Backed out changeset d3c9e777a050 (bug 1676068) Backed out changeset 639c9661c850 (bug 1676068) Backed out changeset d06b6aa3b9a3 (bug 1676068) Backed out changeset 50bb7e9c6bcf (bug 1676068) Backed out changeset 234acd14548e (bug 1676068) Backed out changeset 04050cfd5e3f (bug 1676068) Backed out changeset a06081c85646 (bug 1676068)
539 lines
17 KiB
JavaScript
539 lines
17 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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/*
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* The spinner is responsible for displaying the items, and does
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* not care what the values represent. The setValue function is called
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* when it detects a change in value triggered by scroll event.
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* Supports scrolling, clicking on up or down, clicking on item, and
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* dragging.
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*/
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function Spinner(props, context) {
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this.context = context;
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this._init(props);
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}
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{
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const ITEM_HEIGHT = 2.5,
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VIEWPORT_SIZE = 7,
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VIEWPORT_COUNT = 5;
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Spinner.prototype = {
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/**
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* Initializes a spinner. Set the default states and properties, cache
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* element references, create the HTML markup, and add event listeners.
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*
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* @param {Object} props [Properties passed in from parent]
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* {
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* {Function} setValue: Takes a value and set the state to
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* the parent component.
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* {Function} getDisplayString: Takes a value, and output it
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* as localized strings.
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* {Number} viewportSize [optional]: Number of items in a
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* viewport.
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* {Boolean} hideButtons [optional]: Hide up & down buttons
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* {Number} rootFontSize [optional]: Used to support zoom in/out
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* }
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*/
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_init(props) {
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const {
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id,
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setValue,
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getDisplayString,
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hideButtons,
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rootFontSize = 10,
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} = props;
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const spinnerTemplate = document.getElementById("spinner-template");
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const spinnerElement = document.importNode(spinnerTemplate.content, true);
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// Make sure viewportSize is an odd number because we want to have the selected
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// item in the center. If it's an even number, use the default size instead.
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const viewportSize =
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props.viewportSize % 2 ? props.viewportSize : VIEWPORT_SIZE;
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this.state = {
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items: [],
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isScrolling: false,
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};
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this.props = {
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setValue,
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getDisplayString,
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viewportSize,
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rootFontSize,
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// We can assume that the viewportSize is an odd number. Calculate how many
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// items we need to insert on top of the spinner so that the selected is at
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// the center. Ex: if viewportSize is 5, we need 2 items on top.
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viewportTopOffset: (viewportSize - 1) / 2,
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};
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this.elements = {
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container: spinnerElement.querySelector(".spinner-container"),
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spinner: spinnerElement.querySelector(".spinner"),
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up: spinnerElement.querySelector(".up"),
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down: spinnerElement.querySelector(".down"),
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itemsViewElements: [],
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};
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this.elements.spinner.style.height = ITEM_HEIGHT * viewportSize + "rem";
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if (id) {
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this.elements.container.id = id;
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}
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if (hideButtons) {
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this.elements.container.classList.add("hide-buttons");
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}
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this.context.appendChild(spinnerElement);
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this._attachEventListeners();
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},
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/**
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* Only the parent component calls setState on the spinner.
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* It checks if the items have changed and updates the spinner.
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* If only the value has changed, smooth scrolls to the new value.
