Files
tubestation/servo/components/script/dom/webglbuffer.rs
Simon Sapin 9ff046fd76 servo: Merge #18900 - Remove use of unstable box syntax (from servo:box_syntax); r=emilio
http://www.robohornet.org gives a score of 101.36 on master, and 102.68 with this PR. The latter is slightly better, but probably within noise level. So it looks like this PR does not affect DOM performance.

This is expected since `Box::new` is defined as:

```rust
impl<T> Box<T> {
    #[inline(always)]
    pub fn new(x: T) -> Box<T> {
        box x
    }
}
```

With inlining, it should compile to the same as box syntax.

Source-Repo: https://github.com/servo/servo
Source-Revision: a9022be0c3e30249845ca5947ac0c0a6743c7991
2017-10-16 11:21:21 -05:00

156 lines
4.8 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use canvas_traits::webgl::{WebGLBufferId, WebGLCommand, WebGLError, WebGLMsgSender, WebGLResult, WebGLVertexArrayId};
use canvas_traits::webgl::webgl_channel;
use dom::bindings::cell::DomRefCell;
use dom::bindings::codegen::Bindings::WebGLBufferBinding;
use dom::bindings::reflector::reflect_dom_object;
use dom::bindings::root::DomRoot;
use dom::webglobject::WebGLObject;
use dom::window::Window;
use dom_struct::dom_struct;
use std::cell::Cell;
use std::collections::HashSet;
#[dom_struct]
pub struct WebGLBuffer {
webgl_object: WebGLObject,
id: WebGLBufferId,
/// The target to which this buffer was bound the first time
target: Cell<Option<u32>>,
capacity: Cell<usize>,
is_deleted: Cell<bool>,
// The Vertex Array Objects that are referencing this buffer
vao_references: DomRefCell<Option<HashSet<WebGLVertexArrayId>>>,
pending_delete: Cell<bool>,
#[ignore_heap_size_of = "Defined in ipc-channel"]
renderer: WebGLMsgSender,
}
impl WebGLBuffer {
fn new_inherited(renderer: WebGLMsgSender,
id: WebGLBufferId)
-> WebGLBuffer {
WebGLBuffer {
webgl_object: WebGLObject::new_inherited(),
id: id,
target: Cell::new(None),
capacity: Cell::new(0),
is_deleted: Cell::new(false),
vao_references: DomRefCell::new(None),
pending_delete: Cell::new(false),
renderer: renderer,
}
}
pub fn maybe_new(window: &Window, renderer: WebGLMsgSender)
-> Option<DomRoot<WebGLBuffer>> {
let (sender, receiver) = webgl_channel().unwrap();
renderer.send(WebGLCommand::CreateBuffer(sender)).unwrap();
let result = receiver.recv().unwrap();
result.map(|buffer_id| WebGLBuffer::new(window, renderer, buffer_id))
}
pub fn new(window: &Window,
renderer: WebGLMsgSender,
id: WebGLBufferId)
-> DomRoot<WebGLBuffer> {
reflect_dom_object(Box::new(WebGLBuffer::new_inherited(renderer, id)),
window, WebGLBufferBinding::Wrap)
}
}
impl WebGLBuffer {
pub fn id(&self) -> WebGLBufferId {
self.id
}
// NB: Only valid buffer targets come here
pub fn bind(&self, target: u32) -> WebGLResult<()> {
if let Some(previous_target) = self.target.get() {
if target != previous_target {
return Err(WebGLError::InvalidOperation);
}
} else {
self.target.set(Some(target));
}
let msg = WebGLCommand::BindBuffer(target, Some(self.id));
self.renderer.send(msg).unwrap();
Ok(())
}
pub fn buffer_data(&self, target: u32, data: &[u8], usage: u32) -> WebGLResult<()> {
if let Some(previous_target) = self.target.get() {
if target != previous_target {
return Err(WebGLError::InvalidOperation);
}
}
self.capacity.set(data.len());
self.renderer.send(WebGLCommand::BufferData(target, data.to_vec(), usage)).unwrap();
Ok(())
}
pub fn capacity(&self) -> usize {
self.capacity.get()
}
pub fn delete(&self) {
if !self.is_deleted.get() {
self.is_deleted.set(true);
let _ = self.renderer.send(WebGLCommand::DeleteBuffer(self.id));
}
}
pub fn is_deleted(&self) -> bool {
self.is_deleted.get()
}
pub fn target(&self) -> Option<u32> {
self.target.get()
}
pub fn is_attached_to_vao(&self) -> bool {
self.vao_references.borrow().as_ref().map_or(false, |vaos| !vaos.is_empty())
}
pub fn set_pending_delete(&self) {
self.pending_delete.set(true);
}
pub fn add_vao_reference(&self, id: WebGLVertexArrayId) {
let mut vao_refs = self.vao_references.borrow_mut();
if let Some(ref mut vao_refs) = *vao_refs {
vao_refs.insert(id);
return;
}
let mut map = HashSet::new();
map.insert(id);
*vao_refs = Some(map);
}
pub fn remove_vao_reference(&self, id: WebGLVertexArrayId) {
if let Some(ref mut vao_refs) = *self.vao_references.borrow_mut() {
if vao_refs.take(&id).is_some() && self.pending_delete.get() {
// WebGL spec: The deleted buffers should no longer be valid when the VAOs are deleted
let _ = self.renderer.send(WebGLCommand::DeleteBuffer(self.id));
self.is_deleted.set(true);
}
}
}
}
impl Drop for WebGLBuffer {
fn drop(&mut self) {
self.delete();
}
}