr<TextureHostWrapperD3D11> textureHostWrapper =
new TextureHostWrapperD3D11(flags, aAllocator, id, textureHostD3D11,
aTextureHost, extId.ref());
textureHostWrapper->PostTask();
auto externalImageId = AsyncImagePipelineManager::GetNextExternalImageId();
textureHost =
new WebRenderTextureHost(flags, textureHostWrapper, externalImageId);
aAllocator->RegisterTextureHostWrapper(extId.ref(), textureHost);
return textureHost;
}
TextureHostWrapperD3D11::TextureHostWrapperD3D11(
TextureFlags aFlags, const RefPtr<TextureWrapperD3D11Allocator>& aAllocator,
const GpuProcessTextureId aTextureId,
DXGITextureHostD3D11* aTextureHostD3D11, TextureHost* aWrappedTextureHost,
const wr::ExternalImageId aWrappedExternalImageId)
: TextureHost(TextureHostType::DXGI, aFlags),
mAllocator(aAllocator),
mTextureId(aTextureId),
mTextureHostD3D11(aTextureHostD3D11),
mWrappedTextureHost(aWrappedTextureHost),
mWrappedExternalImageId(aWrappedExternalImageId) {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
MOZ_ASSERT(mAllocator);
MOZ_ASSERT(mTextureHostD3D11);
MOZ_ASSERT(mWrappedTextureHost);
MOZ_COUNT_CTOR(TextureHostWrapperD3D11);
}
TextureHostWrapperD3D11::~TextureHostWrapperD3D11() {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
MOZ_COUNT_DTOR(TextureHostWrapperD3D11);
auto* textureMap = GpuProcessD3D11TextureMap::Get();
if (textureMap) {
RefPtr<ID3D11Texture2D> texture = textureMap->GetTexture(mTextureId);
if (texture) {
mAllocator->RecycleTexture(texture);
textureMap->Unregister(mTextureId);
}
} else {
gfxCriticalNoteOnce << "GpuProcessD3D11TextureMap does not exist";
}
}
void TextureHostWrapperD3D11::PostTask() {
GpuProcessD3D11TextureMap::Get()->PostUpdateTextureDataTask(
mTextureId, this, mWrappedTextureHost, mAllocator);
}
bool TextureHostWrapperD3D11::IsValid() { return true; }
gfx::ColorRange TextureHostWrapperD3D11::GetColorRange() const {
return mTextureHostD3D11->GetColorRange();
}
gfx::IntSize TextureHostWrapperD3D11::GetSize() const {
return mTextureHostD3D11->GetSize();
}
gfx::SurfaceFormat TextureHostWrapperD3D11::GetFormat() const {
return mTextureHostD3D11->GetFormat();
}
void TextureHostWrapperD3D11::CreateRenderTexture(
const wr::ExternalImageId& aExternalImageId) {
MOZ_ASSERT(mExternalImageId.isSome());
mTextureHostD3D11->EnsureRenderTexture(mExternalImageId);
}
void TextureHostWrapperD3D11::MaybeDestroyRenderTexture() {
// TextureHostWrapperD3D11 does not create RenderTexture, then
// TextureHostWrapperD3D11 does not need to destroy RenderTexture.
mExternalImageId = Nothing();
}
uint32_t TextureHostWrapperD3D11::NumSubTextures() {
return mTextureHostD3D11->NumSubTextures();
}
void TextureHostWrapperD3D11::PushResourceUpdates(
wr::TransactionBuilder& aResources, ResourceUpdateOp aOp,
const Range<wr::ImageKey>& aImageKeys, const wr::ExternalImageId& aExtID) {
mTextureHostD3D11->PushResourceUpdates(aResources, aOp, aImageKeys, aExtID);
}
void TextureHostWrapperD3D11::PushDisplayItems(
wr::DisplayListBuilder& aBuilder, const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
const Range<wr::ImageKey>& aImageKeys, PushDisplayItemFlagSet aFlags) {
MOZ_ASSERT(aImageKeys.length() > 0);
mTextureHostD3D11->PushDisplayItems(aBuilder, aBounds, aClip, aFilter,
aImageKeys, aFlags);
}
bool TextureHostWrapperD3D11::SupportsExternalCompositing(
WebRenderBackend aBackend) {
return mTextureHostD3D11->SupportsExternalCompositing(aBackend);
}
void TextureHostWrapperD3D11::UnbindTextureSource() {
mTextureHostD3D11->UnbindTextureSource();
// Handle read unlock
TextureHost::UnbindTextureSource();
}
void TextureHostWrapperD3D11::NotifyNotUsed() {
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
mAllocator->UnregisterTextureHostWrapper(mWrappedExternalImageId);
MOZ_ASSERT(mWrappedTextureHost);
if (mWrappedTextureHost) {
mWrappedTextureHost = nullptr;
}
mTextureHostD3D11->NotifyNotUsed();
TextureHost::NotifyNotUsed();
}
BufferTextureHost* TextureHostWrapperD3D11::AsBufferTextureHost() {
return nullptr;
}
bool TextureHostWrapperD3D11::IsWrappingSurfaceTextureHost() { return false; }
TextureHostType TextureHostWrapperD3D11::GetTextureHostType() {
return mTextureHostD3D11->GetTextureHostType();
}
bool TextureHostWrapperD3D11::NeedsDeferredDeletion() const {
return mTextureHostD3D11->NeedsDeferredDeletion();
}
} // namespace layers
} // namespace mozilla