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*
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* @param {Object} newState [The new spinner state]
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* {
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* {Number/String} value: The centered value
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* {Array} items: The list of items for display
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* {Boolean} isInfiniteScroll: Whether or not the spinner should
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* have infinite scroll capability
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* {Boolean} isValueSet: true if user has selected a value
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* }
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*/
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setState(newState) {
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const { value, items } = this.state;
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const {
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value: newValue,
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items: newItems,
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isValueSet,
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isInvalid,
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smoothScroll = true,
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} = newState;
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if (this._isArrayDiff(newItems, items)) {
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this.state = Object.assign(this.state, newState);
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this._updateItems();
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this._scrollTo(newValue, true);
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} else if (newValue != value) {
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this.state = Object.assign(this.state, newState);
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if (smoothScroll) {
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this._smoothScrollTo(newValue, true);
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} else {
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this._scrollTo(newValue, true);
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}
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}
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if (isValueSet && !isInvalid) {
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this._updateSelection();
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} else {
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this._removeSelection();
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}
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},
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/**
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* Whenever scroll event is detected:
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* - Update the index state
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* - If the value has changed, update the [value] state and call [setValue]
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* - If infinite scrolling is on, reset the scrolling position if necessary
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*/
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_onScroll() {
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const { items, itemsView, isInfiniteScroll } = this.state;
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const { viewportSize, viewportTopOffset } = this.props;
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const { spinner } = this.elements;
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this.state.index = this._getIndexByOffset(spinner.scrollTop);
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const value = itemsView[this.state.index + viewportTopOffset].value;
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// Call setValue if value has changed
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if (this.state.value != value) {
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this.state.value = value;
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this.props.setValue(value);
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}
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// Do infinite scroll when items length is bigger or equal to viewport
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// and isInfiniteScroll is not false.
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if (items.length >= viewportSize && isInfiniteScroll) {
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// If the scroll position is near the top or bottom, jump back to the middle
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// so user can keep scrolling up or down.
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if (
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this.state.index < viewportSize ||
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this.state.index > itemsView.length - viewportSize
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) {
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this._scrollTo(this.state.value, true);
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}
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}
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this.elements.spinner.classList.add("scrolling");
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},
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/**
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* Remove the "scrolling" state on scrollend.
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*/
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_onScrollend() {
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this.elements.spinner.classList.remove("scrolling");
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},
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/**
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* Updates the spinner items to the current states.
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*/
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_updateItems() {
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const { viewportSize, viewportTopOffset } = this.props;
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const { items, isInfiniteScroll } = this.state;
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// Prepends null elements so the selected value is centered in spinner
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let itemsView = new Array(viewportTopOffset).fill({}).concat(items);
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if (items.length >= viewportSize && isInfiniteScroll) {
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// To achieve infinite scroll, we move the scroll position back to the
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// center when it is near the top or bottom. The scroll momentum could
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// be lost in the process, so to minimize that, we need at least 2 sets
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// of items to act as buffer: one for the top and one for the bottom.
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// But if the number of items is small ( < viewportSize * viewport count)
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// we should add more sets.
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let count =
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Math.ceil((viewportSize * VIEWPORT_COUNT) / items.length) * 2;
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for (let i = 0; i < count; i += 1) {
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itemsView.push(...items);
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}
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}
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// Reuse existing DOM nodes when possible. Create or remove
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// nodes based on how big itemsView is.
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this._prepareNodes(itemsView.length, this.elements.spinner);
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// Once DOM nodes are ready, set display strings using textContent
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this._setDisplayStringAndClass(
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itemsView,
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this.elements.itemsViewElements
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);
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this.state.itemsView = itemsView;
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},
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/**
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* Make sure the number or child elements is the same as length
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* and keep the elements' references for updating textContent
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*
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* @param {Number} length [The number of child elements]
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* @param {DOMElement} parent [The parent element reference]
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*/
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_prepareNodes(length, parent) {
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const diff = length - parent.childElementCount;
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if (!diff) {
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return;
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}
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if (diff > 0) {
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// Add more elements if length is greater than current
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let frag = document.createDocumentFragment();
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// Remove margin bottom on the last element before appending
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if (parent.lastChild) {
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parent.lastChild.style.marginBottom = "";
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}
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for (let i = 0; i < diff; i++) {
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let el = document.createElement("div");
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frag.appendChild(el);
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this.elements.itemsViewElements.push(el);
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}
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parent.appendChild(frag);
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} else if (diff < 0) {
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// Remove elements if length is less than current
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for (let i = 0; i < Math.abs(diff); i++) {
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parent.removeChild(parent.lastChild);
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}
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this.elements.itemsViewElements.splice(diff);
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}
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parent.lastChild.style.marginBottom =
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ITEM_HEIGHT * this.props.viewportTopOffset + "rem";
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},
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/**
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* Set the display string and class name to the elements.
