This conversion was done with the script:
find . -name '*.cpp' -o -name '*.h' -o -name '*.mm' -o -name '*.idl' | \
egrep -v 'cairo-win32-refptr.h|RefPtr.h|TestRefPtr.cpp' | \
xargs sed -i -e 's/mozilla::TemporaryRef</already_AddRefed</g' \
-e 's/TemporaryRef</already_AddRefed</g'
Manual fixups were performed in the following instances:
- We handled mfbt/RefPtr.h manually so as to not convert TemporaryRef itself
into already_AddRefed.
- The following files had explicit Move() calls added to make up for the lack
of a copy constructor on already_AddRefed:
dom/base/ImageEncoder.cpp
dom/media/MediaTaskQueue.{h,cpp}
dom/media/webaudio/PannerNode.cpp
- A redundant overload for MediaTaskQueue::Dispatch was deleted.
- A few manual fixups were required in mfbt/tests/TestRefPtr.cpp.
- Comments, using declarations, and forward declarations relating to
TemporaryRef in dom/canvas/ and gfx/layers/ were changed to refer to
already_AddRefed.
174 lines
7.5 KiB
C++
174 lines
7.5 KiB
C++
/*
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* Copyright 2014 The Android Open Source Project
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* Copyright (C) 2014 Mozilla Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef NATIVEWINDOW_GONKBUFFERQUEUECONSUMER_LL_H
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#define NATIVEWINDOW_GONKBUFFERQUEUECONSUMER_LL_H
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#include "GonkBufferQueueDefs.h"
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#include "IGonkGraphicBufferConsumerLL.h"
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namespace android {
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class GonkBufferQueueCore;
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class GonkBufferQueueConsumer : public BnGonkGraphicBufferConsumer {
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public:
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GonkBufferQueueConsumer(const sp<GonkBufferQueueCore>& core);
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virtual ~GonkBufferQueueConsumer();
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// acquireBuffer attempts to acquire ownership of the next pending buffer in
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// the GonkBufferQueue. If no buffer is pending then it returns
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// NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the
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// information about the buffer is returned in BufferItem. If the buffer
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// returned had previously been acquired then the BufferItem::mGraphicBuffer
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// field of buffer is set to NULL and it is assumed that the consumer still
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// holds a reference to the buffer.
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//
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// If expectedPresent is nonzero, it indicates the time when the buffer
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// will be displayed on screen. If the buffer's timestamp is farther in the
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// future, the buffer won't be acquired, and PRESENT_LATER will be
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// returned. The presentation time is in nanoseconds, and the time base
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// is CLOCK_MONOTONIC.
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virtual status_t acquireBuffer(BufferItem* outBuffer,
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nsecs_t expectedPresent);
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// See IGonkGraphicBufferConsumer::detachBuffer
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virtual status_t detachBuffer(int slot);
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// See IGonkGraphicBufferConsumer::attachBuffer
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virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer);
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// releaseBuffer releases a buffer slot from the consumer back to the
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// GonkBufferQueue. This may be done while the buffer's contents are still
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// being accessed. The fence will signal when the buffer is no longer
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// in use. frameNumber is used to indentify the exact buffer returned.
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//
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// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
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// any references to the just-released buffer that it might have, as if it
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// had received a onBuffersReleased() call with a mask set for the released
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// buffer.
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virtual status_t releaseBuffer(int slot, uint64_t frameNumber,
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const sp<Fence>& releaseFence);
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// connect connects a consumer to the GonkBufferQueue. Only one
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// consumer may be connected, and when that consumer disconnects the
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// GonkBufferQueue is placed into the "abandoned" state, causing most
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// interactions with the GonkBufferQueue by the producer to fail.
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// controlledByApp indicates whether the consumer is controlled by
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// the application.
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//
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// consumerListener may not be NULL.
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virtual status_t connect(const sp<IConsumerListener>& consumerListener,
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bool controlledByApp);
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// disconnect disconnects a consumer from the GonkBufferQueue. All
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// buffers will be freed and the GonkBufferQueue is placed in the "abandoned"
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// state, causing most interactions with the GonkBufferQueue by the producer to
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// fail.
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virtual status_t disconnect();
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// getReleasedBuffers sets the value pointed to by outSlotMask to a bit mask
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// indicating which buffer slots have been released by the GonkBufferQueue
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// but have not yet been released by the consumer.
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//
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// This should be called from the onBuffersReleased() callback.
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virtual status_t getReleasedBuffers(uint64_t* outSlotMask);
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// setDefaultBufferSize is used to set the size of buffers returned by
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// dequeueBuffer when a width and height of zero is requested. Default
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// is 1x1.
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virtual status_t setDefaultBufferSize(uint32_t width, uint32_t height);
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// setDefaultMaxBufferCount sets the default value for the maximum buffer
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// count (the initial default is 2). If the producer has requested a
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// buffer count using setBufferCount, the default buffer count will only
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// take effect if the producer sets the count back to zero.
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//
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// The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
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virtual status_t setDefaultMaxBufferCount(int bufferCount);
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// disableAsyncBuffer disables the extra buffer used in async mode
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// (when both producer and consumer have set their "isControlledByApp"
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// flag) and has dequeueBuffer() return WOULD_BLOCK instead.
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//
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// This can only be called before connect().
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virtual status_t disableAsyncBuffer();
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// setMaxAcquiredBufferCount sets the maximum number of buffers that can
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// be acquired by the consumer at one time (default 1). This call will
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// fail if a producer is connected to the GonkBufferQueue.
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virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
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// setConsumerName sets the name used in logging
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virtual void setConsumerName(const String8& name);
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// setDefaultBufferFormat allows the GonkBufferQueue to create
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// GraphicBuffers of a defaultFormat if no format is specified
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// in dequeueBuffer. Formats are enumerated in graphics.h; the
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// initial default is HAL_PIXEL_FORMAT_RGBA_8888.
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virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
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// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
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// These are merged with the bits passed to dequeueBuffer. The values are
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// enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
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virtual status_t setConsumerUsageBits(uint32_t usage);
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// setTransformHint bakes in rotation to buffers so overlays can be used.
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// The values are enumerated in window.h, e.g.
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// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
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virtual status_t setTransformHint(uint32_t hint);
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// Retrieve the sideband buffer stream, if any.
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virtual sp<NativeHandle> getSidebandStream() const;
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// dump our state in a String
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virtual void dumpToString(String8& result, const char* prefix) const;
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// Added by mozilla
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virtual already_AddRefed<GonkBufferSlot::TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
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virtual int getSlotFromTextureClientLocked(GonkBufferSlot::TextureClient* client) const;
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// Functions required for backwards compatibility.
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// These will be modified/renamed in IGonkGraphicBufferConsumer and will be
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// removed from this class at that time. See b/13306289.
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virtual status_t consumerConnect(const sp<IConsumerListener>& consumer,
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bool controlledByApp) {
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return connect(consumer, controlledByApp);
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}
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virtual status_t consumerDisconnect() { return disconnect(); }
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// End functions required for backwards compatibility
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private:
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sp<GonkBufferQueueCore> mCore;
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// This references mCore->mSlots. Lock mCore->mMutex while accessing.
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GonkBufferQueueDefs::SlotsType& mSlots;
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// This is a cached copy of the name stored in the GonkBufferQueueCore.
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// It's updated during setConsumerName.
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String8 mConsumerName;
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}; // class GonkBufferQueueConsumer
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} // namespace android
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#endif
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