1. Fix class naming by adding "Gonk" prefix, and rename Surface & BufferItemConsumer. 2. Revise the buffer allocation
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/*
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* Copyright 2014 The Android Open Source Project
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* Copyright (C) 2014 Mozilla Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef NATIVEWINDOW_BUFFERQUEUECOREDEFS_H
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#define NATIVEWINDOW_BUFFERQUEUECOREDEFS_H
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#include "GonkBufferSlot.h"
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namespace android {
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class GonkBufferQueueCore;
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namespace GonkBufferQueueDefs {
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// GonkBufferQueue will keep track of at most this value of buffers.
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// Attempts at runtime to increase the number of buffers past this
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// will fail.
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enum { NUM_BUFFER_SLOTS = 64 };
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typedef GonkBufferSlot SlotsType[NUM_BUFFER_SLOTS];
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} // namespace GonkBufferQueueDefs
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} // namespace android
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#endif
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