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*
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* @param {Array<Object>} items
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* [{
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* {Number/String} value: The value in its original form
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* {Boolean} enabled: Whether or not the item is enabled
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* }]
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* @param {Array<DOMElement>} elements
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*/
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_setDisplayStringAndClass(items, elements) {
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const { getDisplayString } = this.props;
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items.forEach((item, index) => {
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elements[index].textContent =
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item.value != undefined ? getDisplayString(item.value) : "";
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elements[index].className = item.enabled ? "" : "disabled";
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});
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},
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/**
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* Attach event listeners to the spinner and buttons.
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*/
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_attachEventListeners() {
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const { spinner, container } = this.elements;
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spinner.addEventListener("scroll", this, { passive: true });
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spinner.addEventListener("scrollend", this, { passive: true });
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container.addEventListener("mouseup", this, { passive: true });
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container.addEventListener("mousedown", this, { passive: true });
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},
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/**
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* Handle events
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* @param {DOMEvent} event
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*/
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handleEvent(event) {
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const { mouseState = {}, index, itemsView } = this.state;
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const { viewportTopOffset, setValue } = this.props;
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const { spinner, up, down } = this.elements;
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switch (event.type) {
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case "scroll": {
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this._onScroll();
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break;
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}
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case "scrollend": {
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this._onScrollend();
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break;
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}
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case "mousedown": {
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this.state.mouseState = {
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down: true,
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layerX: event.layerX,
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layerY: event.layerY,
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};
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if (event.target == up) {
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// An "active" class is needed to simulate :active pseudo-class
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// because element is not focused.
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event.target.classList.add("active");
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this._smoothScrollToIndex(index - 1);
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}
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if (event.target == down) {
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event.target.classList.add("active");
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this._smoothScrollToIndex(index + 1);
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}
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if (event.target.parentNode == spinner) {
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// Listen to dragging events
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spinner.addEventListener("mousemove", this, { passive: true });
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spinner.addEventListener("mouseleave", this, { passive: true });
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}
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break;
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}
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case "mouseup": {
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this.state.mouseState.down = false;
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if (event.target == up || event.target == down) {
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event.target.classList.remove("active");
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}
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if (event.target.parentNode == spinner) {
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// Check if user clicks or drags, scroll to the item if clicked,
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// otherwise get the current index and smooth scroll there.
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if (
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event.layerX == mouseState.layerX &&
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event.layerY == mouseState.layerY
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) {
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const newIndex =
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this._getIndexByOffset(event.target.offsetTop) -
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viewportTopOffset;
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if (index == newIndex) {
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// Set value manually if the clicked element is already centered.
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// This happens when the picker first opens, and user pick the
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// default value.
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setValue(itemsView[index + viewportTopOffset].value);
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} else {
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this._smoothScrollToIndex(newIndex);
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}
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} else {
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this._smoothScrollToIndex(
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this._getIndexByOffset(spinner.scrollTop)
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);
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}
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// Stop listening to dragging
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spinner.removeEventListener("mousemove", this, { passive: true });
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spinner.removeEventListener("mouseleave", this, { passive: true });
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}
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break;
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}
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case "mouseleave": {
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if (event.target == spinner) {
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// Stop listening to drag event if mouse is out of the spinner
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this._smoothScrollToIndex(
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this._getIndexByOffset(spinner.scrollTop)
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);
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spinner.removeEventListener("mousemove", this, { passive: true });
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spinner.removeEventListener("mouseleave", this, { passive: true });
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}
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break;
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}
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case "mousemove": {
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// Change spinner position on drag
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spinner.scrollTop -= event.movementY;
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break;
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}
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}
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},
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/**
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* Find the index by offset
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* @param {Number} offset: Offset value in pixel.
