Files
tubestation/servo/components/canvas/lib.rs
ecoal95 0656a2b904 servo: Merge #6083 - First steps to layerize canvas (from emilio:layerize-canvas); r=pcwalton
I've done a bit of job to get this done. Right now readback is still used, but we have a `LayerId` -> `CanvasRenderer` map on the paint task, that we can use to get rid of that.

I'd want review, to see if this is a good approach (I know it's not the initial `CanvasId` -> renderer approach, but it's pretty similar, since a canvas involves a `PaintLayer`).

I had to do a bit of refactoring to avoid cyclic dependencies between canvas and gfx. I'd want you to review them too.

It's mergeable and doesn't break any tests :P

Some of my main concerns:
* Does the canvas render really need to be behind an `Arc<Mutex<T>>`?
* I can't clone a `NativeSurface` right now (that's why the `SendNativeSurface()` msg is unimplemented in the WebGL task). It should be easy to add that to rust-layers, supposing the caller is responsible to mark it as non-leaking, any reason to not do it?

cc @jdm @pcwalton

Source-Repo: https://github.com/servo/servo
Source-Revision: ad53e95080144485e74cd9b9d48ce75e20de4e36
2015-05-20 15:42:06 -05:00

25 lines
592 B
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#![feature(core)]
#![feature(collections)]
#![feature(rustc_private)]
extern crate canvas_traits;
extern crate azure;
extern crate cssparser;
extern crate geom;
extern crate gfx_traits;
extern crate util;
extern crate gleam;
extern crate num;
extern crate layers;
extern crate offscreen_gl_context;
#[macro_use]
extern crate log;
pub mod canvas_paint_task;
pub mod webgl_paint_task;