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* @return {Number} Index number
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*/
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_getIndexByOffset(offset) {
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return Math.round(offset / (ITEM_HEIGHT * this.props.rootFontSize));
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},
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/**
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* Find the index of a value that is the closest to the current position.
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* If centering is true, find the index closest to the center.
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*
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* @param {Number/String} value: The value to find
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* @param {Boolean} centering: Whether or not to find the value closest to center
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* @return {Number} index of the value, returns -1 if value is not found
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*/
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_getScrollIndex(value, centering) {
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const { itemsView } = this.state;
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const { viewportTopOffset } = this.props;
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// If index doesn't exist, or centering is true, start from the middle point
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let currentIndex =
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centering || this.state.index == undefined
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? Math.round((itemsView.length - viewportTopOffset) / 2)
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: this.state.index;
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let closestIndex = itemsView.length;
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let indexes = [];
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let diff = closestIndex;
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let isValueFound = false;
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// Find indexes of items match the value
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itemsView.forEach((item, index) => {
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if (item.value == value) {
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indexes.push(index);
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}
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});
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// Find the index closest to currentIndex
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indexes.forEach(index => {
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let d = Math.abs(index - currentIndex);
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if (d < diff) {
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diff = d;
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closestIndex = index;
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isValueFound = true;
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}
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});
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return isValueFound ? closestIndex - viewportTopOffset : -1;
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},
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/**
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* Scroll to a value.
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*
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* @param {Number/String} value: Value to scroll to
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* @param {Boolean} centering: Whether or not to scroll to center location
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*/
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_scrollTo(value, centering) {
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const index = this._getScrollIndex(value, centering);
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// Do nothing if the value is not found
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if (index > -1) {
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this.state.index = index;
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this.elements.spinner.scrollTop =
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this.state.index * ITEM_HEIGHT * this.props.rootFontSize;
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}
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},
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/**
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* Smooth scroll to a value.
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*
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* @param {Number/String} value: Value to scroll to
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*/
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_smoothScrollTo(value) {
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const index = this._getScrollIndex(value);
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// Do nothing if the value is not found
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if (index > -1) {
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this.state.index = index;
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this._smoothScrollToIndex(this.state.index);
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}
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},
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/**
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* Smooth scroll to a value based on the index
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*
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* @param {Number} index: Index number
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*/
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_smoothScrollToIndex(index) {
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const element = this.elements.spinner.children[index];
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if (element) {
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element.scrollIntoView({
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behavior: "smooth",
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block: "start",
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});
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}
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},
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/**
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* Update the selection state.
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*/
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_updateSelection() {
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const { itemsViewElements, selected } = this.elements;
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const { itemsView, index } = this.state;
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const { viewportTopOffset } = this.props;
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const currentItemIndex = index + viewportTopOffset;
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if (selected && selected != itemsViewElements[currentItemIndex]) {
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this._removeSelection();
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}
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this.elements.selected = itemsViewElements[currentItemIndex];
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if (itemsView[currentItemIndex] && itemsView[currentItemIndex].enabled) {
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this.elements.selected.classList.add("selection");
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}
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},
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/**
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* Remove selection if selected exists and different from current
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*/
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_removeSelection() {
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const { selected } = this.elements;
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if (selected) {
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selected.classList.remove("selection");
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}
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},
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/**
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* Compares arrays of objects. It assumes the structure is an array of
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* objects, and objects in a and b have the same number of properties.
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*
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* @param {Array<Object>} a
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* @param {Array<Object>} b
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* @return {Boolean} Returns true if a and b are different
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*/
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_isArrayDiff(a, b) {
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// Check reference first, exit early if reference is the same.
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if (a == b) {
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return false;
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}
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if (a.length != b.length) {
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return true;
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}
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for (let i = 0; i < a.length; i++) {
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for (let prop in a[i]) {
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if (a[i][prop] != b[i][prop]) {
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return true;
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}
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}
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}
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return false;
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},
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};
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}
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